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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GLOBALSTATE_H
#define GLOBALSTATE_H
#ifdef _WIN32
#pragma once
#endif
typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE;
void GlobalEntity_SetState( int globalIndex, GLOBALESTATE state ); void GlobalEntity_SetMap( int globalIndex, string_t mapname ); int GlobalEntity_Add( const char *pGlobalname, const char *pMapName, GLOBALESTATE state );
int GlobalEntity_GetIndex( const char *pGlobalname ); GLOBALESTATE GlobalEntity_GetState( int globalIndex ); const char *GlobalEntity_GetMap( int globalIndex ); const char *GlobalEntity_GetName( int globalIndex );
int GlobalEntity_GetCounter( int globalIndex ); void GlobalEntity_SetCounter( int globalIndex, int counter ); int GlobalEntity_AddToCounter( int globalIndex, int delta );
int GlobalEntity_GetFlags( int globalIndex ); void GlobalEntity_SetFlags( int globalIndex, int flags ); void GlobalEntity_AddFlags( int globalIndex, int flags ); void GlobalEntity_RemoveFlags( int globalIndex, int flags );
int GlobalEntity_GetNumGlobals( void ); void GlobalEntity_EnableStateUpdates( bool bEnable );
inline int GlobalEntity_Add( string_t globalname, string_t mapName, GLOBALESTATE state ) { return GlobalEntity_Add( STRING(globalname), STRING(mapName), state ); }
inline int GlobalEntity_GetIndex( string_t globalname ) { return GlobalEntity_GetIndex( STRING(globalname) ); }
inline int GlobalEntity_IsInTable( string_t globalname ) { return GlobalEntity_GetIndex( STRING(globalname) ) >= 0 ? true : false; }
inline int GlobalEntity_IsInTable( const char *pGlobalname ) { return GlobalEntity_GetIndex( pGlobalname ) >= 0 ? true : false; }
inline void GlobalEntity_SetState( string_t globalname, GLOBALESTATE state ) { GlobalEntity_SetState( GlobalEntity_GetIndex( globalname ), state ); }
inline void GlobalEntity_SetMap( string_t globalname, string_t mapname ) { GlobalEntity_SetMap( GlobalEntity_GetIndex( globalname ), mapname ); }
inline GLOBALESTATE GlobalEntity_GetState( string_t globalname ) { return GlobalEntity_GetState( GlobalEntity_GetIndex( globalname ) ); }
inline GLOBALESTATE GlobalEntity_GetState( const char *pGlobalName ) { return GlobalEntity_GetState( GlobalEntity_GetIndex( pGlobalName ) ); }
inline int GlobalEntity_GetCounter( string_t globalname ) { return GlobalEntity_GetCounter( GlobalEntity_GetIndex( globalname ) ); }
inline int GlobalEntity_GetCounter( const char *pGlobalName ) { return GlobalEntity_GetCounter( GlobalEntity_GetIndex( pGlobalName ) ); }
inline void GlobalEntity_SetCounter( string_t globalname, int counter ) { GlobalEntity_SetCounter( GlobalEntity_GetIndex( globalname ), counter ); }
inline void GlobalEntity_SetCounter( const char *pGlobalName, int counter ) { GlobalEntity_SetCounter( GlobalEntity_GetIndex( pGlobalName ), counter ); }
inline int GlobalEntity_AddToCounter( string_t globalname, int delta ) { return GlobalEntity_AddToCounter( GlobalEntity_GetIndex( globalname ), delta ); }
inline int GlobalEntity_AddToCounter( const char *pGlobalName, int delta ) { return GlobalEntity_AddToCounter( GlobalEntity_GetIndex( pGlobalName ), delta ); }
inline int GlobalEntity_GetFlags( string_t globalname ) { return GlobalEntity_GetFlags( GlobalEntity_GetIndex( globalname ) ); }
inline int GlobalEntity_GetFlags( const char *pGlobalName ) { return GlobalEntity_GetFlags( GlobalEntity_GetIndex( pGlobalName ) ); }
inline void GlobalEntity_SetFlags( string_t globalname, int flags ) { GlobalEntity_SetFlags( GlobalEntity_GetIndex( globalname ), flags ); }
inline void GlobalEntity_SetFlags( const char *pGlobalName, int flags ) { GlobalEntity_SetFlags( GlobalEntity_GetIndex( pGlobalName ), flags ); }
inline void GlobalEntity_AddFlags( string_t globalname, int flags ) { GlobalEntity_AddFlags( GlobalEntity_GetIndex( globalname ), flags ); }
inline void GlobalEntity_AddFlags( const char *pGlobalName, int flags ) { GlobalEntity_AddFlags( GlobalEntity_GetIndex( pGlobalName ), flags ); }
inline void GlobalEntity_RemoveFlags( string_t globalname, int flags ) { GlobalEntity_RemoveFlags( GlobalEntity_GetIndex( globalname ), flags ); }
inline void GlobalEntity_RemoveFlags( const char *pGlobalName, int flags ) { GlobalEntity_RemoveFlags( GlobalEntity_GetIndex( pGlobalName ), flags ); }
inline GLOBALESTATE GlobalEntity_GetStateByIndex( int iIndex ) { return GlobalEntity_GetState( iIndex ); }
void ResetGlobalState( void );
#endif // GLOBALSTATE_H
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