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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#if defined( _WIN32 ) && !defined( _X360 )
#define WIN_32_LEAN_AND_MEAN
#include <windows.h>
#define VA_COMMIT_FLAGS MEM_COMMIT
#define VA_RESERVE_FLAGS MEM_RESERVE
#elif defined( _X360 )
#undef Verify
#define VA_COMMIT_FLAGS (MEM_COMMIT|MEM_NOZERO|MEM_LARGE_PAGES)
#define VA_RESERVE_FLAGS (MEM_RESERVE|MEM_LARGE_PAGES)
#endif
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterialproxyfactory.h"
#include <string.h>
#include "materialsystem_global.h"
#include <stdlib.h>
#include "shaderapi/ishaderapi.h"
#include "imaterialinternal.h"
#include "utlsymbol.h"
#include "mempool.h"
#include "itextureinternal.h"
#include "tier0/dbg.h"
#include "tier0/vprof.h"
#include "tier1/callqueue.h"
#include "mathlib/vmatrix.h"
#include "tier1/strtools.h"
#include "tier1/keyvalues.h"
#include "tier1/mempool.h"
#include "texturemanager.h"
#include "cdll_int.h"
#include "tier1/utlmap.h"
#define MATERIALVAR_CHAR_BUF_SIZE 512
#if !defined( _X360 )
#pragma pack (1)
#endif
//-----------------------------------------------------------------------------
// Material var custom allocator
//-----------------------------------------------------------------------------
#ifdef _X360
#define USE_MV_POOL
#endif
#ifdef USE_MV_POOL
#define SIZEOF_MATVAR 40
#define MAX_MATVARS ( 256*1024 )
#define MV_PAGE_SIZE (64*1024)
#define MV_NUM_PER_PAGE ( (64*1024) / SIZEOF_MATVAR )
#define MV_SIZE_BUFFER ((MAX_MATVARS/MV_NUM_PER_PAGE)*MV_PAGE_SIZE)
#define MV_NUM_PAGES ( MV_SIZE_BUFFER/MV_PAGE_SIZE )
#define MV_NOT_COMMITTED ( (MVFreeBlock_t *)~0 )
byte *g_pMVData = (byte *)VirtualAlloc( NULL, MV_NUM_PAGES * MV_PAGE_SIZE, VA_RESERVE_FLAGS, PAGE_NOACCESS ); CThreadFastMutex g_MVDataMutex; // we never normally alloc & free during levels, and there's not much contention, so a mutex is fine
struct MVFreeBlock_t { MVFreeBlock_t *pNext; byte pad[SIZEOF_MATVAR - sizeof(MVFreeBlock_t *)]; };
struct MVFreeHeader_t { MVFreeHeader_t() : pHead(MV_NOT_COMMITTED), nBlocks(MV_NUM_PER_PAGE) {} MVFreeBlock_t *pHead; int nBlocks; };
MVFreeHeader_t g_MVFreeLists[MV_NUM_PAGES]; int g_nMVAllocated;
void DumpAllMaterialVars( void );
void MVDumpHeap() { AUTO_LOCK( g_MVDataMutex );
Msg( "MaterialVar heap:\n" ); int sum = 0, pages = 0; for ( int i = 0; i < MV_NUM_PAGES; i++ ) { sum += MV_NUM_PER_PAGE - g_MVFreeLists[i].nBlocks; Msg( " Page %3d: %d vars%s\n", i, MV_NUM_PER_PAGE - g_MVFreeLists[i].nBlocks, ( g_MVFreeLists[i].pHead == MV_NOT_COMMITTED ) ? " (decommitted)" : "" ); if ( g_MVFreeLists[i].pHead != MV_NOT_COMMITTED ) pages++; } if ( sum != g_nMVAllocated ) { Msg( "\n************************** MaterialVar heap inconsistency! **************************\n\n" ); } Msg( "Total of %d materialvars (%d logical bytes, %d actual bytes\n", g_nMVAllocated, g_nMVAllocated * SIZEOF_MATVAR, pages * MV_PAGE_SIZE );
// Now dump individual materialvars, grouped by owning material:
DumpAllMaterialVars(); }
bool MVInternallyAllocated( void * p ) { return ( p >= g_pMVData && p < g_pMVData + MV_NUM_PAGES * MV_PAGE_SIZE ); }
MVFreeBlock_t *MVCommitAlloc( int iPage ) { MVFreeBlock_t *pCur, *pLimit; MVFreeBlock_t *pBlock = (MVFreeBlock_t *)VirtualAlloc( g_pMVData + ( iPage * MV_PAGE_SIZE ), MV_PAGE_SIZE, VA_COMMIT_FLAGS, PAGE_READWRITE ); pCur = g_MVFreeLists[iPage].pHead = pBlock + 1; pLimit = pBlock + ( MV_NUM_PER_PAGE - 1 );
while ( pCur < pLimit ) { pCur->pNext = pCur + 1; pCur++; }
pLimit->pNext = NULL; g_MVFreeLists[iPage].nBlocks = ( MV_NUM_PER_PAGE - 1 ); g_nMVAllocated++; return pBlock; }
int MVFindBestPage() { AUTO_LOCK( g_MVDataMutex ); int i; int iFirstUncommitted = -1; int iBestPage = -1; #ifdef MV_MOST_FULL
// Most full page
int nInMostFull = INT_MAX; for ( i = 0; i < MV_NUM_PAGES; i++ ) { if ( g_MVFreeLists[i].pHead != MV_NOT_COMMITTED ) { if ( g_MVFreeLists[i].nBlocks && g_MVFreeLists[i].nBlocks < nInMostFull ) { iBestPage = i; nInMostFull = g_MVFreeLists[i].nBlocks; } } else if ( iFirstUncommitted == -1 ) { iFirstUncommitted = i; } } #else
// Lowest page
for ( i = 0; i < MV_NUM_PAGES; i++ ) { if ( g_MVFreeLists[i].pHead != MV_NOT_COMMITTED ) { if ( g_MVFreeLists[i].nBlocks ) { iBestPage = i; break; } } else if ( iFirstUncommitted == -1 ) { iFirstUncommitted = i; } } #endif
if ( iBestPage != -1 ) { return iBestPage; }
return iFirstUncommitted; }
void *MVAlloc() { AUTO_LOCK( g_MVDataMutex ); int iBestPage = MVFindBestPage();
if ( iBestPage != -1 ) { MVFreeBlock_t *pBlock = NULL; if ( g_MVFreeLists[iBestPage].pHead != MV_NOT_COMMITTED ) { pBlock = g_MVFreeLists[iBestPage].pHead; g_MVFreeLists[iBestPage].pHead = pBlock->pNext; g_MVFreeLists[iBestPage].nBlocks--; g_nMVAllocated++; } else { pBlock = MVCommitAlloc( iBestPage ); } return pBlock; } return malloc( SIZEOF_MATVAR ); }
void MVFree( void *p ) { if ( MVInternallyAllocated( p ) ) { AUTO_LOCK( g_MVDataMutex );
MVFreeBlock_t *pBlock = (MVFreeBlock_t *)p; int iPage = ( ( (byte *)pBlock - g_pMVData ) / MV_PAGE_SIZE );
