Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that simulates bullets that are underwater.
//
//=============================================================================//
#ifndef WEAPON_WATERBULLET_H
#define WEAPON_WATERBULLET_H
#ifdef _WIN32
#pragma once
#endif
#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
//=========================================================
//=========================================================
class CWaterBullet : public CBaseAnimating { DECLARE_CLASS( CWaterBullet, CBaseAnimating );
public: void Precache(); void Spawn( const Vector &vecOrigin, const Vector &vecDir ); void Touch( CBaseEntity *pOther ); void BulletThink();
DECLARE_DATADESC(); DECLARE_SERVERCLASS(); };
#endif // WEAPON_WATERBULLET_H
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