Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SERVER_PORTAL2.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro GAMENAME "portal2" $Macro GENERATED_PROTO_DIR "$SRCDIR\game\server\portal2\generated_proto"
$Include "server_portal_base.vpc" $Include "server_econ_base.vpc" [($WIN32 || $OSXALL) && !$NO_STEAM]
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;.\hl2;.\episodic;$SRCDIR\game\shared\portal;.\portal;$SRCDIR\game\shared\multiplayer;$SRCDIR\game\shared\portal2;.\portal2;$SRCDIR\public\meshutils;" $PreprocessorDefinitions "$BASE;USES_SAVERESTORE;PORTAL2;PORTAL" $PreprocessorDefinitions "$BASE;PORTAL2_PUZZLEMAKER" [ $WIN32 || $OSXALL ] $PreprocessorDefinitions "$BASE;USE_CEG" [ $WIN32 && !$NO_CEG ] }
$Linker [$WIN32 && !$NO_CEG] { $AdditionalDependencies "$BASE $LIBCOMMON\ceglib.lib" $FunctionOrder "$(IntDir)\functionorder.txt" $References "Eliminate Unreferenced Data (/OPT:REF)" $EnableCOMDATFolding "Remove Redundant COMDATs (/OPT:ICF)" }
$PreBuildEvent [$WIN32 && !$NO_CEG] { $CommandLine "del $(IntDir)\*.temp" "\n" \ "del $(IntDir)\*.substitutions*" "\n" \ "if EXIST $OUTBINDIR\$(TargetFileName) for /f $QUOTEdelims=$QUOTE %%A in ('attrib $QUOTE$OUTBINDIR\$(TargetFileName)$QUOTE') do set valveTmpIsReadOnly=$QUOTE%%A$QUOTE" "\n" \ "set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%" "\n" \ "if $QUOTE%valveTmpIsReadOnlyLetter%$QUOTE==$QUOTER$QUOTE del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "$CRCCHECK" } $PreLinkEvent [$WIN32 && !$NO_CEG] { $CommandLine "$(InputDir)\..\..\devtools\bin\ceg\mingle.exe -subst:$(ProjectDir)\..\..\lib\common\ceglib.lib -mingle:$(ProjectDir)\..\..\lib\common\ceglib.lib $(IntDir)\*.obj -log:$(IntDir)\mingle.log > $(IntDir)\functionorder.txt" "\n"
$Description "Mingle processes .obj files - changing Steamworks_TestSecret and Steamworks_SelfCheck references and generating function order file. Report problems to [email protected]" } $PostBuildEvent [$WIN32 && !$NO_CEG] { $CommandLine "if exist $OUTCEGDIR goto CegExists" "\n" \ "mkdir $OUTCEGDIR" "\n" \ ":CegExists" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).original $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).stripped $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).strips $SRCDIR" "\n" \ "ECHO Generating CEG binaries..." "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -drm:$(TargetPath) -path:$(ProjectDir)\..\..\devtools\bin\ceg -drmout:$(TargetPath).ceg -output:$OUTCEGDIR -logfile:$(IntDir)\drmpe.log -drmclean" "\n" \ "copy $(TargetPath).ceg $(TargetPath)" "\n" \ "if exist $OUTBINDIR goto ValveStart" "\n" \ "mkdir $OUTBINDIR" "\n" \ ":ValveStart" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" [!$UPLOAD_CEG]
$CommandLine "if exist $OUTCEGDIR goto CegExists" "\n" \ "mkdir $OUTCEGDIR" "\n" \ ":CegExists" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).original $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).stripped $SRCDIR" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTCEGDIR\$(TargetFileName).strips $SRCDIR" "\n" \ "ECHO Generating CEG binaries..." "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -split:$(TargetPath) -logfile:$(IntDir)\drmpe.log" "\n" \ "if exist drmpe.cfg del /f drmpe.cfg" "\n" \ "ECHO Uploading CEG binaries..." "\n" \ "copy drmpe_beta.cfg drmpe.cfg" "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -upload:620 -logfile:$(IntDir)\drmpe_beta_upload.log" "\n" \ "copy drmpe_public.cfg drmpe.cfg" "\n" \ "$(ProjectDir)\..