pBlock->pNext = g_MVFreeLists[iPage].pHead; g_MVFreeLists[iPage].pHead = pBlock; g_MVFreeLists[iPage].nBlocks++; g_nMVAllocated--; } else { free( p ); } }
void *MVRelocate( void *p ) { AUTO_LOCK( g_MVDataMutex );
MVFreeBlock_t *pBlockOld = (MVFreeBlock_t *)p; MVFreeBlock_t *pBlockNew = pBlockOld; int iCurPage = ( ( (byte *)pBlockOld - g_pMVData ) / MV_PAGE_SIZE );
#ifdef MV_MOST_FULL
if ( g_MVFreeLists[iCurPage].nBlocks == 0 ) { return p; } #else
if ( iCurPage <= g_nMVAllocated/MV_NUM_PER_PAGE ) { return p; } #endif
int iBestPage = MVFindBestPage(); bool bMove; #ifdef MV_MOST_FULL
bMove = ( iBestPage != iCurPage ); #else
bMove = ( iBestPage <= iCurPage ); #endif
if ( bMove ) { if ( g_MVFreeLists[iBestPage].pHead != MV_NOT_COMMITTED ) { pBlockNew = g_MVFreeLists[iBestPage].pHead; g_MVFreeLists[iBestPage].pHead = pBlockNew->pNext; g_MVFreeLists[iBestPage].nBlocks--; g_nMVAllocated++; } else { pBlockNew = MVCommitAlloc( iBestPage ); } }
if ( pBlockNew != pBlockOld ) { memcpy( pBlockNew, pBlockOld, SIZEOF_MATVAR ); MVFree( pBlockOld ); }
return pBlockNew; }
void MVDecommitUnusedPages() { AUTO_LOCK( g_MVDataMutex );
for ( int i = 0; i < MV_NUM_PAGES; i++ ) { if ( g_MVFreeLists[i].pHead != MV_NOT_COMMITTED && g_MVFreeLists[i].nBlocks == MV_NUM_PER_PAGE ) { VirtualFree( g_pMVData + ( i * MV_PAGE_SIZE ), MV_PAGE_SIZE, MEM_DECOMMIT ); g_MVFreeLists[i].pHead = MV_NOT_COMMITTED; } } }
CON_COMMAND( mv_decommit, "" ) { MVDecommitUnusedPages(); }
CON_COMMAND( mv_status, "" ) { MVDumpHeap(); }
#else
void *MVRelocate( void *p ) { return p; }
void MVDecommitUnusedPages() { }
bool MVInternallyAllocated( void * p ) { return false; }
void MVDumpHeap() { }
#endif
//-----------------------------------------------------------------------------
struct MaterialVarMatrix_t { VMatrix m_Matrix; bool m_bIsIdent; };
class CMaterialVar : public IMaterialVar { public: // stuff from IMaterialVar
virtual const char * GetName( void ) const; virtual MaterialVarSym_t GetNameAsSymbol() const; virtual void SetFloatValue( float val ); virtual void SetIntValue( int val ); virtual void SetStringValue( const char *val ); virtual const char * GetStringValue( void ) const; virtual void SetMatrixValue( VMatrix const& matrix ); virtual VMatrix const& GetMatrixValue( ); virtual bool MatrixIsIdentity( void ) const; virtual void SetVecValue( const float* pVal, int numComps ); virtual void SetVecValue( float x, float y ); virtual void SetVecValue( float x, float y, float z ); virtual void SetVecValue( float x, float y, float z, float w ); void SetVecValueInternal( const Vector4D &vec, int nComps ); virtual void SetVecComponentValue( float fVal, int nComponent ); virtual void GetLinearVecValue( float *val, int numComps ) const; virtual void SetFourCCValue( FourCC type, void *pData ); virtual void GetFourCCValue( FourCC *type, void **ppData ); virtual int GetIntValueInternal( void ) const; virtual float GetFloatValueInternal( void ) const; virtual float const* GetVecValueInternal( ) const; virtual void GetVecValueInternal( float *val, int numcomps ) const; virtual int VectorSizeInternal() const;
// revisit: is this a good interface for textures?
virtual ITexture * GetTextureValue( void ); virtual bool IsTextureValueInternalEnvCubemap( void ) const; virtual void SetTextureValue( ITexture * ); virtual IMaterial * GetMaterialValue( void ); virtual void SetMaterialValue( IMaterial * );
virtual operator ITexture *() { return GetTextureValue(); } virtual bool IsDefined() const; virtual void SetUndefined();
virtual void CopyFrom( IMaterialVar *pMaterialVar );
void Init( void ) { m_nNumVectorComps = 4; m_VecVal.Init(); m_pStringVal = NULL; m_intVal = 0; m_nTempIndex = 0xFF; m_bFakeMaterialVar = false; m_Type = MATERIAL_VAR_TYPE_INT; }
// stuff that is only visible inside of the material system
CMaterialVar(); CMaterialVar( IMaterial* pMaterial, const char *key, VMatrix const& matrix ); CMaterialVar( IMaterial* pMaterial, const char *key, const char *val ); CMaterialVar( IMaterial* pMaterial, const char *key, float* pVal, int numcomps ); CMaterialVar( IMaterial* pMaterial, const char *key, float val ); CMaterialVar( IMaterial* pMaterial, const char *key, int val ); CMaterialVar( IMaterial* pMaterial, const char *key ); virtual ~CMaterialVar();
virtual void SetValueAutodetectType( const char *val );
virtual IMaterial * GetOwningMaterial() { return m_pMaterial; }
#ifdef USE_MV_POOL
// Fixed-size allocator
inline void* operator new( size_t size ) { return MVAlloc(); } inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { return MVAlloc(); } inline void operator delete( void* p ) { MVFree(p); } inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { MVFree(p); } #else
DECLARE_FIXEDSIZE_ALLOCATOR( CMaterialVar ); #endif
private: // Cleans up material var data
void CleanUpData();
// NOTE: Dummy vars have no backlink so we have to check the pointer here
void VarChanged(); #ifndef NO_TOOLFRAMEWORK
void RecordToolMessage(); #endif
// class data
static char s_CharBuf[MATERIALVAR_CHAR_BUF_SIZE]; static ITextureInternal *m_dummyTexture;
// Owning material....
