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//======= Copyright (c) 1996-2009, Valve Corporation, All rights reserved. ======
//
//
//===============================================================================
#include "cbase.h"
#include "rope.h"
#include "entitylist.h"
#include "rope_shared.h"
#include "sendproxy.h"
#include "rope_helpers.h"
#include "te_effect_dispatch.h"
#include "videocfg/videocfg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------------------
// Rope Spawn Flags
//--------------------------------------------
#define SF_ROPE_RESIZE 1 // Automatically resize the rope
// -------------------------------------------------------------------------------- //
// Fun With Tables.
// -------------------------------------------------------------------------------- //
LINK_ENTITY_TO_CLASS( move_rope, CRopeKeyframe ); LINK_ENTITY_TO_CLASS( keyframe_rope, CRopeKeyframe );
IMPLEMENT_SERVERCLASS_ST_NOBASE( CRopeKeyframe, DT_RopeKeyframe ) SendPropEHandle(SENDINFO(m_hStartPoint)), SendPropEHandle(SENDINFO(m_hEndPoint)), SendPropInt( SENDINFO(m_iStartAttachment), 5, 0 ), SendPropInt( SENDINFO(m_iEndAttachment), 5, 0 ), SendPropInt( SENDINFO(m_Slack), 13 ), SendPropInt( SENDINFO(m_RopeLength), 15 ), SendPropInt( SENDINFO(m_fLockedPoints), 4, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nChangeCount), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_RopeFlags), ROPE_NUMFLAGS, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nSegments), 4, SPROP_UNSIGNED ), SendPropBool( SENDINFO(m_bConstrainBetweenEndpoints) ), SendPropInt( SENDINFO(m_iRopeMaterialModelIndex), 16, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_Subdiv), 4, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_TextureScale), 10, 0, 0.1f, 10.0f ), SendPropFloat( SENDINFO(m_Width), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flScrollSpeed), 0, SPROP_NOSCALE ),
SendPropVector(SENDINFO(m_vecOrigin), -1, SPROP_COORD ), SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent) ),
SendPropInt (SENDINFO(m_iParentAttachment), NUM_PARENTATTACHMENT_BITS, SPROP_UNSIGNED), SendPropInt (SENDINFO(m_iDefaultRopeMaterialModelIndex), 16, SPROP_UNSIGNED ),
#if 1
// #ifndef _X360 -- X360 client and Win32 XLSP dedicated server need equivalent SendTables
SendPropInt( SENDINFO(m_nMinCPULevel), CPU_LEVEL_BIT_COUNT, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nMaxCPULevel), CPU_LEVEL_BIT_COUNT, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nMinGPULevel), GPU_LEVEL_BIT_COUNT, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nMaxGPULevel), GPU_LEVEL_BIT_COUNT, SPROP_UNSIGNED ), #endif
END_SEND_TABLE()
BEGIN_DATADESC( CRopeKeyframe )
DEFINE_FIELD( m_RopeFlags, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_iNextLinkName, FIELD_STRING, "NextKey" ), DEFINE_KEYFIELD( m_Slack, FIELD_INTEGER, "Slack" ), DEFINE_KEYFIELD( m_Width, FIELD_FLOAT, "Width" ), DEFINE_KEYFIELD( m_TextureScale, FIELD_FLOAT, "TextureScale" ), DEFINE_FIELD( m_nSegments, FIELD_INTEGER ), DEFINE_FIELD( m_bConstrainBetweenEndpoints, FIELD_BOOLEAN ),
DEFINE_FIELD( m_strRopeMaterialModel, FIELD_STRING ), DEFINE_FIELD( m_iRopeMaterialModelIndex, FIELD_MODELINDEX ), DEFINE_KEYFIELD( m_Subdiv, FIELD_INTEGER, "Subdiv" ), DEFINE_FIELD( m_RopeLength, FIELD_INTEGER ), DEFINE_FIELD( m_fLockedPoints, FIELD_INTEGER ), DEFINE_FIELD( m_bCreatedFromMapFile, FIELD_BOOLEAN ), DEFINE_KEYFIELD( m_flScrollSpeed, FIELD_FLOAT, "ScrollSpeed" ),
DEFINE_FIELD( m_bStartPointValid, FIELD_BOOLEAN ), DEFINE_FIELD( m_bEndPointValid, FIELD_BOOLEAN ),
DEFINE_FIELD( m_hStartPoint, FIELD_EHANDLE ), DEFINE_FIELD( m_hEndPoint, FIELD_EHANDLE ), DEFINE_FIELD( m_iStartAttachment, FIELD_SHORT ), DEFINE_FIELD( m_iEndAttachment, FIELD_SHORT ), // Inputs
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetScrollSpeed", InputSetScrollSpeed ), DEFINE_INPUTFUNC( FIELD_VECTOR, "SetForce", InputSetForce ), DEFINE_INPUTFUNC( FIELD_VOID, "Break", InputBreak ),
END_DATADESC()
// -------------------------------------------------------------------------------- //
// CRopeKeyframe implementation.
