Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "entitylist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=========================================================
// Multiplayer intermission spots.
//=========================================================
class CInfoIntermission:public CPointEntity { public: DECLARE_CLASS( CInfoIntermission, CPointEntity );
void Spawn( void ); void Think( void ); };
void CInfoIntermission::Spawn( void ) { SetSolid( SOLID_NONE ); AddEffects( EF_NODRAW ); SetLocalAngles( vec3_angle ); SetNextThink( gpGlobals->curtime + 2 );// let targets spawn !
}
void CInfoIntermission::Think ( void ) { CBaseEntity *pTarget;
// find my target
pTarget = gEntList.FindEntityByName( NULL, m_target );
if ( pTarget ) { Vector dir = pTarget->GetLocalOrigin() - GetLocalOrigin(); VectorNormalize( dir ); QAngle angles; VectorAngles( dir, angles ); SetLocalAngles( angles ); } }
LINK_ENTITY_TO_CLASS( info_intermission, CInfoIntermission );
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