Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "items.h"
#include "cs_player.h"
class CItemKevlar : public CItem { public:
DECLARE_CLASS( CItemKevlar, CItem );
void Spawn( void ) { Precache( ); BaseClass::Spawn( ); } void Precache( void ) { PrecacheScriptSound( "BaseCombatCharacter.ItemPickup2" ); } bool MyTouch( CBasePlayer *pBasePlayer ) { CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer ); if ( !pPlayer ) { Assert( false ); return false; } pPlayer->SetArmorValue( 100 ); pPlayer->RecalculateCurrentEquipmentValue();
if ( pPlayer->IsAlive() ) { CBroadcastRecipientFilter filter; if (pPlayer->GetTeamNumber() == TEAM_CT) { // Play the CT Suit sound
EmitSound(filter, entindex(), "Player.EquipArmor_CT");
} else { // Play the T Suit sound
EmitSound(filter, entindex(), "Player.EquipArmor_T"); }
//EmitSound( filter, entindex(), "BaseCombatCharacter.ItemPickup2" );
}
return true; } };
LINK_ENTITY_TO_CLASS( item_kevlar, CItemKevlar );
|