|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "animation.h"
#include "flex_expresser.h"
#include "entitylist.h"
/*
#include "filesystem.h"
#include "studio.h"
#include "choreoevent.h"
#include "choreoscene.h"
#include "choreoactor.h"
#include "vstdlib/random.h"
#include "engine/IEngineSound.h"
#include "tier1/strtools.h"
#include "keyvalues.h"
#include "ai_basenpc.h"
#include "ai_navigator.h"
#include "ai_moveprobe.h"
#include "sceneentity.h"
#include "ai_baseactor.h"
#include "datacache/imdlcache.h"
#include "tier1/byteswap.h"
*/
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CFlexExpresser::CFlexExpresser() { m_pExpresser = NULL; m_flThenAnyMaxDist = 0; }
CFlexExpresser::~CFlexExpresser() { if (m_pExpresser) delete m_pExpresser; m_pExpresser = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CAI_Expresser *CFlexExpresser::CreateExpresser( void ) { AssertMsg1( !m_pExpresser, "LEAK: Double-created expresser for FlexExpresser %s", GetDebugName() );
m_pExpresser = new CAI_ExpresserWithFollowup(this); if ( !m_pExpresser ) return NULL; m_pExpresser->Connect(this); return m_pExpresser; }
// does not call to base class spawn.
void CFlexExpresser::Spawn( void ) { const char *szModel = (char *)STRING( GetModelName() ); if (!szModel || !*szModel) { Warning( "WARNING: %s at %.0f %.0f %0.f missing modelname\n", GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); } else { PrecacheModel( szModel ); SetModel( szModel ); } Precache();
if ( m_spawnflags & FCYCLER_NOTSOLID ) { SetSolid( SOLID_NONE ); } else { SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); } SetMoveType( MOVETYPE_NONE );
// funcorators are immortal
m_takedamage = DAMAGE_NO; m_iHealth = 80000;// no cycler should die
m_flPlaybackRate = 1.0f; m_flGroundSpeed = 0;
SetNextThink( gpGlobals->curtime + 1.0f );
ResetSequenceInfo( );
InitBoneControllers();
/*
if (GetNumFlexControllers() < 5) Warning( "cycler_flex used on model %s without enough flexes.\n", szModel ); */
CreateExpresser(); }
void CFlexExpresser::Think( void ) { SetNextThink( gpGlobals->curtime + 0.1f );
StudioFrameAdvance ( ); }
void CFlexExpresser::InputSpeakResponseConcept( inputdata_t &inputdata ) { const char *pInputString = STRING(inputdata.value.StringID()); // if no params, early out
if (!pInputString || *pInputString == 0) { Warning( "empty SpeakResponse input from %s to %s\n", inputdata.pCaller->GetDebugName(), GetDebugName() ); return; }
char buf[512]; // temporary for tokenizing
char outputmodifiers[512]; // eventual output to speak
int outWritten = 0; V_strncpy(buf, pInputString, 510); buf[511] = 0; // just in case the last character is a comma -- enforce that the
// last character in the buffer is always a terminator.
// special syntax allowing designers to submit inputs with contexts like
// "concept,context1:value1,context2:value2,context3:value3"
// except that entity i/o seems to eat commas these days (didn't used to be the case)
// so instead of commas we have to use spaces in the entity IO,
// and turn them into commas here. AWESOME.
char *pModifiers = const_cast<char *>(V_strnchr(buf, ' ', 510)); if ( pModifiers ) { *pModifiers = 0; ++pModifiers;
// tokenize on spaces
char *token = strtok(pModifiers, " "); while (token) { // find the start characters for the key and value
// (seperated by a : which we replace with null)
char * RESTRICT key = token; char * RESTRICT colon = const_cast<char *>(V_strnchr(key, ':', 510)); char * RESTRICT value; if (!colon) { Warning( "faulty context k:v pair in entity io %s\n", pInputString ); break; }
// write the key and colon to the output string
int toWrite = colon - key + 1; if ( outWritten + toWrite >= 512 ) { Warning( "Speak input to %s had overlong parameter %s", GetDebugName(), pInputString ); return; } memcpy(outputmodifiers + outWritten, key, toWrite); outWritten += toWrite;
*colon = 0; value = colon + 1;
// determine if the value is actually a procedural name
CBaseEntity *pProcedural = gEntList.FindEntityProcedural( value, this, inputdata.pActivator, inputdata.pCaller );
// write the value to the output -- if it's a procedural name, replace appropriately;
// if not, just copy over.
const char *valString; if (pProcedural) { valString = STRING(pProcedural->GetEntityName()); } else { valString = value; } toWrite = strlen(valString); toWrite = MIN( 511-outWritten, toWrite ); V_strncpy( outputmodifiers + outWritten, valString, toWrite+1 ); outWritten += toWrite;
// get the next token
token = strtok(NULL, " "); if (token) { // if there is a next token, write in a comma
if (outWritten < 511) { outputmodifiers[outWritten++]=','; } } } }
// null terminate just in case
outputmodifiers[outWritten] = 0;
Speak( buf, outWritten > 0 ? outputmodifiers : NULL ); }
// does nothing. It's important that it does nothing because if it
// calls through to base class and tries to flinch, it will crash.
int CFlexExpresser::OnTakeDamage( const CTakeDamageInfo &info ) { return 0; }
IResponseSystem *CFlexExpresser::GetResponseSystem( void ) { return BaseClass::GetResponseSystem(); }
// because nothing inherits from CFlexExpresser, we can just check classname.
CFlexExpresser * CFlexExpresser::AsFlexExpresser( CBaseEntity *pEntity ) { if ( pEntity ) { if ( pEntity->ClassMatches( MAKE_STRING("prop_talker") ) ) { return static_cast< CFlexExpresser * >(pEntity); } }
AssertMsg1( pEntity == NULL || dynamic_cast<CFlexExpresser *>(pEntity) == NULL, "%s subclasses prop_talker; update CFlexExpresser::AsFlexExpresser\n", pEntity->GetClassname() );
return NULL; }
BEGIN_DATADESC( CFlexExpresser ) DEFINE_INPUTFUNC( FIELD_STRING, "SpeakResponseConcept", InputSpeakResponseConcept ), DEFINE_KEYFIELD( m_flThenAnyMaxDist, FIELD_FLOAT, "maxThenAnyDispatchDist" ), END_DATADESC()
LINK_ENTITY_TO_CLASS( prop_talker , CFlexExpresser );
|