IMaterialInternal* m_pMaterial;
// Only using one of these at a time...
struct FourCC_t { FourCC m_FourCC; void *m_pFourCCData; };
FourCC_t *AllocFourCC();
union { IMaterialInternal* m_pMaterialValue; ITextureInternal *m_pTexture; MaterialVarMatrix_t* m_pMatrix; FourCC_t *m_pFourCC; }; };
// Has to exist *after* fixed size allocator declaration
#include "tier0/memdbgon.h"
typedef CMaterialVar *CMaterialVarPtr;
#ifndef USE_MV_POOL
DEFINE_FIXEDSIZE_ALLOCATOR( CMaterialVar, 1024, true ); #endif
// Stores symbols for the material vars
static CUtlSymbolTableMT s_MaterialVarSymbols( 0, 32, true );
static bool g_bDeleteUnreferencedTexturesEnabled = false;
//-----------------------------------------------------------------------------
// Used to make GetIntValue thread safe from within proxy calls
//-----------------------------------------------------------------------------
static CMaterialVar s_pTempMaterialVar[254]; static MaterialVarMatrix_t s_pTempMatrix[254]; static bool s_bEnableThreadedAccess = false; static int s_nTempVarsUsed = 0;
//-----------------------------------------------------------------------------
// Dump materialvars
//-----------------------------------------------------------------------------
#ifdef USE_MV_POOL
bool MaterialVarLessFunc( IMaterial *const &a, IMaterial *const &b ) { if ( a == b ) return 0; return ( V_stricmp( (a ? a->GetName() : "[UNKNOWN]"), (b ? b->GetName() : "[UNKNOWN]") ) < 0 ); } void DumpAllMaterialVars( void ) { CUtlMap< IMaterial*, int > matcounts( MaterialVarLessFunc ); int numvars = 0; for ( int page = 0; page < MV_NUM_PAGES; page++ ) { if ( g_MVFreeLists[page].pHead == MV_NOT_COMMITTED ) continue;
MVFreeBlock_t *block = (MVFreeBlock_t *)(g_pMVData + ( page * MV_PAGE_SIZE )); for ( int i = 0; i < MV_NUM_PER_PAGE; i++ ) { if ( block->pNext && !MVInternallyAllocated( block->pNext ) )\ { // not in the freelist
CMaterialVar *var = (CMaterialVar *)block; IMaterial *mat = var->GetOwningMaterial(); //Msg( " -- %40s | %s\n", (mat?mat->GetName():"[UNKNOWN]"), var->GetName() );
int idx = matcounts.Find( mat ); if ( idx == matcounts.InvalidIndex() ) matcounts.Insert( mat, 1 ); else matcounts.Element(idx)++; numvars++; } block++; } } //Msg("\n ==== Total %d materialvars:\n", numvars );
for ( int j = matcounts.FirstInorder(); j != matcounts.InvalidIndex(); j = matcounts.NextInorder(j) ) { IMaterial *mat = matcounts.Key(j); Msg( " -- %4d %s\n", matcounts.Element(j), (mat?mat->GetName():"[UNKNOWN]") ); } Msg("\n ==== Total %d materialvars in %d materials\n", numvars, matcounts.Count() ); } #endif // USE_MV_POOL
//-----------------------------------------------------------------------------
// Global methods related to material vars
//-----------------------------------------------------------------------------
void EnableThreadedMaterialVarAccess( bool bEnable, IMaterialVar **ppParams, int nVarCount ) { if ( s_bEnableThreadedAccess == bEnable ) return;
s_bEnableThreadedAccess = bEnable; if ( !s_bEnableThreadedAccess ) { // Necessary to free up reference counts
for ( int i = 0; i < s_nTempVarsUsed; ++i ) { s_pTempMaterialVar[i].SetUndefined(); } for ( int i = 0; i < nVarCount; ++i ) { ppParams[i]->SetTempIndex( 0xFF ); } s_nTempVarsUsed = 0; } }
//-----------------------------------------------------------------------------
// Purpose: Static method
// Input : enable -
//-----------------------------------------------------------------------------
void IMaterialVar::DeleteUnreferencedTextures( bool enable ) { g_bDeleteUnreferencedTexturesEnabled = enable; }
//-----------------------------------------------------------------------------
// class factory methods
//-----------------------------------------------------------------------------
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey, VMatrix const& matrix ) { return new CMaterialVar( pMaterial, pKey, matrix ); }
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey, const char* pVal ) { return new CMaterialVar( pMaterial, pKey, pVal ); }
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey, float* pVal, int numComps ) { return new CMaterialVar( pMaterial, pKey, pVal, numComps ); }
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey, float val ) { return new CMaterialVar( pMaterial, pKey, val ); }
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey, int val ) { return new CMaterialVar( pMaterial, pKey, val ); }
IMaterialVar* IMaterialVar::Create( IMaterial* pMaterial, const char* pKey ) { return new CMaterialVar( pMaterial, pKey ); }
void IMaterialVar::Destroy( IMaterialVar* pVar ) { if (pVar) { CMaterialVar* pVarImp = static_cast<CMaterialVar*>(pVar); delete pVarImp; } }
MaterialVarSym_t IMaterialVar::GetSymbol( const char* pName ) { if (!pName) return UTL_INVAL_SYMBOL;
char temp[1024]; Q_strncpy( temp, pName, sizeof( temp ) ); Q_strlower( temp ); return s_MaterialVarSymbols.AddString( temp ); }
MaterialVarSym_t IMaterialVar::FindSymbol( const char* pName ) { if (!pName) return UTL_INVAL_SYMBOL;
return s_MaterialVarSymbols.Find( pName ); }
bool IMaterialVar::SymbolMatches( const char* pName, MaterialVarSym_t symbol ) { return !Q_stricmp( s_MaterialVarSymbols.String(symbol), pName ); }
//-----------------------------------------------------------------------------
// class globals
//-----------------------------------------------------------------------------
char CMaterialVar::s_CharBuf[MATERIALVAR_CHAR_BUF_SIZE];
//-----------------------------------------------------------------------------
// constructors
//-----------------------------------------------------------------------------
inline CMaterialVar::FourCC_t *CMaterialVar::AllocFourCC() { return new FourCC_t; }
