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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "playerlocaldata.h"
#include "player.h"
#include "mathlib/mathlib.h"
#include "entitylist.h"
#include "SkyCamera.h"
#include "playernet_vars.h"
#include "fogcontroller.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=============================================================================
BEGIN_SEND_TABLE_NOBASE( CPlayerLocalData, DT_Local )
SendPropArray3 (SENDINFO_ARRAY3(m_chAreaBits), SendPropInt(SENDINFO_ARRAY(m_chAreaBits), 8, SPROP_UNSIGNED)), SendPropArray3 (SENDINFO_ARRAY3(m_chAreaPortalBits), SendPropInt(SENDINFO_ARRAY(m_chAreaPortalBits), 8, SPROP_UNSIGNED)), SendPropInt (SENDINFO(m_iHideHUD), HIDEHUD_BITCOUNT, SPROP_UNSIGNED), SendPropFloat (SENDINFO(m_flFOVRate), 0, SPROP_NOSCALE ), SendPropInt (SENDINFO(m_bDucked), 1, SPROP_UNSIGNED ), SendPropInt (SENDINFO(m_bDucking), 1, SPROP_UNSIGNED ), SendPropFloat (SENDINFO(m_flLastDuckTime), -1, SPROP_NOSCALE ), SendPropInt (SENDINFO(m_bInDuckJump), 1, SPROP_UNSIGNED ),
#if PREDICTION_ERROR_CHECK_LEVEL > 1
SendPropInt (SENDINFO(m_nDuckTimeMsecs), -1, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropInt (SENDINFO(m_nDuckJumpTimeMsecs), -1, SPROP_NOSCALE ), SendPropInt (SENDINFO(m_nJumpTimeMsecs), -1, SPROP_NOSCALE ), SendPropFloat (SENDINFO(m_flFallVelocity), 32, SPROP_NOSCALE ),
SendPropFloat ( SENDINFO_VECTORELEM(m_viewPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_viewPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_viewPunchAngle, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngle, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngle, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngle, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngleVel, 0), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngleVel, 1), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ), SendPropFloat ( SENDINFO_VECTORELEM(m_aimPunchAngleVel, 2), 32, SPROP_NOSCALE|SPROP_CHANGES_OFTEN ),
#else
SendPropInt ( SENDINFO(m_nDuckTimeMsecs), 10, SPROP_UNSIGNED|SPROP_CHANGES_OFTEN ), SendPropInt (SENDINFO(m_nDuckJumpTimeMsecs), 10, SPROP_UNSIGNED ), SendPropInt (SENDINFO(m_nJumpTimeMsecs), 10, SPROP_UNSIGNED ),
SendPropFloat (SENDINFO(m_flFallVelocity), 17, SPROP_CHANGES_OFTEN, -4096.0f, 4096.0f ), SendPropVector (SENDINFO(m_viewPunchAngle), -1, SPROP_COORD|SPROP_CHANGES_OFTEN), SendPropVector (SENDINFO(m_aimPunchAngle), -1, SPROP_COORD|SPROP_CHANGES_OFTEN), SendPropVector (SENDINFO(m_aimPunchAngleVel), -1, SPROP_COORD|SPROP_CHANGES_OFTEN), #endif
SendPropInt (SENDINFO(m_bDrawViewmodel), 1, SPROP_UNSIGNED ), SendPropInt (SENDINFO(m_bWearingSuit), 1, SPROP_UNSIGNED ), SendPropBool (SENDINFO(m_bPoisoned)),
SendPropFloat (SENDINFO(m_flStepSize), 16, SPROP_ROUNDUP, 0.0f, 128.0f ), SendPropInt (SENDINFO(m_bAllowAutoMovement),1, SPROP_UNSIGNED ),
// Autoaim
// SendPropBool( SENDINFO(m_bAutoAimTarget) ),
// 3d skybox data
