|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: An entity for creating instructor hints entirely with map logic
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseentity.h"
#include "world.h"
#ifdef INFESTED_DLL
#include "asw_marine.h"
#include "asw_player.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvInstructorHint : public CPointEntity { public: DECLARE_CLASS( CEnvInstructorHint, CPointEntity ); DECLARE_DATADESC();
private: void InputShowHint( inputdata_t &inputdata ); void InputEndHint( inputdata_t &inputdata ); string_t m_iszReplace_Key; string_t m_iszHintTargetEntity; int m_iTimeout; string_t m_iszIcon_Onscreen; string_t m_iszIcon_Offscreen; string_t m_iszCaption; string_t m_iszActivatorCaption; color32 m_Color; float m_fIconOffset; float m_fRange; uint8 m_iPulseOption; uint8 m_iAlphaOption; uint8 m_iShakeOption; bool m_bStatic; bool m_bNoOffscreen; bool m_bForceCaption; string_t m_iszBinding; string_t m_iszGamepadBinding; bool m_bAllowNoDrawTarget; bool m_bLocalPlayerOnly; };
LINK_ENTITY_TO_CLASS( env_instructor_hint, CEnvInstructorHint );
BEGIN_DATADESC( CEnvInstructorHint )
DEFINE_KEYFIELD( m_iszReplace_Key, FIELD_STRING, "hint_replace_key" ), DEFINE_KEYFIELD( m_iszHintTargetEntity, FIELD_STRING, "hint_target" ), DEFINE_KEYFIELD( m_iTimeout, FIELD_INTEGER, "hint_timeout" ), DEFINE_KEYFIELD( m_iszIcon_Onscreen, FIELD_STRING, "hint_icon_onscreen" ), DEFINE_KEYFIELD( m_iszIcon_Offscreen, FIELD_STRING, "hint_icon_offscreen" ), DEFINE_KEYFIELD( m_iszCaption, FIELD_STRING, "hint_caption" ), DEFINE_KEYFIELD( m_iszActivatorCaption, FIELD_STRING, "hint_activator_caption" ), DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "hint_color" ), DEFINE_KEYFIELD( m_fIconOffset, FIELD_FLOAT, "hint_icon_offset" ), DEFINE_KEYFIELD( m_fRange, FIELD_FLOAT, "hint_range" ), DEFINE_KEYFIELD( m_iPulseOption, FIELD_CHARACTER, "hint_pulseoption" ), DEFINE_KEYFIELD( m_iAlphaOption, FIELD_CHARACTER, "hint_alphaoption" ), DEFINE_KEYFIELD( m_iShakeOption, FIELD_CHARACTER, "hint_shakeoption" ), DEFINE_KEYFIELD( m_bStatic, FIELD_BOOLEAN, "hint_static" ), DEFINE_KEYFIELD( m_bNoOffscreen, FIELD_BOOLEAN, "hint_nooffscreen" ), DEFINE_KEYFIELD( m_bForceCaption, FIELD_BOOLEAN, "hint_forcecaption" ), DEFINE_KEYFIELD( m_iszBinding, FIELD_STRING, "hint_binding" ), DEFINE_KEYFIELD( m_iszGamepadBinding, FIELD_STRING, "hint_gamepad_binding" ), DEFINE_KEYFIELD( m_bAllowNoDrawTarget, FIELD_BOOLEAN, "hint_allow_nodraw_target" ), DEFINE_KEYFIELD( m_bLocalPlayerOnly, FIELD_BOOLEAN, "hint_local_player_only" ), DEFINE_INPUTFUNC( FIELD_STRING, "ShowHint", InputShowHint ), DEFINE_INPUTFUNC( FIELD_VOID, "EndHint", InputEndHint ),
END_DATADESC()
#define LOCATOR_ICON_FX_PULSE_SLOW 0x00000001
#define LOCATOR_ICON_FX_ALPHA_SLOW 0x00000008
#define LOCATOR_ICON_FX_SHAKE_NARROW 0x00000040
#define LOCATOR_ICON_FX_STATIC 0x00000100 // This icon draws at a fixed location on the HUD.
//-----------------------------------------------------------------------------
// Purpose: Input handler for showing the message and/or playing the sound.