//-----------------------------------------------------------------------------
// NOTE: This constructor is only used by the "fake" material vars
// used to get thread mode working
//-----------------------------------------------------------------------------
CMaterialVar::CMaterialVar() { Init(); m_pMaterial = NULL; m_bFakeMaterialVar = true; }
//-------------------------------------
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey, VMatrix const& matrix ) { #ifdef POOL_MATVARS
COMPILE_TIME_ASSERT( sizeof(CMaterialVar) == SIZEOF_MATVAR );
if ( sizeof(CMaterialVar) != SIZEOF_MATVAR ) { Error( "( sizeof(CMaterialVar) != SIZEOF_MATVAR )\n" ); } #endif
Init(); Assert( pKey );
m_pMaterial = static_cast<IMaterialInternal*>(pMaterial); m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); m_Type = MATERIAL_VAR_TYPE_MATRIX; m_pMatrix = new MaterialVarMatrix_t; Assert( m_pMatrix ); MatrixCopy( matrix, m_pMatrix->m_Matrix ); m_pMatrix->m_bIsIdent = matrix.IsIdentity(); m_intVal = 0; m_VecVal.Init();
}
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey, const char *pVal ) { Init(); Assert( pVal && pKey );
m_pMaterial = static_cast<IMaterialInternal*>(pMaterial); m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); int len = Q_strlen( pVal ) + 1; m_pStringVal = new char[ len ]; Q_strncpy( m_pStringVal, pVal, len ); m_Type = MATERIAL_VAR_TYPE_STRING; m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = atof( m_pStringVal ); m_intVal = int( atof( m_pStringVal ) ); }
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey, float* pVal, int numComps ) { Init(); Assert( pVal && pKey && (numComps <= 4) );
m_pMaterial = static_cast<IMaterialInternal*>(pMaterial);; m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); m_Type = MATERIAL_VAR_TYPE_VECTOR; memcpy( m_VecVal.Base(), pVal, numComps * sizeof(float) ); for (int i = numComps; i < 4; ++i) m_VecVal[i] = 0.0f;
m_intVal = ( int ) m_VecVal[0]; m_nNumVectorComps = numComps; }
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey, float val ) { Init(); m_pMaterial = static_cast<IMaterialInternal*>(pMaterial); m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); m_Type = MATERIAL_VAR_TYPE_FLOAT; m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = val; m_intVal = (int) val;
}
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey, int val ) { Init(); m_pMaterial = static_cast<IMaterialInternal*>(pMaterial); m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); m_Type = MATERIAL_VAR_TYPE_INT; m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = (float) val; m_intVal = val; }
CMaterialVar::CMaterialVar( IMaterial* pMaterial, const char *pKey ) { Init(); m_pMaterial = static_cast<IMaterialInternal*>(pMaterial); m_Name = GetSymbol( pKey ); Assert( m_Name != UTL_INVAL_SYMBOL ); m_Type = MATERIAL_VAR_TYPE_UNDEFINED; }
//-----------------------------------------------------------------------------
// destructor
//-----------------------------------------------------------------------------
CMaterialVar::~CMaterialVar() { CleanUpData(); }
//-----------------------------------------------------------------------------
// Cleans up material var allocated data if necessary
//-----------------------------------------------------------------------------
void CMaterialVar::CleanUpData() { switch ( m_Type ) { case MATERIAL_VAR_TYPE_STRING: delete [] m_pStringVal; break;
case MATERIAL_VAR_TYPE_TEXTURE: // garymcthack
if( !IsTextureInternalEnvCubemap( m_pTexture ) ) { m_pTexture->DecrementReferenceCount(); if ( g_bDeleteUnreferencedTexturesEnabled ) { m_pTexture->DeleteIfUnreferenced(); } } break;
case MATERIAL_VAR_TYPE_MATERIAL: if( m_pMaterialValue != NULL ) { m_pMaterialValue->DecrementReferenceCount(); } break;
case MATERIAL_VAR_TYPE_MATRIX: delete m_pMatrix; break;
case MATERIAL_VAR_TYPE_FOURCC: delete m_pFourCC; break;
case MATERIAL_VAR_TYPE_VECTOR: case MATERIAL_VAR_TYPE_INT: case MATERIAL_VAR_TYPE_FLOAT: default: break; } }
//-----------------------------------------------------------------------------
// name + type
//-----------------------------------------------------------------------------
MaterialVarSym_t CMaterialVar::GetNameAsSymbol() const { return m_Name; }
const char *CMaterialVar::GetName( ) const { if( !m_Name.IsValid() ) { Warning( "m_pName is NULL for CMaterialVar\n" ); return ""; } return s_MaterialVarSymbols.String( m_Name ); }
//-----------------------------------------------------------------------------
// Thread-safe versions
//-----------------------------------------------------------------------------
int CMaterialVar::GetIntValueInternal( void ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetIntValueInternal(); }
// Set methods for float and vector update this
return m_intVal; }
float CMaterialVar::GetFloatValueInternal( void ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetFloatValueInternal(); }
return m_VecVal[0]; }
float const* CMaterialVar::GetVecValueInternal( ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetVecValueInternal(); }
return m_VecVal.Base(); }
void CMaterialVar::GetVecValueInternal( float *val, int numcomps ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) { s_pTempMaterialVar[m_nTempIndex].GetVecValueInternal( val, numcomps ); return; } }
Assert( ( numcomps >0 ) && ( numcomps <= 4 ) ); for( int i=0 ; i < numcomps; i++ ) { val[i] = m_VecVal[ i ]; } }
int CMaterialVar::VectorSizeInternal() const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].VectorSizeInternal( ); }
return m_nNumVectorComps; }
// Don't want to be grabbing the dummy var and changing it's value. That usually means badness.
