Counter Strike : Global Offensive Source Code
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//========================================================= // An spawner on the server is getting ready to // prespawn an entity. It calls this function, sending us // the entity that it's preparing to spawn. //=========================================================
function __ExecutePreSpawn( entity ) { __EntityMakerResult <- {} if ( "PreSpawnInstance" in this ) { local overrides = PreSpawnInstance( entity.GetClassname(), entity.GetName() ); local type = typeof( overrides ); if ( type == "table" ) { foreach( key, value in overrides ) { switch ( typeof( value ) ) { case "string": { entity.__KeyValueFromString( key, value ); break; } case "integer": { entity.__KeyValueFromInt( key, value ); break; } case "float": case "bool": { entity.__KeyValueFromFloat( key, value.tofloat() ); break; } case "Vector": { entity.__KeyValueFromVector( key, value ); break } default: { printl( "Cannot use " + typeof( value ) + " as a key" ); } } } } if ( type == "bool" ) { return overrides; } } };
function __FinishSpawn() { __EntityMakerResult <- null; }
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