Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches blood stream tempentity
//-----------------------------------------------------------------------------
class CTERadioIcon : public CBaseTempEntity { public: DECLARE_CLASS( CTERadioIcon, CBaseTempEntity );
CTERadioIcon( const char *name ); virtual ~CTERadioIcon( void );
void Precache( void ); DECLARE_SERVERCLASS();
public:
CNetworkVar( int, m_iAttachToClient ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTERadioIcon::CTERadioIcon( const char *name ) : CBaseTempEntity( name ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTERadioIcon::~CTERadioIcon( void ) { }
void CTERadioIcon::Precache( void ) { CBaseEntity::PrecacheModel("sprites/radio.vmt"); }
IMPLEMENT_SERVERCLASS_ST(CTERadioIcon, DT_TERadioIcon) SendPropInt( SENDINFO(m_iAttachToClient), 8, SPROP_UNSIGNED ), END_SEND_TABLE()
// Singleton to fire StickyBolt objects
static CTERadioIcon g_TERadioIcon( "RadioIcon" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : filter -
// delay -
// pPlayer -
//-----------------------------------------------------------------------------
void TE_RadioIcon( IRecipientFilter& filter, float delay, CBaseEntity *pPlayer ) { g_TERadioIcon.m_iAttachToClient = pPlayer->entindex(); // Send it over the wire
g_TERadioIcon.Create( filter, delay ); }
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