Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_NETMGR_H
#define MM_NETMGR_H
#ifdef _WIN32
#pragma once
#endif
class CConnectionlessLanMgr;
#include "mm_framework.h"
class CConnectionlessLanMgr : public IConnectionlessPacketHandler { //
// IConnectionlessPacketHandler
//
public: virtual bool ProcessConnectionlessPacket( netpacket_t *packet );
public: void Update(); void SendPacket( KeyValues *msg, char const *szAddress = NULL, INetSupport::NetworkSocket_t eSock #ifdef _X360
= INetSupport::NS_SOCK_SYSTEMLINK #else
= INetSupport::NS_SOCK_CLIENT #endif
); KeyValues * UnpackPacket( netpacket_t *packet );
public: CConnectionlessLanMgr(); ~CConnectionlessLanMgr();
protected: CUtlBuffer m_buffer; };
// Match events subscription singleton
extern CConnectionlessLanMgr *g_pConnectionlessLanMgr;
#endif // MM_EVENTS_H
|