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// nav_merge.cpp
// Save/merge for partial nav meshes
// Copyright 2005 Turtle Rock Studios, Inc.
#include "cbase.h"
#include "fmtstr.h"
#include "tier0/vprof.h"
#include "utldict.h"
#include "nav_mesh.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------------------------------------------------------------------------------
void CNavArea::SaveToSelectedSet( KeyValues *areaKey ) const { const char *placeName = TheNavMesh->PlaceToName( GetPlace() ); areaKey->SetString( "Place", (placeName)?placeName:"" );
areaKey->SetInt( "Attributes", GetAttributes() ); }
//--------------------------------------------------------------------------------------------------------
void CNavArea::RestoreFromSelectedSet( KeyValues *areaKey ) { SetPlace( TheNavMesh->NameToPlace( areaKey->GetString( "Place" ) ) );
SetAttributes( areaKey->GetInt( "Attributes" ) ); }
//--------------------------------------------------------------------------------------------------------
class BuildSelectedSet { public: BuildSelectedSet( KeyValues *kv ) { m_kv = kv; m_areaCount = 0; }
bool operator() ( CNavArea *area ) { CFmtStrN<32> name( "%d", area->GetID() ); KeyValues *areaKey = m_kv->FindKey( name.Access(), true ); if ( areaKey ) { ++m_areaCount;
WriteCorner( area, areaKey, NORTH_WEST, "NorthWest" ); WriteCorner( area, areaKey, NORTH_EAST, "NorthEast" ); WriteCorner( area, areaKey, SOUTH_WEST, "SouthWest" ); WriteCorner( area, areaKey, SOUTH_EAST, "SouthEast" );
WriteConnections( area, areaKey, NORTH, "North" ); WriteConnections( area, areaKey, SOUTH, "South" ); WriteConnections( area, areaKey, EAST, "East" ); WriteConnections( area, areaKey, WEST, "West" );
area->SaveToSelectedSet( areaKey ); } return true; }
int Count( void ) const { return m_areaCount; }
private: void WriteCorner( CNavArea *area, KeyValues *areaKey, NavCornerType corner, const char *cornerName ) { KeyValues *cornerKey = areaKey->FindKey( cornerName, true ); if ( cornerKey ) { Vector pos = area->GetCorner( corner ); cornerKey->SetFloat( "x", pos.x ); cornerKey->SetFloat( "y", pos.y ); cornerKey->SetFloat( "z", pos.z ); } }
void WriteConnections( CNavArea *area, KeyValues *areaKey, NavDirType dir, const char *dirName ) { KeyValues *dirKey = areaKey->FindKey( dirName, true ); if ( dirKey ) { for ( int i=0; i<area->GetAdjacentCount( dir ); ++i ) { CNavArea *other = area->GetAdjacentArea( dir, i ); if ( other && TheNavMesh->IsInSelectedSet( other ) ) { CFmtStrN<32> name( "%d", i ); dirKey->SetInt( name.Access(), other->GetID() ); } } } }
int m_areaCount; KeyValues *m_kv; };
//--------------------------------------------------------------------------------------------------------
void CNavMesh::CommandNavSaveSelected( const CCommand &args ) { KeyValues *data = new KeyValues( "Selected Nav Areas" ); data->SetInt( "version", 1 );
BuildSelectedSet setBuilder( data ); TheNavMesh->ForAllSelectedAreas( setBuilder );
if ( !setBuilder.Count() ) { Msg( "Not saving empty selected set to disk.\n" ); data->deleteThis(); return; }
char fname[32]; char path[MAX_PATH]; if ( args.ArgC() == 2 ) { V_FileBase( args[0], fname, sizeof( fname ) ); } else { V_strncpy( fname, STRING( gpGlobals->mapname ), sizeof( fname ) ); }
int i; for ( i=0; i<1000; ++i ) { V_snprintf( path, sizeof( path ), "maps/%s_selected_%4.4d.txt", fname, i ); if ( !filesystem->FileExists( path ) ) { break; } }
if ( i == 1000 ) { Msg( "Unable to find a filename to save the selected set to disk.\n" ); data->deleteThis(); return; }
if ( !data->SaveToFile( filesystem, path ) ) { Msg( "Unable to save the selected set to disk.\n" ); }
Msg( "Selected set saved to %s. Use 'nav_merge_mesh %s_selected_%4.4d' to merge it into another mesh.\n", path, fname, i ); data->deleteThis(); }
//--------------------------------------------------------------------------------------------------------
CON_COMMAND_F( nav_save_selected, "Writes the selected set to disk for merging into another mesh via nav_merge_mesh.", FCVAR_GAMEDLL | FCVAR_CHEAT ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
TheNavMesh->CommandNavSaveSelected( args ); }
//--------------------------------------------------------------------------------------------------------
Vector ReadCorner( KeyValues *areaKey, const char *cornerName ) { Vector pos( vec3_origin ); KeyValues *cornerKey = areaKey->FindKey( cornerName, false ); if ( cornerKey ) { pos.x = cornerKey->GetFloat( "x" ); pos.y = cornerKey->GetFloat( "y" ); pos.z = cornerKey->GetFloat( "z" ); }
return pos; }
//--------------------------------------------------------------------------------------------------------
void ReconnectMergedArea( CUtlDict< CNavArea *, int > &newAreas, KeyValues *areaKey, NavDirType dir, const char *dirName ) { int index = newAreas.Find( areaKey->GetName() ); if ( index == newAreas.InvalidIndex() ) { Assert( false ); return; }
CNavArea *area = newAreas[index];
KeyValues *dirKey = areaKey->FindKey( dirName, true ); if ( dirKey ) { KeyValues *connection = dirKey->GetFirstValue(); while ( connection ) { const char *otherID = connection->GetString(); int otherIndex = newAreas.Find( otherID ); Assert( otherIndex != newAreas.InvalidIndex() ); if ( otherIndex != newAreas.InvalidIndex() ) { CNavArea *other = newAreas[otherIndex];
area->ConnectTo( other, dir ); // only a 1-way connection. the other area will connect back to us.