// -------------------------------------------------------------------------------- //
CRopeKeyframe::CRopeKeyframe() { AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); m_takedamage = DAMAGE_YES;
m_iStartAttachment = m_iEndAttachment = 0;
m_Slack = 0; m_Width = 2; m_TextureScale = 4; // 4:1
m_nSegments = 5; m_RopeLength = 20; m_fLockedPoints = (int) (ROPE_LOCK_START_POINT | ROPE_LOCK_END_POINT); // by default, both points are locked
m_flScrollSpeed = 0; m_RopeFlags = ROPE_SIMULATE | ROPE_INITIAL_HANG; m_iRopeMaterialModelIndex = -1; m_Subdiv = 2; m_iDefaultRopeMaterialModelIndex = -1;
m_bCreatedFromMapFile = true; }
CRopeKeyframe::~CRopeKeyframe() { // Release transmit state ownership.
SetStartPoint( NULL, 0 ); SetEndPoint( NULL, 0 ); SetParent( NULL, 0 ); }
void CRopeKeyframe::SetAttachmentPoint( CBaseHandle &hOutEnt, short &iOutAttachment, CBaseEntity *pEnt, int iAttachment ) { // Unforce our previously attached entity from transmitting.
CBaseEntity *pCurEnt = gEntList.GetBaseEntity( hOutEnt ); if ( pCurEnt && pCurEnt->edict() ) { pCurEnt->DecrementTransmitStateOwnedCounter(); pCurEnt->DispatchUpdateTransmitState(); } hOutEnt = pEnt; iOutAttachment = iAttachment;
// Force this entity to transmit.
if ( pEnt ) { pEnt->SetTransmitState( FL_EDICT_ALWAYS ); pEnt->IncrementTransmitStateOwnedCounter(); }
EndpointsChanged(); }
void CRopeKeyframe::SetStartPoint( CBaseEntity *pStartPoint, int attachment ) { SetAttachmentPoint( m_hStartPoint.GetForModify(), m_iStartAttachment.GetForModify(), pStartPoint, attachment ); }
void CRopeKeyframe::SetEndPoint( CBaseEntity *pEndPoint, int attachment ) { SetAttachmentPoint( m_hEndPoint.GetForModify(), m_iEndAttachment.GetForModify(), pEndPoint, attachment ); }
void CRopeKeyframe::SetParent( CBaseEntity *pNewParent, int iAttachment ) { CBaseEntity *pCurParent = GetMoveParent(); if ( pCurParent ) { pCurParent->DecrementTransmitStateOwnedCounter(); pCurParent->DispatchUpdateTransmitState(); }
// Make sure our move parent always transmits or we get asserts on the client.
