Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "movie_explosion.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MOVIEEXPLOSION_ENTITYNAME "env_movieexplosion"
IMPLEMENT_SERVERCLASS_ST(MovieExplosion, DT_MovieExplosion) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(env_movieexplosion, MovieExplosion);
MovieExplosion* MovieExplosion::CreateMovieExplosion(const Vector &pos) { CBaseEntity *pEnt = CreateEntityByName(MOVIEEXPLOSION_ENTITYNAME); if(pEnt) { MovieExplosion *pEffect = dynamic_cast<MovieExplosion*>(pEnt); if(pEffect && pEffect->edict()) { pEffect->SetLocalOrigin( pos ); pEffect->Activate(); return pEffect; } else { UTIL_Remove(pEnt); } }
return NULL; }
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