|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches sparks
//-----------------------------------------------------------------------------
class CTEMetalSparks : public CBaseTempEntity { DECLARE_CLASS( CTEMetalSparks, CBaseTempEntity );
public: CTEMetalSparks( const char *name ); virtual ~CTEMetalSparks( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecPos ); CNetworkVector( m_vecDir ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEMetalSparks::CTEMetalSparks( const char *name ) : CBaseTempEntity( name ) { m_vecPos.Init(); m_vecDir.Init(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEMetalSparks::~CTEMetalSparks( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEMetalSparks::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_vecPos = current_origin; AngleVectors( current_angles, &m_vecDir.GetForModify() ); Vector forward;
m_vecPos += Vector( 0, 0, 24 );
AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEMetalSparks, DT_TEMetalSparks) SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), END_SEND_TABLE()
// Singleton to fire TEMetalSparks objects
static CTEMetalSparks g_TEMetalSparks( "Metal Sparks" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// scale -
//-----------------------------------------------------------------------------
void TE_MetalSparks( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir ) { g_TEMetalSparks.m_vecPos = *pos; g_TEMetalSparks.m_vecDir = *dir;
Assert( dir->Length() < 1.01 ); // make sure it's a normal
// Send it over the wire
g_TEMetalSparks.Create( filter, delay ); }
class CTEArmorRicochet : public CTEMetalSparks { DECLARE_CLASS( CTEArmorRicochet, CTEMetalSparks );
public: CTEArmorRicochet( const char *name ) : CTEMetalSparks(name) {} DECLARE_SERVERCLASS(); };
IMPLEMENT_SERVERCLASS_ST( CTEArmorRicochet, DT_TEArmorRicochet) END_SEND_TABLE()
static CTEArmorRicochet g_TEArmorRicochet( "Armor Ricochet" ); //-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// scale -
//-----------------------------------------------------------------------------
void TE_ArmorRicochet( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir ) { g_TEArmorRicochet.m_vecPos = *pos; g_TEArmorRicochet.m_vecDir = *dir;
// Send it over the wire
g_TEArmorRicochet.Create( filter, delay ); }
|