if ( pNewParent ) { pNewParent->IncrementTransmitStateOwnedCounter(); pNewParent->SetTransmitState( FL_EDICT_ALWAYS ); }
BaseClass::SetParent( pNewParent, iAttachment ); }
void CRopeKeyframe::EnablePlayerWeaponAttach( bool bAttach ) { int newFlags = m_RopeFlags; if ( bAttach ) newFlags |= ROPE_PLAYER_WPN_ATTACH; else newFlags &= ~ROPE_PLAYER_WPN_ATTACH;
if ( newFlags != m_RopeFlags ) { m_RopeFlags = newFlags; } }
CRopeKeyframe* CRopeKeyframe::Create( CBaseEntity *pStartEnt, CBaseEntity *pEndEnt, int iStartAttachment, int iEndAttachment, int ropeWidth, const char *pMaterialName, int numSegments, const char *pClassName ) { CRopeKeyframe *pRet = (CRopeKeyframe*)CreateEntityByName( pClassName ); if( !pRet ) return NULL;
pRet->SetStartPoint( pStartEnt, iStartAttachment ); pRet->SetEndPoint( pEndEnt, iEndAttachment ); pRet->m_bCreatedFromMapFile = false; pRet->m_RopeFlags &= ~ROPE_INITIAL_HANG;
pRet->Init();
pRet->SetMaterial( pMaterialName ); pRet->m_Width = ropeWidth; pRet->m_nSegments = clamp( numSegments, 2, ROPE_MAX_SEGMENTS ); pRet->Spawn();
return pRet; }
CRopeKeyframe* CRopeKeyframe::CreateWithSecondPointDetached( CBaseEntity *pStartEnt, int iStartAttachment, int ropeLength, int ropeWidth, const char *pMaterialName, int numSegments, bool bInitialHang, const char *pClassName ) { CRopeKeyframe *pRet = (CRopeKeyframe*)CreateEntityByName( pClassName ); if( !pRet ) return NULL;
pRet->SetStartPoint( pStartEnt, iStartAttachment ); pRet->SetEndPoint( NULL, 0 ); pRet->m_bCreatedFromMapFile = false; pRet->m_fLockedPoints.Set( ROPE_LOCK_START_POINT ); // Only attach the first point.
if( !bInitialHang ) { pRet->m_RopeFlags &= ~ROPE_INITIAL_HANG; }
pRet->Init();
pRet->SetMaterial( pMaterialName ); pRet->m_RopeLength = ropeLength; pRet->m_Width = ropeWidth; pRet->m_nSegments = clamp( numSegments, 2, ROPE_MAX_SEGMENTS );
return pRet; }
void CRopeKeyframe::ActivateStartDirectionConstraints( bool bEnable ) { if (bEnable) { m_fLockedPoints.Set( m_fLockedPoints | ROPE_LOCK_START_DIRECTION ); } else { m_fLockedPoints &= ~((int)ROPE_LOCK_START_DIRECTION); } }
void CRopeKeyframe::ActivateEndDirectionConstraints( bool bEnable ) { if (bEnable) { m_fLockedPoints.Set( m_fLockedPoints | ROPE_LOCK_END_DIRECTION ); } else { m_fLockedPoints &= ~((int)ROPE_LOCK_END_DIRECTION); } }
void CRopeKeyframe::PrecacheShakeRopes() { PrecacheEffect( "ShakeRopes" ); }
void CRopeKeyframe::ShakeRopes( const Vector &vCenter, float flRadius, float flMagnitude ) { CEffectData shakeData; shakeData.m_vOrigin = vCenter; shakeData.m_flRadius = flRadius; shakeData.m_flMagnitude = flMagnitude; DispatchEffect( "ShakeRopes", shakeData ); }
bool CRopeKeyframe::SetupHangDistance( float flHangDist ) { CBaseEntity *pEnt1 = m_hStartPoint.Get(); CBaseEntity *pEnt2 = m_hEndPoint.Get(); if ( !pEnt1 || !pEnt2 ) return false;
// Calculate starting conditions so we can force it to hang down N inches.
Vector v1 = pEnt1->GetAbsOrigin(); if ( pEnt1->GetBaseAnimating() ) pEnt1->GetBaseAnimating()->GetAttachment( m_iStartAttachment, v1 ); Vector v2 = pEnt2->GetAbsOrigin(); if ( pEnt2->GetBaseAnimating() ) pEnt2->GetBaseAnimating()->GetAttachment( m_iEndAttachment, v2 );
float flSlack, flLen; CalcRopeStartingConditions( v1, v2, ROPE_MAX_SEGMENTS, flHangDist, &flLen, &flSlack );
m_RopeLength = (int)flLen; m_Slack = (int)flSlack; return true; }
void CRopeKeyframe::Init() { SetLocalAngles( vec3_angle ); RecalculateLength();
m_nSegments = clamp( m_nSegments.Get(), 2, ROPE_MAX_SEGMENTS );
UpdateBBox( true );
m_bStartPointValid = (m_hStartPoint.Get() != NULL); m_bEndPointValid = (m_hEndPoint.Get() != NULL);
// Sanity-check the rope texture scale before it goes over the wire
if ( m_TextureScale < 0.1f ) { Vector origin = GetAbsOrigin(); GetEndPointPos( 0, origin ); DevMsg( "move_rope has TextureScale less than 0.1 at (%2.2f, %2.2f, %2.2f)\n", origin.x, origin.y, origin.z ); m_TextureScale = 0.1f; } else if ( m_TextureScale > 10.0f ) { Vector origin = GetAbsOrigin(); GetEndPointPos( 0, origin ); DevMsg( "move_rope has TextureScale greater than 10 at (%2.2f, %2.2f, %2.2f)\n", origin.x, origin.y, origin.z ); m_TextureScale = 10.0f; } }
void CRopeKeyframe::Activate() { BaseClass::Activate(); if( !m_bCreatedFromMapFile ) return;
if ( m_iDefaultRopeMaterialModelIndex == -1 ) { m_iDefaultRopeMaterialModelIndex = PrecacheModel( "cable/cable.vmt" ); }
// Legacy support..