#define ASSERT_NOT_DUMMY_VAR() AssertMsg( m_bFakeMaterialVar || ( V_stricmp( GetName(), "$dummyvar" ) != 0 ), "TRYING TO MODIFY $dummyvar, WHICH IS BAD, MMMKAY!" )
//-----------------------------------------------------------------------------
// float
//-----------------------------------------------------------------------------
void CMaterialVar::SetFloatValue( float val ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetFloatValue( val ); } pCallQueue->QueueCall( this, &CMaterialVar::SetFloatValue, val ); return; }
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_FLOAT) && (m_VecVal[0] == val)) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
CleanUpData(); m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = val; m_intVal = (int) val; m_Type = MATERIAL_VAR_TYPE_FLOAT; VarChanged(); }
//-----------------------------------------------------------------------------
// int
//-----------------------------------------------------------------------------
void CMaterialVar::SetIntValue( int val ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetIntValue( val ); } pCallQueue->QueueCall( this, &CMaterialVar::SetIntValue, val ); return; }
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_INT) && (m_intVal == val)) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
CleanUpData(); m_intVal = val; m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = (float) val; m_Type = MATERIAL_VAR_TYPE_INT; VarChanged(); }
//-----------------------------------------------------------------------------
// string
//-----------------------------------------------------------------------------
const char *CMaterialVar::GetStringValue( void ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetStringValue(); }
switch( m_Type ) { case MATERIAL_VAR_TYPE_STRING: return m_pStringVal;
case MATERIAL_VAR_TYPE_INT: Q_snprintf( s_CharBuf, sizeof( s_CharBuf ), "%d", m_intVal ); return s_CharBuf;
case MATERIAL_VAR_TYPE_FLOAT: Q_snprintf( s_CharBuf, sizeof( s_CharBuf ), "%f", m_VecVal[0] ); return s_CharBuf;
case MATERIAL_VAR_TYPE_VECTOR: { s_CharBuf[0] = '['; s_CharBuf[1] = ' '; int len = 2; for (int i = 0; i < m_nNumVectorComps; ++i) { if (len < sizeof( s_CharBuf )) { Q_snprintf( s_CharBuf + len, sizeof( s_CharBuf ) - len, "%f ", m_VecVal[i] ); len += strlen( s_CharBuf + len ); } } if (len < sizeof( s_CharBuf ) - 1) { s_CharBuf[len] = ']'; s_CharBuf[len+1] = '\0'; } else { s_CharBuf[sizeof( s_CharBuf )-1] = '\0'; } return s_CharBuf; }
case MATERIAL_VAR_TYPE_MATRIX: { s_CharBuf[0] = '['; s_CharBuf[1] = ' '; int len = 2; for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { if (len < sizeof( s_CharBuf )) len += Q_snprintf( s_CharBuf + len, sizeof( s_CharBuf ) - len, "%.3f ", m_pMatrix->m_Matrix[j][i] ); } } if (len < sizeof( s_CharBuf ) - 1) { s_CharBuf[len] = ']'; s_CharBuf[len+1] = '\0'; } else { s_CharBuf[sizeof( s_CharBuf )-1] = '\0'; } return s_CharBuf; }
case MATERIAL_VAR_TYPE_TEXTURE: // check for env_cubemap
if( IsTextureInternalEnvCubemap( m_pTexture ) ) { return "env_cubemap"; } else { Q_snprintf( s_CharBuf, sizeof( s_CharBuf ), "%s", m_pTexture->GetName() ); return s_CharBuf; } case MATERIAL_VAR_TYPE_MATERIAL: Q_snprintf( s_CharBuf, sizeof( s_CharBuf ), "%s", m_pMaterialValue->GetName() ); return s_CharBuf;
case MATERIAL_VAR_TYPE_UNDEFINED: return "<UNDEFINED>";
default: Warning( "CMaterialVar::GetStringValue: Unknown material var type\n" ); return ""; } }
void CMaterialVar::SetStringValue( const char *val ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetStringValue( val ); } pCallQueue->QueueCall( this, &CMaterialVar::SetStringValue, CUtlEnvelope<const char *>(val) ); return; }
CleanUpData(); int len = Q_strlen( val ) + 1; m_pStringVal = new char[len]; Q_strncpy( m_pStringVal, val, len ); m_Type = MATERIAL_VAR_TYPE_STRING; m_intVal = atoi( val ); m_VecVal[0] = m_VecVal[1] = m_VecVal[2] = m_VecVal[3] = atof( m_pStringVal ); VarChanged(); }
void CMaterialVar::SetFourCCValue( FourCC type, void *pData ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetFourCCValue( type, pData ); } pCallQueue->QueueCall( this, &CMaterialVar::SetFourCCValue, type, pData ); return; }
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_FOURCC) && m_pFourCC->m_FourCC == type && m_pFourCC->m_pFourCCData == pData ) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
CleanUpData(); m_pFourCC = AllocFourCC(); m_pFourCC->m_FourCC = type; m_pFourCC->m_pFourCCData = pData; m_Type = MATERIAL_VAR_TYPE_FOURCC; m_VecVal.Init(); m_intVal = 0; VarChanged(); }
void CMaterialVar::GetFourCCValue( FourCC *type, void **ppData ) { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetFourCCValue( type, ppData ); }
if( m_Type == MATERIAL_VAR_TYPE_FOURCC ) { *type = m_pFourCC->m_FourCC; *ppData = m_pFourCC->m_pFourCCData; } else { *type = FOURCC_UNKNOWN; *ppData = 0;
static int bitchCount; if( bitchCount < 10 ) { Warning( "CMaterialVar::GetVecValue: trying to get a vec value for %s which is of type %d\n", GetName(), ( int )m_Type ); bitchCount++; } } }
bool CMaterialVar::IsTextureValueInternalEnvCubemap( void ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].IsTextureValueInternalEnvCubemap( ); } if( m_pMaterial ) { m_pMaterial->Precache(); }
if( m_Type == MATERIAL_VAR_TYPE_TEXTURE ) { if ( IsTextureInternalEnvCubemap( m_pTexture ) ) return true; }
return false;
}
//-----------------------------------------------------------------------------
// texture
//-----------------------------------------------------------------------------
ITexture *CMaterialVar::GetTextureValue( void ) { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetTextureValue( ); }
ITexture *retVal = NULL; if( m_pMaterial ) { m_pMaterial->Precache(); } if( m_Type == MATERIAL_VAR_TYPE_TEXTURE ) { if ( !IsTextureInternalEnvCubemap( m_pTexture ) ) { retVal = static_cast<ITexture *>( m_pTexture ); } else { retVal = MaterialSystem()->GetLocalCubemap(); } if( !retVal ) { static int bitchCount = 0; if( bitchCount < 10 ) { Warning( "Invalid texture value in CMaterialVar::GetTextureValue\n" ); bitchCount++; } } } else { static int bitchCount = 0; if( bitchCount < 10 ) { Warning( "Requesting texture value from var \"%s\" which is " "not a texture value (material: %s)\n", GetName(), m_pMaterial ? m_pMaterial->GetName() : "NULL material" ); bitchCount++; } }
