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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "isaverestore.h"
#include "env_debughistory.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Number of characters worth of debug to use per history category
#define DEBUG_HISTORY_VERSION 6
#define DEBUG_HISTORY_FIRST_VERSIONED 5
#define MAX_DEBUG_HISTORY_LINE_LENGTH 256
#define MAX_DEBUG_HISTORY_LENGTH (1000 * MAX_DEBUG_HISTORY_LINE_LENGTH)
//-----------------------------------------------------------------------------
// Purpose: Stores debug history in savegame files for debugging reference
//-----------------------------------------------------------------------------
class CDebugHistory : public CBaseEntity { DECLARE_CLASS( CDebugHistory, CBaseEntity ); public: DECLARE_DATADESC();
void Spawn(); void AddDebugHistoryLine( int iCategory, const char *szLine ); void ClearHistories( void ); void DumpDebugHistory( int iCategory );
int Save( ISave &save ); int Restore( IRestore &restore );
private: char m_DebugLines[MAX_HISTORY_CATEGORIES][MAX_DEBUG_HISTORY_LENGTH]; char *m_DebugLineEnd[MAX_HISTORY_CATEGORIES]; };
BEGIN_DATADESC( CDebugHistory ) //DEFINE_FIELD( m_DebugLines, FIELD_CHARACTER ), // Not saved because we write it out manually
//DEFINE_FIELD( m_DebugLineEnd, FIELD_CHARACTER ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( env_debughistory, CDebugHistory );
// The handle to the debug history singleton. Created on first access via GetDebugHistory.
static CHandle< CDebugHistory > s_DebugHistory;
//-----------------------------------------------------------------------------
// Spawn
//-----------------------------------------------------------------------------
void CDebugHistory::Spawn() { BaseClass::Spawn();
#ifdef DISABLE_DEBUG_HISTORY
UTIL_Remove( this ); #else
if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) { UTIL_Remove( this ); } else { Warning( "DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).\n" ); } #endif
ClearHistories(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDebugHistory::AddDebugHistoryLine( int iCategory, const char *szLine ) { if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) { Warning("Attempted to add a debughistory line to category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); return; } // Don't do debug history before the singleton is properly set up.
if ( !m_DebugLineEnd[iCategory] ) return;
const char *pszRemaining = szLine; int iCharsToWrite = strlen( pszRemaining ) + 1; // Add 1 so that we copy the null terminator
// Clip the line if it's too long. Wasteful doing it this way, but keeps code below nice & simple.
char szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; if ( iCharsToWrite > MAX_DEBUG_HISTORY_LINE_LENGTH) { memcpy( szTmpBuffer, szLine, sizeof(szTmpBuffer) ); szTmpBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH-1] = '\0'; pszRemaining = szTmpBuffer; iCharsToWrite = MAX_DEBUG_HISTORY_LINE_LENGTH; }
while ( iCharsToWrite ) { int iCharsLeftBeforeLoop = sizeof(m_DebugLines[iCategory]) - (m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]);
// Write into the buffer
int iWrote = MIN( iCharsToWrite, iCharsLeftBeforeLoop ); memcpy( m_DebugLineEnd[iCategory], pszRemaining, iWrote ); m_DebugLineEnd[iCategory] += iWrote; pszRemaining += iWrote;
// Did we loop?
if ( iWrote == iCharsLeftBeforeLoop ) { m_DebugLineEnd[iCategory] = m_DebugLines[iCategory]; }
iCharsToWrite -= iWrote; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDebugHistory::DumpDebugHistory( int iCategory ) { if ( iCategory < 0 || iCategory >= MAX_HISTORY_CATEGORIES ) { Warning("Attempted to dump a history for category %d. Valid categories are %d to %d.\n", iCategory, 0, (MAX_HISTORY_CATEGORIES-1) ); return; }
// Find the start of the oldest whole debug line.
const char *pszLine = m_DebugLineEnd[iCategory] + 1; if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; }
// Are we at the start of a line? If there's a null terminator before us, then we're good to go.
while ( (!( pszLine == m_DebugLines[iCategory] && *(m_DebugLines[iCategory]+sizeof(m_DebugLines[iCategory])-1) == '\0' ) && !( pszLine != m_DebugLines[iCategory] && *(pszLine-1) == '\0' )) || *pszLine == '\0' ) { pszLine++;
// Have we looped?
if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; }
if ( pszLine == m_DebugLineEnd[iCategory] ) { // We looped through the entire history, and found nothing.