if ( m_iRopeMaterialModelIndex == -1 ) { m_iRopeMaterialModelIndex = m_iDefaultRopeMaterialModelIndex; }
// Find the next entity in our chain.
CBaseEntity *pEnt = gEntList.FindEntityByName( NULL, m_iNextLinkName ); if( pEnt && pEnt->edict() ) { SetEndPoint( pEnt );
if( m_spawnflags & SF_ROPE_RESIZE ) m_RopeFlags |= ROPE_RESIZE; } else { // If we're from the map file, and we don't have a target ent, and
// "Start Dangling" wasn't set, then this rope keyframe doesn't have
// any rope coming out of it.
if ( m_fLockedPoints & (int)ROPE_LOCK_END_POINT ) { m_RopeFlags &= ~ROPE_SIMULATE; } }
// By default, our start point is our own entity.
SetStartPoint( this );
// If we don't do this here, then when we save/load, we won't "own" the transmit
// state of our parent, so the client might get our entity without our parent entity.
SetParent( GetParent(), GetParentAttachment() );
EndpointsChanged();
Init(); }
void CRopeKeyframe::EndpointsChanged() { CBaseEntity *pStartEnt = m_hStartPoint.Get(); if ( pStartEnt ) { if ( (pStartEnt != this) || GetMoveParent() ) { WatchPositionChanges( this, pStartEnt ); } } CBaseEntity *pEndEnt = m_hEndPoint.Get(); if ( pEndEnt ) { if ( (pEndEnt != this) || GetMoveParent() ) { WatchPositionChanges( this, pEndEnt ); } } }
//-----------------------------------------------------------------------------
// Purpose: Calculate the length of the rope
//-----------------------------------------------------------------------------
void CRopeKeyframe::RecalculateLength( void ) { // Get my entities
if( m_hEndPoint.Get() ) { CBaseEntity *pStartEnt = m_hStartPoint.Get(); CBaseEntity *pEndEnt = m_hEndPoint.Get();
// Set the length
m_RopeLength = (int)( pStartEnt->GetAbsOrigin() - pEndEnt->GetAbsOrigin() ).Length(); } else { m_RopeLength = 0; } }
//-----------------------------------------------------------------------------
// Purpose: This should remove the rope next time it reaches a resting state.
// Right now only the client knows when it reaches a resting state, so
// for now it just removes itself after a short time.
//-----------------------------------------------------------------------------
void CRopeKeyframe::DieAtNextRest( void ) { SetThink( &CBaseEntity::SUB_Remove ); SetNextThink( gpGlobals->curtime + 1.0f ); }
void CRopeKeyframe::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) { if ( !pInfo->m_pTransmitEdict->Get( entindex() ) ) { BaseClass::SetTransmit( pInfo, bAlways ); // Make sure our target ents are sent too.
