Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2009, Valve Corporation, All rights reserved. ====
//
//=============================================================================
#ifndef CORDONLIST_H
#define CORDONLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "treelist.h"
#define CORDONLIST_MSG_TOGGLE_STATE "TreeList_ToggleState"
#define CORDONLIST_MSG_LEFT_DRAG_DROP "TreeList_LeftDragDrop"
#define CORDONLIST_MSG_RIGHT_DRAG_DROP "TreeList_RightDragDrop"
#define CORDONLIST_MSG_SEL_CHANGE "TreeList_SelChange"
class BoundBox; struct Cordon_t;
struct CordonListItem_t { Cordon_t *m_pCordon; BoundBox *m_pBox; };
class CCordonList : public CTreeList { public:
CCordonList(); virtual ~CCordonList();
void AddCordon( CordonListItem_t *pCordon, CordonListItem_t *pParent ); void UpdateCordon(CordonListItem_t *item);
inline int GetCordonCount(); inline CordonListItem_t *GetCordon(int nIndex); inline CordonListItem_t *GetSelectedCordon();
void OnRenameItem(void *item, const char *pszText); };
//-----------------------------------------------------------------------------
// Helper functions for avoiding casts in client code.
//-----------------------------------------------------------------------------
int CCordonList::GetCordonCount() { return GetItemCount(); }
CordonListItem_t *CCordonList::GetCordon(int nIndex) { return (CordonListItem_t *)GetItem(nIndex); }
CordonListItem_t *CCordonList::GetSelectedCordon() { return (CordonListItem_t *)CTreeList::GetSelectedItem(); }
#endif // CORDONLIST_H
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