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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity to control screen overlays on a player
//
//=============================================================================//
#include "cbase.h"
#include "shareddefs.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvScreenOverlay : public CPointEntity { DECLARE_CLASS( CEnvScreenOverlay, CPointEntity ); public: DECLARE_DATADESC(); DECLARE_SERVERCLASS();
CEnvScreenOverlay();
// Always transmit to clients
virtual int UpdateTransmitState(); virtual void Spawn( void ); virtual void Precache( void );
void InputStartOverlay( inputdata_t &inputdata ); void InputStopOverlay( inputdata_t &inputdata ); void InputSwitchOverlay( inputdata_t &inputdata );
void SetActive( bool bActive ) { m_bIsActive = bActive; } protected: CNetworkArray( string_t, m_iszOverlayNames, MAX_SCREEN_OVERLAYS ); CNetworkArray( float, m_flOverlayTimes, MAX_SCREEN_OVERLAYS ); CNetworkVar( float, m_flStartTime ); CNetworkVar( int, m_iDesiredOverlay ); CNetworkVar( bool, m_bIsActive ); };
LINK_ENTITY_TO_CLASS( env_screenoverlay, CEnvScreenOverlay );
BEGIN_DATADESC( CEnvScreenOverlay )
// Silence, Classcheck!
// DEFINE_ARRAY( m_iszOverlayNames, FIELD_STRING, MAX_SCREEN_OVERLAYS ),
// DEFINE_ARRAY( m_flOverlayTimes, FIELD_FLOAT, MAX_SCREEN_OVERLAYS ),
DEFINE_KEYFIELD( m_iszOverlayNames[0], FIELD_STRING, "OverlayName1" ), DEFINE_KEYFIELD( m_iszOverlayNames[1], FIELD_STRING, "OverlayName2" ), DEFINE_KEYFIELD( m_iszOverlayNames[2], FIELD_STRING, "OverlayName3" ), DEFINE_KEYFIELD( m_iszOverlayNames[3], FIELD_STRING, "OverlayName4" ), DEFINE_KEYFIELD( m_iszOverlayNames[4], FIELD_STRING, "OverlayName5" ), DEFINE_KEYFIELD( m_iszOverlayNames[5], FIELD_STRING, "OverlayName6" ), DEFINE_KEYFIELD( m_iszOverlayNames[6], FIELD_STRING, "OverlayName7" ), DEFINE_KEYFIELD( m_iszOverlayNames[7], FIELD_STRING, "OverlayName8" ), DEFINE_KEYFIELD( m_iszOverlayNames[8], FIELD_STRING, "OverlayName9" ), DEFINE_KEYFIELD( m_iszOverlayNames[9], FIELD_STRING, "OverlayName10" ), DEFINE_KEYFIELD( m_flOverlayTimes[0], FIELD_FLOAT, "OverlayTime1" ), DEFINE_KEYFIELD( m_flOverlayTimes[1], FIELD_FLOAT, "OverlayTime2" ), DEFINE_KEYFIELD( m_flOverlayTimes[2], FIELD_FLOAT, "OverlayTime3" ), DEFINE_KEYFIELD( m_flOverlayTimes[3], FIELD_FLOAT, "OverlayTime4" ), DEFINE_KEYFIELD( m_flOverlayTimes[4], FIELD_FLOAT, "OverlayTime5" ), DEFINE_KEYFIELD( m_flOverlayTimes[5], FIELD_FLOAT, "OverlayTime6" ), DEFINE_KEYFIELD( m_flOverlayTimes[6], FIELD_FLOAT, "OverlayTime7" ), DEFINE_KEYFIELD( m_flOverlayTimes[7], FIELD_FLOAT, "OverlayTime8" ), DEFINE_KEYFIELD( m_flOverlayTimes[8], FIELD_FLOAT, "OverlayTime9" ), DEFINE_KEYFIELD( m_flOverlayTimes[9], FIELD_FLOAT, "OverlayTime10" ), // Class CEnvScreenOverlay:
DEFINE_FIELD( m_iDesiredOverlay, FIELD_INTEGER ), DEFINE_FIELD( m_flStartTime, FIELD_TIME ), DEFINE_FIELD( m_bIsActive, FIELD_BOOLEAN ),
DEFINE_INPUTFUNC( FIELD_VOID, "StartOverlays", InputStartOverlay ), DEFINE_INPUTFUNC( FIELD_VOID, "StopOverlays", InputStopOverlay ), DEFINE_INPUTFUNC( FIELD_INTEGER, "SwitchOverlay", InputSwitchOverlay ),
END_DATADESC()
void SendProxy_String_tToString( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { string_t *pString = (string_t*)pData; pOut->m_pString = (char*)STRING( *pString ); }
IMPLEMENT_SERVERCLASS_ST( CEnvScreenOverlay, DT_EnvScreenOverlay ) SendPropArray( SendPropString( SENDINFO_ARRAY( m_iszOverlayNames ), 0, SendProxy_String_tToString ), m_iszOverlayNames ), SendPropArray( SendPropFloat( SENDINFO_ARRAY( m_flOverlayTimes ), 11, SPROP_ROUNDDOWN, -1.0f, 63.0f ), m_flOverlayTimes ), SendPropFloat( SENDINFO( m_flStartTime ), 32, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_iDesiredOverlay ), 5 ), SendPropBool( SENDINFO( m_bIsActive ) ), END_SEND_TABLE()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CEnvScreenOverlay::CEnvScreenOverlay( void ) { m_flStartTime = 0; m_iDesiredOverlay = 0; m_bIsActive = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvScreenOverlay::Spawn( void ) { Precache(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvScreenOverlay::Precache( void ) { for ( int i = 0; i < 10; i++ ) { if ( m_iszOverlayNames[i] == NULL_STRING ) continue;