SendPropInt(SENDINFO_STRUCTELEM( sky3dparams_t, m_skybox3d, scale), 12), SendPropVector (SENDINFO_STRUCTELEM(sky3dparams_t, m_skybox3d, origin), -1, SPROP_COORD), SendPropInt (SENDINFO_STRUCTELEM(sky3dparams_t, m_skybox3d, area), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, enable ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, blend ), 1, SPROP_UNSIGNED ), SendPropVector( SENDINFO_STRUCTELEM(fogparams_t, m_skybox3d.fog, dirPrimary), -1, SPROP_COORD), SendPropInt( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, colorPrimary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), SendPropInt( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, colorSecondary ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), SendPropFloat( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, start ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, end ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, maxdensity ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO_STRUCTELEM( fogparams_t, m_skybox3d.fog, HDRColorScale ), 0, SPROP_NOSCALE ),
// audio data
SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 0 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 1 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 2 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 3 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 4 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 5 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 6 ), -1, SPROP_COORD), SendPropVector( SENDINFO_STRUCTARRAYELEM( m_audio.localSound, 7 ), -1, SPROP_COORD), SendPropInt( SENDINFO_STRUCTELEM( audioparams_t, m_audio, soundscapeIndex ), 17, 0 ), SendPropInt( SENDINFO_STRUCTELEM( audioparams_t, m_audio, localBits ), NUM_AUDIO_LOCAL_SOUNDS, SPROP_UNSIGNED ), SendPropInt( SENDINFO_STRUCTELEM( audioparams_t, m_audio, entIndex ) ),
END_SEND_TABLE()
BEGIN_SIMPLE_DATADESC( fogplayerparams_t ) DEFINE_FIELD( m_hCtrl, FIELD_EHANDLE ), DEFINE_FIELD( m_flTransitionTime, FIELD_FLOAT ), DEFINE_FIELD( m_OldColor, FIELD_COLOR32 ), DEFINE_FIELD( m_flOldStart, FIELD_FLOAT ), DEFINE_FIELD( m_flOldEnd, FIELD_FLOAT ), DEFINE_FIELD( m_NewColor, FIELD_COLOR32 ), DEFINE_FIELD( m_flNewStart, FIELD_FLOAT ), DEFINE_FIELD( m_flNewEnd, FIELD_FLOAT ), END_DATADESC()
BEGIN_SIMPLE_DATADESC( fogparams_t )
DEFINE_FIELD( enable, FIELD_BOOLEAN ), DEFINE_FIELD( blend, FIELD_BOOLEAN ), DEFINE_FIELD( dirPrimary, FIELD_VECTOR ), DEFINE_FIELD( colorPrimary, FIELD_COLOR32 ), DEFINE_FIELD( colorSecondary, FIELD_COLOR32 ), DEFINE_FIELD( start, FIELD_FLOAT ), DEFINE_FIELD( end, FIELD_FLOAT ), DEFINE_FIELD( farz, FIELD_FLOAT ), DEFINE_FIELD( maxdensity, FIELD_FLOAT ), DEFINE_FIELD( colorPrimaryLerpTo, FIELD_COLOR32 ), DEFINE_FIELD( colorSecondaryLerpTo, FIELD_COLOR32 ), DEFINE_FIELD( startLerpTo, FIELD_FLOAT ), DEFINE_FIELD( endLerpTo, FIELD_FLOAT ), DEFINE_FIELD( maxdensityLerpTo, FIELD_FLOAT ), DEFINE_FIELD( lerptime, FIELD_TIME ), DEFINE_FIELD( duration, FIELD_FLOAT ), END_DATADESC()
BEGIN_SIMPLE_DATADESC( sky3dparams_t )
