Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SERVER_PORTAL_BASE.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Include "$SRCDIR\game\server\server_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\portal;.\hl2;.\episodic;$SRCDIR\game\shared\multiplayer;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\portal;.\portal" $PreprocessorDefinitions "$BASE;PORTAL;USES_SAVERESTORE" } }
$Project { $Folder "Source Files" { $File "ai_eventresponse.cpp" $File "ai_eventresponse.h" $File "ai_relationship.cpp" $File "base_gameinterface.cpp" $File "basegrenade_concussion.cpp" $File "basegrenade_contact.cpp" $File "basegrenade_timed.cpp" $File "EntityFlame.h" $File "hl2\Func_Monitor.cpp" $File "GrenadeThrown.cpp" $File "GrenadeThrown.h" $File "h_cycler.cpp" $File "h_cycler.h" $File "logic_achievement.cpp" $File "monstermaker.cpp" $File "monstermaker.h" $File "physics_bone_follower.h" $File "$SRCDIR\game\shared\ragdoll_shared.h" $File "$SRCDIR\game\shared\solidsetdefaults.h" $File "team_spawnpoint.cpp" $File "team_spawnpoint.h" $File "$SRCDIR\game\shared\touchlink.h" $File "vehicle_choreo_generic.cpp" $File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" // $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
$Folder "Remove" { $File "hl2\basehlcombatweapon.cpp" $File "hl2\basehlcombatweapon.h" $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" $File "hl2\grenade_frag.cpp" $File "hl2\grenade_frag.h" $File "hl2\grenade_beam.cpp" $File "hl2\grenade_beam.h" }
$Folder "HL2 DLL" { $File "hl2\ai_behavior_actbusy.cpp" $File "hl2\ai_behavior_actbusy.h" $File "hl2\ai_behavior_functank.cpp" $File "hl2\ai_behavior_functank.h" $File "hl2\AI_Interactions.h" $File "hl2\antlion_dust.cpp" $File "hl2\antlion_dust.h" $File "hl2\ar2_explosion.cpp" $File "hl2\ar2_explosion.h" $File "hl2\CBaseSpriteProjectile.cpp" $File "hl2\CBaseSpriteProjectile.h" $File "hl2\citadel_effects.cpp" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "hl2\env_speaker.cpp" $File "hl2\func_recharge.cpp" $File "hl2\func_tank.cpp" $File "hl2\func_tank.h" $File "hl2\hl2_eventlog.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "hl2\hl2_triggers.cpp" $File "$SRCDIR\game\shared\hl2\hl_movedata.h" $File "hl2\hl_playermove.cpp" $File "hl2\item_suit.cpp" $File "hl2\monster_dummy.cpp" $File "hl2\npc_EnemyFinder.cpp" $File "npc_Talker.cpp" $File "npc_Talker.h" $File "hl2\npc_turret_floor.cpp" $File "hl2\npc_bullseye.cpp" $File "hl2\npc_bullseye.h" $File "hl2\prop_combine_ball.cpp" $File "hl2\prop_combine_ball.h" $File "hl2\script_intro.cpp" $File "hl2\script_intro.h" $File "$SRCDIR\game\shared\script_intro_shared.cpp" $File "hl2\vehicle_viewcontroller.cpp" $File "weapon_cubemap.cpp" }
$Folder "Portal" { $File "$SRCDIR\game\shared\portal\portal_weapon_parse.cpp" $File "portal\cbaseanimatingprojectile.cpp" $File "portal\cbaseanimatingprojectile.h" $File "portal\env_lightrail_endpoint.cpp" $File "$SRCDIR\game\shared\portal\env_lightrail_endpoint_shared.h" $File "portal\env_portal_credits.cpp" $File "portal\env_portal_path_track.cpp" $File "$SRCDIR\game\shared\portal\env_portal_path_track_shared.h" $File "portal\func_noportal_volume.cpp" $File "portal\func_noportal_volume.h" $File "portal\func_portal_bumper.cpp" $File "portal\func_portal_bumper.h" $File "portal\func_portal_detector.cpp" $File "portal\func_portal_detector.h" $File "portal\func_portal_orientation.cpp" $File "portal\func_portal_orientation.h" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.cpp" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.h" $File "portal\neurotoxin_countdown.cpp" $File "portal\npc_portal_turret_floor.h" $File "portal\npc_portal_turret_floor.cpp" $File "portal\npc_rocket_turret.cpp" $File "portal\npc_security_camera.h" $File "portal\npc_security_camera.cpp" $File "portal\PhysicsCloneArea.cpp" $File "portal\physicsshadowclone.cpp" $File "portal\physicsshadowclone.h" $File "portal\portal_base2d.cpp" $File "portal\portal_base2d.h" $File "$SRCDIR\game\shared\portal\portal_base2d_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_base2d_shared.h" $File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.cpp" $File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.h" $File "$SRCDIR\game\shared\portal\portal_gamemovement.cpp" $File "portal\portal_gamestats.cpp" $File "portal\portal_gamestats.h" $File "$SRCDIR\game\shared\portal\portal_gamestats_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_gamestats_shared.h" $File "portal\portal_physics_collisionevent.cpp" $File "portal\portal_physics_collisionevent.h" $File "$SRCDIR\game\shared\portal\portal_placement.cpp" $File "$SRCDIR\game\shared\portal\portal_placement.h" $File "portal\portal_player.cpp" $File "portal\portal_player.h" $File "$SRCDIR\game\shared\portal\portal_player_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_player_shared.h" $File "$SRCDIR\game\shared\portal\portal_playeranimstate.cpp" $File "$SRCDIR\game\shared\portal\portal_playeranimstate.h" $File "$SRCDIR\game\shared\portal\portal_shareddefs.cpp" $File "$SRCDIR\game\shared\portal\portal_shareddefs.h" $File "$SRCDIR\game\shared\portal\portal_usermessages.cpp" $File "$SRCDIR\game\shared\portal\portal_util_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_util_shared.h" $File "$SRCDIR\game\shared\portal\PortalSimulation.cpp" $File "$SRCDIR\game\shared\portal\PortalSimulation.h" $File "portal\prop_energy_ball.cpp" $File "portal\prop_glados_core.cpp" $File "portal\prop_mirror.cpp" $File "portal\prop_portal.cpp" $File "portal\prop_portal.h" $File "portal\prop_portal_stats_display.cpp" $File "portal\pvs_extender.cpp" $File "portal\pvs_extender.h" $File "$SRCDIR\game\shared\portal\prop_portal_shared.cpp" $File "$SRCDIR\game\shared\portal\prop_portal_shared.h" $File "portal\prop_telescopic_arm.cpp" $File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.cpp" $File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.h" $File "portal\trigger_portal_cleanser.h" $File "portal\trigger_portal_cleanser.cpp"
$Folder "Weapons" { $File "$SRCDIR\game\server\portal\weapon_physcannon.cpp" $File "$SRCDIR\game\server\portal\weapon_physcannon.h" $File "$SRCDIR\game\shared\portal\weapon_portalbase.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalbase.h" $File "$SRCDIR\game\shared\portal\weapon_portalbasecombatweapon.cpp" $File "portal\weapon_portalgun.cpp" $File "portal\weapon_portalgun.h" $File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.h" } } } }
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