}
connection = connection->GetNextValue(); } } }
//--------------------------------------------------------------------------------------------------------
void CNavMesh::CommandNavMergeMesh( const CCommand &args ) { if ( args.ArgC() != 2 ) { Msg( "Usage: nav_merge_mesh filename\n" ); return; }
char fname[64]; char path[MAX_PATH]; V_FileBase( args[1], fname, sizeof( fname ) ); V_snprintf( path, sizeof( path ), "maps/%s.txt", fname );
KeyValues *data = new KeyValues( "Nav Selected Set" ); if ( !data->LoadFromFile( filesystem, path ) ) { Msg( "Unable to load %s.\n", path ); } else { // Loaded the data - plug it into the existing mesh!
// First add the areas, and put them in the correct places. We can save off the new area ID
// at the same time.
CUtlDict< CNavArea *, int > newAreas; CUtlVector< CNavArea * > areaVector; KeyValues *areaKey = data->GetFirstSubKey(); while ( areaKey ) { Vector northWest = ReadCorner( areaKey, "NorthWest" ); Vector northEast = ReadCorner( areaKey, "NorthEast" ); Vector southWest = ReadCorner( areaKey, "SouthWest" ); Vector southEast = ReadCorner( areaKey, "SouthEast" );
CNavArea *newArea = TheNavMesh->CreateArea(); if (newArea == NULL) { Warning( "nav_merge_mesh: Out of memory\n" ); return; }
newArea->Build( northWest, northEast, southEast, southWest ); TheNavAreas.AddToTail( newArea ); TheNavMesh->AddNavArea( newArea ); areaVector.AddToTail( newArea );
// save the new ID for connections
int index = newAreas.Find( areaKey->GetName() ); Assert( index == newAreas.InvalidIndex() ); if ( index == newAreas.InvalidIndex() ) { newAreas.Insert( areaKey->GetName(), newArea ); }
// Restore additional data
newArea->RestoreFromSelectedSet( areaKey );
areaKey = areaKey->GetNextKey(); }
// Go back and reconnect the new areas to each other
areaKey = data->GetFirstSubKey(); while ( areaKey ) { ReconnectMergedArea( newAreas, areaKey, NORTH, "North" ); ReconnectMergedArea( newAreas, areaKey, SOUTH, "South" ); ReconnectMergedArea( newAreas, areaKey, EAST, "East" ); ReconnectMergedArea( newAreas, areaKey, WEST, "West" );
areaKey = areaKey->GetNextKey(); }
// Connect selected areas with pre-existing areas
StitchAreaSet( &areaVector ); }
data->deleteThis(); }
//--------------------------------------------------------------------------------------------------------
int NavMeshMergeAutocomplete( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] ) { char *commandName = "nav_merge_mesh"; int numMatches = 0; partial += Q_strlen( commandName ) + 1; int partialLength = Q_strlen( partial );
FileFindHandle_t findHandle; char txtFilenameNoExtension[ MAX_PATH ]; const char *txtFilename = filesystem->FindFirstEx( "maps/*_selected_*.txt", "MOD", &findHandle ); while ( txtFilename ) { Q_FileBase( txtFilename, txtFilenameNoExtension, sizeof( txtFilenameNoExtension ) ); if ( !Q_strnicmp( txtFilenameNoExtension, partial, partialLength ) && V_stristr( txtFilenameNoExtension, "_selected_" ) ) { // Add the place name to the autocomplete array
Q_snprintf( commands[ numMatches++ ], COMMAND_COMPLETION_ITEM_LENGTH, "%s %s", commandName, txtFilenameNoExtension );
// Make sure we don't try to return too many place names
if ( numMatches == COMMAND_COMPLETION_MAXITEMS ) return numMatches; }
txtFilename = filesystem->FindNext( findHandle ); } filesystem->FindClose( findHandle );
return numMatches; }
//--------------------------------------------------------------------------------------------------------
CON_COMMAND_F_COMPLETION( nav_merge_mesh, "Merges a saved selected set into the current mesh.", FCVAR_GAMEDLL | FCVAR_CHEAT, NavMeshMergeAutocomplete ) { if ( !UTIL_IsCommandIssuedByServerAdmin() ) return;
TheNavMesh->CommandNavMergeMesh( args ); }
//--------------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------------
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