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//============ Copyright (c) Valve Corporation, All rights reserved. ============
//
// glmgrbasics.cpp
//
//===============================================================================
#include "glmgr/glmgrbasics.h"
#include "../shaderapidx9/dxabstract.h"
#include "tier0/icommandline.h"
#include "tier1/utlhash.h"
#include "tier1/utlmap.h"
#include <OpenGL/CGLProfiler.h>
#include <OpenGL/CGLProfilerFunctionEnum.h>
// memdbgon -must- be the last include file in a .cpp file.
#include "tier0/memdbgon.h"
//===============================================================================
// convars for GLM
ConVar gl_errorcheckall ( "gl_errorcheckall", "0" ); ConVar gl_errorcheckqueries ( "gl_errorcheckqueries", "0" );
// this one overrides the other two.
// i.e. you can set this one true, and no errors will be checked, period.
ConVar gl_errorchecknone ( "gl_errorchecknone", "0" );
// this decides whether the engine will try to use fast context mode on 10.6.3 or later.
// fast context mode means that a single GL context is used both for the window and the engine, saving on sync and flushes.
// it's only a suggestion; if the OS is below 10.6.2 it will be ignored.
ConVar gl_singlecontext ( "gl_singlecontext", "1" );
//===============================================================================
// decoding tables for debug
typedef struct { unsigned long value; const char *name; } GLMValueEntry_t;
#define TERMVALUE 0x31415926
// terminator for value tables
#define VE( x ) { x, #x }
// "value entry"
const GLMValueEntry_t g_d3d_devtypes[] = { VE( D3DDEVTYPE_HAL ), VE( D3DDEVTYPE_REF ),
VE( TERMVALUE ) };
const GLMValueEntry_t g_d3d_formats[] = { VE( D3DFMT_INDEX16 ), VE( D3DFMT_D16 ), VE( D3DFMT_D24S8 ), VE( D3DFMT_A8R8G8B8 ), VE( D3DFMT_A4R4G4B4 ), VE( D3DFMT_X8R8G8B8 ), VE( D3DFMT_R5G6R5 ), VE( D3DFMT_X1R5G5B5 ), VE( D3DFMT_A1R5G5B5 ), VE( D3DFMT_L8 ), VE( D3DFMT_A8L8 ), VE( D3DFMT_A ), VE( D3DFMT_DXT1 ), VE( D3DFMT_DXT3 ), VE( D3DFMT_DXT5 ), VE( D3DFMT_V8U8 ), VE( D3DFMT_Q8W8V8U8 ), VE( D3DFMT_X8L8V8U8 ), VE( D3DFMT_A16B16G16R16F ), VE( D3DFMT_A16B16G16R16 ), VE( D3DFMT_R32F ), VE( D3DFMT_A32B32G32R32F ), VE( D3DFMT_R8G8B8 ), VE( D3DFMT_D24X4S4 ), VE( D3DFMT_A8 ), VE( D3DFMT_R5G6B5 ), VE( D3DFMT_D15S1 ), VE( D3DFMT_D24X8 ), VE( D3DFMT_VERTEXDATA ), VE( D3DFMT_INDEX32 ),
// vendor specific formats (fourcc's)
VE( D3DFMT_NV_INTZ ), VE( D3DFMT_NV_RAWZ ), VE( D3DFMT_NV_NULL ), VE( D3DFMT_ATI_D16 ), VE( D3DFMT_ATI_D24S8 ), VE( D3DFMT_ATI_2N ), VE( D3DFMT_ATI_1N ),
VE( D3DFMT_UNKNOWN ),
VE( TERMVALUE ) };
const GLMValueEntry_t g_d3d_rtypes[] = { VE( D3DRTYPE_SURFACE ), VE( D3DRTYPE_TEXTURE ), VE( D3DRTYPE_VOLUMETEXTURE ), VE( D3DRTYPE_CUBETEXTURE ), VE( D3DRTYPE_VERTEXBUFFER ), VE( D3DRTYPE_INDEXBUFFER ),
VE( TERMVALUE ) };
const GLMValueEntry_t g_d3d_usages[] = { VE( D3DUSAGE_RENDERTARGET ), VE( D3DUSAGE_DEPTHSTENCIL ), VE( D3DUSAGE_DYNAMIC ), VE( D3DUSAGE_AUTOGENMIPMAP ), //VE( D3DUSAGE_DMAP ),
//VE( D3DUSAGE_QUERY_LEGACYBUMPMAP ),
VE( D3DUSAGE_QUERY_SRGBREAD ), VE( D3DUSAGE_QUERY_FILTER ), VE( D3DUSAGE_QUERY_SRGBWRITE ), VE( D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING ), VE( D3DUSAGE_QUERY_VERTEXTEXTURE ), //VE( D3DUSAGE_QUERY_WRAPANDMIP ),
VE( D3DUSAGE_WRITEONLY ), VE( D3DUSAGE_SOFTWAREPROCESSING ), VE( D3DUSAGE_DONOTCLIP ), VE( D3DUSAGE_POINTS ), VE( D3DUSAGE_RTPATCHES ), VE( D3DUSAGE_NPATCHES ),
VE( TERMVALUE ) };
const GLMValueEntry_t g_d3d_rstates[] = { VE( D3DRS_ZENABLE ), VE( D3DRS_FILLMODE ), VE( D3DRS_SHADEMODE ), VE( D3DRS_ZWRITEENABLE ), VE( D3DRS_ALPHATESTENABLE ), VE( D3DRS_LASTPIXEL ), VE( D3DRS_SRCBLEND ), VE( D3DRS_DESTBLEND ), VE( D3DRS_CULLMODE ), VE( D3DRS_ZFUNC ), VE( D3DRS_ALPHAREF ), VE( D3DRS_ALPHAFUNC ), VE( D3DRS_DITHERENABLE ), VE( D3DRS_ALPHABLENDENABLE ), VE( D3DRS_FOGENABLE ), VE( D3DRS_SPECULARENABLE ), VE( D3DRS_FOGCOLOR ), VE( D3DRS_FOGTABLEMODE ), VE( D3DRS_FOGSTART ), VE( D3DRS_FOGEND ), VE( D3DRS_FOGDENSITY ), VE( D3DRS_RANGEFOGENABLE ), VE( D3DRS_STENCILENABLE ), VE( D3DRS_STENCILFAIL ), VE( D3DRS_STENCILZFAIL ), VE( D3DRS_STENCILPASS ), VE( D3DRS_STENCILFUNC ), VE( D3DRS_STENCILREF ), VE( D3DRS_STENCILMASK ), VE( D3DRS_STENCILWRITEMASK ), VE( D3DRS_TEXTUREFACTOR ), VE( D3DRS_WRAP0 ), VE( D3DRS_WRAP1 ), VE( D3DRS_WRAP2 ), VE( D3DRS_WRAP3 ), VE( D3DRS_WRAP4 ), VE( D3DRS_WRAP5 ), VE( D3DRS_WRAP6 ), VE( D3DRS_WRAP7 ), VE( D3DRS_CLIPPING ), VE( D3DRS_LIGHTING ), VE( D3DRS_AMBIENT ), VE( D3DRS_FOGVERTEXMODE ), VE( D3DRS_COLORVERTEX ), VE( D3DRS_LOCALVIEWER ), VE( D3DRS_NORMALIZENORMALS ), VE( D3DRS_DIFFUSEMATERIALSOURCE ), VE( D3DRS_SPECULARMATERIALSOURCE ), VE( D3DRS_AMBIENTMATERIALSOURCE ), VE( D3DRS_EMISSIVEMATERIALSOURCE ), VE( D3DRS_VERTEXBLEND ), VE( D3DRS_CLIPPLANEENABLE ), VE( D3DRS_POINTSIZE ), VE( D3DRS_POINTSIZE_MIN ), VE( D3DRS_POINTSPRITEENABLE ), VE( D3DRS_POINTSCALEENABLE ), VE( D3DRS_POINTSCALE_A ), VE( D3DRS_POINTSCALE_B ), VE( D3DRS_POINTSCALE_C ), VE( D3DRS_MULTISAMPLEANTIALIAS ), VE( D3DRS_MULTISAMPLEMASK ), VE( D3DRS_PATCHEDGESTYLE ), VE( D3DRS_DEBUGMONITORTOKEN ), VE( D3DRS_POINTSIZE_MAX ), VE( D3DRS_INDEXEDVERTEXBLENDENABLE ), VE( D3DRS_COLORWRITEENABLE ), VE( D3DRS_TWEENFACTOR ), VE( D3DRS_BLENDOP ), VE( D3DRS_POSITIONDEGREE ), VE( D3DRS_NORMALDEGREE ), VE( D3DRS_SCISSORTESTENABLE ), VE( D3DRS_SLOPESCALEDEPTHBIAS ), VE( D3DRS_ANTIALIASEDLINEENABLE ), VE( D3DRS_MINTESSELLATIONLEVEL ), VE( D3DRS_MAXTESSELLATIONLEVEL ), VE( D3DRS_ADAPTIVETESS_X ), VE( D3DRS_ADAPTIVETESS_Y ), VE( D3DRS_ADAPTIVETESS_Z ), VE( D3DRS_ADAPTIVETESS_W ), VE( D3DRS_ENABLEADAPTIVETESSELLATION ), VE( D3DRS_TWOSIDEDSTENCILMODE ), VE( D3DRS_CCW_STENCILFAIL ), VE( D3DRS_CCW_STENCILZFAIL ), VE( D3DRS_CCW_STENCILPASS ), VE( D3DRS_CCW_STENCILFUNC ), VE( D3DRS_COLORWRITEENABLE1 ), VE( D3DRS_COLORWRITEENABLE2 ), VE( D3DRS_COLORWRITEENABLE3 ), VE( D3DRS_BLENDFACTOR ), VE( D3DRS_SRGBWRITEENABLE ), VE( D3DRS_DEPTHBIAS ), VE( D3DRS_WRAP8 ), VE( D3DRS_WRAP9 ), VE( D3DRS_WRAP10 ), VE( D3DRS_WRAP11 ), VE( D3DRS_WRAP12 ), VE( D3DRS_WRAP13 ), VE( D3DRS_WRAP14 ), VE( D3DRS_WRAP15 ), VE( D3DRS_SEPARATEALPHABLENDENABLE ), VE( D3DRS_SRCBLENDALPHA ), VE( D3DRS_DESTBLENDALPHA ), VE( D3DRS_BLENDOPALPHA ), VE( TERMVALUE ) };
const GLMValueEntry_t g_d3d_opcodes[] = { VE( D3DSIO_NOP ), VE( D3DSIO_PHASE ), VE( D3DSIO_RET ), VE( D3DSIO_ELSE ), VE( D3DSIO_ENDIF ), VE( D3DSIO_ENDLOOP ), VE( D3DSIO_ENDREP ), VE( D3DSIO_BREAK ), VE( D3DSIO_TEXDEPTH ), VE( D3DSIO_TEXKILL ), VE( D3DSIO_BEM ), VE( D3DSIO_TEXBEM ), VE( D3DSIO_TEXBEML ), VE( D3DSIO_TEXDP3 ), VE( D3DSIO_TEXDP3TEX ), VE( D3DSIO_TEXM3x2DEPTH ), VE( D3DSIO_TEXM3x2TEX ), VE( D3DSIO_TEXM3x3 ), VE( D3DSIO_TEXM3x3PAD ), VE( D3DSIO_TEXM3x3TEX ), VE( D3DSIO_TEXM3x3VSPEC ), VE( D3DSIO_TEXREG2AR ), VE( D3DSIO_TEXREG2GB ), VE( D3DSIO_TEXREG2RGB ), VE( D3DSIO_LABEL ), VE( D3DSIO_CALL ), VE( D3DSIO_IF ), VE( D3DSIO_LOOP ), VE( D3DSIO_REP ), VE( D3DSIO_BREAKP ), VE( D3DSIO_DSX ), VE( D3DSIO_DSY ), VE( D3DSIO_NRM ), VE( D3DSIO_MOVA ), VE( D3DSIO_MOV ), VE( D3DSIO_RCP ), VE( D3DSIO_RSQ ), VE( D3DSIO_EXP ), VE( D3DSIO_EXPP ), VE( D3DSIO_LOG ), VE( D3DSIO_LOGP ), VE( D3DSIO_FRC ), VE( D3DSIO_LIT ), VE( D3DSIO_ABS ), VE( D3DSIO_TEXM3x3SPEC ), VE( D3DSIO_M4x4 ), VE( D3DSIO_M4x3 ), VE( D3DSIO_M3x4 ), VE( D3DSIO_M3x3 ), VE( D3DSIO_M3x2 ), VE( D3DSIO_CALLNZ ), VE( D3DSIO_IFC ), VE( D3DSIO_BREAKC ), VE( D3DSIO_SETP ), VE( D3DSIO_TEXLDL ), VE( D3DSIO_ADD ), VE( D3DSIO_SUB ), VE( D3DSIO_MUL ), VE( D3DSIO_DP3 ), VE( D3DSIO_DP4 ), VE( D3DSIO_MIN ), VE( D3DSIO_MAX ), VE( D3DSIO_DST ), VE( D3DSIO_SLT ), VE( D3DSIO_SGE ), VE( D3DSIO_CRS ), VE( D3DSIO_POW ), VE( D3DSIO_DP2ADD ), VE( D3DSIO_LRP ), VE( D3DSIO_SGN ), VE( D3DSIO_CND ), VE( D3DSIO_CMP ), VE( D3DSIO_SINCOS ), VE( D3DSIO_MAD ), VE( D3DSIO_TEXLDD ), VE( D3DSIO_TEXCOORD ), VE( D3DSIO_TEX ), VE( D3DSIO_DCL ), VE( D3DSTT_UNKNOWN ), VE( D3DSTT_2D ), VE( D3DSTT_CUBE ), VE( D3DSTT_VOLUME ), VE( D3DSIO_DEFB ), VE( D3DSIO_DEFI ), VE( D3DSIO_DEF ), VE( D3DSIO_COMMENT ), VE( D3DSIO_END ), };
const GLMValueEntry_t g_d3d_vtxdeclusages[] = { { D3DDECLUSAGE_POSITION ,"POSN" }, // P
{ D3DDECLUSAGE_BLENDWEIGHT ,"BLWT" }, // W
{ D3DDECLUSAGE_BLENDINDICES ,"BLIX" }, // I
{ D3DDECLUSAGE_NORMAL ,"NORM" }, // N
{ D3DDECLUSAGE_PSIZE ,"PSIZ" }, // S
{ D3DDECLUSAGE_TEXCOORD ,"TEXC" }, // T
{ D3DDECLUSAGE_TANGENT ,"TANG" }, // G
{ D3DDECLUSAGE_BINORMAL ,"BINO" }, // B
{ D3DDECLUSAGE_TESSFACTOR ,"TESS" }, // S
{ D3DDECLUSAGE_PLUGH ,"????" }, // ?
