Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Namespace for functions dealing with Debug Overlays
//
// $NoKeywords: $
//=============================================================================//
#ifndef NDEBUGOVERLAY_H
#define NDEBUGOVERLAY_H
#ifdef _WIN32
#pragma once
#endif
#include "debugoverlay_shared.h"
// An overlay line
struct OverlayLine_t { Vector origin; Vector dest; int r; int g; int b; bool noDepthTest; bool draw; };
extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS ); extern void UTIL_DrawPositioningOverlay( float flCrossDistance ); extern void UTIL_DrawOverlayLines( void );
extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
#endif // NDEBUGOVERLAY_H
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