Counter Strike : Global Offensive Source Code
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#ifndef _INCLUDED_ENV_AMBIENT_LIGHT_H
#define _INCLUDED_ENV_AMBIENT_LIGHT_H
#include "spatialentity.h"
//------------------------------------------------------------------------------
// Purpose : Ambient light controller entity
//------------------------------------------------------------------------------
class CEnvAmbientLight : public CSpatialEntity { DECLARE_CLASS( CEnvAmbientLight, CSpatialEntity );
public: DECLARE_SERVERCLASS(); DECLARE_DATADESC();
virtual void Spawn( void );
void InputSetColor(inputdata_t &inputdata); void SetColor( const Vector &vecColor );
private: color32 m_Color;
CNetworkVector( m_vecColor ); };
#endif // _INCLUDED_ENV_AMBIENT_LIGHT_H
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