{ D3DDECLUSAGE_COLOR ,"COLR" }, // C
{ D3DDECLUSAGE_FOG ,"FOG " }, // F
{ D3DDECLUSAGE_DEPTH ,"DEPT" }, // D
{ D3DDECLUSAGE_SAMPLE ,"SAMP" } // M
};
const GLMValueEntry_t g_d3d_vtxdeclusages_short[] = { { D3DDECLUSAGE_POSITION ,"P" }, { D3DDECLUSAGE_BLENDWEIGHT ,"W" }, { D3DDECLUSAGE_BLENDINDICES ,"I" }, { D3DDECLUSAGE_NORMAL ,"N" }, { D3DDECLUSAGE_PSIZE ,"S" }, { D3DDECLUSAGE_TEXCOORD ,"T" }, { D3DDECLUSAGE_TANGENT ,"G" }, { D3DDECLUSAGE_BINORMAL ,"B" }, { D3DDECLUSAGE_TESSFACTOR ,"S" }, { D3DDECLUSAGE_PLUGH ,"?" }, { D3DDECLUSAGE_COLOR ,"C" }, { D3DDECLUSAGE_FOG ,"F" }, { D3DDECLUSAGE_DEPTH ,"D" }, { D3DDECLUSAGE_SAMPLE ,"M" } };
const GLMValueEntry_t g_cgl_rendids[] = // need to mask with 0xFFFFFF00 to match on these (ex: 8800GT == 0x00022608
{ VE( kCGLRendererGenericID ), VE( kCGLRendererGenericFloatID ), VE( kCGLRendererAppleSWID ), VE( kCGLRendererATIRage128ID ), VE( kCGLRendererATIRadeonID ), VE( kCGLRendererATIRageProID ), VE( kCGLRendererATIRadeon8500ID ), VE( kCGLRendererATIRadeon9700ID ), VE( kCGLRendererATIRadeonX1000ID ), VE( kCGLRendererATIRadeonX2000ID ), VE( kCGLRendererGeForce2MXID ), VE( kCGLRendererGeForce3ID ), VE( kCGLRendererGeForceFXID ), // also for GF6 and GF7
VE( kCGLRendererGeForce8xxxID ), VE( kCGLRendererVTBladeXP2ID ), VE( kCGLRendererIntel900ID ), VE( kCGLRendererMesa3DFXID ),
VE( TERMVALUE ) };
const GLMValueEntry_t g_gl_errors[] = { VE( GL_INVALID_ENUM ), VE( GL_INVALID_VALUE ), VE( GL_INVALID_OPERATION ), VE( GL_STACK_OVERFLOW ), VE( GL_STACK_UNDERFLOW ), VE( GL_OUT_OF_MEMORY ), VE( GL_INVALID_FRAMEBUFFER_OPERATION_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT ), VE( GL_FRAMEBUFFER_UNSUPPORTED_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT ), VE( GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT ) };
// there are some ARB/EXT dupes in this table but that doesn't matter too much
const GLMValueEntry_t g_gl_enums[] = { { 0x0000, "GL_ZERO" }, { 0x0001, "GL_ONE" }, { 0x0004, "GL_TRIANGLES" }, { 0x0005, "GL_TRIANGLE_STRIP" }, { 0x0006, "GL_TRIANGLE_FAN" }, { 0x0007, "GL_QUADS" }, { 0x0008, "GL_QUAD_STRIP" }, { 0x0009, "GL_POLYGON" }, { 0x0200, "GL_NEVER" }, { 0x0201, "GL_LESS" }, { 0x0202, "GL_EQUAL" }, { 0x0203, "GL_LEQUAL" }, { 0x0204, "GL_GREATER" }, { 0x0205, "GL_NOTEQUAL" }, { 0x0206, "GL_GEQUAL" }, { 0x0207, "GL_ALWAYS" }, { 0x0300, "GL_SRC_COLOR" }, { 0x0301, "GL_ONE_MINUS_SRC_COLOR" }, { 0x0302, "GL_SRC_ALPHA" }, { 0x0303, "GL_ONE_MINUS_SRC_ALPHA" }, { 0x0304, "GL_DST_ALPHA" }, { 0x0305, "GL_ONE_MINUS_DST_ALPHA" }, { 0x0306, "GL_DST_COLOR" }, { 0x0307, "GL_ONE_MINUS_DST_COLOR" }, { 0x0308, "GL_SRC_ALPHA_SATURATE" }, { 0x0400, "GL_FRONT_LEFT" }, { 0x0401, "GL_FRONT_RIGHT" }, { 0x0402, "GL_BACK_LEFT" }, { 0x0403, "GL_BACK_RIGHT" }, { 0x0404, "GL_FRONT" }, { 0x0405, "GL_BACK" }, { 0x0406, "GL_LEFT" }, { 0x0407, "GL_RIGHT" }, { 0x0408, "GL_FRONT_AND_BACK" }, { 0x0409, "GL_AUX0" }, { 0x040A, "GL_AUX1" }, { 0x040B, "GL_AUX2" }, { 0x040C, "GL_AUX3" }, { 0x0500, "GL_INVALID_ENUM" }, { 0x0501, "GL_INVALID_VALUE" }, { 0x0502, "GL_INVALID_OPERATION" }, { 0x0503, "GL_STACK_OVERFLOW" }, { 0x0504, "GL_STACK_UNDERFLOW" }, { 0x0505, "GL_OUT_OF_MEMORY" }, { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION" }, { 0x0600, "GL_2D" }, { 0x0601, "GL_3D" }, { 0x0602, "GL_3D_COLOR" }, { 0x0603, "GL_3D_COLOR_TEXTURE" }, { 0x0604, "GL_4D_COLOR_TEXTURE" }, { 0x0700, "GL_PASS_THROUGH_TOKEN" }, { 0x0701, "GL_POINT_TOKEN" }, { 0x0702, "GL_LINE_TOKEN" }, { 0x0703, "GL_POLYGON_TOKEN" }, { 0x0704, "GL_BITMAP_TOKEN" }, { 0x0705, "GL_DRAW_PIXEL_TOKEN" }, { 0x0706, "GL_COPY_PIXEL_TOKEN" }, { 0x0707, "GL_LINE_RESET_TOKEN" }, { 0x0800, "GL_EXP" }, { 0x0801, "GL_EXP2" }, { 0x0900, "GL_CW" }, { 0x0901, "GL_CCW" }, { 0x0A00, "GL_COEFF" }, { 0x0A01, "GL_ORDER" }, { 0x0A02, "GL_DOMAIN" }, { 0x0B00, "GL_CURRENT_COLOR" }, { 0x0B01, "GL_CURRENT_INDEX" }, { 0x0B02, "GL_CURRENT_NORMAL" }, { 0x0B03, "GL_CURRENT_TEXTURE_COORDS" }, { 0x0B04, "GL_CURRENT_RASTER_COLOR" }, { 0x0B05, "GL_CURRENT_RASTER_INDEX" }, { 0x0B06, "GL_CURRENT_RASTER_TEXTURE_COORDS" }, { 0x0B07, "GL_CURRENT_RASTER_POSITION" }, { 0x0B08, "GL_CURRENT_RASTER_POSITION_VALID" }, { 0x0B09, "GL_CURRENT_RASTER_DISTANCE" }, { 0x0B10, "GL_POINT_SMOOTH" }, { 0x0B11, "GL_POINT_SIZE" }, { 0x0B12, "GL_POINT_SIZE_RANGE" }, { 0x0B12, "GL_SMOOTH_POINT_SIZE_RANGE" }, { 0x0B13, "GL_POINT_SIZE_GRANULARITY" }, { 0x0B13, "GL_SMOOTH_POINT_SIZE_GRANULARITY" }, { 0x0B20, "GL_LINE_SMOOTH" }, { 0x0B21, "GL_LINE_WIDTH" }, { 0x0B22, "GL_LINE_WIDTH_RANGE" }, { 0x0B22, "GL_SMOOTH_LINE_WIDTH_RANGE" }, { 0x0B23, "GL_LINE_WIDTH_GRANULARITY" }, { 0x0B23, "GL_SMOOTH_LINE_WIDTH_GRANULARITY" }, { 0x0B24, "GL_LINE_STIPPLE" }, { 0x0B25, "GL_LINE_STIPPLE_PATTERN" }, { 0x0B26, "GL_LINE_STIPPLE_REPEAT" }, { 0x0B30, "GL_LIST_MODE" }, { 0x0B31, "GL_MAX_LIST_NESTING" }, { 0x0B32, "GL_LIST_BASE" }, { 0x0B33, "GL_LIST_INDEX" }, { 0x0B40, "GL_POLYGON_MODE" }, { 0x0B41, "GL_POLYGON_SMOOTH" }, { 0x0B42, "GL_POLYGON_STIPPLE" }, { 0x0B43, "GL_EDGE_FLAG" }, { 0x0B44, "GL_CULL_FACE" }, { 0x0B45, "GL_CULL_FACE_MODE" }, { 0x0B46, "GL_FRONT_FACE" }, { 0x0B50, "GL_LIGHTING" }, { 0x0B51, "GL_LIGHT_MODEL_LOCAL_VIEWER" }, { 0x0B52, "GL_LIGHT_MODEL_TWO_SIDE" }, { 0x0B53, "GL_LIGHT_MODEL_AMBIENT" }, { 0x0B54, "GL_SHADE_MODEL" }, { 0x0B55, "GL_COLOR_MATERIAL_FACE" }, { 0x0B56, "GL_COLOR_MATERIAL_PARAMETER" }, { 0x0B57, "GL_COLOR_MATERIAL" }, { 0x0B60, "GL_FOG" }, { 0x0B61, "GL_FOG_INDEX" }, { 0x0B62, "GL_FOG_DENSITY" }, { 0x0B63, "GL_FOG_START" }, { 0x0B64, "GL_FOG_END" }, { 0x0B65, "GL_FOG_MODE" }, { 0x0B66, "GL_FOG_COLOR" }, { 0x0B70, "GL_DEPTH_RANGE" }, { 0x0B71, "GL_DEPTH_TEST" }, { 0x0B72, "GL_DEPTH_WRITEMASK" }, { 0x0B73, "GL_DEPTH_CLEAR_VALUE" }, { 0x0B74, "GL_DEPTH_FUNC" }, { 0x0B80, "GL_ACCUM_CLEAR_VALUE" }, { 0x0B90, "GL_STENCIL_TEST" }, { 0x0B91, "GL_STENCIL_CLEAR_VALUE" }, { 0x0B92, "GL_STENCIL_FUNC" }, { 0x0B93, "GL_STENCIL_VALUE_MASK" }, { 0x0B94, "GL_STENCIL_FAIL" }, { 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL" }, { 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS" }, { 0x0B97, "GL_STENCIL_REF" }, { 0x0B98, "GL_STENCIL_WRITEMASK" }, { 0x0BA0, "GL_MATRIX_MODE" }, { 0x0BA1, "GL_NORMALIZE" }, { 0x0BA2, "GL_VIEWPORT" }, { 0x0BA3, "GL_MODELVIEW_STACK_DEPTH" }, { 0x0BA4, "GL_PROJECTION_STACK_DEPTH" }, { 0x0BA5, "GL_TEXTURE_STACK_DEPTH" }, { 0x0BA6, "GL_MODELVIEW_MATRIX" }, { 0x0BA7, "GL_PROJECTION_MATRIX" }, { 0x0BA8, "GL_TEXTURE_MATRIX" }, { 0x0BB0, "GL_ATTRIB_STACK_DEPTH" }, { 0x0BB1, "GL_CLIENT_ATTRIB_STACK_DEPTH" }, { 0x0BC0, "GL_ALPHA_TEST" }, { 0x0BC1, "GL_ALPHA_TEST_FUNC" }, { 0x0BC2, "GL_ALPHA_TEST_REF" }, { 0x0BD0, "GL_DITHER" }, { 0x0BE0, "GL_BLEND_DST" }, { 0x0BE1, "GL_BLEND_SRC" }, { 0x0BE2, "GL_BLEND" }, { 0x0BF0, "GL_LOGIC_OP_MODE" }, { 0x0BF1, "GL_INDEX_LOGIC_OP" }, { 0x0BF2, "GL_COLOR_LOGIC_OP" }, { 0x0C00, "GL_AUX_BUFFERS" }, { 0x0C01, "GL_DRAW_BUFFER" }, { 0x0C02, "GL_READ_BUFFER" }, { 0x0C10, "GL_SCISSOR_BOX" }, { 0x0C11, "GL_SCISSOR_TEST" }, { 0x0C20, "GL_INDEX_CLEAR_VALUE" }, { 0x0C21, "GL_INDEX_WRITEMASK" }, { 0x0C22, "GL_COLOR_CLEAR_VALUE" }, { 0x0C23, "GL_COLOR_WRITEMASK" }, { 0x0C30, "GL_INDEX_MODE" }, { 0x0C31, "GL_RGBA_MODE" }, { 0x0C32, "GL_DOUBLEBUFFER" }, { 0x0C33, "GL_STEREO" }, { 0x0C40, "GL_RENDER_MODE" }, { 0x0C50, "GL_PERSPECTIVE_CORRECTION_HINT" }, { 0x0C51, "GL_POINT_SMOOTH_HINT" }, { 0x0C52, "GL_LINE_SMOOTH_HINT" }, { 0x0C53, "GL_POLYGON_SMOOTH_HINT" }, { 0x0C54, "GL_FOG_HINT" }, { 0x0C60, "GL_TEXTURE_GEN_S" }, { 0x0C61, "GL_TEXTURE_GEN_T" }, { 0x0C62, "GL_TEXTURE_GEN_R" }, { 0x0C63, "GL_TEXTURE_GEN_Q" }, { 0x0C70, "GL_PIXEL_MAP_I_TO_I" }, { 0x0C71, "GL_PIXEL_MAP_S_TO_S" }, { 0x0C72, "GL_PIXEL_MAP_I_TO_R" }, { 0x0C73, "GL_PIXEL_MAP_I_TO_G" }, { 0x0C74, "GL_PIXEL_MAP_I_TO_B" }, { 0x0C75, "GL_PIXEL_MAP_I_TO_A" }, { 0x0C76, "GL_PIXEL_MAP_R_TO_R" }, { 0x0C77, "GL_PIXEL_MAP_G_TO_G" }, { 0x0C78, "GL_PIXEL_MAP_B_TO_B" }, { 0x0C79, "GL_PIXEL_MAP_A_TO_A" }, { 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"GL_POST_COLOR_MATRIX_BLUE_SCALE" }, { 0x80B7, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" }, { 0x80B8, "GL_POST_COLOR_MATRIX_RED_BIAS" }, { 0x80B9, "GL_POST_COLOR_MATRIX_GREEN_BIAS" }, { 0x80BA, "GL_POST_COLOR_MATRIX_BLUE_BIAS" }, { 0x80BB, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" }, { 0x80BF, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" }, { 0x80C8, "GL_BLEND_DST_RGB" }, { 0x80C9, "GL_BLEND_SRC_RGB" }, { 0x80CA, "GL_BLEND_DST_ALPHA" }, { 0x80CB, "GL_BLEND_SRC_ALPHA" }, { 0x80CC, "GL_422_EXT" }, { 0x80CD, "GL_422_REV_EXT" }, { 0x80CE, "GL_422_AVERAGE_EXT" }, { 0x80CF, "GL_422_REV_AVERAGE_EXT" }, { 0x80D0, "GL_COLOR_TABLE" }, { 0x80D1, "GL_POST_CONVOLUTION_COLOR_TABLE" }, { 0x80D2, "GL_POST_COLOR_MATRIX_COLOR_TABLE" }, { 0x80D3, "GL_PROXY_COLOR_TABLE" }, { 0x80D4, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" }, { 0x80D5, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" }, { 0x80D6, "GL_COLOR_TABLE_SCALE" }, { 0x80D7, "GL_COLOR_TABLE_BIAS" }, { 0x80D8, "GL_COLOR_TABLE_FORMAT" }, { 0x80D9, "GL_COLOR_TABLE_WIDTH" }, { 0x80DA, "GL_COLOR_TABLE_RED_SIZE" }, { 0x80DB, "GL_COLOR_TABLE_GREEN_SIZE" }, { 0x80DC, "GL_COLOR_TABLE_BLUE_SIZE" }, { 0x80DD, "GL_COLOR_TABLE_ALPHA_SIZE" }, { 0x80DE, "GL_COLOR_TABLE_LUMINANCE_SIZE" }, { 0x80DF, "GL_COLOR_TABLE_INTENSITY_SIZE" }, { 0x80E0, "GL_BGR_EXT" }, { 0x80E0, "GL_BGR" }, { 0x80E1, "GL_BGRA_EXT" }, { 0x80E1, "GL_BGRA" }, { 0x80E1, "GL_BGRA" }, { 0x80E2, "GL_COLOR_INDEX1_EXT" }, { 0x80E3, "GL_COLOR_INDEX2_EXT" }, { 0x80E4, "GL_COLOR_INDEX4_EXT" }, { 0x80E5, "GL_COLOR_INDEX8_EXT" }, { 0x80E6, "GL_COLOR_INDEX12_EXT" }, { 0x80E7, "GL_COLOR_INDEX16_EXT" }, { 0x80E8, "GL_MAX_ELEMENTS_VERTICES_EXT" }, { 0x80E8, "GL_MAX_ELEMENTS_VERTICES" }, { 0x80E9, "GL_MAX_ELEMENTS_INDICES_EXT" }, { 0x80E9, "GL_MAX_ELEMENTS_INDICES" }, { 0x80ED, "GL_TEXTURE_INDEX_SIZE_EXT" }, { 0x80F0, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" }, { 0x8126, "GL_POINT_SIZE_MIN_ARB" }, { 0x8126, "GL_POINT_SIZE_MIN" }, { 0x8127, "GL_POINT_SIZE_MAX_ARB" }, { 0x8127, "GL_POINT_SIZE_MAX" }, { 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE_ARB" }, { 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE" }, { 0x8129, "GL_POINT_DISTANCE_ATTENUATION_ARB" }, { 0x8129, "GL_POINT_DISTANCE_ATTENUATION" }, { 0x812D, "GL_CLAMP_TO_BORDER_ARB" }, { 0x812D, "GL_CLAMP_TO_BORDER" }, { 0x812F, "GL_CLAMP_TO_EDGE" }, { 0x813A, "GL_TEXTURE_MIN_LOD" }, { 0x813B, "GL_TEXTURE_MAX_LOD" }, { 0x813C, "GL_TEXTURE_BASE_LEVEL" }, { 0x813D, "GL_TEXTURE_MAX_LEVEL" }, { 0x8151, "GL_CONSTANT_BORDER" }, { 0x8153, "GL_REPLICATE_BORDER" }, { 0x8154, "GL_CONVOLUTION_BORDER_COLOR" }, { 0x8191, "GL_GENERATE_MIPMAP" }, { 0x8192, "GL_GENERATE_MIPMAP_HINT" }, { 0x81A5, "GL_DEPTH_COMPONENT16_ARB" }, { 0x81A5, "GL_DEPTH_COMPONENT16" }, { 0x81A6, "GL_DEPTH_COMPONENT24_ARB" }, { 0x81A6, "GL_DEPTH_COMPONENT24" }, { 0x81A7, "GL_DEPTH_COMPONENT32_ARB" }, { 0x81A7, "GL_DEPTH_COMPONENT32" }, { 0x81A8, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" }, { 0x81A9, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" }, { 0x81AA, "GL_CULL_VERTEX_EXT" }, { 0x81AB, "GL_CULL_VERTEX_EYE_POSITION_EXT" }, { 0x81AC, "GL_CULL_VERTEX_OBJECT_POSITION_EXT" }, { 0x81AD, "GL_IUI_V2F_EXT" }, { 0x81AE, "GL_IUI_V3F_EXT" }, { 0x81AF, "GL_IUI_N3F_V2F_EXT" }, { 0x81B0, "GL_IUI_N3F_V3F_EXT" }, { 0x81B1, "GL_T2F_IUI_V2F_EXT" }, { 0x81B2, "GL_T2F_IUI_V3F_EXT" }, { 0x81B3, "GL_T2F_IUI_N3F_V2F_EXT" }, { 0x81B4, "GL_T2F_IUI_N3F_V3F_EXT" }, { 0x81B5, "GL_INDEX_TEST_EXT" }, { 0x81B6, "GL_INDEX_TEST_FUNC_EXT" }, { 0x81B7, "GL_INDEX_TEST_REF_EXT" }, { 0x81B8, "GL_INDEX_MATERIAL_EXT" }, { 0x81B9, "GL_INDEX_MATERIAL_PARAMETER_EXT" }, { 0x81BA, "GL_INDEX_MATERIAL_FACE_EXT" }, { 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT" }, { 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL" }, { 0x81F9, "GL_SINGLE_COLOR_EXT" }, { 0x81F9, "GL_SINGLE_COLOR" }, { 0x81FA, "GL_SEPARATE_SPECULAR_COLOR_EXT" }, { 0x81FA, "GL_SEPARATE_SPECULAR_COLOR" }, { 0x81FB, "GL_SHARED_TEXTURE_PALETTE_EXT" }, { 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" }, { 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" }, { 0x8212, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" }, { 0x8213, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" }, { 0x8214, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" }, { 0x8215, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" }, { 0x8216, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" }, { 0x8217, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" }, { 0x8218, "GL_FRAMEBUFFER_DEFAULT" }, { 