\..\devtools\bin\ceg\drmpe -path:$(ProjectDir)\..\..\devtools\bin\ceg -upload:620 -logfile:$(IntDir)\drmpe_public_upload.log" "\n" \ "ECHO Moving CEG binaries to output folder..." "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).original $OUTCEGDIR\$(TargetFileName).original" "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).stripped $OUTCEGDIR\$(TargetFileName).stripped" "\n" \ "copy $(ProjectDir)\submission\$(TargetFileName).strips $OUTCEGDIR\$(TargetFileName).strips" "\n" \ "copy $OUTCEGDIR\$(TargetFileName).stripped $(TargetPath)" "\n" \ "if exist $OUTBINDIR goto ValveStart" "\n" \ "mkdir $OUTBINDIR" "\n" \ ":ValveStart" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetFileName) $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$(TargetFileName)" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "if exist $QUOTE$(TargetDir)$QUOTE$(TargetName).map copy $QUOTE$(TargetDir)$QUOTE$(TargetName).map $OUTBINDIR\$(TargetName).map" "\n" \ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \ "goto BuildEventOK" "\n" \ ":BuildEventFailed" "\n" \ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***" "\n" \ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \ "exit 1" "\n" \ ":BuildEventOK" "\n" [$UPLOAD_CEG]
$Description "CEG the file, copy resultant files to perforce locations, and upload to Steam if appropriate. Report problems with drmpe.exe to [email protected]" } }
$Project "Server (Portal 2)" { $Folder "Source Files" { $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $Folder "Workshop" { $File "$SRCDIR\game\shared\ugc_request_manager.cpp" $File "$SRCDIR\game\shared\ugc_request_manager.h" $File "$SRCDIR\game\shared\ugc_utils.cpp" $File "$SRCDIR\game\shared\ugc_utils.h" $File "$SRCDIR\game\shared\ugc_file_info_manager.cpp" $File "$SRCDIR\game\shared\ugc_file_info_manager.h" $File "$SRCDIR\game\shared\ugc_workshop_manager.cpp" $File "$SRCDIR\game\shared\ugc_workshop_manager.h" }
$Folder "Portal" { $File "portal\portal_client.cpp" $File "$SRCDIR\game\shared\portal\portal_gamerules.cpp" $File "$SRCDIR\game\shared\portal\portal_gamerules.h" $File "$SRCDIR\game\shared\portal\portal_mp_gamerules.cpp" $File "$SRCDIR\game\shared\portal\portal_mp_gamerules.h" $Folder "Economy" [ ( $WIN32 || $OSXALL) && !$NO_STEAM ] { $File "$SRCDIR\game\shared\portal2\portal2_item_inventory.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_inventory.h"
$File "$SRCDIR\game\shared\portal2\portal2_item_schema.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_schema.h"
$File "$SRCDIR\game\shared\portal2\portal2_item_system.cpp" $File "$SRCDIR\game\shared\portal2\portal2_item_system.h" }
$Folder "Portal 2" { $File "portal2\baseprojectedentity.cpp" $File "portal2\baseprojectedentity.h" $File "portal2\baseprojector.cpp" $File "portal2\baseprojector.h" $File "portal2\projected_entity_ambient_sound_proxy.cpp" $File "portal2\projected_entity_ambient_sound_proxy.h" $File "portal2\env_portal_laser.cpp" $File "portal2\env_portal_laser.h" $File "portal2\func_placement_clip.cpp" $File "portal2\info_coop_spawn.cpp" $File "portal2\info_placement_helper.cpp" $File "portal2\info_placement_helper.h" $File "portal2\info_player_ping_detector.cpp" $File "portal2\logic_timescale.cpp" $File "portal2\logic_timescale.h" $File "portal2\item_nugget.cpp" $File "portal2\npc_hover_turret.cpp" $File "portal2\point_laser_target.cpp" $File "portal2\point_laser_target.h" $File "portal2\point_futbol_shooter.cpp" $File "portal2\portal_playerlocaldata.cpp" $File "portal2\portal_playerlocaldata.h" $File "portal2\projectedwallentity.h" $File "portal2\projectedwallentity.cpp" $File "portal2\prop_button.cpp" $File "portal2\prop_floor_button.cpp" $File "portal2\prop_linked_portal_door.cpp" $File "portal2\propglassfutbol.cpp" $File "portal2\propwallprojector.cpp" $File "portal2\propwallprojector.h" $File "portal2\prop_rockettripwire.h" $File "portal2\prop_rockettripwire.cpp" $File "portal2\prop_weightedcube.cpp" $File "portal2\prop_weightedcube.h" $File "portal2\prop_personality_sphere.cpp" $File "portal2\func_portalled.cpp" $File "portal2\func_portalled.h" $File "portal2\npc_personality_core.cpp" $File "portal2\prop_monster_box.cpp" $File "portal2\prop_monster_box.h" $File "portal2\indicator_panel.cpp" $File "portal2\indicator_panel.h" $File "portal2\trigger_catapult.cpp" $File "portal2\trigger_catapult.h" $File "portal2\trigger_playerteam.cpp" $File "portal2\trigger_ping_detector.cpp" $File "portal2\point_changelevel.cpp" $File "portal2\pointsurvey.cpp" $File "portal2\pointsurvey.h" $File "portal2\trigger_tractorbeam.h" $File "portal2\trigger_tractorbeam.cpp" $File "portal2\prop_tractorbeam.h" $File "portal2\prop_tractorbeam.cpp" $File "portal2\rocketprojectile.cpp" $File "portal2\rocketprojectile.h" $File "portal2\level_placard_display.cpp" $File "portal2\mp_lobby_screen.cpp" $File "portal2\portal_race_checkpoint.cpp" $File "portal2\prop_exploding_futbol.cpp" $File "portal2\prop_exploding_futbol.h" $File "portal2\portal_pointpush.h" $File "portal2\portal_pointpush.cpp" $File "portal2\fizzler_effects.h" $File "portal2\fizzler_effects.cpp" $File "portal2\hitbox_damaged_entity.h" $File "portal2\npc_wheatley_boss.cpp" $File "portal2\portal_mp_stats.h" $File "portal2\portal_mp_stats.cpp" $File "portal2\fizzler_multiorigin_sound_player.h" $File "portal2\fizzler_multiorigin_sound_player.cpp" $File "portal2\prop_hot_potato.cpp" $File "portal2\portal_ui_controller.h" $File "portal2\portal_ui_controller.cpp" $File "portal2\portal_procedural_generator.h" $File "portal2\portal_procedural_generator.cpp" $File "portal2\challenge_mode_end_node.cpp" $File "portal2\portal2_research_data_tracker.h" $File "portal2\portal2_research_data_tracker.cpp"
$File "portal2\info_portal_score.cpp" $File "$SRCDIR\game\shared\portal2\vs_game_shared.h"
$File "$SRCDIR\game\shared\portal2\hitbox_damaged_entity_shared.h" $File "$SRCDIR\game\shared\portal2\hitbox_damaged_entity_shared.cpp" $File "$SRCDIR\game\shared\portal2\portal_grabcontroller_shared.h" $File "$SRCDIR\game\shared\portal2\portal_grabcontroller_shared.cpp" $File "$SRCDIR\game\shared\portal2\player_pickup.h" $File "$SRCDIR\game\shared\portal2\player_pickup.cpp" $File "$SRCDIR\game\shared\portal2\portal_pointpush_shared.cpp" $File "$SRCDIR\game\shared\portal2\weapon_item_base_shared.h" $File "$SRCDIR\game\shared\portal2\weapon_item_base_shared.cpp" $File "$SRCDIR\game\shared\portal2\weapon_promo_items_shared.h" $File "$SRCDIR\game\shared\portal2\weapon_promo_items_shared.cpp"
$File "$SRCDIR\game\shared\portal\baseprojectedentity_shared.h" $File "$SRCDIR\game\shared\portal\baseprojectedentity_shared.cpp" $File "$SRCDIR\game\shared\portal\projectedwallentity_shared.cpp" $File "$SRCDIR\game\shared\portal\trigger_tractorbeam_shared.h" $File "$SRCDIR\game\shared\portal\trigger_tractorbeam_shared.cpp"