if( !retVal ) { retVal = TextureManager()->ErrorTexture(); } return retVal; }
void CMaterialVar::SetTextureValue( ITexture *texture ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { // FIXME (toml): deal with reference count
if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetTextureValue( texture ); } pCallQueue->QueueCall( this, &CMaterialVar::SetTextureValue, texture ); return; }
ITextureInternal* pTexImp = static_cast<ITextureInternal *>( texture );
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_TEXTURE) && (m_pTexture == pTexImp)) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
if( !IsTextureInternalEnvCubemap( pTexImp ) ) { pTexImp->IncrementReferenceCount(); }
CleanUpData(); m_pTexture = pTexImp; m_Type = MATERIAL_VAR_TYPE_TEXTURE; m_intVal = 0; m_VecVal.Init(); VarChanged(); }
//-----------------------------------------------------------------------------
// material
//-----------------------------------------------------------------------------
IMaterial *CMaterialVar::GetMaterialValue( void ) { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetMaterialValue( ); }
IMaterial *retVal = NULL; if( m_pMaterial ) { m_pMaterial->Precache(); } if( m_Type == MATERIAL_VAR_TYPE_MATERIAL ) { retVal = static_cast<IMaterial *>( m_pMaterialValue ); } else { static int bitchCount = 0; if( bitchCount < 10 ) { Warning( "Requesting material value from var \"%s\" which is " "not a material value (material: %s)\n", GetName(), m_pMaterial ? m_pMaterial->GetName() : "NULL material" ); bitchCount++; } } return retVal; }
void CMaterialVar::SetMaterialValue( IMaterial *pMaterial ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { // FIXME (toml): deal with reference count
if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetMaterialValue( pMaterial ); } pCallQueue->QueueCall( this, &CMaterialVar::SetMaterialValue, pMaterial ); return; }
//HACKHACK: Only use the realtime material as the material value since converting it every time it's loaded could be forgotten, and chance of game code usage is low
if( pMaterial ) pMaterial = ((IMaterialInternal *)pMaterial)->GetRealTimeVersion();
IMaterialInternal* pMaterialImp = static_cast<IMaterialInternal *>( pMaterial );
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_MATERIAL) && (m_pMaterialValue == pMaterialImp)) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
if( pMaterialImp != NULL ) { pMaterialImp->IncrementReferenceCount(); }
CleanUpData(); m_pMaterialValue = pMaterialImp; m_Type = MATERIAL_VAR_TYPE_MATERIAL; m_intVal = 0; m_VecVal.Init(); VarChanged(); }
//-----------------------------------------------------------------------------
// Vector
//-----------------------------------------------------------------------------
void CMaterialVar::GetLinearVecValue( float *pVal, int numComps ) const { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetLinearVecValue( pVal, numComps ); }
Assert( numComps <= 4 );
switch( m_Type ) { case MATERIAL_VAR_TYPE_VECTOR: { for ( int i = 0; i < numComps; ++i ) { pVal[i] = GammaToLinear( m_VecVal[i] ); } } break;
case MATERIAL_VAR_TYPE_INT: { for ( int i = 0; i < numComps; ++i ) { pVal[i] = GammaToLinear( m_intVal ); } } break;
case MATERIAL_VAR_TYPE_FLOAT: { for ( int i = 0; i < numComps; ++i ) { pVal[i] = GammaToLinear( m_VecVal[0] ); } } break;
case MATERIAL_VAR_TYPE_MATRIX: case MATERIAL_VAR_TYPE_UNDEFINED: { for ( int i = 0; i < numComps; ++i ) { pVal[i] = 0.0f; } } break;
default: Warning( "CMaterialVar::GetVecValue: trying to get a vec value for %s which is of type %d\n", GetName(), ( int )m_Type ); break; } }
void CMaterialVar::SetVecValueInternal( const Vector4D &vec, int nComps ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetVecValueInternal( vec, nComps ); } pCallQueue->QueueCall( this, &CMaterialVar::SetVecValueInternal, RefToVal( vec ), nComps ); return; } // Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_VECTOR ) && (m_VecVal == vec ) ) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
if ( m_Type != MATERIAL_VAR_TYPE_VECTOR ) { CleanUpData(); m_Type = MATERIAL_VAR_TYPE_VECTOR; } Assert( nComps <= 4 ); m_nNumVectorComps = nComps; memcpy( m_VecVal.Base(), vec.Base(), 4 * sizeof(float) ); m_intVal = ( int ) m_VecVal[0];
#ifdef _DEBUG
for (int i = m_nNumVectorComps; i < 4; ++i ) Assert( m_VecVal[i] == 0.0f ); #endif
VarChanged(); }
void CMaterialVar::SetVecValue( const float* pVal, int numComps ) { Vector4D vec; memcpy( vec.Base(), pVal, numComps * sizeof(float) ); for (int i = numComps; i < 4; ++i ) { vec[i] = 0.0f; } SetVecValueInternal( vec, numComps); }
void CMaterialVar::SetVecValue( float x, float y ) { SetVecValueInternal( Vector4D( x, y, 0.0f, 0.0f ), 2 ); }
void CMaterialVar::SetVecValue( float x, float y, float z ) { SetVecValueInternal( Vector4D( x, y, z, 0.0f ), 3 ); }
void CMaterialVar::SetVecValue( float x, float y, float z, float w ) { SetVecValueInternal( Vector4D( x, y, z, w ), 4 ); }
void CMaterialVar::SetVecComponentValue( float fVal, int nComponent ) { ASSERT_NOT_DUMMY_VAR(); #ifndef _CERT
// DIAF
if ( nComponent < 0 || nComponent > 3 ) { Error( "Invalid vector component (%d) of variable %s referenced in material %s", nComponent, GetName(), GetOwningMaterial()->GetName() ); return; } #endif
CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; s_pTempMaterialVar[m_nTempIndex].SetVecValue( m_VecVal.Base(), m_nNumVectorComps ); } s_pTempMaterialVar[m_nTempIndex].SetVecComponentValue( fVal, nComponent ); } pCallQueue->QueueCall( this, &CMaterialVar::SetVecComponentValue, fVal, nComponent ); return; }
// Suppress all this if we're not actually changing anything
if ((m_Type == MATERIAL_VAR_TYPE_VECTOR ) && (m_VecVal[nComponent] == fVal ) ) { #ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
return; }
if ( m_Type != MATERIAL_VAR_TYPE_VECTOR ) { CleanUpData(); m_Type = MATERIAL_VAR_TYPE_VECTOR; }
if( m_nNumVectorComps < nComponent ) { //reset all undefined components to 0
for( int i = m_nNumVectorComps; i != nComponent; ++i ) m_VecVal[i] = 0.0f;