0x8219, "GL_FRAMEBUFFER_UNDEFINED" }, { 0x821A, "GL_DEPTH_STENCIL_ATTACHMENT" }, { 0x8225, "GL_COMPRESSED_RED" }, { 0x8226, "GL_COMPRESSED_RG" }, { 0x8227, "GL_RG" }, { 0x8228, "GL_RG_INTEGER" }, { 0x8229, "GL_R8" }, { 0x822A, "GL_R16" }, { 0x822B, "GL_RG8" }, { 0x822C, "GL_RG16" }, { 0x822D, "GL_R16F" }, { 0x822E, "GL_R32F" }, { 0x822F, "GL_RG16F" }, { 0x8230, "GL_RG32F" }, { 0x8231, "GL_R8I" }, { 0x8232, "GL_R8UI" }, { 0x8233, "GL_R16I" }, { 0x8234, "GL_R16UI" }, { 0x8235, "GL_R32I" }, { 0x8236, "GL_R32UI" }, { 0x8237, "GL_RG8I" }, { 0x8238, "GL_RG8UI" }, { 0x8239, "GL_RG16I" }, { 0x823A, "GL_RG16UI" }, { 0x823B, "GL_RG32I" }, { 0x823C, "GL_RG32UI" }, { 0x8330, "GL_PIXEL_TRANSFORM_2D_EXT" }, { 0x8331, "GL_PIXEL_MAG_FILTER_EXT" }, { 0x8332, "GL_PIXEL_MIN_FILTER_EXT" }, { 0x8333, "GL_PIXEL_CUBIC_WEIGHT_EXT" }, { 0x8334, "GL_CUBIC_EXT" }, { 0x8335, "GL_AVERAGE_EXT" }, { 0x8336, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" }, { 0x8337, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" }, { 0x8338, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" }, { 0x8349, "GL_FRAGMENT_MATERIAL_EXT" }, { 0x834A, "GL_FRAGMENT_NORMAL_EXT" }, { 0x834C, "GL_FRAGMENT_COLOR_EXT" }, { 0x834D, "GL_ATTENUATION_EXT" }, { 0x834E, "GL_SHADOW_ATTENUATION_EXT" }, { 0x834F, "GL_TEXTURE_APPLICATION_MODE_EXT" }, { 0x8350, "GL_TEXTURE_LIGHT_EXT" }, { 0x8351, "GL_TEXTURE_MATERIAL_FACE_EXT" }, { 0x8352, "GL_TEXTURE_MATERIAL_PARAMETER_EXT" }, { 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" }, { 0x8363, "GL_UNSIGNED_SHORT_5_6_5" }, { 0x8364, "GL_UNSIGNED_SHORT_5_6_5_REV" }, { 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV" }, { 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV" }, { 0x8367, "GL_UNSIGNED_INT_8_8_8_8_REV" }, { 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV" }, { 0x8370, "GL_MIRRORED_REPEAT_ARB" }, { 0x8370, "GL_MIRRORED_REPEAT" }, { 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" }, { 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" }, { 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" }, { 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" }, { 0x8439, "GL_TANGENT_ARRAY_EXT" }, { 0x843A, "GL_BINORMAL_ARRAY_EXT" }, { 0x843B, "GL_CURRENT_TANGENT_EXT" }, { 0x843C, "GL_CURRENT_BINORMAL_EXT" }, { 0x843E, "GL_TANGENT_ARRAY_TYPE_EXT" }, { 0x843F, "GL_TANGENT_ARRAY_STRIDE_EXT" }, { 0x8440, "GL_BINORMAL_ARRAY_TYPE_EXT" }, { 0x8441, "GL_BINORMAL_ARRAY_STRIDE_EXT" }, { 0x8442, "GL_TANGENT_ARRAY_POINTER_EXT" }, { 0x8443, "GL_BINORMAL_ARRAY_POINTER_EXT" }, { 0x8444, "GL_MAP1_TANGENT_EXT" }, { 0x8445, "GL_MAP2_TANGENT_EXT" }, { 0x8446, "GL_MAP1_BINORMAL_EXT" }, { 0x8447, "GL_MAP2_BINORMAL_EXT" }, { 0x8450, "GL_FOG_COORD_SRC" }, { 0x8450, "GL_FOG_COORDINATE_SOURCE_EXT" }, { 0x8450, "GL_FOG_COORDINATE_SOURCE" }, { 0x8451, "GL_FOG_COORD" }, { 0x8451, "GL_FOG_COORDINATE_EXT" }, { 0x8451, "GL_FOG_COORDINATE" }, { 0x8452, "GL_FRAGMENT_DEPTH_EXT" }, { 0x8452, "GL_FRAGMENT_DEPTH" }, { 0x8453 , "GL_CURRENT_FOG_COORD" }, { 0x8453 , "GL_CURRENT_FOG_COORDINATE" }, { 0x8453, "GL_CURRENT_FOG_COORDINATE_EXT" }, { 0x8454, "GL_FOG_COORD_ARRAY_TYPE" }, { 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT" }, { 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE" }, { 0x8455, "GL_FOG_COORD_ARRAY_STRIDE" }, { 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" }, { 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE" }, { 0x8456, "GL_FOG_COORD_ARRAY_POINTER" }, { 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT" }, { 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER" }, { 0x8457, "GL_FOG_COORD_ARRAY" }, { 0x8457, "GL_FOG_COORDINATE_ARRAY_EXT" }, { 0x8457, "GL_FOG_COORDINATE_ARRAY" }, { 0x8458, "GL_COLOR_SUM_ARB" }, { 0x8458, "GL_COLOR_SUM_EXT" }, { 0x8458, "GL_COLOR_SUM" }, { 0x8459, "GL_CURRENT_SECONDARY_COLOR_EXT" }, { 0x8459, "GL_CURRENT_SECONDARY_COLOR" }, { 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" }, { 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE" }, { 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" }, { 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE" }, { 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" }, { 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE" }, { 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" }, { 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER" }, { 0x845E, "GL_SECONDARY_COLOR_ARRAY_EXT" }, { 0x845E, "GL_SECONDARY_COLOR_ARRAY" }, { 0x845F, "GL_CURRENT_RASTER_SECONDARY_COLOR" }, { 0x846D, "GL_ALIASED_POINT_SIZE_RANGE" }, { 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE" }, { 0x84C0, "GL_TEXTURE0" }, { 0x84C1, "GL_TEXTURE1" }, { 0x84C2, "GL_TEXTURE2" }, { 0x84C3, "GL_TEXTURE3" }, { 0x84C4, "GL_TEXTURE4" }, { 0x84C5, "GL_TEXTURE5" }, { 0x84C6, "GL_TEXTURE6" }, { 0x84C7, "GL_TEXTURE7" }, { 0x84C8, "GL_TEXTURE8" }, { 0x84C9, "GL_TEXTURE9" }, { 0x84CA, "GL_TEXTURE10" }, { 0x84CB, "GL_TEXTURE11" }, { 0x84CC, "GL_TEXTURE12" }, { 0x84CD, "GL_TEXTURE13" }, { 0x84CE, "GL_TEXTURE14" }, { 0x84CF, "GL_TEXTURE15" }, { 0x84D0, "GL_TEXTURE16" }, { 0x84D1, "GL_TEXTURE17" }, { 0x84D2, "GL_TEXTURE18" }, { 0x84D3, "GL_TEXTURE19" }, { 0x84D4, "GL_TEXTURE20" }, { 0x84D5, "GL_TEXTURE21" }, { 0x84D6, "GL_TEXTURE22" }, { 0x84D7, "GL_TEXTURE23" }, { 0x84D8, "GL_TEXTURE24" }, { 0x84D9, "GL_TEXTURE25" }, { 0x84DA, "GL_TEXTURE26" }, { 0x84DB, "GL_TEXTURE27" }, { 0x84DC, "GL_TEXTURE28" }, { 0x84DD, "GL_TEXTURE29" }, { 0x84DE, "GL_TEXTURE30" }, { 0x84DF, "GL_TEXTURE31" }, { 0x84E0, "GL_ACTIVE_TEXTURE" }, { 0x84E1, "GL_CLIENT_ACTIVE_TEXTURE" }, { 0x84E2, "GL_MAX_TEXTURE_UNITS" }, { 0x84E3, "GL_TRANSPOSE_MODELVIEW_MATRIX" }, { 0x84E4, "GL_TRANSPOSE_PROJECTION_MATRIX" }, { 0x84E5, "GL_TRANSPOSE_TEXTURE_MATRIX" }, { 0x84E6, "GL_TRANSPOSE_COLOR_MATRIX" }, { 0x84E7, "GL_SUBTRACT" }, { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE" }, { 0x84E9, "GL_COMPRESSED_ALPHA" }, { 0x84EA, "GL_COMPRESSED_LUMINANCE" }, { 0x84EB, "GL_COMPRESSED_LUMINANCE_ALPHA" }, { 0x84EC, "GL_COMPRESSED_INTENSITY" }, { 0x84ED, "GL_COMPRESSED_RGB" }, { 0x84EE, "GL_COMPRESSED_RGBA" }, { 0x84EF, "GL_TEXTURE_COMPRESSION_HINT" }, { 0x84F5, "GL_TEXTURE_RECTANGLE_EXT" }, { 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_EXT" }, { 0x84F7, "GL_PROXY_TEXTURE_RECTANGLE_EXT" }, { 0x84F8, "GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT" }, { 0x84F9, "GL_DEPTH_STENCIL" }, { 0x84FA, "GL_UNSIGNED_INT_24_8" }, { 0x84FD, "GL_MAX_TEXTURE_LOD_BIAS" }, { 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT" }, { 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" }, { 0x8500, "GL_TEXTURE_FILTER_CONTROL" }, { 0x8501, "GL_TEXTURE_LOD_BIAS" }, { 0x8502, "GL_MODELVIEW1_STACK_DEPTH_EXT" }, { 0x8506, "GL_MODELVIEW_MATRIX1_EXT" }, { 0x8507, "GL_INCR_WRAP" }, { 0x8508, "GL_DECR_WRAP" }, { 0x8509, "GL_VERTEX_WEIGHTING_EXT" }, { 0x850A, "GL_MODELVIEW1_ARB" }, { 0x850B, "GL_CURRENT_VERTEX_WEIGHT_EXT" }, { 0x850C, "GL_VERTEX_WEIGHT_ARRAY_EXT" }, { 0x850D, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" }, { 0x850E, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" }, { 0x850F, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" }, { 0x8510, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" }, { 0x8511, "GL_NORMAL_MAP_ARB" }, { 0x8511, "GL_NORMAL_MAP_EXT" }, { 0x8511, "GL_NORMAL_MAP" }, { 0x8512, "GL_REFLECTION_MAP_ARB" }, { 0x8512, "GL_REFLECTION_MAP_EXT" }, { 0x8512, "GL_REFLECTION_MAP" }, { 0x8513, "GL_TEXTURE_CUBE_MAP_ARB" }, { 0x8513, "GL_TEXTURE_CUBE_MAP_EXT" }, { 0x8513, "GL_TEXTURE_CUBE_MAP" }, { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" }, { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_EXT" }, { 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP" }, { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" }, { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" }, { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" }, { 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" }, { 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" }, { 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" }, { 0x851B, "GL_PROXY_TEXTURE_CUBE_MAP" }, { 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, { 0x851D, "GL_VERTEX_ARRAY_RANGE_APPLE" }, { 0x851E, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" }, { 0x851F, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" }, { 0x8520, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" }, { 0x8521, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" }, { 0x8570, "GL_COMBINE_ARB" }, { 0x8570, "GL_COMBINE_EXT" }, { 0x8570, "GL_COMBINE" }, { 0x8571, "GL_COMBINE_RGB_ARB" }, { 0x8571, "GL_COMBINE_RGB_EXT" }, { 0x8571, "GL_COMBINE_RGB" }, { 0x8572, "GL_COMBINE_ALPHA_ARB" }, { 0x8572, "GL_COMBINE_ALPHA_EXT" }, { 0x8572, "GL_COMBINE_ALPHA" }, { 0x8573, "GL_RGB_SCALE_ARB" }, { 0x8573, "GL_RGB_SCALE_EXT" }, { 0x8573, "GL_RGB_SCALE" }, { 0x8574, "GL_ADD_SIGNED_ARB" }, { 0x8574, "GL_ADD_SIGNED_EXT" }, { 0x8574, "GL_ADD_SIGNED" }, { 0x8575, "GL_INTERPOLATE_ARB" }, { 0x8575, "GL_INTERPOLATE_EXT" }, { 0x8575, "GL_INTERPOLATE" }, { 0x8576, "GL_CONSTANT_ARB" }, { 0x8576, "GL_CONSTANT_EXT" }, { 0x8576, "GL_CONSTANT" }, { 0x8577, "GL_PRIMARY_COLOR_ARB" }, { 0x8577, "GL_PRIMARY_COLOR_EXT" }, { 0x8577, "GL_PRIMARY_COLOR" }, { 0x8578, "GL_PREVIOUS_ARB" }, { 0x8578, "GL_PREVIOUS_EXT" }, { 0x8578, "GL_PREVIOUS" }, { 0x8580, "GL_SOURCE0_RGB_ARB" }, { 0x8580, "GL_SOURCE0_RGB_EXT" }, { 0x8580, "GL_SOURCE0_RGB" }, { 0x8580, "GL_SRC0_RGB" }, { 0x8581, "GL_SOURCE1_RGB_ARB" }, { 0x8581, "GL_SOURCE1_RGB_EXT" }, { 0x8581, "GL_SOURCE1_RGB" }, { 0x8581, "GL_SRC1_RGB" }, { 0x8582, "GL_SOURCE2_RGB_ARB" }, { 0x8582, "GL_SOURCE2_RGB_EXT" }, { 0x8582, "GL_SOURCE2_RGB" }, { 0x8582, "GL_SRC2_RGB" }, { 0x8583, "GL_SOURCE3_RGB_ARB" }, { 0x8583, "GL_SOURCE3_RGB_EXT" }, { 0x8583, "GL_SOURCE3_RGB" }, { 0x8583, "GL_SRC3_RGB" }, { 0x8584, "GL_SOURCE4_RGB_ARB" }, { 0x8584, "GL_SOURCE4_RGB_EXT" }, { 0x8584, "GL_SOURCE4_RGB" }, { 0x8584, "GL_SRC4_RGB" }, { 0x8585, "GL_SOURCE5_RGB_ARB" }, { 0x8585, "GL_SOURCE5_RGB_EXT" }, { 0x8585, "GL_SOURCE5_RGB" }, { 0x8585, "GL_SRC5_RGB" }, { 0x8586, "GL_SOURCE6_RGB_ARB" }, { 0x8586, "GL_SOURCE6_RGB_EXT" }, { 0x8586, "GL_SOURCE6_RGB" }, { 0x8586, "GL_SRC6_RGB" }, { 0x8587, "GL_SOURCE7_RGB_ARB" }, { 0x8587, "GL_SOURCE7_RGB_EXT" }, { 0x8587, "GL_SOURCE7_RGB" }, { 0x8587, "GL_SRC7_RGB" }, { 0x8588, "GL_SOURCE0_ALPHA_ARB" }, { 0x8588, "GL_SOURCE0_ALPHA_EXT" }, { 0x8588, "GL_SOURCE0_ALPHA" }, { 0x8588, "GL_SRC0_ALPHA" }, { 0x8589, "GL_SOURCE1_ALPHA_ARB" }, { 0x8589, "GL_SOURCE1_ALPHA_EXT" }, { 0x8589, "GL_SOURCE1_ALPHA" }, { 0x8589, "GL_SRC1_ALPHA" }, { 0x858A, "GL_SOURCE2_ALPHA_ARB" }, { 0x858A, "GL_SOURCE2_ALPHA_EXT" }, { 0x858A, "GL_SOURCE2_ALPHA" }, { 0x858A, "GL_SRC2_ALPHA" }, { 0x858B, "GL_SOURCE3_ALPHA_ARB" }, { 0x858B, "GL_SOURCE3_ALPHA_EXT" }, { 0x858B, "GL_SOURCE3_ALPHA" }, { 0x858B, "GL_SRC3_ALPHA" }, { 0x858C, "GL_SOURCE4_ALPHA_ARB" }, { 0x858C, "GL_SOURCE4_ALPHA_EXT" }, { 0x858C, "GL_SOURCE4_ALPHA" }, { 0x858C, "GL_SRC4_ALPHA" }, { 0x858D, "GL_SOURCE5_ALPHA_ARB" }, { 0x858D, "GL_SOURCE5_ALPHA_EXT" }, { 0x858D, "GL_SOURCE5_ALPHA" }, { 0x858D, "GL_SRC5_ALPHA" }, { 0x858E, "GL_SOURCE6_ALPHA_ARB" }, { 0x858E, "GL_SOURCE6_ALPHA_EXT" }, { 0x858E, "GL_SOURCE6_ALPHA" }, { 0x858E, "GL_SRC6_ALPHA" }, { 0x858F, "GL_SOURCE7_ALPHA_ARB" }, { 0x858F, "GL_SOURCE7_ALPHA_EXT" }, { 0x858F, "GL_SOURCE7_ALPHA" }, { 0x858F, "GL_SRC7_ALPHA" }, { 0x8590, "GL_OPERAND0_RGB_ARB" }, { 0x8590, "GL_OPERAND0_RGB_EXT" }, { 0x8590, "GL_OPERAND0_RGB" }, { 0x8591, "GL_OPERAND1_RGB_ARB" }, { 0x8591, "GL_OPERAND1_RGB_EXT" }, { 0x8591, "GL_OPERAND1_RGB" }, { 0x8592, "GL_OPERAND2_RGB_ARB" }, { 0x8592, "GL_OPERAND2_RGB_EXT" }, { 0x8592, "GL_OPERAND2_RGB" }, { 0x8593, "GL_OPERAND3_RGB_ARB" }, { 0x8593, "GL_OPERAND3_RGB_EXT" }, { 0x8593, "GL_OPERAND3_RGB" }, { 0x8594, "GL_OPERAND4_RGB_ARB" }, { 0x8594, "GL_OPERAND4_RGB_EXT" }, { 0x8594, "GL_OPERAND4_RGB" }, { 0x8595, "GL_OPERAND5_RGB_ARB" }, { 0x8595, "GL_OPERAND5_RGB_EXT" }, { 0x8595, "GL_OPERAND5_RGB" }, { 0x8596, "GL_OPERAND6_RGB_ARB" }, { 0x8596, "GL_OPERAND6_RGB_EXT" }, { 0x8596, "GL_OPERAND6_RGB" }, { 0x8597, "GL_OPERAND7_RGB_ARB" }, { 0x8597, "GL_OPERAND7_RGB_EXT" }, { 0x8597, "GL_OPERAND7_RGB" }, { 0x8598, "GL_OPERAND0_ALPHA_ARB" }, { 0x8598, "GL_OPERAND0_ALPHA_EXT" }, { 0x8598, "GL_OPERAND0_ALPHA" }, { 0x8599, "GL_OPERAND1_ALPHA_ARB" }, { 0x8599, "GL_OPERAND1_ALPHA_EXT" }, { 0x8599, "GL_OPERAND1_ALPHA" }, { 0x859A, "GL_OPERAND2_ALPHA_ARB" }, { 0x859A, "GL_OPERAND2_ALPHA_EXT" }, { 0x859A, "GL_OPERAND2_ALPHA" }, { 