DEFINE_FIELD( scale, FIELD_INTEGER ), DEFINE_FIELD( origin, FIELD_VECTOR ), DEFINE_FIELD( area, FIELD_INTEGER ), DEFINE_EMBEDDED( fog ),
END_DATADESC()
BEGIN_SIMPLE_DATADESC( audioparams_t )
DEFINE_AUTO_ARRAY( localSound, FIELD_VECTOR ), DEFINE_FIELD( soundscapeIndex, FIELD_INTEGER ), DEFINE_FIELD( localBits, FIELD_INTEGER ), DEFINE_FIELD( entIndex, FIELD_INTEGER ),
END_DATADESC()
BEGIN_SIMPLE_DATADESC( CPlayerLocalData ) DEFINE_AUTO_ARRAY( m_chAreaBits, FIELD_CHARACTER ), DEFINE_AUTO_ARRAY( m_chAreaPortalBits, FIELD_CHARACTER ), DEFINE_FIELD( m_iHideHUD, FIELD_INTEGER ), DEFINE_FIELD( m_flFOVRate, FIELD_FLOAT ), DEFINE_FIELD( m_vecOverViewpoint, FIELD_VECTOR ), DEFINE_FIELD( m_bDucked, FIELD_BOOLEAN ), DEFINE_FIELD( m_bDucking, FIELD_BOOLEAN ), DEFINE_FIELD( m_flLastDuckTime, FIELD_FLOAT ), DEFINE_FIELD( m_bInDuckJump, FIELD_BOOLEAN ), DEFINE_FIELD( m_nDuckTimeMsecs, FIELD_INTEGER ), DEFINE_FIELD( m_nDuckJumpTimeMsecs, FIELD_INTEGER ), DEFINE_FIELD( m_nJumpTimeMsecs, FIELD_INTEGER ), DEFINE_FIELD( m_nStepside, FIELD_INTEGER ), DEFINE_FIELD( m_flFallVelocity, FIELD_FLOAT ), DEFINE_FIELD( m_nOldButtons, FIELD_INTEGER ), DEFINE_FIELD( m_viewPunchAngle, FIELD_VECTOR ), DEFINE_FIELD( m_aimPunchAngle, FIELD_VECTOR ), DEFINE_FIELD( m_aimPunchAngleVel, FIELD_VECTOR ), DEFINE_FIELD( m_bDrawViewmodel, FIELD_BOOLEAN ), DEFINE_FIELD( m_bWearingSuit, FIELD_BOOLEAN ), DEFINE_FIELD( m_bPoisoned, FIELD_BOOLEAN ), DEFINE_FIELD( m_flStepSize, FIELD_FLOAT ), DEFINE_FIELD( m_bAllowAutoMovement, FIELD_BOOLEAN ), DEFINE_EMBEDDED( m_skybox3d ), DEFINE_EMBEDDED( m_fog ), DEFINE_EMBEDDED( m_audio ), // "Why don't we save this field, grandpa?"
//
// "You see Billy, trigger_vphysics_motion uses vPhysics to touch the player,
// so if the trigger is Disabled via an input while the player is inside it,
// the trigger won't get its EndTouch until the player moves. Since touchlinks
// aren't saved and restored, if the we save before EndTouch is called, it
// will never be called after we load."
//DEFINE_FIELD( m_bSlowMovement, FIELD_BOOLEAN ),
//DEFINE_FIELD( m_fTBeamEndTime, FIELD_FLOAT ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CPlayerLocalData::CPlayerLocalData() { memset( m_chAreaBits.m_Value, 0, sizeof( m_chAreaBits.m_Value ) ); memset( m_chAreaPortalBits.m_Value, 0, sizeof( m_chAreaPortalBits.m_Value ) );
m_iHideHUD = 0; m_flFOVRate = 0.0f;
m_vecOverViewpoint.Zero();
m_bDucked = false; m_bDucking = false; m_flLastDuckTime = -1.0f; m_bInDuckJump = false; m_nDuckTimeMsecs = 0; // REI: LEGACY, should be removed
m_nDuckJumpTimeMsecs = 0; // REI: LEGACY, should be removed
m_nJumpTimeMsecs = 0; m_nStepside = 0; m_flFallVelocity = 0.0f; m_nOldButtons = 0; m_pOldSkyCamera = nullptr;
// $$$REI What's the safe way to initialize these things in constructor?
m_viewPunchAngle.m_Value.Init(); m_aimPunchAngle.m_Value.Init(); m_aimPunchAngleVel.m_Value.Init();
m_bDrawViewmodel = true; m_bWearingSuit = false; m_bPoisoned = false; m_flStepSize = 0.0f; m_bAllowAutoMovement = true;
m_bAutoAimTarget = false;
// m_skybox3d?