$File "$SRCDIR\game\shared\portal2\damage_database.h" $File "$SRCDIR\game\shared\portal2\damage_database.cpp" $File "$SRCDIR\game\shared\portal2\trigger_catapult_shared.cpp"
$File "$SRCDIR\game\server\portal2\prop_testchamber_door.cpp" $File "$SRCDIR\game\server\portal2\prop_testchamber_door.h"
$File "$SRCDIR\game\shared\portal2\material_index_data_ops_proxy.h" $File "$SRCDIR\game\shared\portal2\material_index_data_ops_proxy.cpp" } $Folder "Paint" { // shared $File "$SRCDIR\game\shared\portal\paintable_entity.h" $File "$SRCDIR\game\shared\portal\prop_paint_power_user.h" $File "$SRCDIR\game\shared\portal\player_pickup_paint_power_user.h" $File "$SRCDIR\game\shared\portal\paint_color_manager.h" $File "$SRCDIR\game\shared\portal\paint_color_manager.cpp" $File "$SRCDIR\game\shared\portal\paint_power_user_interface.h" $File "$SRCDIR\game\shared\portal\paint_power_user_interface.cpp" $File "$SRCDIR\game\shared\portal\paint_power_user.h" $File "$SRCDIR\game\shared\portal\paint_power_info.h" $File "$SRCDIR\game\shared\portal\paint_power_info.cpp" $File "$SRCDIR\game\shared\portal\stick_partner.h" $File "$SRCDIR\game\shared\portal\stick_partner.cpp" $File "$SRCDIR\game\shared\portal\paint_blobs_shared.h" $File "$SRCDIR\game\shared\portal\paint_blobs_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_stream_manager.h" $File "$SRCDIR\game\shared\portal\paint_stream_manager.cpp" $File "$SRCDIR\game\shared\portal\paint_sprayer_shared.h" $File "$SRCDIR\game\shared\portal\paint_sprayer_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_cleanser_manager.h" $File "$SRCDIR\game\shared\portal\paint_cleanser_manager.cpp" $File "$SRCDIR\game\shared\portal\weapon_paintgun_shared.h" $File "$SRCDIR\game\shared\portal\weapon_paintgun_shared.cpp" $File "$SRCDIR\game\shared\portal\paint_stream_shared.h" $File "$SRCDIR\game\shared\portal\paint_stream_shared.cpp" $File "$SRCDIR\game\shared\portal2\paint_saverestore.h" $File "$SRCDIR\game\shared\portal2\paint_saverestore.cpp" // server $File "portal2\paint_database.h" $File "portal2\paint_database.cpp" $File "portal2\paint_sprayer.h" $File "portal2\paint_sprayer.cpp" $File "portal2\trigger_paint_cleanser.h" $File "portal2\trigger_paint_cleanser.cpp" $File "portal2\weapon_paintgun.h" $File "portal2\weapon_paintgun.cpp" $File "portal2\paint_swap_guns.h" $File "portal2\paint_swap_guns.cpp" $File "portal2\item_paint_power_pickup.cpp" $File "portal2\prop_paint_bomb.h" $File "portal2\prop_paint_bomb.cpp" $File "portal2\paint_bot_temp.h" $File "portal2\paint_bot_temp.cpp" $File "portal2\prop_physics_paintable.cpp" $File "portal2\cpaintblob.h" $File "portal2\cpaintblob.cpp" $File "portal2\paint_stream.h" $File "portal2\paint_stream.cpp" $File "portal2\paint_sphere.h" $File "portal2\paint_sphere.cpp" $Folder "Additional Public Header Files" { $File "$SRCDIR\public\meshutils\mesh.h" }
$Folder "Additional Link Libraries" { $Lib "$LIBPUBLIC\meshutils" $Lib "$LIBCOMMON\blobulator" [$WIN32||$POSIX] $Lib "$LIBCOMMON\fileextd" [$WIN32 && !$NO_CEG] } } }
$Folder "Protobuf Files" [ ( $WIN32 || $OSXALL ) && !$NO_STEAM ] { $DynamicFile "$GENERATED_PROTO_DIR\steammessages.pb.cc" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } } }
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