0x859B, "GL_OPERAND3_ALPHA_ARB" }, { 0x859B, "GL_OPERAND3_ALPHA_EXT" }, { 0x859B, "GL_OPERAND3_ALPHA" }, { 0x859C, "GL_OPERAND4_ALPHA_ARB" }, { 0x859C, "GL_OPERAND4_ALPHA_EXT" }, { 0x859C, "GL_OPERAND4_ALPHA" }, { 0x859D, "GL_OPERAND5_ALPHA_ARB" }, { 0x859D, "GL_OPERAND5_ALPHA_EXT" }, { 0x859D, "GL_OPERAND5_ALPHA" }, { 0x859E, "GL_OPERAND6_ALPHA_ARB" }, { 0x859E, "GL_OPERAND6_ALPHA_EXT" }, { 0x859E, "GL_OPERAND6_ALPHA" }, { 0x859F, "GL_OPERAND7_ALPHA_ARB" }, { 0x859F, "GL_OPERAND7_ALPHA_EXT" }, { 0x859F, "GL_OPERAND7_ALPHA" }, { 0x85AE, "GL_PERTURB_EXT" }, { 0x85AF, "GL_TEXTURE_NORMAL_EXT" }, { 0x85B4, "GL_STORAGE_CLIENT_APPLE" }, { 0x85B5, "GL_VERTEX_ARRAY_BINDING_APPLE" }, { 0x85BD, "GL_STORAGE_PRIVATE_APPLE" }, { 0x85BE, "GL_STORAGE_CACHED_APPLE" }, { 0x85BF, "GL_STORAGE_SHARED_APPLE" }, { 0x8620, "GL_VERTEX_PROGRAM_ARB" }, { 0x8620, "GL_VERTEX_PROGRAM_NV" }, { 0x8621, "GL_VERTEX_STATE_PROGRAM_NV" }, { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" }, { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" }, { 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" }, { 0x8623, "GL_ATTRIB_ARRAY_SIZE_NV" }, { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" }, { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" }, { 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE" }, { 0x8624, "GL_ATTRIB_ARRAY_STRIDE_NV" }, { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" }, { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" }, { 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" }, { 0x8625, "GL_ATTRIB_ARRAY_TYPE_NV" }, { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" }, { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" }, { 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE" }, { 0x8626, "GL_CURRENT_ATTRIB_NV" }, { 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" }, { 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" }, { 0x8626, "GL_CURRENT_VERTEX_ATTRIB" }, { 0x8627, "GL_PROGRAM_LENGTH_ARB" }, { 0x8627, "GL_PROGRAM_LENGTH_NV" }, { 0x8628, "GL_PROGRAM_STRING_ARB" }, { 0x8628, "GL_PROGRAM_STRING_NV" }, { 0x8629, "GL_MODELVIEW_PROJECTION_NV" }, { 0x862A, "GL_IDENTITY_NV" }, { 0x862B, "GL_INVERSE_NV" }, { 0x862C, "GL_TRANSPOSE_NV" }, { 0x862D, "GL_INVERSE_TRANSPOSE_NV" }, { 0x862E, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" }, { 0x862E, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" }, { 0x862F, "GL_MAX_PROGRAM_MATRICES_ARB" }, { 0x862F, "GL_MAX_TRACK_MATRICES_NV" }, { 0x8630, "GL_MATRIX0_NV" }, { 0x8631, "GL_MATRIX1_NV" }, { 0x8632, "GL_MATRIX2_NV" }, { 0x8633, "GL_MATRIX3_NV" }, { 0x8634, "GL_MATRIX4_NV" }, { 0x8635, "GL_MATRIX5_NV" }, { 0x8636, "GL_MATRIX6_NV" }, { 0x8637, "GL_MATRIX7_NV" }, { 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" }, { 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_NV" }, { 0x8641, "GL_CURRENT_MATRIX_ARB" }, { 0x8641, "GL_CURRENT_MATRIX_NV" }, { 0x8642, "GL_PROGRAM_POINT_SIZE_EXT" }, { 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" }, { 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" }, { 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_NV" }, { 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE" }, { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" }, { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" }, { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_NV" }, { 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE" }, { 0x8644, "GL_PROGRAM_PARAMETER_NV" }, { 0x8645, "GL_ATTRIB_ARRAY_POINTER_NV" }, { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" }, { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" }, { 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, { 0x8646, "GL_PROGRAM_TARGET_NV" }, { 0x8647, "GL_PROGRAM_RESIDENT_NV" }, { 0x8648, "GL_TRACK_MATRIX_NV" }, { 0x8649, "GL_TRACK_MATRIX_TRANSFORM_NV" }, { 0x864A, "GL_VERTEX_PROGRAM_BINDING_NV" }, { 0x864B, "GL_PROGRAM_ERROR_POSITION_ARB" }, { 0x864B, "GL_PROGRAM_ERROR_POSITION_NV" }, { 0x8650, "GL_VERTEX_ATTRIB_ARRAY0_NV" }, { 0x8651, "GL_VERTEX_ATTRIB_ARRAY1_NV" }, { 0x8652, "GL_VERTEX_ATTRIB_ARRAY2_NV" }, { 0x8653, "GL_VERTEX_ATTRIB_ARRAY3_NV" }, { 0x8654, "GL_VERTEX_ATTRIB_ARRAY4_NV" }, { 0x8655, "GL_VERTEX_ATTRIB_ARRAY5_NV" }, { 0x8656, "GL_VERTEX_ATTRIB_ARRAY6_NV" }, { 0x8657, "GL_VERTEX_ATTRIB_ARRAY7_NV" }, { 0x8658, "GL_VERTEX_ATTRIB_ARRAY8_NV" }, { 0x8659, "GL_VERTEX_ATTRIB_ARRAY9_NV" }, { 0x865A, "GL_VERTEX_ATTRIB_ARRAY10_NV" }, { 0x865B, "GL_VERTEX_ATTRIB_ARRAY11_NV" }, { 0x865C, "GL_VERTEX_ATTRIB_ARRAY12_NV" }, { 0x865D, "GL_VERTEX_ATTRIB_ARRAY13_NV" }, { 0x865E, "GL_VERTEX_ATTRIB_ARRAY14_NV" }, { 0x865F, "GL_VERTEX_ATTRIB_ARRAY15_NV" }, { 0x8660, "GL_MAP1_VERTEX_ATTRIB0_4_NV" }, { 0x8661, "GL_MAP1_VERTEX_ATTRIB1_4_NV" }, { 0x8662, "GL_MAP1_VERTEX_ATTRIB2_4_NV" }, { 0x8663, "GL_MAP1_VERTEX_ATTRIB3_4_NV" }, { 0x8664, "GL_MAP1_VERTEX_ATTRIB4_4_NV" }, { 0x8665, "GL_MAP1_VERTEX_ATTRIB5_4_NV" }, { 0x8666, "GL_MAP1_VERTEX_ATTRIB6_4_NV" }, { 0x8667, "GL_MAP1_VERTEX_ATTRIB7_4_NV" }, { 0x8668, "GL_MAP1_VERTEX_ATTRIB8_4_NV" }, { 0x8669, "GL_MAP1_VERTEX_ATTRIB9_4_NV" }, { 0x866A, "GL_MAP1_VERTEX_ATTRIB10_4_NV" }, { 0x866B, "GL_MAP1_VERTEX_ATTRIB11_4_NV" }, { 0x866C, "GL_MAP1_VERTEX_ATTRIB12_4_NV" }, { 0x866D, "GL_MAP1_VERTEX_ATTRIB13_4_NV" }, { 0x866E, "GL_MAP1_VERTEX_ATTRIB14_4_NV" }, { 0x866F, "GL_MAP1_VERTEX_ATTRIB15_4_NV" }, { 0x8670, "GL_MAP2_VERTEX_ATTRIB0_4_NV" }, { 0x8671, "GL_MAP2_VERTEX_ATTRIB1_4_NV" }, { 0x8672, "GL_MAP2_VERTEX_ATTRIB2_4_NV" }, { 0x8673, "GL_MAP2_VERTEX_ATTRIB3_4_NV" }, { 0x8674, "GL_MAP2_VERTEX_ATTRIB4_4_NV" }, { 0x8675, "GL_MAP2_VERTEX_ATTRIB5_4_NV" }, { 0x8676, "GL_MAP2_VERTEX_ATTRIB6_4_NV" }, { 0x8677, "GL_MAP2_VERTEX_ATTRIB7_4_NV" }, { 0x8677, "GL_PROGRAM_BINDING_ARB" }, { 0x8677, "GL_PROGRAM_NAME_ARB" }, { 0x8678, "GL_MAP2_VERTEX_ATTRIB8_4_NV" }, { 0x8679, "GL_MAP2_VERTEX_ATTRIB9_4_NV" }, { 0x867A, "GL_MAP2_VERTEX_ATTRIB10_4_NV" }, { 0x867B, "GL_MAP2_VERTEX_ATTRIB11_4_NV" }, { 0x867C, "GL_MAP2_VERTEX_ATTRIB12_4_NV" }, { 0x867D, "GL_MAP2_VERTEX_ATTRIB13_4_NV" }, { 0x867E, "GL_MAP2_VERTEX_ATTRIB14_4_NV" }, { 0x867F, "GL_MAP2_VERTEX_ATTRIB15_4_NV" }, { 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" }, { 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" }, { 0x86A1, "GL_TEXTURE_COMPRESSED_ARB" }, { 0x86A1, "GL_TEXTURE_COMPRESSED" }, { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" }, { 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS_ARB" }, { 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS" }, { 0x86A4, "GL_MAX_VERTEX_UNITS_ARB" }, { 0x86A5, "GL_ACTIVE_VERTEX_UNITS_ARB" }, { 0x86A6, "GL_WEIGHT_SUM_UNITY_ARB" }, { 0x86A7, "GL_VERTEX_BLEND_ARB" }, { 0x86A8, "GL_CURRENT_WEIGHT_ARB" }, { 0x86A9, "GL_WEIGHT_ARRAY_TYPE_ARB" }, { 0x86AA, "GL_WEIGHT_ARRAY_STRIDE_ARB" }, { 0x86AB, "GL_WEIGHT_ARRAY_SIZE_ARB" }, { 0x86AC, "GL_WEIGHT_ARRAY_POINTER_ARB" }, { 0x86AD, "GL_WEIGHT_ARRAY_ARB" }, { 0x86AE, "GL_DOT3_RGB_ARB" }, { 0x86AE, "GL_DOT3_RGB" }, { 0x86AF, "GL_DOT3_RGBA_ARB" }, { 0x86AF, "GL_DOT3_RGBA" }, { 0x8722, "GL_MODELVIEW2_ARB" }, { 0x8723, "GL_MODELVIEW3_ARB" }, { 0x8724, "GL_MODELVIEW4_ARB" }, { 0x8725, "GL_MODELVIEW5_ARB" }, { 0x8726, "GL_MODELVIEW6_ARB" }, { 0x8727, "GL_MODELVIEW7_ARB" }, { 0x8728, "GL_MODELVIEW8_ARB" }, { 0x8729, "GL_MODELVIEW9_ARB" }, { 0x872A, "GL_MODELVIEW10_ARB" }, { 0x872B, "GL_MODELVIEW11_ARB" }, { 0x872C, "GL_MODELVIEW12_ARB" }, { 0x872D, "GL_MODELVIEW13_ARB" }, { 0x872E, "GL_MODELVIEW14_ARB" }, { 0x872F, "GL_MODELVIEW15_ARB" }, { 0x8730, "GL_MODELVIEW16_ARB" }, { 0x8731, "GL_MODELVIEW17_ARB" }, { 0x8732, "GL_MODELVIEW18_ARB" }, { 0x8733, "GL_MODELVIEW19_ARB" }, { 0x8734, "GL_MODELVIEW20_ARB" }, { 0x8735, "GL_MODELVIEW21_ARB" }, { 0x8736, "GL_MODELVIEW22_ARB" }, { 0x8737, "GL_MODELVIEW23_ARB" }, { 0x8738, "GL_MODELVIEW24_ARB" }, { 0x8739, "GL_MODELVIEW25_ARB" }, { 0x873A, "GL_MODELVIEW26_ARB" }, { 0x873B, "GL_MODELVIEW27_ARB" }, { 0x873C, "GL_MODELVIEW28_ARB" }, { 0x873D, "GL_MODELVIEW29_ARB" }, { 0x873E, "GL_MODELVIEW30_ARB" }, { 0x873F, "GL_MODELVIEW31_ARB" }, { 0x8742, "GL_MIRROR_CLAMP_EXT" }, { 0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT" }, { 0x8764, "GL_BUFFER_SIZE_ARB" }, { 0x8764, "GL_BUFFER_SIZE" }, { 0x8765, "GL_BUFFER_USAGE_ARB" }, { 0x8765, "GL_BUFFER_USAGE" }, { 0x8780, "GL_VERTEX_SHADER_EXT" }, { 0x8781, "GL_VERTEX_SHADER_BINDING_EXT" }, { 0x8782, "GL_OP_INDEX_EXT" }, { 0x8783, "GL_OP_NEGATE_EXT" }, { 0x8784, "GL_OP_DOT3_EXT" }, { 0x8785, "GL_OP_DOT4_EXT" }, { 0x8786, "GL_OP_MUL_EXT" }, { 0x8787, "GL_OP_ADD_EXT" }, { 0x8788, "GL_OP_MADD_EXT" }, { 0x8789, "GL_OP_FRAC_EXT" }, { 0x878A, "GL_OP_MAX_EXT" }, { 0x878B, "GL_OP_MIN_EXT" }, { 0x878C, "GL_OP_SET_GE_EXT" }, { 0x878D, "GL_OP_SET_LT_EXT" }, { 0x878E, "GL_OP_CLAMP_EXT" }, { 0x878F, "GL_OP_FLOOR_EXT" }, { 0x8790, "GL_OP_ROUND_EXT" }, { 0x8791, "GL_OP_EXP_BASE_2_EXT" }, { 0x8792, "GL_OP_LOG_BASE_2_EXT" }, { 0x8793, "GL_OP_POWER_EXT" }, { 0x8794, "GL_OP_RECIP_EXT" }, { 0x8795, "GL_OP_RECIP_SQRT_EXT" }, { 0x8796, "GL_OP_SUB_EXT" }, { 0x8797, "GL_OP_CROSS_PRODUCT_EXT" }, { 0x8798, "GL_OP_MULTIPLY_MATRIX_EXT" }, { 0x8799, "GL_OP_MOV_EXT" }, { 0x879A, "GL_OUTPUT_VERTEX_EXT" }, { 0x879B, "GL_OUTPUT_COLOR0_EXT" }, { 0x879C, "GL_OUTPUT_COLOR1_EXT" }, { 0x879D, "GL_OUTPUT_TEXTURE_COORD0_EXT" }, { 0x879E, "GL_OUTPUT_TEXTURE_COORD1_EXT" }, { 0x879F, "GL_OUTPUT_TEXTURE_COORD2_EXT" }, { 0x87A0, "GL_OUTPUT_TEXTURE_COORD3_EXT" }, { 0x87A1, "GL_OUTPUT_TEXTURE_COORD4_EXT" }, { 0x87A2, "GL_OUTPUT_TEXTURE_COORD5_EXT" }, { 0x87A3, "GL_OUTPUT_TEXTURE_COORD6_EXT" }, { 0x87A4, "GL_OUTPUT_TEXTURE_COORD7_EXT" }, { 0x87A5, "GL_OUTPUT_TEXTURE_COORD8_EXT" }, { 0x87A6, "GL_OUTPUT_TEXTURE_COORD9_EXT" }, { 0x87A7, "GL_OUTPUT_TEXTURE_COORD10_EXT" }, { 0x87A8, "GL_OUTPUT_TEXTURE_COORD11_EXT" }, { 0x87A9, "GL_OUTPUT_TEXTURE_COORD12_EXT" }, { 0x87AA, "GL_OUTPUT_TEXTURE_COORD13_EXT" }, { 0x87AB, "GL_OUTPUT_TEXTURE_COORD14_EXT" }, { 0x87AC, "GL_OUTPUT_TEXTURE_COORD15_EXT" }, { 0x87AD, "GL_OUTPUT_TEXTURE_COORD16_EXT" }, { 0x87AE, "GL_OUTPUT_TEXTURE_COORD17_EXT" }, { 0x87AF, "GL_OUTPUT_TEXTURE_COORD18_EXT" }, { 0x87B0, "GL_OUTPUT_TEXTURE_COORD19_EXT" }, { 0x87B1, "GL_OUTPUT_TEXTURE_COORD20_EXT" }, { 0x87B2, "GL_OUTPUT_TEXTURE_COORD21_EXT" }, { 0x87B3, "GL_OUTPUT_TEXTURE_COORD22_EXT" }, { 0x87B4, "GL_OUTPUT_TEXTURE_COORD23_EXT" }, { 0x87B5, "GL_OUTPUT_TEXTURE_COORD24_EXT" }, { 0x87B6, "GL_OUTPUT_TEXTURE_COORD25_EXT" }, { 0x87B7, "GL_OUTPUT_TEXTURE_COORD26_EXT" }, { 0x87B8, "GL_OUTPUT_TEXTURE_COORD27_EXT" }, { 0x87B9, "GL_OUTPUT_TEXTURE_COORD28_EXT" }, { 0x87BA, "GL_OUTPUT_TEXTURE_COORD29_EXT" }, { 0x87BB, "GL_OUTPUT_TEXTURE_COORD30_EXT" }, { 0x87BC, "GL_OUTPUT_TEXTURE_COORD31_EXT" }, { 0x87BD, "GL_OUTPUT_FOG_EXT" }, { 0x87BE, "GL_SCALAR_EXT" }, { 0x87BF, "GL_VECTOR_EXT" }, { 0x87C0, "GL_MATRIX_EXT" }, { 0x87C1, "GL_VARIANT_EXT" }, { 0x87C2, "GL_INVARIANT_EXT" }, { 0x87C3, "GL_LOCAL_CONSTANT_EXT" }, { 0x87C4, "GL_LOCAL_EXT" }, { 0x87C5, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" }, { 0x87C6, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" }, { 0x87C7, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" }, { 0x87C8, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, { 0x87C9, "GL_MAX_VERTEX_SHADER_LOCALS_EXT" }, { 0x87CA, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" }, { 0x87CB, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" }, { 0x87CC, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, { 0x87CD, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" }, { 0x87CE, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" }, { 0x87CF, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" }, { 0x87D0, "GL_VERTEX_SHADER_VARIANTS_EXT" }, { 0x87D1, "GL_VERTEX_SHADER_INVARIANTS_EXT" }, { 0x87D2, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, { 0x87D3, "GL_VERTEX_SHADER_LOCALS_EXT" }, { 0x87D4, "GL_VERTEX_SHADER_OPTIMIZED_EXT" }, { 0x87D5, "GL_X_EXT" }, { 0x87D6, "GL_Y_EXT" }, { 0x87D7, "GL_Z_EXT" }, { 0x87D8, "GL_W_EXT" }, { 0x87D9, "GL_NEGATIVE_X_EXT" }, { 0x87DA, "GL_NEGATIVE_Y_EXT" }, { 0x87DB, "GL_NEGATIVE_Z_EXT" }, { 0x87DC, "GL_NEGATIVE_W_EXT" }, { 0x87DF, "GL_NEGATIVE_ONE_EXT" }, { 0x87E0, "GL_NORMALIZED_RANGE_EXT" }, { 0x87E1, "GL_FULL_RANGE_EXT" }, { 0x87E2, "GL_CURRENT_VERTEX_EXT" }, { 0x87E3, "GL_MVP_MATRIX_EXT" }, { 0x87E4, "GL_VARIANT_VALUE_EXT" }, { 0x87E5, "GL_VARIANT_DATATYPE_EXT" }, { 0x87E6, "GL_VARIANT_ARRAY_STRIDE_EXT" }, { 0x87E7, "GL_VARIANT_ARRAY_TYPE_EXT" }, { 0x87E8, "GL_VARIANT_ARRAY_EXT" }, { 0x87E9, "GL_VARIANT_ARRAY_POINTER_EXT" }, { 0x87EA, "GL_INVARIANT_VALUE_EXT" }, { 0x87EB, "GL_INVARIANT_DATATYPE_EXT" }, { 