PrecacheMaterial( STRING( m_iszOverlayNames[i] ) ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvScreenOverlay::InputStartOverlay( inputdata_t &inputdata ) { if ( m_iszOverlayNames[0] == NULL_STRING ) { Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); return; }
m_flStartTime = gpGlobals->curtime; m_bIsActive = true;
// Turn off any other screen overlays out there
CBaseEntity *pEnt = NULL; while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "env_screenoverlay" )) != NULL ) { if ( pEnt != this ) { CEnvScreenOverlay *pOverlay = assert_cast<CEnvScreenOverlay*>(pEnt); pOverlay->SetActive( false ); } } }
int CEnvScreenOverlay::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); }
void CEnvScreenOverlay::InputSwitchOverlay( inputdata_t &inputdata ) { int iNewOverlay = inputdata.value.Int() - 1; iNewOverlay = abs( iNewOverlay );
if ( m_iszOverlayNames[iNewOverlay] == NULL_STRING ) { Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); return; }
m_iDesiredOverlay = iNewOverlay; m_flStartTime = gpGlobals->curtime; }
void CEnvScreenOverlay::InputStopOverlay( inputdata_t &inputdata ) { if ( m_iszOverlayNames[0] == NULL_STRING ) { Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) ); return; }
m_flStartTime = -1; m_bIsActive = false; }
// ====================================================================================
//
// Screen-space effects
//
// ====================================================================================
class CEnvScreenEffect : public CPointEntity { DECLARE_CLASS( CEnvScreenEffect, CPointEntity ); public: DECLARE_DATADESC(); DECLARE_SERVERCLASS();
// We always want to be sent to the client
CEnvScreenEffect( void ) { AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); } virtual int UpdateTransmitState( void ) { return SetTransmitState( FL_EDICT_ALWAYS ); } virtual void Spawn( void ); virtual void Precache( void );
private:
void InputStartEffect( inputdata_t &inputdata ); void InputStopEffect( inputdata_t &inputdata );
CNetworkVar( float, m_flDuration ); CNetworkVar( int, m_nType ); };
LINK_ENTITY_TO_CLASS( env_screeneffect, CEnvScreenEffect );
// CEnvScreenEffect
BEGIN_DATADESC( CEnvScreenEffect ) DEFINE_FIELD( m_flDuration, FIELD_FLOAT ), DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "type" ), DEFINE_INPUTFUNC( FIELD_FLOAT, "StartEffect", InputStartEffect ), DEFINE_INPUTFUNC( FIELD_FLOAT, "StopEffect", InputStopEffect ), END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CEnvScreenEffect, DT_EnvScreenEffect ) SendPropFloat( SENDINFO( m_flDuration ), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_nType ), 32, SPROP_UNSIGNED ), END_SEND_TABLE()
void CEnvScreenEffect::Spawn( void ) { Precache(); }
void CEnvScreenEffect::Precache( void ) { PrecacheMaterial( "effects/stun" ); PrecacheMaterial( "effects/introblur" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvScreenEffect::InputStartEffect( inputdata_t &inputdata ) { // Take the duration as our value
m_flDuration = inputdata.value.Float();
EntityMessageBegin( this ); WRITE_BYTE( 0 ); MessageEnd(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvScreenEffect::InputStopEffect( inputdata_t &inputdata ) { m_flDuration = inputdata.value.Float();
// Send the stop notification
EntityMessageBegin( this ); WRITE_BYTE( 1 ); MessageEnd(); }
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