m_nNumVectorComps = nComponent; }
m_VecVal[nComponent] = fVal;
#ifdef _DEBUG
for (int i = m_nNumVectorComps; i < 4; ++i ) Assert( m_VecVal[i] == 0.0f ); #endif
VarChanged(); }
//-----------------------------------------------------------------------------
// Matrix
//-----------------------------------------------------------------------------
VMatrix const& CMaterialVar::GetMatrixValue( ) { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( pCallQueue && !m_bFakeMaterialVar ) { if ( !s_bEnableThreadedAccess ) { //DevMsg( 2, "Non-thread safe call to CMaterialVar %s!\n", GetName() );
}
if ( m_nTempIndex != 0xFF ) return s_pTempMaterialVar[m_nTempIndex].GetMatrixValue(); }
if (m_Type == MATERIAL_VAR_TYPE_MATRIX) return m_pMatrix->m_Matrix;
static VMatrix identity( 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ); return identity; }
void CMaterialVar::SetMatrixValue( VMatrix const& matrix ) { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetMatrixValue( matrix ); } pCallQueue->QueueCall( this, &CMaterialVar::SetMatrixValue, RefToVal( matrix ) ); return; }
CleanUpData();
// NOTE: This is necessary because the mempool MaterialVarMatrix_t uses is not threadsafe
m_pMatrix = new MaterialVarMatrix_t;
MatrixCopy( matrix, m_pMatrix->m_Matrix ); m_Type = MATERIAL_VAR_TYPE_MATRIX; m_pMatrix->m_bIsIdent = matrix.IsIdentity(); m_VecVal.Init(); m_intVal = ( int ) m_VecVal[0]; VarChanged(); }
bool CMaterialVar::MatrixIsIdentity( void ) const { if( m_Type != MATERIAL_VAR_TYPE_MATRIX ) { return true; } return m_pMatrix->m_bIsIdent; }
//-----------------------------------------------------------------------------
// Undefined
//-----------------------------------------------------------------------------
bool CMaterialVar::IsDefined() const { return m_Type != MATERIAL_VAR_TYPE_UNDEFINED; }
void CMaterialVar::SetUndefined() { ASSERT_NOT_DUMMY_VAR(); CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].SetUndefined( ); } pCallQueue->QueueCall( this, &CMaterialVar::SetUndefined ); return; }
if (m_Type == MATERIAL_VAR_TYPE_UNDEFINED) return;
CleanUpData(); m_Type = MATERIAL_VAR_TYPE_UNDEFINED; VarChanged(); }
//-----------------------------------------------------------------------------
// Copy from another material var
//-----------------------------------------------------------------------------
void CMaterialVar::CopyFrom( IMaterialVar *pMaterialVar ) { CMatCallQueue *pCallQueue = MaterialSystem()->GetRenderCallQueue(); if ( !m_bFakeMaterialVar && pCallQueue ) { if ( s_bEnableThreadedAccess ) { if ( m_nTempIndex == 0xFF ) { m_nTempIndex = s_nTempVarsUsed++; } s_pTempMaterialVar[m_nTempIndex].CopyFrom( pMaterialVar ); } pCallQueue->QueueCall( this, &CMaterialVar::CopyFrom, pMaterialVar ); return; }
switch( pMaterialVar->GetType() ) { case MATERIAL_VAR_TYPE_FLOAT: SetFloatValue( pMaterialVar->GetFloatValue() ); break;
case MATERIAL_VAR_TYPE_STRING: SetStringValue( pMaterialVar->GetStringValue() ); break;
case MATERIAL_VAR_TYPE_VECTOR: SetVecValue( pMaterialVar->GetVecValue(), pMaterialVar->VectorSize() ); break;
case MATERIAL_VAR_TYPE_TEXTURE: SetTextureValue( pMaterialVar->GetTextureValue() ); break;
case MATERIAL_VAR_TYPE_INT: SetIntValue( pMaterialVar->GetIntValue() ); break;
case MATERIAL_VAR_TYPE_FOURCC: { FourCC fourCC; void *pData; pMaterialVar->GetFourCCValue( &fourCC, &pData ); SetFourCCValue( fourCC, pData ); } break;
case MATERIAL_VAR_TYPE_UNDEFINED: SetUndefined(); break;
case MATERIAL_VAR_TYPE_MATRIX: SetMatrixValue( pMaterialVar->GetMatrixValue() ); break;
case MATERIAL_VAR_TYPE_MATERIAL: SetMaterialValue( pMaterialVar->GetMaterialValue() ); break;
default: Assert(0); } }
#ifndef NO_TOOLFRAMEWORK
// record tool message
void CMaterialVar::RecordToolMessage() { if ( !m_pMaterial ) return;
IClientMaterialSystem *pClientMaterialSystem = MaterialSystem()->GetClientMaterialSystemInterface(); if ( !pClientMaterialSystem ) return;
HTOOLHANDLE hEntity = pClientMaterialSystem->GetCurrentRecordingEntity(); if ( hEntity == HTOOLHANDLE_INVALID ) return;
KeyValues *msg = new KeyValues( "material_proxy_state" ); msg->SetString( "mtlName", m_pMaterial->GetName() ); msg->SetString( "groupName", m_pMaterial->GetTextureGroupName() );
switch ( GetType() ) { case MATERIAL_VAR_TYPE_FLOAT: msg->SetFloat( GetName(), GetFloatValue() ); break;
case MATERIAL_VAR_TYPE_INT: msg->SetInt( GetName(), GetIntValue() ); break;
case MATERIAL_VAR_TYPE_STRING: msg->SetString( GetName(), GetStringValue() ); break;
case MATERIAL_VAR_TYPE_VECTOR: { char str[ 256 ]; const float *pVal = GetVecValue(); int dim = VectorSize(); switch ( dim ) { case 2: V_snprintf( str, sizeof( str ), "vector2d: %f %f", pVal[ 0 ], pVal[ 1 ] ); break; case 3: V_snprintf( str, sizeof( str ), "vector3d: %f %f %f", pVal[ 0 ], pVal[ 1 ], pVal[ 2 ] ); break; case 4: V_snprintf( str, sizeof( str ), "vector4d: %f %f %f %f", pVal[ 0 ], pVal[ 1 ], pVal[ 2 ], pVal[ 3 ] ); break; default: Assert( 0 ); *str = 0; } msg->SetString( GetName(), str ); } break;
case MATERIAL_VAR_TYPE_MATRIX: { char str[ 256 ]; const VMatrix &matrix = GetMatrixValue(); const float *pVal = matrix.Base(); V_snprintf( str, sizeof( str ), "matrix: %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f", pVal[ 0 ], pVal[ 1 ], pVal[ 2 ], pVal[ 3 ], pVal[ 4 ], pVal[ 5 ], pVal[ 6 ], pVal[ 7 ], pVal[ 8 ], pVal[ 9 ], pVal[ 10 ], pVal[ 11 ], pVal[ 12 ], pVal[ 13 ], pVal[ 14 ], pVal[ 15 ] ); msg->SetString( GetName(), str ); } break;
case MATERIAL_VAR_TYPE_FOURCC: Assert( 0 ); // JDTODO
// fall-through intentional (until this case is implemented)
case MATERIAL_VAR_TYPE_TEXTURE: // V_snprintf( str, sizeof( str ), "texture: %x", pVar->GetTextureValue() );
// msg->SetString( pVarName, str );
// fall-through intentional (until this case is implemented)
case MATERIAL_VAR_TYPE_MATERIAL: // V_snprintf( str, sizeof( str ), "material: %x", pVar->GetMaterialValue() );
// msg->SetString( pVarName, str );
// fall-through intentional (until this case is implemented)
case MATERIAL_VAR_TYPE_UNDEFINED: // Assert( 0 ); // these appear to be (mostly? all?) textures, although I don't know why they're not caught by the texture case above...