0x87EC, "GL_LOCAL_CONSTANT_VALUE_EXT" }, { 0x87Ed, "GL_LOCAL_CONSTANT_DATATYPE_EXT" }, { 0x8800, "GL_STENCIL_BACK_FUNC_ATI" }, { 0x8800, "GL_STENCIL_BACK_FUNC" }, { 0x8801, "GL_STENCIL_BACK_FAIL_ATI" }, { 0x8801, "GL_STENCIL_BACK_FAIL" }, { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" }, { 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" }, { 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, { 0x8804, "GL_FRAGMENT_PROGRAM_ARB" }, { 0x8805, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" }, { 0x8806, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" }, { 0x8807, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" }, { 0x8808, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, { 0x8809, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, { 0x880A, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, { 0x880B, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, { 0x880C, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, { 0x880D, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, { 0x880E, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, { 0x880F, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, { 0x8810, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, { 0x8814, "GL_RGBA_FLOAT32_APPLE" }, { 0x8814, "GL_RGBA_FLOAT32_ATI" }, { 0x8814, "GL_RGBA32F_ARB" }, { 0x8815, "GL_RGB_FLOAT32_APPLE" }, { 0x8815, "GL_RGB_FLOAT32_ATI" }, { 0x8815, "GL_RGB32F_ARB" }, { 0x8816, "GL_ALPHA_FLOAT32_APPLE" }, { 0x8816, "GL_ALPHA_FLOAT32_ATI" }, { 0x8816, "GL_ALPHA32F_ARB" }, { 0x8817, "GL_INTENSITY_FLOAT32_APPLE" }, { 0x8817, "GL_INTENSITY_FLOAT32_ATI" }, { 0x8817, "GL_INTENSITY32F_ARB" }, { 0x8818, "GL_LUMINANCE_FLOAT32_APPLE" }, { 0x8818, "GL_LUMINANCE_FLOAT32_ATI" }, { 0x8818, "GL_LUMINANCE32F_ARB" }, { 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" }, { 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_ATI" }, { 0x8819, "GL_LUMINANCE_ALPHA32F_ARB" }, { 0x881A, "GL_RGBA_FLOAT16_APPLE" }, { 0x881A, "GL_RGBA_FLOAT16_ATI" }, { 0x881A, "GL_RGBA16F_ARB" }, { 0x881B, "GL_RGB_FLOAT16_APPLE" }, { 0x881B, "GL_RGB_FLOAT16_ATI" }, { 0x881B, "GL_RGB16F_ARB" }, { 0x881C, "GL_ALPHA_FLOAT16_APPLE" }, { 0x881C, "GL_ALPHA_FLOAT16_ATI" }, { 0x881C, "GL_ALPHA16F_ARB" }, { 0x881D, "GL_INTENSITY_FLOAT16_APPLE" }, { 0x881D, "GL_INTENSITY_FLOAT16_ATI" }, { 0x881D, "GL_INTENSITY16F_ARB" }, { 0x881E, "GL_LUMINANCE_FLOAT16_APPLE" }, { 0x881E, "GL_LUMINANCE_FLOAT16_ATI" }, { 0x881E, "GL_LUMINANCE16F_ARB" }, { 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" }, { 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_ATI" }, { 0x881F, "GL_LUMINANCE_ALPHA16F_ARB" }, { 0x8820, "GL_RGBA_FLOAT_MODE_ARB" }, { 0x8824, "GL_MAX_DRAW_BUFFERS_ARB" }, { 0x8824, "GL_MAX_DRAW_BUFFERS" }, { 0x8825, "GL_DRAW_BUFFER0_ARB" }, { 0x8825, "GL_DRAW_BUFFER0" }, { 0x8826, "GL_DRAW_BUFFER1_ARB" }, { 0x8826, "GL_DRAW_BUFFER1" }, { 0x8827, "GL_DRAW_BUFFER2_ARB" }, { 0x8827, "GL_DRAW_BUFFER2" }, { 0x8828, "GL_DRAW_BUFFER3_ARB" }, { 0x8828, "GL_DRAW_BUFFER3" }, { 0x8829, "GL_DRAW_BUFFER4_ARB" }, { 0x8829, "GL_DRAW_BUFFER4" }, { 0x882A, "GL_DRAW_BUFFER5_ARB" }, { 0x882A, "GL_DRAW_BUFFER5" }, { 0x882B, "GL_DRAW_BUFFER6_ARB" }, { 0x882B, "GL_DRAW_BUFFER6" }, { 0x882C, "GL_DRAW_BUFFER7_ARB" }, { 0x882C, "GL_DRAW_BUFFER7" }, { 0x882D, "GL_DRAW_BUFFER8_ARB" }, { 0x882D, "GL_DRAW_BUFFER8" }, { 0x882E, "GL_DRAW_BUFFER9_ARB" }, { 0x882E, "GL_DRAW_BUFFER9" }, { 0x882F, "GL_DRAW_BUFFER10_ARB" }, { 0x882F, "GL_DRAW_BUFFER10" }, { 0x8830, "GL_DRAW_BUFFER11_ARB" }, { 0x8830, "GL_DRAW_BUFFER11" }, { 0x8831, "GL_DRAW_BUFFER12_ARB" }, { 0x8831, "GL_DRAW_BUFFER12" }, { 0x8832, "GL_DRAW_BUFFER13_ARB" }, { 0x8832, "GL_DRAW_BUFFER13" }, { 0x8833, "GL_DRAW_BUFFER14_ARB" }, { 0x8833, "GL_DRAW_BUFFER14" }, { 0x8834, "GL_DRAW_BUFFER15_ARB" }, { 0x8834, "GL_DRAW_BUFFER15" }, { 0x883D, "GL_ALPHA_BLEND_EQUATION_ATI" }, { 0x883D, "GL_BLEND_EQUATION_ALPHA_EXT" }, { 0x883D, "GL_BLEND_EQUATION_ALPHA" }, { 0x884A, "GL_TEXTURE_DEPTH_SIZE_ARB" }, { 0x884A, "GL_TEXTURE_DEPTH_SIZE" }, { 0x884B, "GL_DEPTH_TEXTURE_MODE_ARB" }, { 0x884B, "GL_DEPTH_TEXTURE_MODE" }, { 0x884C, "GL_TEXTURE_COMPARE_MODE_ARB" }, { 0x884C, "GL_TEXTURE_COMPARE_MODE" }, { 0x884D, "GL_TEXTURE_COMPARE_FUNC_ARB" }, { 0x884D, "GL_TEXTURE_COMPARE_FUNC" }, { 0x884E, "GL_COMPARE_R_TO_TEXTURE_ARB" }, { 0x884E, "GL_COMPARE_R_TO_TEXTURE" }, { 0x884E, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" }, { 0x8861, "GL_POINT_SPRITE_ARB" }, { 0x8861, "GL_POINT_SPRITE" }, { 0x8862, "GL_COORD_REPLACE_ARB" }, { 0x8862, "GL_COORD_REPLACE" }, { 0x8864, "GL_QUERY_COUNTER_BITS_ARB" }, { 0x8864, "GL_QUERY_COUNTER_BITS" }, { 0x8865, "GL_CURRENT_QUERY_ARB" }, { 0x8865, "GL_CURRENT_QUERY" }, { 0x8866, "GL_QUERY_RESULT_ARB" }, { 0x8866, "GL_QUERY_RESULT" }, { 0x8867, "GL_QUERY_RESULT_AVAILABLE_ARB" }, { 0x8867, "GL_QUERY_RESULT_AVAILABLE" }, { 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" }, { 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" }, { 0x8869, "GL_MAX_VERTEX_ATTRIBS" }, { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" }, { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" }, { 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" }, { 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, { 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, { 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, { 0x8871, "GL_MAX_TEXTURE_COORDS" }, { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS" }, { 0x8874, "GL_PROGRAM_ERROR_STRING_ARB" }, { 0x8875, "GL_PROGRAM_FORMAT_ASCII_ARB" }, { 0x8876, "GL_PROGRAM_FORMAT_ARB" }, { 0x8890, "GL_DEPTH_BOUNDS_TEST_EXT" }, { 0x8891, "GL_DEPTH_BOUNDS_EXT" }, { 0x8892, "GL_ARRAY_BUFFER_ARB" }, { 0x8892, "GL_ARRAY_BUFFER" }, { 0x8893, "GL_ELEMENT_ARRAY_BUFFER_ARB" }, { 0x8893, "GL_ELEMENT_ARRAY_BUFFER" }, { 0x8894, "GL_ARRAY_BUFFER_BINDING_ARB" }, { 0x8894, "GL_ARRAY_BUFFER_BINDING" }, { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" }, { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, { 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" }, { 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING" }, { 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" }, { 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING" }, { 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB" }, { 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING" }, { 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB" }, { 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING" }, { 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" }, { 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" }, { 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" }, { 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" }, { 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" }, { 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" }, { 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB" }, { 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING" }, { 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" }, { 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" }, { 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" }, { 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING" }, { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" }, { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" }, { 0x88A0, "GL_PROGRAM_INSTRUCTIONS_ARB" }, { 0x88A1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, { 0x88A2, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, { 0x88A3, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, { 0x88A4, "GL_PROGRAM_TEMPORARIES_ARB" }, { 0x88A5, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, { 0x88A6, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" }, { 0x88A7, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, { 0x88A8, "GL_PROGRAM_PARAMETERS_ARB" }, { 0x88A9, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, { 0x88AA, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" }, { 0x88AB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, { 0x88AC, "GL_PROGRAM_ATTRIBS_ARB" }, { 0x88AD, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, { 0x88AE, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" }, { 0x88AF, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, { 0x88B0, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" }, { 0x88B1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, { 0x88B2, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, { 0x88B3, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, { 0x88B4, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, { 0x88B5, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, { 0x88B6, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" }, { 0x88B7, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" }, { 0x88B8, "GL_READ_ONLY_ARB" }, { 0x88B8, "GL_READ_ONLY" }, { 0x88B9, "GL_WRITE_ONLY_ARB" }, { 0x88B9, "GL_WRITE_ONLY" }, { 0x88BA, "GL_READ_WRITE_ARB" }, { 0x88BA, "GL_READ_WRITE" }, { 0x88BB, "GL_BUFFER_ACCESS_ARB" }, { 0x88BB, "GL_BUFFER_ACCESS" }, { 0x88BC, "GL_BUFFER_MAPPED_ARB" }, { 0x88BC, "GL_BUFFER_MAPPED" }, { 0x88BD, "GL_BUFFER_MAP_POINTER_ARB" }, { 0x88BD, "GL_BUFFER_MAP_POINTER" }, { 0x88C0, "GL_MATRIX0_ARB" }, { 0x88C1, "GL_MATRIX1_ARB" }, { 0x88C2, "GL_MATRIX2_ARB" }, { 0x88C3, "GL_MATRIX3_ARB" }, { 0x88C4, "GL_MATRIX4_ARB" }, { 0x88C5, "GL_MATRIX5_ARB" }, { 0x88C6, "GL_MATRIX6_ARB" }, { 0x88C7, "GL_MATRIX7_ARB" }, { 0x88C8, "GL_MATRIX8_ARB" }, { 0x88C9, "GL_MATRIX9_ARB" }, { 0x88CA, "GL_MATRIX10_ARB" }, { 0x88CB, "GL_MATRIX11_ARB" }, { 0x88CC, "GL_MATRIX12_ARB" }, { 0x88CD, "GL_MATRIX13_ARB" }, { 0x88CE, "GL_MATRIX14_ARB" }, { 0x88CF, "GL_MATRIX15_ARB" }, { 0x88D0, "GL_MATRIX16_ARB" }, { 0x88D1, "GL_MATRIX17_ARB" }, { 0x88D2, "GL_MATRIX18_ARB" }, { 0x88D3, "GL_MATRIX19_ARB" }, { 0x88D4, "GL_MATRIX20_ARB" }, { 0x88D5, "GL_MATRIX21_ARB" }, { 0x88D6, "GL_MATRIX22_ARB" }, { 0x88D7, "GL_MATRIX23_ARB" }, { 0x88D8, "GL_MATRIX24_ARB" }, { 0x88D9, "GL_MATRIX25_ARB" }, { 0x88DA, "GL_MATRIX26_ARB" }, { 0x88DB, "GL_MATRIX27_ARB" }, { 0x88DC, "GL_MATRIX28_ARB" }, { 0x88DD, "GL_MATRIX29_ARB" }, { 0x88DE, "GL_MATRIX30_ARB" }, { 0x88DF, "GL_MATRIX31_ARB" }, { 0x88E0, "GL_STREAM_DRAW_ARB" }, { 0x88E0, "GL_STREAM_DRAW" }, { 0x88E1, "GL_STREAM_READ_ARB" }, { 0x88E1, "GL_STREAM_READ" }, { 0x88E2, "GL_STREAM_COPY_ARB" }, { 0x88E2, "GL_STREAM_COPY" }, { 0x88E4, "GL_STATIC_DRAW_ARB" }, { 0x88E4, "GL_STATIC_DRAW" }, { 0x88E5, "GL_STATIC_READ_ARB" }, { 0x88E5, "GL_STATIC_READ" }, { 0x88E6, "GL_STATIC_COPY_ARB" }, { 0x88E6, "GL_STATIC_COPY" }, { 0x88E8, "GL_DYNAMIC_DRAW_ARB" }, { 0x88E8, "GL_DYNAMIC_DRAW" }, { 0x88E9, "GL_DYNAMIC_READ_ARB" }, { 0x88E9, "GL_DYNAMIC_READ" }, { 0x88EA, "GL_DYNAMIC_COPY_ARB" }, { 0x88EA, "GL_DYNAMIC_COPY" }, { 0x88EB, "GL_PIXEL_PACK_BUFFER_ARB" }, { 0x88EB, "GL_PIXEL_PACK_BUFFER" }, { 0x88EC, "GL_PIXEL_UNPACK_BUFFER_ARB" }, { 0x88EC, "GL_PIXEL_UNPACK_BUFFER" }, { 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING_ARB" }, { 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING" }, { 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" }, { 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING" }, { 0x88F0, "GL_DEPTH24_STENCIL8_EXT" }, { 0x88F0, "GL_DEPTH24_STENCIL8" }, { 0x88F1, "GL_TEXTURE_STENCIL_SIZE_EXT" }, { 0x88F1, "GL_TEXTURE_STENCIL_SIZE" }, { 0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" }, { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" }, { 0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" }, { 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" }, { 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" }, { 0x8910, "GL_STENCIL_TEST_TWO_SIDE_EXT" }, { 0x8911, "GL_ACTIVE_STENCIL_FACE_EXT" }, { 0x8912, "GL_MIRROR_CLAMP_TO_BORDER_EXT" }, { 0x8914, "GL_SAMPLES_PASSED_ARB" }, { 0x8914, "GL_SAMPLES_PASSED" }, { 0x891A, "GL_CLAMP_VERTEX_COLOR_ARB" }, { 0x891B, "GL_CLAMP_FRAGMENT_COLOR_ARB" }, { 0x891C, "GL_CLAMP_READ_COLOR_ARB" }, { 0x891D, "GL_FIXED_ONLY_ARB" }, { 0x8920, "GL_FRAGMENT_SHADER_EXT" }, { 0x896D, "GL_SECONDARY_INTERPOLATOR_EXT" }, { 0x896E, "GL_NUM_FRAGMENT_REGISTERS_EXT" }, { 0x896F, "GL_NUM_FRAGMENT_CONSTANTS_EXT" }, { 0x8A0C, "GL_ELEMENT_ARRAY_APPLE" }, { 0x8A0D, "GL_ELEMENT_ARRAY_TYPE_APPLE" }, { 0x8A0E, "GL_ELEMENT_ARRAY_POINTER_APPLE" }, { 0x8A0F, "GL_COLOR_FLOAT_APPLE" }, { 0x8A11, "GL_UNIFORM_BUFFER" }, { 0x8A28, "GL_UNIFORM_BUFFER_BINDING" }, { 0x8A29, "GL_UNIFORM_BUFFER_START" }, { 0x8A2A, "GL_UNIFORM_BUFFER_SIZE" }, { 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS" }, { 