Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#if defined(_WIN32)
#include "winlite.h"
#include "datamap.h"
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
HMODULE win32DLLHandle;
// Required DLL entry point
BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved ) { // ensure data sizes are stable
if ( IsPlatformWindowsPC32() && sizeof( inputfunc_t ) != sizeof( int ) || IsPlatformWindowsPC64() && sizeof( inputfunc_t ) != sizeof( void* ) ) { Assert( !IsPlatformWindowsPC32() || sizeof( inputfunc_t ) == sizeof( int ) ); Assert( !IsPlatformWindowsPC64() || sizeof( inputfunc_t ) == sizeof( void* ) ); return FALSE; }
if ( fdwReason == DLL_PROCESS_ATTACH ) { win32DLLHandle = hinstDLL; } else if ( fdwReason == DLL_PROCESS_DETACH ) { } return TRUE; }
#endif
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