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputShowHint( inputdata_t &inputdata ) { static int s_InstructorServerHintEventCreate = 0; IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_create", false, &s_InstructorServerHintEventCreate ); if ( event ) { CBaseEntity *pTargetEntity = gEntList.FindEntityByName( NULL, m_iszHintTargetEntity ); if( pTargetEntity == NULL ) pTargetEntity = inputdata.pActivator;
if( pTargetEntity == NULL ) pTargetEntity = GetWorldEntity();
char szColorString[128]; Q_snprintf( szColorString, sizeof( szColorString ), "%.3d,%.3d,%.3d", m_Color.r, m_Color.g, m_Color.b );
int iFlags = 0; iFlags |= (m_iPulseOption == 0) ? 0 : (LOCATOR_ICON_FX_PULSE_SLOW << (m_iPulseOption - 1)); iFlags |= (m_iAlphaOption == 0) ? 0 : (LOCATOR_ICON_FX_ALPHA_SLOW << (m_iAlphaOption - 1)); iFlags |= (m_iShakeOption == 0) ? 0 : (LOCATOR_ICON_FX_SHAKE_NARROW << (m_iShakeOption - 1)); iFlags |= m_bStatic ? LOCATOR_ICON_FX_STATIC : 0;
CBasePlayer *pActivator = NULL; bool bFilterByActivator = m_bLocalPlayerOnly; if ( bFilterByActivator ) pActivator = dynamic_cast<CBasePlayer*>( inputdata.pActivator );
#ifdef INFESTED_DLL
CASW_Marine *pMarine = dynamic_cast<CASW_Marine*>( inputdata.pActivator ); if ( pMarine ) { pActivator = pMarine->GetCommander(); } #else
if ( inputdata.value.StringID() != NULL_STRING ) { CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, inputdata.value.String() ); pActivator = dynamic_cast<CBasePlayer*>( pTarget ); if ( pActivator ) { bFilterByActivator = true; } } else { if ( GameRules()->IsMultiplayer() == false ) { pActivator = UTIL_GetLocalPlayer(); } else { if ( !pTargetEntity ) { Warning( "Failed to play server side instructor hint: no player specified for hint\n" ); Assert( 0 ); } } } #endif
const char *pActivatorCaption = m_iszActivatorCaption.ToCStr(); if ( !pActivatorCaption || pActivatorCaption[ 0 ] == '\0' ) { pActivatorCaption = m_iszCaption.ToCStr(); }
event->SetString( "hint_name", GetEntityName().ToCStr() ); event->SetString( "hint_replace_key", m_iszReplace_Key.ToCStr() ); event->SetInt( "hint_target", pTargetEntity->entindex() ); event->SetInt( "hint_activator_userid", ( pActivator ? pActivator->GetUserID() : 0 ) ); event->SetInt( "hint_timeout", m_iTimeout ); event->SetString( "hint_icon_onscreen", m_iszIcon_Onscreen.ToCStr() ); event->SetString( "hint_icon_offscreen", m_iszIcon_Offscreen.ToCStr() ); event->SetString( "hint_caption", m_iszCaption.ToCStr() ); event->SetString( "hint_activator_caption", pActivatorCaption ); event->SetString( "hint_color", szColorString ); event->SetFloat( "hint_icon_offset", m_fIconOffset ); event->SetFloat( "hint_range", m_fRange ); event->SetInt( "hint_flags", iFlags ); event->SetString( "hint_binding", m_iszBinding.ToCStr() ); event->SetString( "hint_gamepad_binding", m_iszGamepadBinding.ToCStr() ); event->SetBool( "hint_allow_nodraw_target", m_bAllowNoDrawTarget ); event->SetBool( "hint_nooffscreen", m_bNoOffscreen ); event->SetBool( "hint_forcecaption", m_bForceCaption ); event->SetBool( "hint_local_player_only", bFilterByActivator );
gameeventmanager->FireEvent( event ); } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CEnvInstructorHint::InputEndHint( inputdata_t &inputdata ) { static int s_InstructorServerHintEventStop = 0; IGameEvent * event = gameeventmanager->CreateEvent( "instructor_server_hint_stop", false, &s_InstructorServerHintEventStop ); if ( event ) { event->SetString( "hint_name", GetEntityName().ToCStr() );
gameeventmanager->FireEvent( event ); } }
//-----------------------------------------------------------------------------
// Purpose: A generic target entity that gets replicated to the client for instructor hint targetting
//-----------------------------------------------------------------------------
class CInfoInstructorHintTarget : public CPointEntity { public: DECLARE_CLASS( CInfoInstructorHintTarget, CPointEntity );
virtual int UpdateTransmitState( void ) // set transmit filter to transmit always
{ return SetTransmitState( FL_EDICT_ALWAYS ); }
DECLARE_DATADESC(); };
LINK_ENTITY_TO_CLASS( info_target_instructor_hint, CInfoInstructorHintTarget );
BEGIN_DATADESC( CInfoInstructorHintTarget )
END_DATADESC()
|