Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef LIGHTS_H
#define LIGHTS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLight : public CPointEntity { public: DECLARE_CLASS( CLight, CPointEntity );
bool KeyValue( const char *szKeyName, const char *szValue ); void Spawn( void ); void FadeThink( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void TurnOn( void ); void TurnOff( void ); void Toggle( void );
// Input handlers
void InputSetPattern( inputdata_t &inputdata ); void InputFadeToPattern( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata ); void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata );
DECLARE_DATADESC();
private: int m_iStyle; int m_iDefaultStyle; string_t m_iszPattern; char m_iCurrentFade; char m_iTargetFade; };
#endif // LIGHTS_H
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