CBaseEntity *pEnt = m_hStartPoint; if ( pEnt ) pEnt->SetTransmit( pInfo, bAlways );
pEnt = m_hEndPoint; if ( pEnt ) pEnt->SetTransmit( pInfo, bAlways ); } }
bool CRopeKeyframe::GetEndPointPos2( CBaseEntity *pAttached, int iAttachment, Vector &vPos ) { if( !pAttached ) return false;
if ( iAttachment > 0 ) { CBaseAnimating *pAnim = pAttached->GetBaseAnimating(); if ( pAnim ) { if( !pAnim->GetAttachment( iAttachment, vPos ) ) return false; } else { return false; } } else { vPos = pAttached->GetAbsOrigin(); }
return true; }
bool CRopeKeyframe::GetEndPointPos( int iPt, Vector &v ) { if ( iPt == 0 ) return GetEndPointPos2( m_hStartPoint, m_iStartAttachment, v ); else return GetEndPointPos2( m_hEndPoint, m_iEndAttachment, v ); }
void CRopeKeyframe::UpdateBBox( bool bForceRelink ) { Vector v1, v2; Vector vMin, vMax; if ( GetEndPointPos( 0, v1 ) ) { if ( GetEndPointPos( 1, v2 ) ) { VectorMin( v1, v2, vMin ); VectorMax( v1, v2, vMax );
// Set our bounds to enclose both endpoints and relink.
vMin -= GetAbsOrigin(); vMax -= GetAbsOrigin(); } else { vMin = vMax = v1 - GetAbsOrigin(); } } else { vMin = vMax = Vector( 0, 0, 0 ); }
if ( WorldAlignMins() != vMin || WorldAlignMaxs() != vMax ) { UTIL_SetSize( this, vMin, vMax ); } }
//------------------------------------------------------------------------------
// Purpose : Propagate force to each link in the rope. Check for loops
// Input :
// Output :
//------------------------------------------------------------------------------
void CRopeKeyframe::PropagateForce(CBaseEntity *pActivator, CBaseEntity *pCaller, CBaseEntity *pFirstLink, float x, float y, float z) { EntityMessageBegin( this, true ); WRITE_FLOAT( x ); WRITE_FLOAT( y ); WRITE_FLOAT( z ); MessageEnd();
// UNDONE: Doesn't deal with intermediate loops
// Propagate to next segment
CRopeKeyframe *pNextLink = dynamic_cast<CRopeKeyframe*>((CBaseEntity *)m_hEndPoint); if (pNextLink && pNextLink != pFirstLink) { pNextLink->PropagateForce(pActivator, pCaller, pFirstLink, x, y, z); } }
//------------------------------------------------------------------------------
// Purpose: Set an instaneous force on the rope.
// Input : Force vector.
//------------------------------------------------------------------------------
void CRopeKeyframe::InputSetForce( inputdata_t &inputdata ) { Vector vecForce; inputdata.value.Vector3D(vecForce); PropagateForce( inputdata.pActivator, inputdata.pCaller, this, vecForce.x, vecForce.y, vecForce.z ); }
//-----------------------------------------------------------------------------
// Purpose: Breaks the rope if able
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CRopeKeyframe::InputBreak( inputdata_t &inputdata ) { //Route through the damage code
Break(); }
//-----------------------------------------------------------------------------
// Purpose: Breaks the rope
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CRopeKeyframe::Break( void ) { DetachPoint( 0 );
// Find whoever references us and detach us from them.
// UNDONE: PERFORMANCE: This is very slow!!!
CRopeKeyframe *pTest = NULL; pTest = gEntList.NextEntByClass( pTest ); while ( pTest ) { if( stricmp( STRING(pTest->m_iNextLinkName), STRING(GetEntityName()) ) == 0 ) { pTest->DetachPoint( 1 ); } pTest = gEntList.NextEntByClass( pTest ); }
return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRopeKeyframe::NotifyPositionChanged( CBaseEntity *pEntity ) { ++m_nChangeCount;
// Update our bbox?
UpdateBBox( false );
CBaseEntity *ents[2] = { m_hStartPoint.Get(), m_hEndPoint.Get() }; if ( (m_RopeFlags & ROPE_RESIZE) && ents[0] && ents[0]->edict() && ents[1] && ents[1]->edict() ) { int len = (int)( ents[0]->GetAbsOrigin() - ents[1]->GetAbsOrigin() ).Length() + m_Slack; if ( len != m_RopeLength ) { m_RopeLength = len; } }
// Figure out if our attachment points have gone away and make sure to update the client if they have.
