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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MORPH3D_H
#define MORPH3D_H
#ifdef _WIN32
#pragma once
#endif
#include "MapClass.h" // dvs: For CMapObjectList
#include "Box3D.h"
#include "SSolid.h"
#include "Resource.h"
#include "ScaleVerticesDlg.h"
#include "ToolInterface.h"
#include "mathlib/vector.h"
class IMesh; class Morph3D; class CRender2D; class CRender3D;
const SSHANDLE SSH_SCALEORIGIN = 0xffff0L;
typedef struct { CMapSolid *pMapSolid; CSSolid *pStrucSolid; SSHANDLE ssh; } MORPHHANDLE;
class Morph3D : public Box3D { public:
Morph3D(); virtual ~Morph3D();
BOOL IsMorphing(CMapSolid *pSolid, CSSolid **pStrucSolidRvl = NULL);
bool SplitFace(); bool CanSplitFace();
void SelectHandle(MORPHHANDLE *pInfo, UINT cmd = scSelect); void SelectHandle2D( CMapView2D *pView, MORPHHANDLE *pInfo, UINT cmd = scSelect); void DeselectHandle(MORPHHANDLE *pInfo);
void MoveSelectedHandles(const Vector &Delta); int GetSelectedHandleCount(void) { return m_SelectedHandles.Count(); } void GetSelectedCenter(Vector& pt); SSHANDLETYPE GetSelectedType() { return m_SelectedType; } bool IsSelected(MORPHHANDLE &mh);
void SelectObject(CMapSolid *pSolid, UINT cmd = scSelect); bool SelectAt( CMapView *pView, UINT nFlags, const Vector2D &vPoint );
void GetMorphBounds(Vector &mins, Vector &maxs, bool bReset);
// Toggle mode - vertex & edge, vertex, edge.
void ToggleMode();
void OnScaleCmd(BOOL bReInit = FALSE); void UpdateScale(); BOOL IsScaling() { return m_bScaling; }
void GetMorphingObjects(CUtlVector<CMapClass *> &List);
inline int GetObjectCount(void); inline CSSolid *GetObject(int pos); //
// Tool3D implementation.
//
virtual bool IsEmpty() { return !m_StrucSolids.Count() && !m_bBoxSelecting; } virtual void SetEmpty(); virtual void FinishTranslation(bool bSave); virtual unsigned int GetConstraints(unsigned int nKeyFlags);
//
// CBaseTool implementation.
//
virtual void OnActivate(); virtual void OnDeactivate(); virtual ToolID_t GetToolID(void) { return TOOL_MORPH; }
virtual bool CanDeactivate( void );
virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnChar2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender);
private:
void OnEscape(void); bool NudgeHandles(CMapView *pView, UINT nChar, bool bSnap); bool MorphHitTest(CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo);
void GetHandlePos(MORPHHANDLE *pInfo, Vector& pt);
SSHANDLE Get2DMatches(CMapView2D *pView, CSSolid *pStrucSolid, SSHANDLEINFO &hi, CUtlVector<SSHANDLE>*pSimilarList = NULL);
void StartTranslation(CMapView *pView, const Vector2D &vPoint, MORPHHANDLE *pInfo );
void RenderSolid3D(CRender3D *pRender, CSSolid *pSolid); //
// Tool3D implementations.
//
int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false); virtual bool UpdateTranslation( const Vector &pos, UINT uFlags );
bool StartBoxSelection( CMapView *pView, const Vector2D &vPoint, const Vector &vStart); void SelectInBox(); void EndBoxSelection(); bool IsBoxSelecting() { return m_bBoxSelecting; }
bool CanDeselectList( void );
// list of active Structured Solids:
CUtlVector<CSSolid*> m_StrucSolids; // list of selected nodes:
CUtlVector<MORPHHANDLE> m_SelectedHandles; // type of selected handles:
SSHANDLETYPE m_SelectedType;
// main morph handle:
MORPHHANDLE m_MorphHandle; Vector m_OrigHandlePos;
// morph bounds:
BoundBox m_MorphBounds; // handle mode:
enum { hmBoth = 0x01 | 0x02, hmVertex = 0x01, hmEdge = 0x02 };
bool m_bLButtonDownControlState; Vector2D m_vLastMouseMovement;
bool m_bHit;
MORPHHANDLE m_DragHandle; // The morph handle that we are dragging.
bool m_bMorphing; bool m_bMovingSelected; // not moving them yet - might just select this
int m_HandleMode; bool m_bBoxSelecting; bool m_bScaling; bool m_bUpdateOrg; CScaleVerticesDlg m_ScaleDlg; Vector *m_pOrigPosList; Vector m_ScaleOrg; };
//-----------------------------------------------------------------------------
// Purpose: Returns the number of solids selected for morphing.
//-----------------------------------------------------------------------------
inline int Morph3D::GetObjectCount(void) { return(m_StrucSolids.Count()); }
//-----------------------------------------------------------------------------
// Purpose: Iterates the selected solids.
//-----------------------------------------------------------------------------
inline CSSolid *Morph3D::GetObject(int pos) { return(m_StrucSolids.Element(pos)); }
#endif // MORPH3D_H
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