Counter Strike : Global Offensive Source Code
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#if !defined ( ENV_DOF_CONTROLLER_H )
#define ENV_DOF_CONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
struct DOFControlSettings_t { // Near plane
float flNearBlurDepth; float flNearBlurRadius; float flNearFocusDistance; // Far plane
float flFarBlurDepth; float flFarBlurRadius; float flFarFocusDistance; };
//-----------------------------------------------------------------------------
// Purpose: Entity that controls depth of field postprocessing
//-----------------------------------------------------------------------------
class CEnvDOFController : public CPointEntity { DECLARE_CLASS( CEnvDOFController, CPointEntity ); public: DECLARE_DATADESC(); DECLARE_SERVERCLASS();
virtual void Spawn( void ); virtual void Activate( void ); virtual int UpdateTransmitState( void ); void SetControllerState( DOFControlSettings_t setting );
void UpdateParamBlend( void );
// Inputs
void InputSetNearBlurDepth( inputdata_t &inputdata ); void InputSetNearFocusDepth( inputdata_t &inputdata ); void InputSetFarFocusDepth( inputdata_t &inputdata ); void InputSetFarBlurDepth( inputdata_t &inputdata ); void InputSetNearBlurRadius( inputdata_t &inputdata ); void InputSetFarBlurRadius( inputdata_t &inputdata ); void InputBlendDOFScale( inputdata_t &inputdata ); void InputSetFocusTarget( inputdata_t &inputdata ); void InputSetFocusTargetRange( inputdata_t &inputdata );
private: float m_flFocusTargetRange;
string_t m_strFocusTargetName; // Name of the entity to focus on
EHANDLE m_hFocusTarget;
CNetworkVar( bool, m_bDOFEnabled ); CNetworkVar( float, m_flNearBlurDepth ); CNetworkVar( float, m_flNearFocusDepth ); CNetworkVar( float, m_flFarFocusDepth ); CNetworkVar( float, m_flFarBlurDepth ); CNetworkVar( float, m_flNearBlurRadius ); CNetworkVar( float, m_flFarBlurRadius ); };
#endif// ENV_DOF_CONTROLLER_H
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