// fall-through intentional (until this case is implemented)
default: Assert( 0 ); msg->deleteThis(); return; }
pClientMaterialSystem->PostToolMessage( hEntity, msg ); msg->deleteThis(); }
#endif
void CMaterialVar::VarChanged() { if ( !m_pMaterial ) return;
m_pMaterial->ReportVarChanged( this );
#ifndef NO_TOOLFRAMEWORK
RecordToolMessage(); #endif
}
//-----------------------------------------------------------------------------
// Parser utilities
//-----------------------------------------------------------------------------
static inline bool IsWhitespace( char c ) { return c == ' ' || c == '\t'; }
static inline bool IsEndline( char c ) { return c == '\n' || c == '\0'; }
static inline bool IsVector( const char* v ) { while (IsWhitespace(*v)) { ++v; if (IsEndline(*v)) return false; } return *v == '[' || *v == '{'; }
//-----------------------------------------------------------------------------
// Creates a vector material var
//-----------------------------------------------------------------------------
static int ParseVectorFromKeyValueString( const char *pString, float vecVal[4] ) { const char* pScan = pString; bool divideBy255 = false;
// skip whitespace
while( IsWhitespace(*pScan) ) { ++pScan; }
if( *pScan == '{' ) { divideBy255 = true; } else { Assert( *pScan == '[' ); } // skip the '['
++pScan; int i; for( i = 0; i < 4; i++ ) { // skip whitespace
while( IsWhitespace(*pScan) ) { ++pScan; }
if( IsEndline(*pScan) || *pScan == ']' || *pScan == '}' ) { if (*pScan != ']' && *pScan != '}') { Warning( "no ']' or '}' found in vector key in ParseVectorFromKeyValueString\n" ); }
// allow for vec2's, etc.
vecVal[i] = 0.0f; break; }
char* pEnd;
vecVal[i] = strtod( pScan, &pEnd ); if (pScan == pEnd) { Warning( "error parsing vector element in ParseVectorFromKeyValueString\n" ); return 0; }
pScan = pEnd; }
if( divideBy255 ) { vecVal[0] *= ( 1.0f / 255.0f ); vecVal[1] *= ( 1.0f / 255.0f ); vecVal[2] *= ( 1.0f / 255.0f ); vecVal[3] *= ( 1.0f / 255.0f ); }
return i; }
void CMaterialVar::SetValueAutodetectType( const char *val ) { ASSERT_NOT_DUMMY_VAR(); int len = Q_strlen( val );
// Here, let's determine if we got a float or an int....
char* pIEnd; // pos where int scan ended
char* pFEnd; // pos where float scan ended
const char* pSEnd = val + len ; // pos where token ends
int ival = strtol( val, &pIEnd, 10 ); float fval = (float)strtod( val, &pFEnd );
if ( ( pFEnd > pIEnd ) && ( pFEnd == pSEnd ) ) { SetFloatValue( fval ); return; } if ( pIEnd == pSEnd ) { SetIntValue( ival ); return; }
// Isn't an int or a float.
// Is it a matrix?
VMatrix mat; int count = sscanf( val, " [ %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f %f ]", &mat.m[0][0], &mat.m[0][1], &mat.m[0][2], &mat.m[0][3], &mat.m[1][0], &mat.m[1][1], &mat.m[1][2], &mat.m[1][3], &mat.m[2][0], &mat.m[2][1], &mat.m[2][2], &mat.m[2][3], &mat.m[3][0], &mat.m[3][1], &mat.m[3][2], &mat.m[3][3] ); if (count == 16) { SetMatrixValue( mat ); return; }
Vector2D scale, center; float angle; Vector2D translation;
//scan for pre-rotation scale and translation with assumed center syntax
count = sscanf( val, " scale %f %f translate %f %f rotate %f", &scale.x, &scale.y, &translation.x, &translation.y, &angle ); if (count == 5) { VMatrix temp;
MatrixBuildTranslation( mat, translation.x - 0.5, translation.y - 0.5, 0.0f ); MatrixBuildScale( temp, scale.x, scale.y, 1.0f ); MatrixMultiply( mat, temp, mat ); MatrixBuildRotateZ( temp, angle ); MatrixMultiply( mat, temp, mat );
Vector2D vOffset; vOffset.Init( 0.5f / ( scale.x != 0 ? scale.x : 1.0 ), 0.5f / ( scale.y != 0 ? scale.y : 1.0 ) ); Vector2DRotate( vOffset, -angle, vOffset );
MatrixBuildTranslation( temp, vOffset.x, vOffset.y, 0.0f ); MatrixMultiply( mat, temp, mat );
SetMatrixValue( mat ); return; }
count = sscanf( val, " center %f %f scale %f %f rotate %f translate %f %f", ¢er.x, ¢er.y, &scale.x, &scale.y, &angle, &translation.x, &translation.y ); if (count == 7) { VMatrix temp; MatrixBuildTranslation( mat, -center.x, -center.y, 0.0f ); MatrixBuildScale( temp, scale.x, scale.y, 1.0f ); MatrixMultiply( temp, mat, mat ); MatrixBuildRotateZ( temp, angle ); MatrixMultiply( temp, mat, mat ); MatrixBuildTranslation( temp, center.x + translation.x, center.y + translation.y, 0.0f ); MatrixMultiply( temp, mat, mat ); SetMatrixValue( mat ); return; }
if( IsVector( val ) ) { float vecVal[4]; int nDim = ParseVectorFromKeyValueString( val, vecVal ); if ( nDim > 0 ) { SetVecValue( vecVal, nDim ); return; } }
SetStringValue( val ); }
void CompactMaterialVars( IMaterialVar **ppMaterialVars, int nVars ) { for ( int i = 0; i < nVars; i++ ) { if ( MVInternallyAllocated( ppMaterialVars[i] ) ) { ppMaterialVars[i] = (IMaterialVar *)MVRelocate( ppMaterialVars[i] ); } } }
void CompactMaterialVarHeap() { MVDecommitUnusedPages(); }
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