Msg( "Debug History of Category %d is EMPTY\n", iCategory ); return; } }
// Now print everything up till the end
char szMsgBuffer[MAX_DEBUG_HISTORY_LINE_LENGTH]; char *pszMsg = szMsgBuffer; Msg( "Starting Debug History Dump of Category %d\n", iCategory ); while ( pszLine != m_DebugLineEnd[iCategory] ) { *pszMsg = *pszLine; if ( *pszLine == '\0' ) { if ( szMsgBuffer[0] != '\0' ) { // Found a full line, so print it
Msg( "%s", szMsgBuffer ); }
// Clear the buffer
pszMsg = szMsgBuffer; *pszMsg = '\0'; } else { pszMsg++; }
pszLine++;
// Have we looped?
if ( (pszLine - m_DebugLines[iCategory]) >= sizeof(m_DebugLines[iCategory]) ) { pszLine = m_DebugLines[iCategory]; } } Msg("Ended Debug History Dump of Category %d\n", iCategory ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDebugHistory::ClearHistories( void ) { for ( int i = 0; i < MAX_HISTORY_CATEGORIES; i++ ) { memset( m_DebugLines[i], 0, sizeof(m_DebugLines[i]) ); m_DebugLineEnd[i] = m_DebugLines[i]; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CDebugHistory::Save( ISave &save ) { int iVersion = DEBUG_HISTORY_VERSION; save.WriteInt( &iVersion ); int iMaxCategorys = MAX_HISTORY_CATEGORIES; save.WriteInt( &iMaxCategorys ); for ( int iCategory = 0; iCategory < MAX_HISTORY_CATEGORIES; iCategory++ ) { int iEnd = m_DebugLineEnd[iCategory] - m_DebugLines[iCategory]; save.WriteInt( &iEnd ); save.WriteData( m_DebugLines[iCategory], MAX_DEBUG_HISTORY_LENGTH ); }
return BaseClass::Save(save); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CDebugHistory::Restore( IRestore &restore ) { ClearHistories();
int iVersion = restore.ReadInt();
if ( iVersion >= DEBUG_HISTORY_FIRST_VERSIONED ) { int iMaxCategorys = restore.ReadInt(); for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) { int iEnd = restore.ReadInt(); m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); } } else { int iMaxCategorys = iVersion; for ( int iCategory = 0; iCategory < MIN(iMaxCategorys,MAX_HISTORY_CATEGORIES); iCategory++ ) { int iEnd = restore.ReadInt(); m_DebugLineEnd[iCategory] = m_DebugLines[iCategory] + iEnd; restore.ReadData( m_DebugLines[iCategory], sizeof(m_DebugLines[iCategory]), 0 ); } }
return BaseClass::Restore(restore); }
//-----------------------------------------------------------------------------
// Purpose: Singleton debug history. Created by first usage.
//-----------------------------------------------------------------------------
CDebugHistory *GetDebugHistory() { #ifdef DISABLE_DEBUG_HISTORY
return NULL; #endif
if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) return NULL;
if ( s_DebugHistory == NULL ) { CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "env_debughistory" ); if ( pEnt ) { s_DebugHistory = dynamic_cast<CDebugHistory*>(pEnt); } else { s_DebugHistory = ( CDebugHistory * )CreateEntityByName( "env_debughistory" ); if ( s_DebugHistory ) { s_DebugHistory->Spawn(); } } }
Assert( s_DebugHistory ); return s_DebugHistory; }
void ClearDebugHistory() { s_DebugHistory = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void AddDebugHistoryLine( int iCategory, const char *pszLine ) { #ifdef DISABLE_DEBUG_HISTORY
return; #else
if ( g_pGameRules && g_pGameRules->IsMultiplayer() ) return;
if ( !GetDebugHistory() ) { Warning("Failed to find or create an env_debughistory.\n" ); return; }
GetDebugHistory()->AddDebugHistoryLine( iCategory, pszLine ); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CC_DebugHistory_AddLine( const CCommand &args ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
if ( args.ArgC() < 3 ) { Warning("Incorrect parameters. Format: <category id> <line>\n"); return; }
int iCategory = atoi(args[ 1 ]); const char *pszLine = args[ 2 ]; AddDebugHistoryLine( iCategory, pszLine ); } static ConCommand dbghist_addline( "dbghist_addline", CC_DebugHistory_AddLine, "Add a line to the debug history. Format: <category id> <line>", FCVAR_NONE );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CC_DebugHistory_Dump( const CCommand &args ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
if ( args.ArgC() < 2 ) { Warning("Incorrect parameters. Format: <category id>\n"); return; }
if ( GetDebugHistory() ) { int iCategory = atoi(args[ 1 ]); GetDebugHistory()->DumpDebugHistory( iCategory ); } }
static ConCommand dbghist_dump("dbghist_dump", CC_DebugHistory_Dump, "Dump the debug history to the console. Format: <category id>\n" " Categories:\n" " 0: Entity I/O\n" " 1: AI Decisions\n" " 2: Scene Print\n" " 3: Alyx Blind\n" " 4: Log of damage done to player", FCVAR_NONE );
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