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" }, { 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" }, { 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS" }, { 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS" }, { 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE" }, { 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" }, { 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" }, { 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" }, { 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" }, { 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" }, { 0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS" }, { 0x8A37, "GL_UNIFORM_TYPE" }, { 0x8A38, "GL_UNIFORM_SIZE" }, { 0x8A39, "GL_UNIFORM_NAME_LENGTH" }, { 0x8A3A, "GL_UNIFORM_BLOCK_INDEX" }, { 0x8A3B, "GL_UNIFORM_OFFSET" }, { 0x8A3C, "GL_UNIFORM_ARRAY_STRIDE" }, { 0x8A3D, "GL_UNIFORM_MATRIX_STRIDE" }, { 0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR" }, { 0x8A3F, "GL_UNIFORM_BLOCK_BINDING" }, { 0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE" }, { 0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH" }, { 0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" }, { 0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" }, { 0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" }, { 0x8A45, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" }, { 0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" }, { 0x8B30, "GL_FRAGMENT_SHADER_ARB" }, { 0x8B30, "GL_FRAGMENT_SHADER" }, { 0x8B31, "GL_VERTEX_SHADER_ARB" }, { 0x8B31, "GL_VERTEX_SHADER" }, { 0x8B40, "GL_PROGRAM_OBJECT_ARB" }, { 0x8B48, "GL_SHADER_OBJECT_ARB" }, { 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, { 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" }, { 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, { 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" }, { 0x8B4B, "GL_MAX_VARYING_COMPONENTS_EXT" }, { 0x8B4B, "GL_MAX_VARYING_FLOATS_ARB" }, { 0x8B4B, "GL_MAX_VARYING_FLOATS" }, { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, { 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, { 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, { 0x8B4E, "GL_OBJECT_TYPE_ARB" }, { 0x8B4F, "GL_OBJECT_SUBTYPE_ARB" }, { 0x8B4F, "GL_SHADER_TYPE" }, { 0x8B50, "GL_FLOAT_VEC2_ARB" }, { 0x8B50, "GL_FLOAT_VEC2" }, { 0x8B51, "GL_FLOAT_VEC3_ARB" }, { 0x8B51, "GL_FLOAT_VEC3" }, { 0x8B52, "GL_FLOAT_VEC4_ARB" }, { 0x8B52, "GL_FLOAT_VEC4" }, { 0x8B53, "GL_INT_VEC2_ARB" }, { 0x8B53, "GL_INT_VEC2" }, { 0x8B54, "GL_INT_VEC3_ARB" }, { 0x8B54, "GL_INT_VEC3" }, { 0x8B55, "GL_INT_VEC4_ARB" }, { 0x8B55, "GL_INT_VEC4" }, { 0x8B56, "GL_BOOL_ARB" }, { 0x8B56, "GL_BOOL" }, { 0x8B57, "GL_BOOL_VEC2_ARB" }, { 0x8B57, "GL_BOOL_VEC2" }, { 0x8B58, "GL_BOOL_VEC3_ARB" }, { 0x8B58, "GL_BOOL_VEC3" }, { 0x8B59, "GL_BOOL_VEC4_ARB" }, { 0x8B59, "GL_BOOL_VEC4" }, { 0x8B5A, "GL_FLOAT_MAT2_ARB" }, { 0x8B5A, "GL_FLOAT_MAT2" }, { 0x8B5B, "GL_FLOAT_MAT3_ARB" }, { 0x8B5B, "GL_FLOAT_MAT3" }, { 0x8B5C, "GL_FLOAT_MAT4_ARB" }, { 0x8B5C, "GL_FLOAT_MAT4" }, { 0x8B5D, "GL_SAMPLER_1D_ARB" }, { 0x8B5D, "GL_SAMPLER_1D" }, { 0x8B5E, "GL_SAMPLER_2D_ARB" }, { 0x8B5E, "GL_SAMPLER_2D" }, { 0x8B5F, "GL_SAMPLER_3D_ARB" }, { 0x8B5F, "GL_SAMPLER_3D" }, { 0x8B60, "GL_SAMPLER_CUBE_ARB" }, { 0x8B60, "GL_SAMPLER_CUBE" }, { 0x8B61, "GL_SAMPLER_1D_SHADOW_ARB" }, { 0x8B61, "GL_SAMPLER_1D_SHADOW" }, { 0x8B62, "GL_SAMPLER_2D_SHADOW_ARB" }, { 0x8B62, "GL_SAMPLER_2D_SHADOW" }, { 0x8B63, "GL_SAMPLER_2D_RECT_ARB" }, { 0x8B64, "GL_SAMPLER_2D_RECT_SHADOW_ARB" }, { 0x8B65, "GL_FLOAT_MAT2x3" }, { 0x8B66, "GL_FLOAT_MAT2x4" }, { 0x8B67, "GL_FLOAT_MAT3x2" }, { 0x8B68, "GL_FLOAT_MAT3x4" }, { 0x8B69, "GL_FLOAT_MAT4x2" }, { 0x8B6A, "GL_FLOAT_MAT4x3" }, { 0x8B80, "GL_DELETE_STATUS" }, { 0x8B80, "GL_OBJECT_DELETE_STATUS_ARB" }, { 0x8B81, "GL_COMPILE_STATUS" }, { 0x8B81, "GL_OBJECT_COMPILE_STATUS_ARB" }, { 0x8B82, "GL_LINK_STATUS" }, { 0x8B82, "GL_OBJECT_LINK_STATUS_ARB" }, { 0x8B83, "GL_OBJECT_VALIDATE_STATUS_ARB" }, { 0x8B83, "GL_VALIDATE_STATUS" }, { 0x8B84, "GL_INFO_LOG_LENGTH" }, { 0x8B84, "GL_OBJECT_INFO_LOG_LENGTH_ARB" }, { 0x8B85, "GL_ATTACHED_SHADERS" }, { 0x8B85, "GL_OBJECT_ATTACHED_OBJECTS_ARB" }, { 0x8B86, "GL_ACTIVE_UNIFORMS" }, { 0x8B86, "GL_OBJECT_ACTIVE_UNIFORMS_ARB" }, { 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH" }, { 0x8B87, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" }, { 0x8B88, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" }, { 0x8B88, "GL_SHADER_SOURCE_LENGTH" }, { 0x8B89, "GL_ACTIVE_ATTRIBUTES" }, { 0x8B89, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" }, { 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" }, { 0x8B8A, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" }, { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" }, { 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" }, { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION_ARB" }, { 0x8B8C, "GL_SHADING_LANGUAGE_VERSION" }, { 0x8B8D, "GL_CURRENT_PROGRAM" }, { 0x8C10, "GL_TEXTURE_RED_TYPE_ARB" }, { 0x8C10, "GL_TEXTURE_RED_TYPE" }, { 0x8C11, "GL_TEXTURE_GREEN_TYPE_ARB" }, { 0x8C11, "GL_TEXTURE_GREEN_TYPE" }, { 0x8C12, "GL_TEXTURE_BLUE_TYPE_ARB" }, { 0x8C12, "GL_TEXTURE_BLUE_TYPE" }, { 0x8C13, "GL_TEXTURE_ALPHA_TYPE_ARB" }, { 0x8C13, "GL_TEXTURE_ALPHA_TYPE" }, { 0x8C14, "GL_TEXTURE_LUMINANCE_TYPE_ARB" }, { 0x8C15, "GL_TEXTURE_INTENSITY_TYPE_ARB" }, { 0x8C16, "GL_TEXTURE_DEPTH_TYPE_ARB" }, { 0x8C16, "GL_TEXTURE_DEPTH_TYPE" }, { 0x8C17, "GL_UNSIGNED_NORMALIZED_ARB" }, { 0x8C17, "GL_UNSIGNED_NORMALIZED" }, { 0x8C18, "GL_TEXTURE_1D_ARRAY_EXT" }, { 0x8C19, "GL_PROXY_TEXTURE_1D_ARRAY_EXT" }, { 0x8C1A, "GL_TEXTURE_2D_ARRAY_EXT" }, { 0x8C1B, "GL_PROXY_TEXTURE_2D_ARRAY_EXT" }, { 0x8C1C, "GL_TEXTURE_BINDING_1D_ARRAY_EXT" }, { 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY_EXT" }, { 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" }, { 0x8C3A, "GL_R11F_G11F_B10F_EXT" }, { 0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" }, { 0x8C3C, "GL_RGBA_SIGNED_COMPONENTS_EXT" }, { 0x8C3D, "GL_RGB9_E5_EXT" }, { 0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT" }, { 0x8C3F, "GL_TEXTURE_SHARED_SIZE_EXT" }, { 0x8C40, "GL_SRGB_EXT" }, { 0x8C40, "GL_SRGB" }, { 0x8C41, "GL_SRGB8_EXT" }, { 0x8C41, "GL_SRGB8" }, { 0x8C42, "GL_SRGB_ALPHA_EXT" }, { 0x8C42, "GL_SRGB_ALPHA" }, { 0x8C43, "GL_SRGB8_ALPHA8_EXT" }, { 0x8C43, "GL_SRGB8_ALPHA8" }, { 0x8C44, "GL_SLUMINANCE_ALPHA_EXT" }, { 0x8C44, "GL_SLUMINANCE_ALPHA" }, { 0x8C45, "GL_SLUMINANCE8_ALPHA8_EXT" }, { 0x8C45, "GL_SLUMINANCE8_ALPHA8" }, { 0x8C46, "GL_SLUMINANCE_EXT" }, { 0x8C46, "GL_SLUMINANCE" }, { 0x8C47, "GL_SLUMINANCE8_EXT" }, { 0x8C47, "GL_SLUMINANCE8" }, { 0x8C48, "GL_COMPRESSED_SRGB_EXT" }, { 0x8C48, "GL_COMPRESSED_SRGB" }, { 0x8C49, "GL_COMPRESSED_SRGB_ALPHA_EXT" }, { 0x8C49, "GL_COMPRESSED_SRGB_ALPHA" }, { 0x8C4A, "GL_COMPRESSED_SLUMINANCE_EXT" }, { 0x8C4A, "GL_COMPRESSED_SLUMINANCE" }, { 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" }, { 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA" }, { 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" }, { 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" }, { 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" }, { 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" }, { 0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" }, { 0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" }, { 0x8C80, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" }, { 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" }, { 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" }, { 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" }, { 0x8C87, "GL_PRIMITIVES_GENERATED_EXT" }, { 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" }, { 0x8C89, "GL_RASTERIZER_DISCARD_EXT" }, { 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" }, { 0x8C8B, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" }, { 0x8C8C, "GL_INTERLEAVED_ATTRIBS_EXT" }, { 0x8C8D, "GL_SEPARATE_ATTRIBS_EXT" }, { 0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT" }, { 0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" }, { 0x8CA0, "GL_POINT_SPRITE_COORD_ORIGIN" }, { 0x8CA1, "GL_LOWER_LEFT" }, { 0x8CA2, "GL_UPPER_LEFT" }, { 0x8CA3, "GL_STENCIL_BACK_REF" }, { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK" }, { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK" }, { 0x8CA6, "GL_DRAW_FRAMEBUFFER_BINDING_EXT" }, { 0x8CA6, "GL_FRAMEBUFFER_BINDING_EXT" }, { 0x8CA6, "GL_FRAMEBUFFER_BINDING" }, { 0x8CA7, "GL_RENDERBUFFER_BINDING_EXT" }, { 0x8CA7, "GL_RENDERBUFFER_BINDING" }, { 0x8CA8, "GL_READ_FRAMEBUFFER_EXT" }, { 0x8CA8, "GL_READ_FRAMEBUFFER" }, { 0x8CA9, "GL_DRAW_FRAMEBUFFER_EXT" }, { 0x8CA9, "GL_DRAW_FRAMEBUFFER" }, { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_EXT" }, { 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING" }, { 0x8CAB, "GL_RENDERBUFFER_SAMPLES_EXT" }, { 0x8CAB, "GL_RENDERBUFFER_SAMPLES" }, { 0x8CAC, "GL_DEPTH_COMPONENT32F" }, { 0x8CAD, "GL_DEPTH32F_STENCIL8" }, { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" }, { 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" }, { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" }, { 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" }, { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" }, { 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" }, { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" }, { 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" }, { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" }, { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" }, { 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" }, { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE_EXT" }, { 0x8CD5, "GL_FRAMEBUFFER_COMPLETE" }, { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" }, { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" }, { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" }, { 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" }, { 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" }, { 0x8CDA, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" }, { 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" }, { 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" }, { 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" }, { 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" }, { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED_EXT" }, { 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED" }, { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT" }, { 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS" }, { 0x8CE0, "GL_COLOR_ATTACHMENT0_EXT" }, { 0x8CE0, "GL_COLOR_ATTACHMENT0" }, { 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT" }, { 0x8CE1, "GL_COLOR_ATTACHMENT1" }, { 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT" }, { 0x8CE2, "GL_COLOR_ATTACHMENT2" }, { 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT" }, { 0x8CE3, "GL_COLOR_ATTACHMENT3" }, { 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT" }, { 0x8CE4, "GL_COLOR_ATTACHMENT4" }, { 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT" }, { 0x8CE5, "GL_COLOR_ATTACHMENT5" }, { 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT" }, { 0x8CE6, "GL_COLOR_ATTACHMENT6" }, { 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT" }, { 0x8CE7, "GL_COLOR_ATTACHMENT7" }, { 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT" }, { 0x8CE8, "GL_COLOR_ATTACHMENT8" }, { 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT" }, { 0x8CE9, "GL_COLOR_ATTACHMENT9" }, { 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT" }, { 0x8CEA, "GL_COLOR_ATTACHMENT10" }, { 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT" }, { 0x8CEB, "GL_COLOR_ATTACHMENT11" }, { 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT" }, { 0x8CEC, "GL_COLOR_ATTACHMENT12" }, { 0x8CED, "GL_COLOR_ATTACHMENT13_EXT" }, { 0x8CED, "GL_COLOR_ATTACHMENT13" }, { 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT" }, { 0x8CEE, "GL_COLOR_ATTACHMENT14" }, { 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT" }, { 0x8CEF, "GL_COLOR_ATTACHMENT15" }, { 0x8D00, "GL_DEPTH_ATTACHMENT_EXT" }, { 0x8D00, "GL_DEPTH_ATTACHMENT" }, { 0x8D20, "GL_STENCIL_ATTACHMENT_EXT" }, { 0x8D20, "GL_STENCIL_ATTACHMENT" }, { 0x8D40, "GL_FRAMEBUFFER_EXT" }, { 0x8D40, "GL_FRAMEBUFFER" }, { 0x8D41, "GL_RENDERBUFFER_EXT" }, { 0x8D41, "GL_RENDERBUFFER" }, { 0x8D42, "GL_RENDERBUFFER_WIDTH_EXT" }, { 0x8D42, "GL_RENDERBUFFER_WIDTH" }, { 