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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: The UI for simple map compiles.
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "RunMap.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static LPCTSTR pszSection = "Run Map";
CRunMap::CRunMap(CWnd* pParent /*=NULL*/) : CDialog(CRunMap::IDD, pParent) { m_bSwitchMode = FALSE;
//{{AFX_DATA_INIT(CRunMap)
m_iVis = -1; m_bNoQuake = FALSE; m_strQuakeParms = _T(""); m_iLight = -1; m_iQBSP = -1; m_bHDRLight = FALSE; m_bWaitForKeypress = false; //}}AFX_DATA_INIT
// read from ini
CWinApp *App = AfxGetApp(); m_iQBSP = App->GetProfileInt(pszSection, "QBSP", 1);
m_iVis = App->GetProfileInt(pszSection, "Vis", 1); m_iLight = App->GetProfileInt(pszSection, "Light", 1); m_bHDRLight = App->GetProfileInt(pszSection, "HDRLight", 0); m_bNoQuake = App->GetProfileInt(pszSection, "No Game", 0); m_strQuakeParms = App->GetProfileString(pszSection, "Game Parms", "+sv_lan 1"); }
void CRunMap::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CRunMap)
DDX_Check(pDX, IDC_NOQUAKE, m_bNoQuake); DDX_Text(pDX, IDC_QUAKEPARMS, m_strQuakeParms); DDX_Radio(pDX, IDC_BSP0, m_iQBSP); DDX_Radio(pDX, IDC_VIS0, m_iVis); DDX_Radio(pDX, IDC_RAD0, m_iLight); DDX_Check(pDX, IDC_RAD_HDR, m_bHDRLight); DDX_Check(pDX, IDC_WAITFORKEYPRESS, m_bWaitForKeypress); //}}AFX_DATA_MAP
}
void CRunMap::SaveToIni(void) { CWinApp *App = AfxGetApp(); App->WriteProfileInt(pszSection, "QBSP", m_iQBSP); App->WriteProfileInt(pszSection, "Vis", m_iVis); App->WriteProfileInt(pszSection, "Light", m_iLight); App->WriteProfileInt(pszSection, "HDRLight", m_bHDRLight); App->WriteProfileInt(pszSection, "No Game", m_bNoQuake); App->WriteProfileString(pszSection, "Game Parms", m_strQuakeParms); }
BEGIN_MESSAGE_MAP(CRunMap, CDialog) //{{AFX_MSG_MAP(CRunMap)
ON_BN_CLICKED(IDC_EXPERT, OnExpert) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRunMap message handlers
void CRunMap::OnExpert() { m_bSwitchMode = TRUE; UpdateData(); EndDialog(IDOK); }
BOOL CRunMap::OnInitDialog() { CDialog::OnInitDialog(); return TRUE; }
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