Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // LAUNCHER.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $General { $AdditionalProjectDependencies "$BASE;togl" [$OSXALL && $SDL] } $Compiler { $PreprocessorDefinitions "$BASE;LAUNCHERONLY;INCLUDE_SCALEFORM" $PreprocessorDefinitions "$BASE;ALLOW_TEXT_MODE=1" [$CSTRIKE_TRUNK_BUILD||$CSTRIKE_STAGING_BUILD] }
$Linker [!$PS3] { $AdditionalDependencies "$BASE shlwapi.lib winmm.lib wsock32.lib odbc32.lib odbccp32.lib $SRCDIR\dx9sdk\lib\dinput8.lib" [$WINDOWS] $SystemFrameworks "Carbon;AppKit;OpenGL;IOKit" $SystemFrameworks "Carbon;AppKit;OpenGL;IOKit" $SystemLibraries "iconv" [$OSXALL] $SystemLibraries "SDL2" [$LINUXALL] // We run from the ./game dir, but want to look in the ./game/bin directory when loading libraries. // To dump rpath/runpath of a library, use "chrpath --list blah.so" or "objdump -x blah.so" or "readelf -d bin/launcher.so" $GCC_ExtraLinkerFlags "-Wl,--enable-new-dtags -Wl,-z,origin -Wl,-rpath,'$$ORIGIN' -L/usr/lib32 -L/usr/lib" [$LINUXALL] } }
$Configuration "Debug" { $Linker { $AdditionalDependencies "$BASE Xonlined.lib" [$X360] } }
$Configuration "Release" { $Linker { $AdditionalDependencies "$BASE Xonline.lib" [$X360] } }
$Project { $Folder "Source Files" [$PS3] { -$File "$SRCDIR\common\ps3\prx.cpp" } }
$Project "launcher" { $Folder "Source Files" { $File "$SRCDIR\public\filesystem_init.cpp" $File "launcher.cpp" $File "reslistgenerator.cpp" $File "prx.cpp" [$PS3] }
$Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\common\engine_launcher_api.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\appframework\iappsystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "ifilesystem.h" $File "$SRCDIR\public\vgui\IHTML.h" $File "$SRCDIR\public\vgui\IImage.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\vgui\ISurface.h" $File "$SRCDIR\public\vgui\KeyCode.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\vgui\MouseCode.h" $File "$SRCDIR\public\tier0\platform.h" $File "reslistgenerator.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\vgui\vgui.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" }
$folder "Link Libraries" { $Lib appframework $Lib tier2 $Lib tier3 $ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ] $ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ] $ImpLib togl [!$IS_LIB_PROJECT && $GL] $ImpLib SDL2 [$SDL && !$LINUXALL] } }
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