Counter Strike : Global Offensive Source Code
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//--------------------------------------------------------------------------------------------------------
// Copyright (c) 2007 Turtle Rock Studios, Inc. - All Rights Reserved
#ifndef FOG_VOLUME_H
#define FOG_VOLUME_H
#ifdef _WIN32
#pragma once
#endif
class CFogController; class CPostProcessController; class CColorCorrection;
//--------------------------------------------------------------------------------------------------------
// Fog volume entity
class CFogVolume : public CServerOnlyEntity { DECLARE_CLASS( CFogVolume, CServerOnlyEntity ); DECLARE_DATADESC();
public: CFogVolume(); virtual ~CFogVolume(); virtual void Spawn( void ); virtual void Activate();
static CFogVolume *FindFogVolumeForPosition( const Vector &position );
const char *GetFogControllerName() const { return STRING( m_fogName ); }
CFogController* GetFogController( ) const { return m_hFogController.Get(); }
CPostProcessController* GetPostProcessController( ) const { return m_hPostProcessController.Get(); }
CColorCorrection* GetColorCorrectionController( ) const { return m_hColorCorrectionController.Get(); }
void InputEnable( inputdata_t &data ); void InputDisable( inputdata_t &data );
private: string_t m_fogName; string_t m_postProcessName; string_t m_colorCorrectionName;
CHandle< CFogController > m_hFogController; CHandle< CPostProcessController > m_hPostProcessController; CHandle< CColorCorrection > m_hColorCorrectionController;
bool m_bDisabled; bool m_bInFogVolumesList;
void AddToGlobalList(); void RemoveFromGlobalList(); };
extern CUtlVector< CFogVolume * > TheFogVolumes;
#endif // FOG_VOLUME_H
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