0x8D43, "GL_RENDERBUFFER_HEIGHT_EXT" }, { 0x8D43, "GL_RENDERBUFFER_HEIGHT" }, { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" }, { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT" }, { 0x8D46, "GL_STENCIL_INDEX1_EXT" }, { 0x8D46, "GL_STENCIL_INDEX1" }, { 0x8D47, "GL_STENCIL_INDEX4_EXT" }, { 0x8D47, "GL_STENCIL_INDEX4" }, { 0x8D48, "GL_STENCIL_INDEX8_EXT" }, { 0x8D48, "GL_STENCIL_INDEX8" }, { 0x8D49, "GL_STENCIL_INDEX16_EXT" }, { 0x8D49, "GL_STENCIL_INDEX16" }, { 0x8D50, "GL_RENDERBUFFER_RED_SIZE_EXT" }, { 0x8D50, "GL_RENDERBUFFER_RED_SIZE" }, { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE_EXT" }, { 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE" }, { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE_EXT" }, { 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE" }, { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE_EXT" }, { 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE" }, { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE_EXT" }, { 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE" }, { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE_EXT" }, { 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE" }, { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" }, { 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" }, { 0x8D57, "GL_MAX_SAMPLES_EXT" }, { 0x8D57, "GL_MAX_SAMPLES" }, { 0x8D70, "GL_RGBA32UI_EXT" }, { 0x8D71, "GL_RGB32UI_EXT" }, { 0x8D72, "GL_ALPHA32UI_EXT" }, { 0x8D73, "GL_INTENSITY32UI_EXT" }, { 0x8D74, "GL_LUMINANCE32UI_EXT" }, { 0x8D75, "GL_LUMINANCE_ALPHA32UI_EXT" }, { 0x8D76, "GL_RGBA16UI_EXT" }, { 0x8D77, "GL_RGB16UI_EXT" }, { 0x8D78, "GL_ALPHA16UI_EXT" }, { 0x8D79, "GL_INTENSITY16UI_EXT" }, { 0x8D7A, "GL_LUMINANCE16UI_EXT" }, { 0x8D7B, "GL_LUMINANCE_ALPHA16UI_EXT" }, { 0x8D7C, "GL_RGBA8UI_EXT" }, { 0x8D7D, "GL_RGB8UI_EXT" }, { 0x8D7E, "GL_ALPHA8UI_EXT" }, { 0x8D7F, "GL_INTENSITY8UI_EXT" }, { 0x8D80, "GL_LUMINANCE8UI_EXT" }, { 0x8D81, "GL_LUMINANCE_ALPHA8UI_EXT" }, { 0x8D82, "GL_RGBA32I_EXT" }, { 0x8D83, "GL_RGB32I_EXT" }, { 0x8D84, "GL_ALPHA32I_EXT" }, { 0x8D85, "GL_INTENSITY32I_EXT" }, { 0x8D86, "GL_LUMINANCE32I_EXT" }, { 0x8D87, "GL_LUMINANCE_ALPHA32I_EXT" }, { 0x8D88, "GL_RGBA16I_EXT" }, { 0x8D89, "GL_RGB16I_EXT" }, { 0x8D8A, "GL_ALPHA16I_EXT" }, { 0x8D8B, "GL_INTENSITY16I_EXT" }, { 0x8D8C, "GL_LUMINANCE16I_EXT" }, { 0x8D8D, "GL_LUMINANCE_ALPHA16I_EXT" }, { 0x8D8E, "GL_RGBA8I_EXT" }, { 0x8D8F, "GL_RGB8I_EXT" }, { 0x8D90, "GL_ALPHA8I_EXT" }, { 0x8D91, "GL_INTENSITY8I_EXT" }, { 0x8D92, "GL_LUMINANCE8I_EXT" }, { 0x8D93, "GL_LUMINANCE_ALPHA8I_EXT" }, { 0x8D94, "GL_RED_INTEGER_EXT" }, { 0x8D95, "GL_GREEN_INTEGER_EXT" }, { 0x8D96, "GL_BLUE_INTEGER_EXT" }, { 0x8D97, "GL_ALPHA_INTEGER_EXT" }, { 0x8D98, "GL_RGB_INTEGER_EXT" }, { 0x8D99, "GL_RGBA_INTEGER_EXT" }, { 0x8D9A, "GL_BGR_INTEGER_EXT" }, { 0x8D9B, "GL_BGRA_INTEGER_EXT" }, { 0x8D9C, "GL_LUMINANCE_INTEGER_EXT" }, { 0x8D9D, "GL_LUMINANCE_ALPHA_INTEGER_EXT" }, { 0x8D9E, "GL_RGBA_INTEGER_MODE_EXT" }, { 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" }, { 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" }, { 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" }, { 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" }, { 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT" }, { 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" }, { 0x8DBB, "GL_COMPRESSED_RED_RGTC1" }, { 0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1" }, { 0x8DBD, "GL_COMPRESSED_RG_RGTC2" }, { 0x8DBE, "GL_COMPRESSED_SIGNED_RG_RGTC2" }, { 0x8DC0, "GL_SAMPLER_1D_ARRAY_EXT" }, { 0x8DC1, "GL_SAMPLER_2D_ARRAY_EXT" }, { 0x8DC2, "GL_SAMPLER_BUFFER_EXT" }, { 0x8DC3, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT" }, { 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT" }, { 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_EXT" }, { 0x8DC6, "GL_UNSIGNED_INT_VEC2_EXT" }, { 0x8DC7, "GL_UNSIGNED_INT_VEC3_EXT" }, { 0x8DC8, "GL_UNSIGNED_INT_VEC4_EXT" }, { 0x8DC9, "GL_INT_SAMPLER_1D_EXT" }, { 0x8DCA, "GL_INT_SAMPLER_2D_EXT" }, { 0x8DCB, "GL_INT_SAMPLER_3D_EXT" }, { 0x8DCC, "GL_INT_SAMPLER_CUBE_EXT" }, { 0x8DCD, "GL_INT_SAMPLER_2D_RECT_EXT" }, { 0x8DCE, "GL_INT_SAMPLER_1D_ARRAY_EXT" }, { 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY_EXT" }, { 0x8DD0, "GL_INT_SAMPLER_BUFFER_EXT" }, { 0x8DD1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT" }, { 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D_EXT" }, { 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D_EXT" }, { 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" }, { 0x8DD5, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" }, { 0x8DD6, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" }, { 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" }, { 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" }, { 0x8DD9, "GL_GEOMETRY_SHADER_EXT" }, { 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_EXT" }, { 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_EXT" }, { 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_EXT" }, { 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" }, { 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" }, { 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" }, { 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" }, { 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" }, { 0x8DE2, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" }, { 0x8DE3, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" }, { 0x8DE4, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" }, { 0x8DED, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" }, { 0x8DEE, "GL_UNIFORM_BUFFER_EXT" }, { 0x8DEF, "GL_UNIFORM_BUFFER_BINDING_EXT" }, { 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" }, { 0x8E4D, "GL_FIRST_VERTEX_CONVENTION_EXT" }, { 0x8E4E, "GL_LAST_VERTEX_CONVENTION_EXT" }, { 0x8E4F, "GL_PROVOKING_VERTEX_EXT" }, VE( TERMVALUE ) };
const GLMValueEntry_t g_gl_renderers[] = { { 0x00020200, "Generic" }, { 0x00020400, "GenericFloat" }, { 0x00020600, "AppleSW" }, { 0x00021000, "ATIRage128" }, { 0x00021200, "ATIRadeon" }, { 0x00021400, "ATIRagePro" }, { 0x00021600, "ATIRadeon8500" }, { 0x00021800, "ATIRadeon9700" }, { 0x00021900, "ATIRadeonX1000" }, { 0x00021A00, "ATIRadeonX2000" }, { 0x00022000, "NVGeForce2MX" }, { 0x00022200, "NVGeForce3" }, { 0x00022400, "NVGeForceFX" }, { 0x00022600, "NVGeForce8xxx" }, { 0x00023000, "VTBladeXP2" }, { 0x00024000, "Intel900" }, { 0x00024200, "IntelX3100" }, { 0x00040000, "Mesa3DFX" },
VE( TERMVALUE ) };
//===============================================================================
// decode helper funcs
char s_glmStrScratch[65536]; int s_glmStrCursor = 0;
const char * GLMDecode( GLMThing_t thingtype, unsigned long value ) { const GLMValueEntry_t *table = NULL; char isflags = 0;
switch( thingtype ) { case eD3D_DEVTYPE: table = g_d3d_devtypes; break; case eD3D_FORMAT: table = g_d3d_formats; break; case eD3D_RTYPE: table = g_d3d_rtypes; break; case eD3D_USAGE: table = g_d3d_usages; break; case eD3D_RSTATE: table = g_d3d_rstates; break; case eD3D_SIO: table = g_d3d_opcodes; break; case eD3D_VTXDECLUSAGE: table = g_d3d_vtxdeclusages; break; case eCGL_RENDID: table = g_cgl_rendids; break; case eGL_ERROR: table = g_gl_errors; break; case eGL_ENUM: table = g_gl_enums; break;
case eGL_RENDERER: table = g_gl_renderers; break;
default: GLMStop(); return "UNKNOWNTYPE"; break; } if (table) { while( table->value != TERMVALUE ) { if (table->value == value) { return table->name; } table++; } } return "UNKNOWN"; }
const char *GLMDecodeMask( GLMThing_t kind, unsigned long value ) { // if cursor to scratch buffer is within 1K of EOB, rewind
// nobody is going to decode 63K of flag string values in a single call..
// this means that strings returned by this function have a short lifetime.. print them and do not save the pointer..
if ( (sizeof(s_glmStrScratch) - s_glmStrCursor) < 1000 ) { s_glmStrCursor = 0; } char *start = &s_glmStrScratch[ s_glmStrCursor ]; char *dest = start; char first = 1; DWORD mask = (1L<<31); while(mask) { if (mask & value) { sprintf(dest,"%s%s", (first) ? "" : "|", GLMDecode( kind, value&mask ) ); first = 0; dest += strlen(dest); // leaves dest pointing at the end null
} mask >>= 1; } s_glmStrCursor = (dest - s_glmStrScratch) + 1; // +1 so the next decoded flag set doesn't land on the ending null
return start; }
#undef VE
#undef TERMVALUE
//===============================================================================
bool GLMDetectOGLP( void ) { bool result;
GLint forceFlush; CGLError error = CGLGetParameter(CGLGetCurrentContext(), kCGLCPEnableForceFlush, &forceFlush); result = error == 0; if (result) { // enable a breakpoint on color4sv
int oglp_bkpt[3] = { kCGLFEglColor4sv, kCGLProfBreakBefore, 1 }; CGLSetOption( kCGLGOEnableBreakpoint, (GLint)oglp_bkpt ); } return result; }
// from http://blog.timac.org/?p=190
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
// From Technical Q&A QA1361
// Returns true if the current process
// is being debugged (either running
// under the debugger or has a debugger
// attached post facto).
bool GLMDetectGDB( void ) // aka AmIBeingDebugged()
{ bool result; int junk; int mib[4]; struct kinfo_proc info; size_t size; // Initialize the flags so that,
// if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0; // Initialize mib, which tells sysctl the info
// we want, in this case we're looking for
// information about a specific process ID.
mib[0] = CTL_KERN; mib[1] = KERN_PROC; mib[2] = KERN_PROC_PID; mib[3] = getpid(); // Call sysctl.
size = sizeof(info); junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0); assert(junk == 0); // We're being debugged if the P_TRACED
// flag is set.
result = ( (info.kp_proc.p_flag & P_TRACED) != 0 ); return result; }
static uint g_glmDebugChannelMask = 0; // which output channels are available (can be more than one)
static uint g_glmDebugFlavorMask = 0; // which message flavors are enabled for output (can be more than one)
uint GLMDetectAvailableChannels( void ) { uint result = 0; // printf is always available (except maybe in release... ?)
result |= (1 << ePrintf);
// gdb
if (GLMDetectGDB()) { result |= (1 << eDebugger); printf("\n############# GDB Detected"); } // oglp
if (GLMDetectOGLP()) { result |= (1 << eGLProfiler); printf("\n############# OGLP Detected"); } return result; }
static bool g_debugInitDone = false;
#if GLMDEBUG
// following funcs vanish if GLMDEBUG not set
void GLMDebugInitialize( bool forceReinit ) { if ( !g_debugInitDone || forceReinit ) { // detect channels
uint channelMask = GLMDetectAvailableChannels(); // see if there are any prohibitions on the commandline
// (also add any other desired reasons, release build say)..
if ( CommandLine()->FindParm("-noprintconsole") ) { channelMask &= ~(1<<ePrintf); } if ( CommandLine()->FindParm("-noprintdebugger") ) { channelMask &= ~(1<<eDebugger); } if ( CommandLine()->FindParm("-noprintoglp") ) { channelMask &= ~(1<<eGLProfiler); }
// finally, disable all of them if commandline did not say "enable spew"
if (!CommandLine()->FindParm("-glmspew")) { channelMask = 0; }
// set the output channel mask
GLMDebugChannelMask( &channelMask );
// if any channels are enabled, enable some output
if ( channelMask ) { // start mostly quiet unless the -glmbootspew option is there
if ( CommandLine()->FindParm( "-glmbootspew" ) ) { g_glmDebugFlavorMask = 0xFFFFFFFF; } else { g_glmDebugFlavorMask = (1<<eAllFlavors) | (1<<eDebugDump) // -D- stuff
// | (1<<eFrameBufData) // -F-
// | (1<<eDXStuff) // -X-
// | (1<<eTenure) // > <
// | (1<<eAllocations) // -A-
| (1<<eSlowness) // -Z-
| (1<<eDefaultFlavor); // adjust to suit
} } else { g_glmDebugFlavorMask = 0; } } }
uint GLMDebugChannelMask( uint *newValue ) { if (newValue) { g_glmDebugChannelMask = *newValue; } uint result = g_glmDebugChannelMask; // leave space for any override / mute mechanism we might want to inject here
return result; }
uint GLMDebugFlavorMask( uint *newValue ) { if (newValue) { g_glmDebugFlavorMask = *newValue; } uint result = g_glmDebugFlavorMask; // leave space for any override / mute mechanism we might want to inject here
return result; }
#endif
//===============================================================================
void GLMStop( void ) { GLMDebugger(); }
void GLMCheckError( bool noStop, bool noLog ) // caller can force off, but not on. Debugger can force all to be off (flip the chars).
{
// errors are not checked in release mode.
// we will probably want to introduce a separate call for more critical error checks.
