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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "tesla.h"
#include "te_effect_dispatch.h"
#include "sendproxy.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( point_tesla, CTesla );
BEGIN_DATADESC( CTesla )
DEFINE_KEYFIELD( m_SourceEntityName,FIELD_STRING, "m_SourceEntityName" ), DEFINE_KEYFIELD( m_SoundName, FIELD_STRING, "m_SoundName" ), DEFINE_KEYFIELD( m_iszSpriteName, FIELD_STRING, "texture" ),
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "m_Color" ), DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "m_flRadius" ),
//DEFINE_ARRAY( m_flThickness, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flThickness[0], FIELD_FLOAT, "thick_min" ), DEFINE_KEYFIELD( m_flThickness[1], FIELD_FLOAT, "thick_max" ), //DEFINE_ARRAY( m_flTimeVisible, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flTimeVisible[0],FIELD_FLOAT, "lifetime_min" ), DEFINE_KEYFIELD( m_flTimeVisible[1],FIELD_FLOAT, "lifetime_max" ),
//DEFINE_ARRAY( m_flArcInterval, FIELD_FLOAT, 2 ),
DEFINE_KEYFIELD( m_flArcInterval[0],FIELD_FLOAT, "interval_min" ), DEFINE_KEYFIELD( m_flArcInterval[1],FIELD_FLOAT, "interval_max" ), //DEFINE_ARRAY( m_NumBeams, FIELD_INTEGER, 2 ),
DEFINE_KEYFIELD( m_NumBeams[0], FIELD_INTEGER, "beamcount_min" ), DEFINE_KEYFIELD( m_NumBeams[1], FIELD_INTEGER, "beamcount_max" ),
DEFINE_KEYFIELD( m_bOn, FIELD_BOOLEAN, "m_bOn" ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_VOID, "DoSpark", InputDoSpark ),
DEFINE_FUNCTION( ShootArcThink )
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CTesla, DT_Tesla ) SendPropStringT( SENDINFO( m_SoundName ) ), SendPropStringT( SENDINFO( m_iszSpriteName ) ) END_SEND_TABLE()
CTesla::CTesla() { m_SourceEntityName = NULL_STRING; m_SoundName = NULL_STRING; m_iszSpriteName = NULL_STRING; m_NumBeams[0] = m_NumBeams[1] = 6; m_flRadius = 200; m_flThickness[0] = m_flThickness[1] = 5; m_flTimeVisible[0] = 0.3; m_flTimeVisible[1] = 0.55; m_flArcInterval[0] = m_flArcInterval[1] = 0.5; AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); }
void CTesla::Spawn() { if ( m_iszSpriteName.Get() == NULL_STRING ) { m_iszSpriteName = AllocPooledString("sprites/physbeam.vmt"); }
Precache(); BaseClass::Spawn(); }
void CTesla::Activate() { BaseClass::Activate();
SetThink( &CTesla::ShootArcThink ); SetupForNextArc(); }
void CTesla::Precache() { PrecacheModel( STRING(m_iszSpriteName.Get()) ); BaseClass::Precache();
PrecacheScriptSound( STRING( m_SoundName.Get() ) ); }
void CTesla::SetupForNextArc() { if (m_bOn) { float flTimeToNext = RandomFloat( m_flArcInterval[0], m_flArcInterval[1] ); SetNextThink( gpGlobals->curtime + flTimeToNext ); } else { SetNextThink( TICK_NEVER_THINK ); } }
CBaseEntity* CTesla::GetSourceEntity() { if ( m_SourceEntityName != NULL_STRING ) { CBaseEntity *pRet = gEntList.FindEntityByName( NULL, m_SourceEntityName ); if ( pRet ) return pRet; }
return this; }
void CTesla::ShootArcThink() { DoSpark(); SetupForNextArc(); }
void CTesla::DoSpark() { // Shoot out an arc.
EntityMessageBegin( this );
CBaseEntity *pEnt = GetSourceEntity(); WRITE_VEC3COORD( pEnt->GetAbsOrigin() ); WRITE_SHORT( pEnt->entindex() ); WRITE_FLOAT( m_flRadius ); WRITE_BYTE( m_Color.r ); WRITE_BYTE( m_Color.g ); WRITE_BYTE( m_Color.b ); WRITE_BYTE( m_Color.a ); WRITE_CHAR( RandomInt( m_NumBeams[0], m_NumBeams[1] ) ); WRITE_FLOAT( RandomFloat( m_flThickness[0], m_flThickness[1] ) ); WRITE_FLOAT( RandomFloat( m_flTimeVisible[0], m_flTimeVisible[1] ) );
MessageEnd(); }
void CTesla::InputDoSpark( inputdata_t &inputdata ) { DoSpark(); }
void CTesla::InputTurnOn( inputdata_t &inputdata ) { m_bOn = true; SetupForNextArc(); }
void CTesla::InputTurnOff( inputdata_t &inputdata ) { m_bOn = false; SetupForNextArc(); }
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