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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose: Plays a movie and reports on finish
//
//===========================================================================//
#include "cbase.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CLogicPlayMovie : public CLogicalEntity { public: DECLARE_CLASS( CLogicPlayMovie, CLogicalEntity ); DECLARE_DATADESC();
CLogicPlayMovie( void ) { } ~CLogicPlayMovie( void ) { }
virtual void Precache( void ); virtual void Spawn( void ); private:
void InputPlayMovie( inputdata_t &data ); void InputPlayMovieForAllPlayers( inputdata_t &data ); void InputPlayLevelTransitionMovie( inputdata_t &data ); void InputFadeAllMovies( inputdata_t &data ); void InputMovieFinished( inputdata_t &data );
string_t m_strMovieFilename; bool m_bAllowUserSkip; bool m_bLoopVideo; float m_bFadeInTime;
COutputEvent m_OnPlaybackFinished; };
LINK_ENTITY_TO_CLASS( logic_playmovie, CLogicPlayMovie );
BEGIN_DATADESC( CLogicPlayMovie )
DEFINE_KEYFIELD( m_strMovieFilename, FIELD_STRING, "MovieFilename" ), DEFINE_KEYFIELD( m_bAllowUserSkip, FIELD_BOOLEAN, "allowskip" ), DEFINE_KEYFIELD( m_bLoopVideo, FIELD_BOOLEAN, "loopvideo" ), DEFINE_KEYFIELD( m_bFadeInTime, FIELD_FLOAT, "fadeintime" ),
DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovie", InputPlayMovie ), DEFINE_INPUTFUNC( FIELD_VOID, "PlayMovieForAllPlayers", InputPlayMovieForAllPlayers ), DEFINE_INPUTFUNC( FIELD_VOID, "PlayLevelTransitionMovie", InputPlayLevelTransitionMovie ), DEFINE_INPUTFUNC( FIELD_VOID, "FadeAllMovies", InputFadeAllMovies ), DEFINE_INPUTFUNC( FIELD_VOID, "__MovieFinished", InputMovieFinished ),
DEFINE_OUTPUT( m_OnPlaybackFinished, "OnPlaybackFinished" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Precache( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::Spawn( void ) { }
static bool Helper_BIsValidMovieFileString( char const *szFileString ) { if ( !szFileString || !*szFileString ) return false; char const *szFileStringStart = szFileString; while ( *szFileString ) { if ( !V_isalnum( *szFileString ) ) switch( *szFileString ) { case '-': case '_': case '/': case '.': ++ szFileString; continue; default: DevWarning( "logic_playmovie has invalid movie filename char '%c' in \"%s\"\n", *szFileString, szFileStringStart ); return false; } } return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputPlayMovie( inputdata_t &data ) { if ( !Helper_BIsValidMovieFileString( STRING(m_strMovieFilename) ) ) return;
const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt"; // Build the hacked string
char szClientCmd[256]; Q_snprintf( szClientCmd, sizeof(szClientCmd), "%s %s end_movie %s\n", szVideoCommand, STRING(m_strMovieFilename), GetEntityNameAsCStr() );
// Send it on
engine->ServerCommand( szClientCmd ); }
//-----------------------------------------------------------------------------
// Purpose: Plays a bink movie for all connected players
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputPlayMovieForAllPlayers( inputdata_t &data ) { if ( !Helper_BIsValidMovieFileString( STRING( m_strMovieFilename ) ) ) return;
const char *szVideoCommand = ( m_bAllowUserSkip ) ? "playvideo_exitcommand" : "playvideo_exitcommand_nointerrupt"; // Build the hacked string
char szClientCmd[256]; Q_snprintf( szClientCmd, sizeof(szClientCmd), "%s %s end_movie %s\n", szVideoCommand, STRING(m_strMovieFilename), GetEntityNameAsCStr() );
bool bSplit = false;
// Find out if we are in splitscreen first
for( int i = 1; i <= gpGlobals->maxClients; ++i ) { CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i ); if ( pToPlayer ) { if ( engine->IsSplitScreenPlayer( pToPlayer->entindex() ) ) { bSplit = true; break; } } }
// Send it on
for( int i = 1; i <= gpGlobals->maxClients; ++i ) { CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i ); if ( pToPlayer ) { engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd ); // if we are in split screen, just play one movie
if ( bSplit ) return; } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputPlayLevelTransitionMovie( inputdata_t &data ) { if ( !Helper_BIsValidMovieFileString( STRING( m_strMovieFilename ) ) ) return;
const char *szVideoCommand = "playvideo_end_level_transition";
m_bFadeInTime = MAX( 0.1f, m_bFadeInTime );
char szClientCmd[256]; Q_snprintf( szClientCmd, sizeof(szClientCmd), "%s %s %f\n", szVideoCommand, STRING(m_strMovieFilename), m_bFadeInTime );
// Send it on
for( int i = 1; i <= gpGlobals->maxClients; ++i ) { CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i ); if ( pToPlayer ) { engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputFadeAllMovies( inputdata_t &data ) { // TODO: HAX FOR PAX
const char *szVideoCommand = "stopvideos_fadeout";
char szClientCmd[256]; Q_snprintf( szClientCmd, sizeof(szClientCmd), "%s %f\n", szVideoCommand, 1.0f );
// Send it on
for( int i = 1; i <= gpGlobals->maxClients; ++i ) { CBasePlayer *pToPlayer = UTIL_PlayerByIndex( i ); if ( pToPlayer ) { engine->ClientCommand( pToPlayer->edict(), "%s", szClientCmd ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CLogicPlayMovie::InputMovieFinished( inputdata_t &data ) { // Simply fire our output
m_OnPlaybackFinished.FireOutput( this, this ); }
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