// m_PlayerFog?
// m_fog?
// other fields on m_audio? should this have a constructor too?
m_audio.soundscapeIndex = 0; m_audio.localBits = 0; m_audio.entIndex = 0;
m_bSlowMovement = false; m_fTBeamEndTime = 0.0f; }
static Vector GetPlayerViewPosition( CBasePlayer *pl ) { CBaseEntity *pView = pl->GetViewEntity(); if ( !pView ) { pView = pl; } return pView->EyePosition(); }
void CPlayerLocalData::UpdateAreaBits( CBasePlayer *pl, unsigned char chAreaPortalBits[MAX_AREA_PORTAL_STATE_BYTES] ) { Vector origin = GetPlayerViewPosition(pl);
unsigned char tempBits[32] = { 0 };
COMPILE_TIME_ASSERT( ( sizeof( tempBits ) % 4 ) == 0 );
int nDWords = sizeof( tempBits ) >> 2;
COMPILE_TIME_ASSERT( sizeof( tempBits ) >= sizeof( ((CPlayerLocalData*)0)->m_chAreaBits ) );
int i; int area = engine->GetArea( origin ); engine->GetAreaBits( area, tempBits, sizeof( tempBits ) );
CUtlVector< int > vecAreasSeen; vecAreasSeen.AddToTail( area );
CUtlVector< CHandle< CBasePlayer > > &list = pl->GetSplitScreenAndPictureInPicturePlayers(); for ( i = 0; i < list.Count(); ++i ) { CBasePlayer *pSplit = list[ i ]; if ( !pSplit ) continue;
unsigned char tempBits2[32] = { 0 }; Vector org2 = GetPlayerViewPosition(pSplit); int area2 = engine->GetArea( org2 );
// Already merged this area in?
if ( vecAreasSeen.Find( area2 ) != vecAreasSeen.InvalidIndex() ) continue;
vecAreasSeen.AddToTail( area2 ); engine->GetAreaBits( area2, tempBits2, sizeof( tempBits2 ) );
unsigned int *pBase = (unsigned int *)tempBits; unsigned int *pAdd = (unsigned int *)tempBits2;
// Now merge them together
for ( int j = 0; j < nDWords; ++j ) { *pBase++ |= *pAdd++; } }
for ( i=0; i < m_chAreaBits.Count(); i++ ) { if ( tempBits[i] != m_chAreaBits[ i ] ) { m_chAreaBits.Set( i, tempBits[i] ); } }
for ( i=0; i < MAX_AREA_PORTAL_STATE_BYTES; i++ ) { if ( chAreaPortalBits[i] != m_chAreaPortalBits[i] ) { m_chAreaPortalBits.Set( i, chAreaPortalBits[i] ); } } }
//-----------------------------------------------------------------------------
// Purpose: Fills in CClientData values for local player just before sending over wire
// Input : player -
//-----------------------------------------------------------------------------
void ClientData_Update( CBasePlayer *pl ) { // HACKHACK: for 3d skybox
// UNDONE: Support multiple sky cameras?
CSkyCamera *pSkyCamera = GetCurrentSkyCamera(); if ( pSkyCamera != pl->m_Local.m_pOldSkyCamera ) { pl->m_Local.m_pOldSkyCamera = pSkyCamera; pl->m_Local.m_skybox3d.CopyFrom(pSkyCamera->m_skyboxData); } else if ( !pSkyCamera ) { pl->m_Local.m_skybox3d.area = 255; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void UpdateAllClientData( void ) { VPROF( "UpdateAllClientData" ); SNPROF( "UpdateAllClientData" ); int i; CBasePlayer *pl;
for ( i = 1; i <= gpGlobals->maxClients; i++ ) { pl = ( CBasePlayer * )UTIL_PlayerByIndex( i ); if ( !pl ) continue;
ClientData_Update( pl ); } }
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