Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "extkeyvalues.h"
#include <ctype.h>
#include "fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//
// Rule evaluation
//
static class CPropertyRule_Max : public IPropertyRule { public: virtual bool ApplyRuleUint64( uint64 uiBase, uint64 &uiNew ) { bool bResult = ( uiNew > uiBase ); uiNew = MAX( uiNew, uiBase ); return bResult; } virtual bool ApplyRuleFloat( float flBase, float &flNew ) { bool bResult = ( flNew > flBase ); flNew = MAX( flNew, flBase ); return bResult; } } g_PropertyRule_Max;
static class CPropertyRule_None : public IPropertyRule { public: virtual bool ApplyRuleUint64( uint64 uiBase, uint64 &uiNew ) { return true; } virtual bool ApplyRuleFloat( float flBase, float &flNew ) { return true; } } g_PropertyRule_None;
IPropertyRule * GetRuleByName( char const *szRuleName ) { if ( !Q_stricmp( szRuleName, "max" ) ) return &g_PropertyRule_Max;
return &g_PropertyRule_None; }
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