bool *pValid[2] = { &m_bStartPointValid, &m_bEndPointValid }; for ( int i=0; i < 2; i++ ) { bool bCurrentlyValid = ( ents[i] != NULL ); if ( *pValid[i] != bCurrentlyValid ) { *pValid[i] = bCurrentlyValid; } } }
//-----------------------------------------------------------------------------
// Purpose: Take damage will break the rope
//-----------------------------------------------------------------------------
int CRopeKeyframe::OnTakeDamage( const CTakeDamageInfo &info ) { // Only allow this if it's been marked
if( !(m_RopeFlags & ROPE_BREAKABLE) ) return false;
Break(); return 0; }
void CRopeKeyframe::Precache() { m_iRopeMaterialModelIndex = PrecacheModel( STRING( m_strRopeMaterialModel ) ); PrecacheMaterial( "cable/rope_shadowdepth" );
BaseClass::Precache(); }
void CRopeKeyframe::Spawn( void ) { BaseClass::Spawn(); Precache(); }
void CRopeKeyframe::DetachPoint( int iPoint ) { Assert( iPoint == 0 || iPoint == 1 ); m_fLockedPoints &= ~(1 << iPoint); }
void CRopeKeyframe::EnableCollision() { if( !( m_RopeFlags & ROPE_COLLIDE ) ) { m_RopeFlags |= ROPE_COLLIDE; } }
void CRopeKeyframe::EnableWind( bool bEnable ) { int flag = 0; if ( bEnable ) { flag |= ROPE_USE_WIND; }
if ( (m_RopeFlags & ROPE_USE_WIND) != flag ) { m_RopeFlags |= flag; } }
bool CRopeKeyframe::KeyValue( const char *szKeyName, const char *szValue ) { if( stricmp( szKeyName, "Breakable" ) == 0 ) { if( atoi( szValue ) == 1 ) { m_RopeFlags |= ROPE_BREAKABLE; } } else if( stricmp( szKeyName, "Collide" ) == 0 ) { if( atoi( szValue ) == 1 ) m_RopeFlags |= ROPE_COLLIDE; } else if( stricmp( szKeyName, "Barbed" ) == 0 ) { if( atoi( szValue ) == 1 ) m_RopeFlags |= ROPE_BARBED; } else if( stricmp( szKeyName, "UseWind" ) == 0 ) { if( atoi( szValue ) == 1 ) { m_RopeFlags |= ROPE_USE_WIND; } } else if( stricmp( szKeyName, "Dangling" ) == 0 ) { if( atoi( szValue ) == 1 ) { m_fLockedPoints &= ~ROPE_LOCK_END_POINT; // detach our dest point
} return true; } else if( stricmp( szKeyName, "Type" ) == 0 ) { int iType = atoi( szValue ); if( iType == 0 ) m_nSegments = ROPE_MAX_SEGMENTS; else if( iType == 1 ) m_nSegments = ROPE_TYPE1_NUMSEGMENTS; else m_nSegments = ROPE_TYPE2_NUMSEGMENTS; } else if ( stricmp( szKeyName, "RopeShader" ) == 0 ) { // Legacy support for the RopeShader parameter.
int iShader = atoi( szValue ); if ( iShader == 0 ) { m_strRopeMaterialModel = MAKE_STRING( "cable/cable.vmt" ); } else if ( iShader == 1 ) { m_strRopeMaterialModel = MAKE_STRING( "cable/rope.vmt" ); } else { m_strRopeMaterialModel = MAKE_STRING( "cable/chain.vmt" ); } } else if ( stricmp( szKeyName, "RopeMaterial" ) == 0 ) { // Make sure we have a vmt extension.
if ( Q_stristr( szValue, ".vmt" ) ) { SetMaterial( szValue ); } else { char str[512]; Q_snprintf( str, sizeof( str ), "%s.vmt", szValue ); SetMaterial( str ); } } return BaseClass::KeyValue( szKeyName, szValue ); }
//-----------------------------------------------------------------------------
// Purpose: Input handler that sets the scroll speed.
//-----------------------------------------------------------------------------
void CRopeKeyframe::InputSetScrollSpeed( inputdata_t &inputdata ) { m_flScrollSpeed = inputdata.value.Float(); }
void CRopeKeyframe::SetMaterial( const char *pName ) { m_strRopeMaterialModel = AllocPooledString( pName ); }
int CRopeKeyframe::UpdateTransmitState() { // Certain entities like sprites and ropes are strewn throughout the level and they rarely change.
// For these entities, it's more efficient to transmit them once and then always leave them on
// the client. Otherwise, the server will have to send big bursts of data with the entity states
// as they come in and out of the PVS.
return SetTransmitState( FL_EDICT_ALWAYS ); }
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