Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICSCLONEAREA_H
#define PHYSICSCLONEAREA_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CPortal_Base2D; class CPortalSimulator;
class CPhysicsCloneArea : public CBaseEntity { public: DECLARE_CLASS( CPhysicsCloneArea, CBaseEntity );
//static const Vector vLocalMins;
//static const Vector vLocalMaxs;
virtual void StartTouch( CBaseEntity *pOther ); virtual void Touch( CBaseEntity *pOther ); virtual void EndTouch( CBaseEntity *pOther );
virtual void Spawn( void ); virtual void Activate( void );
virtual int ObjectCaps( void ); void UpdatePosition( void );
void CloneTouchingEntities( void ); void CloneNearbyEntities( void ); static CPhysicsCloneArea *CreatePhysicsCloneArea( CPortal_Base2D *pFollowPortal );
inline Vector GetLocalMins( void ) const { return Vector( 3.0f, -m_fHalfWidth, -m_fHalfHeight ); } inline Vector GetLocalMaxs( void ) const { return Vector( m_fHalfDepth, m_fHalfWidth, m_fHalfHeight ); }
void Resize( float fPortalHalfWidth, float fPortalHalfHeight ); private: CPortal_Base2D *m_pAttachedPortal; CPortalSimulator *m_pAttachedSimulator; bool m_bActive;
float m_fHalfWidth, m_fHalfHeight, m_fHalfDepth; static const float s_fPhysicsCloneAreaScale;
};
#endif //#ifndef PHYSICSCLONEAREA_H
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