// getting to zero glGetError calls per render loop is important for keeping the MTGL driver humming.
if ( (GLMDEBUG || (gl_errorcheckall.GetInt() != 0) ) && (gl_errorchecknone.GetInt()==0) ) { static char log_errors = 1; static char stop_on_error = 1; #if GLMDEBUG
if (GLMDebugChannelMask() & (1<<eGLProfiler) ) { return; // no error checking when under OGLP - use the break on error switch if you need it
} #endif
char errbuf[1024];
GLenum errorcode = (GLenum)glGetError(); GLenum errorcode2 = 0; if (errorcode != GL_NO_ERROR) { const char *decodedStr = GLMDecode( eGL_ERROR, errorcode ); const char *decodedStr2 = ""; if (errorcode == GL_INVALID_FRAMEBUFFER_OPERATION_EXT) { // dig up the more detailed FBO status
errorcode2 = glCheckFramebufferStatusEXT( GL_FRAMEBUFFER_EXT ); decodedStr2 = GLMDecode( eGL_ERROR, errorcode2 );
sprintf( errbuf, "\nGL Error %08x/%08x = '%s / %s'", errorcode, errorcode2, decodedStr, decodedStr2 ); } else { sprintf( errbuf, "\nGL Error %08x = '%s'", errorcode, decodedStr ); }
if (log_errors && !noLog ) { printf("%s", errbuf ); } if (stop_on_error && !noStop) { Debugger(); } } } }
//===============================================================================
void GLMEnableTrace( bool on ) { #if GLMDEBUG
if ( GLMDebugChannelMask() & (1<<eGLProfiler) ) { CGLSetOption(kCGLGOEnableFunctionTrace, on ? GL_TRUE : GL_FALSE ); } #endif
}
//===============================================================================
#if GLMDEBUG
// following funcs vanish if GLMDEBUG not set
void GLMStringOut( char *string ) { if ( GLMDebugChannelMask() & ( (1<<ePrintf) || (1<<eDebugger) ) ) { puts( string ); }
if ( GLMDebugChannelMask() & (1<<eGLProfiler) ) { CGLSetOption( kCGLGOComment, (GLint)string ); } }
int g_glm_indent = 0; int g_glm_indent_max = 40; // 40 tabs max
EGLMDebugFlavor GLMAssessFlavor( char *str ) { EGLMDebugFlavor flavor = eDefaultFlavor;
if (strnstr(str, "---", 4)) // note we check four chars worth so you can do >-M- and it will indent and be filterable
{ // comment
flavor = eComment; } else if (strnstr(str, "-D-", 4)) { // debug dump
flavor = eDebugDump; } else if (strnstr(str, "-M-", 4)) { // matrix data
flavor = eMatrixData; } else if (strnstr(str, "-S-", 4)) { // shader data
flavor = eShaderData; } else if (strnstr(str, "-F-", 4)) { // framebuf data
flavor = eFrameBufData; } else if (strnstr(str, "-X-", 4)) { // DirectX data
flavor = eDXStuff; } else if (strnstr(str, "-A-", 4)) { // allocation data
flavor = eAllocations; } else if (strnstr(str, "-Z-", 4)) { // allocation data
flavor = eSlowness; } else if (str[0] == '<' || str[0] == '>') { // entry/exit (aka tenure)
flavor = eTenure; }
return flavor; }
void GLMPrintfVA( const char *fmt, va_list vargs ) { // if no channels open, return
uint channelMask = GLMDebugChannelMask(); if (!channelMask) return; // if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask(); if (! ( flavorMask & (1<<eAllFlavors) ) ) return;
// characterize the flavor of the string
// if flavor hits against the flavor mask, print it
EGLMDebugFlavor flavor = GLMAssessFlavor( (char *)fmt ); if ( !(flavorMask & (1<<flavor)) ) return;
// print the formatted string, with indenting
// if first char is a '>' - raise indent level after print.
// if first char is a '<' - lower indent level before print.
char buf[100000]; if (fmt[0] == '<') { GLMIncIndent( -1 ); }
memset( buf, '\t', g_glm_indent ); vsprintf( buf+g_glm_indent, fmt, vargs ); GLMStringOut( buf ); if (fmt[0] == '>') { GLMIncIndent( 1 ); } }
void GLMPrintf( const char *fmt, ... ) { // if no channels open, return
uint channelMask = GLMDebugChannelMask(); if (!channelMask) return; // if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask(); if (! ( flavorMask & (1<<eAllFlavors) ) ) return;
va_list vargs; va_start(vargs, fmt); GLMPrintfVA( fmt, vargs ); va_end( vargs ); }
void GLMPrintStr( const char *str, EGLMDebugFlavor flavor ) // will indent
{ // if no channels open, return
uint channelMask = GLMDebugChannelMask(); if (!channelMask) return; // if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask(); if (! ( flavorMask & (1<<eAllFlavors) ) ) return;
// if flavor argument hits against the flavor mask, print it
if ( !(flavorMask & (1<<flavor)) ) return;
// just print the plain string, with indenting
// if first char is a '>' - raise indent level after print.
// if first char is a '<' - lower indent level before print.
char buf[64000]; if (str[0] == '<') { GLMIncIndent( -1 ); }
memset( buf, '\t', g_glm_indent ); if (strlen(str) < sizeof(buf)-g_glm_indent-1) { strcpy( buf + g_glm_indent, str ); } else { Debugger(); }
GLMStringOut( buf ); // single string out with indenting
if (str[0] == '>') { GLMIncIndent( 1 ); } }
void GLMPrintText( const char *str, EGLMDebugFlavor flavor, uint options ) { // if no channels open, return
uint channelMask = GLMDebugChannelMask(); if (!channelMask) return; // if "all flavors" is off, return
uint flavorMask = GLMDebugFlavorMask(); if (! ( flavorMask & (1<<eAllFlavors) ) ) return;
// if flavor argument hits against the flavor mask, print it
if ( !(flavorMask & (1<<flavor)) ) return;
char buf[64000]; char lineout[64000]; int linenum = 1; strncpy( buf, str, sizeof(buf) ); // walk the text and treat each newline as an indentation opportunity..
const char *mark = buf; const char *end = mark + strlen(buf); const char *next = NULL; while(mark < end) { // starting at mark, see if there is a newline between there and end
char *next = strchr( mark, '\n' ); const char *printfrom = mark; if (next) { // print text from mark up through next. move next to char after newline.
*next = 0; mark = next+1; } else { // print all text after mark and stop
mark = end; } if (options & GLMPRINTTEXT_NUMBEREDLINES) { sprintf( lineout, "%-5d| %s", linenum, printfrom ); GLMPrintStr( lineout, flavor ); linenum++; } else { GLMPrintStr( printfrom, flavor ); } } }
int GLMIncIndent( int indentDelta ) { g_glm_indent += indentDelta; if (indentDelta>0) { if (g_glm_indent > g_glm_indent_max) { g_glm_indent = g_glm_indent_max; } } else { if (g_glm_indent < 0) { g_glm_indent = 0; } } return g_glm_indent; }
int GLMGetIndent( void ) { return g_glm_indent; }
void GLMSetIndent( int indent ) { g_glm_indent = indent; }
#endif
// PIX tracking - you can call these outside of GLMDEBUG=true
char sg_pPIXName[128];
void GLMBeginPIXEvent( const char *str ) { V_strncpy( sg_pPIXName, str, 128 );
if (CommandLine()->FindParm("-glmpix2oglp")) { char temp[256]; // route PIX event strings to OGLP
sprintf( temp,"> %s",sg_pPIXName ); CGLSetOption( kCGLGOComment, (GLint)temp ); } }
void GLMEndPIXEvent( void ) { if (CommandLine()->FindParm("-glmpix2oglp")) { char temp[256]; // route PIX event strings to OGLP
sprintf( temp,"< %s",sg_pPIXName ); CGLSetOption( kCGLGOComment, (GLint)temp ); } sg_pPIXName[0] = '\0'; }
//===============================================================================
// Knob - hash table mapping string names to float values
struct GLMKnobKey { char *m_knobName; };
struct GLMKnobValue { float m_value; };
bool LessFunc_GLMKnobKey( const GLMKnobKey &a, const GLMKnobKey &b ) { return strcmp( a.m_knobName, b.m_knobName ); }
CUtlMap< GLMKnobKey, GLMKnobValue* > *g_knobMap = NULL;
// add some special knob-names that just read mod keys
extern "C" uint GetCurrentKeyModifiers( void );
enum ECarbonModKeyIndex { EcmdKeyBit = 8, /* command key down?*/ EshiftKeyBit = 9, /* shift key down?*/ EalphaLockBit = 10, /* alpha lock down?*/ EoptionKeyBit = 11, /* option key down?*/ EcontrolKeyBit = 12 /* control key down?*/ };
enum ECarbonModKeyMask { EcmdKey = 1 << EcmdKeyBit, EshiftKey = 1 << EshiftKeyBit, EalphaLock = 1 << EalphaLockBit, EoptionKey = 1 << EoptionKeyBit, EcontrolKey = 1 << EcontrolKeyBit };
float GLMKnob( char *knobname, float *setvalue ) { #if GLMDEBUG
float result = 0.0f; if (!g_knobMap) { g_knobMap = new CUtlMap< GLMKnobKey, GLMKnobValue* >; g_knobMap->SetLessFunc( LessFunc_GLMKnobKey ); } uint mods = GetCurrentKeyModifiers();
// is it a special key name ?
if (!strcmp(knobname,"caps-key")) { return (mods & (EalphaLock)) ? 1.0 : 0.0; } else if (!strcmp(knobname,"control-key")) { return (mods & (EcontrolKey)) ? 1.0 : 0.0; } else if (!strcmp(knobname,"shift-key")) { return (mods & (EshiftKey)) ? 1.0 : 0.0; } else if (!strcmp(knobname,"option-key")) { return (mods & (EoptionKey)) ? 1.0 : 0.0; } else { // does the key exist in the map ?
GLMKnobKey key; key.m_knobName = knobname; GLMKnobValue *knob = NULL; unsigned short index = g_knobMap->Find( key ); if (index != g_knobMap->InvalidIndex()) { // found it
knob = (*g_knobMap)[ index ]; if (setvalue) { knob->m_value = *setvalue; } result = knob->m_value; } else { // need to make a new one
knob = new GLMKnobValue;
knob->m_value = (setvalue) ? *setvalue : 0.0f; g_knobMap->Insert( key, knob ); }
return knob->m_value; }
#else
// GLM knobs just return 0.0 all the time when no GLMDEBUG
return 0.0f; #endif
}
// for boolean knobs..
float GLMKnobToggle( char *knobname ) { // if not 0.0, make it 0.0
// if 0.0, make it 1.0
float newValue = 0.0; // assume falling edge
float curValue = GLMKnob( knobname, NULL ); if (curValue == 0.0) { newValue = 1.0; }
return GLMKnob( knobname, &newValue ); }
//===============================================================================
// helpers for CGLSetOption - no op if no profiler
void GLMProfilerClearTrace( void ) { CGLSetOption( kCGLGOResetFunctionTrace, 0 ); }
void GLMProfilerEnableTrace( bool enable ) { CGLSetOption( kCGLGOEnableFunctionTrace, enable ? GL_TRUE : GL_FALSE ); }
// helpers for CGLSetParameter - no op if no profiler
void GLMProfilerDumpState( void ) { CGLContextObj curr = CGLGetCurrentContext(); CGLSetParameter( curr, kCGLCPDumpState, (const GLint*)1 ); }
//===============================================================================
CGLMFileMirror::CGLMFileMirror( char *fullpath ) { m_path = strdup( fullpath ); m_data = (char *)malloc(1); m_size = 0; UpdateStatInfo(); if (m_exists) { ReadFile(); } }
CGLMFileMirror::~CGLMFileMirror( ) { if (m_path) { free (m_path); m_path = NULL; } if (m_data) { free (m_data); m_data = NULL; } }
bool CGLMFileMirror::HasData( void ) { return (m_size != 0); }
// return direct pointer to buffer. Will be invalidated if file is re-loaded or if data is written to
void CGLMFileMirror::GetData( char **dataPtr, uint *dataSizePtr ) { *dataPtr = m_data; *dataSizePtr = m_size; }
void CGLMFileMirror::SetData( char *data, uint dataSize ) { if (m_data) { free( m_data ); m_data = NULL; }
m_size = dataSize; m_data = (char *)malloc( m_size +1 ); m_data[ m_size ] = 0; // extra NULL terminator, no charge
memcpy( m_data, data, m_size ); // copy data in
WriteFile(); // keep disk copy sync'd
}
static bool stat_diff( struct stat *a, struct stat *b ) { if (a->st_size != b->st_size) { return true; } if (memcmp( &a->st_mtimespec, &b->st_mtimespec, sizeof( struct timespec ) ) ) { return true; } return false; }
bool CGLMFileMirror::PollForChanges( void ) { // snapshot old stat
bool old_exists = m_exists; struct stat old_stat = m_stat; UpdateStatInfo(); if (m_exists) { if ( stat_diff( &old_stat, &m_stat ) ) { // initial difference detected. continue to poll at 0.1s intervals until it stops changing, then read it.
int stablecount = 0; do { usleep(100000); struct stat last_stat = m_stat; UpdateStatInfo(); if (stat_diff( &last_stat, &m_stat )) { stablecount = 0; } else { stablecount++; } } while(stablecount<3); // changes have settled down, now re-read it
ReadFile(); return true; } else { return false; // no change
} } else { // file does not exist. remake it. not considered to be a change.
WriteFile(); return false; } }
void CGLMFileMirror::UpdateStatInfo( void ) { // stat the path
struct stat newstat; memset (&newstat, 0, sizeof(newstat) ); int result = stat( m_path, &newstat );
if (!result) { m_exists = true; m_stat = newstat; } else { m_exists = false; memset( &m_stat, 0, sizeof( m_stat ) ); } }
void CGLMFileMirror::ReadFile( void ) { // unconditional - we discard any old buffer, make a new one,
UpdateStatInfo(); if (m_data) { free( m_data ); m_data = NULL; }
if (m_exists) { FILE *infile = fopen( m_path, "rb" ); if (infile) { // get size from stat
m_size = m_stat.st_size; m_data = (char *)malloc( m_size +1 ); m_data[ m_size ] = 0; // extra NULL terminator, no charge
fread( m_data, 1, m_size, infile ); fclose( infile ); } else { GLMDebugger(); // ouch
}
} else { // hmmmmmm
m_data = (char *)malloc(1); m_data[0] = 0; m_size = 0; } }
void CGLMFileMirror::WriteFile( void ) { FILE *outfile = fopen( m_path, "wb" ); if (outfile) { fwrite( m_data, 1, m_size, outfile ); fclose( outfile ); UpdateStatInfo(); // sets m_stat and m_exists
} else { GLMDebugger(); // ouch
} }
void CGLMFileMirror::OpenInEditor( bool foreground ) { char temp[64000]; // pass -b if no desire to bring editor to foreground
sprintf(temp,"/usr/bin/bbedit %s %s", foreground ? "" : "-b", m_path ); system( temp ); }
CGLMEditableTextItem::CGLMEditableTextItem( char *text, uint size, bool forceOverwrite, char *prefix, char *suffix ) { // clone input text (exact size copy)
m_origSize = size; m_origText = (char *)malloc( m_origSize ); memcpy( m_origText, text, m_origSize ); // null out munged form til we generate it
m_mungedSize = 0; m_mungedText = NULL; // null out mirror until we create it
m_mirrorBaseName = NULL; m_mirrorFullPath = NULL; m_mirror = NULL; GenHashOfOrigText(); // will fill out m_origDigest
GenMungedText( false ); GenBaseNameAndFullPath( prefix, suffix ); // figure out where the mirror will go
if (!strcmp(m_mirrorBaseName, "96c7e9d2faf76b1148f7274afd684d4b.fsh")) { printf("\nhello there\n"); }
// make the mirror from the filename.
// see if there was any content on disk
// if so, honor that content *unless* the force-option is set.
m_mirror = new CGLMFileMirror( m_mirrorFullPath ); // the logic is simple.
// the only time we will choose the copy on disk, is if
// a - forceOverwrite is false
// AND b - the copy on disk is bigger than 10 bytes.
bool replaceDiskCopy = true; char *mirrorData = NULL; uint mirrorSize = 0;
if (!forceOverwrite) { if (m_mirror->HasData()) { // peek at it, and use it if it is more than some minimum number of bytes.
m_mirror->GetData( &mirrorData, &mirrorSize ); if (mirrorSize > 10) { replaceDiskCopy = false; } } } if (replaceDiskCopy) { // push our generated data to the mirror - disk copy is overwritten
m_mirror->SetData( m_mungedText, m_mungedSize ); } else { GenMungedText( true ); }
} CGLMEditableTextItem::~CGLMEditableTextItem( ) { if (m_origText) { free (m_origText); } if (m_mungedText) { free (m_mungedText); } if (m_mirrorBaseName) { free (m_mirrorBaseName); } if (m_mirrorFullPath) { free (m_mirrorFullPath); } if (m_mirror) { free( m_mirror ); } }
bool CGLMEditableTextItem::HasData( void ) { return m_mirror->HasData(); } bool CGLMEditableTextItem::PollForChanges( void ) { bool changed = m_mirror->PollForChanges(); if (changed) { // re-gen munged text from mirror (means "copy")
GenMungedText( true ); } return changed; }
void CGLMEditableTextItem::GetCurrentText( char **textOut, uint *sizeOut ) { if (!m_mungedText) GLMDebugger(); *textOut = m_mungedText; *sizeOut = m_mungedSize; }
void CGLMEditableTextItem::OpenInEditor( bool foreground ) { m_mirror->OpenInEditor( foreground ); }
void CGLMEditableTextItem::GenHashOfOrigText( void ) { MD5Context_t md5ctx; MD5Init( &md5ctx ); MD5Update( &md5ctx, (unsigned char*)m_origText, m_origSize ); MD5Final( m_origDigest, &md5ctx ); }
void CGLMEditableTextItem::GenBaseNameAndFullPath( char *prefix, char *suffix ) { // base name is hash digest in hex, plus the suffix.
char temp[5000]; Q_binarytohex( m_origDigest, sizeof(m_origDigest), temp, sizeof( temp ) ); if (suffix) { strcat( temp, suffix ); } if (m_mirrorBaseName) free(m_mirrorBaseName); m_mirrorBaseName = strdup( temp );
sprintf( temp, "%s%s", prefix, m_mirrorBaseName ); if (m_mirrorFullPath) free(m_mirrorFullPath); m_mirrorFullPath = strdup( temp ); }
void CGLMEditableTextItem::GenMungedText( bool fromMirror ) { if (fromMirror) { // just import the text as is from the mirror file.
char *mirrorData = NULL; uint mirrorSize = 0;
if (m_mirror->HasData()) { // peek at it, and use it if it is more than some minimum number of bytes.
m_mirror->GetData( &mirrorData, &mirrorSize ); if (m_mungedText) { free( m_mungedText ); m_mungedText = NULL; } m_mungedText = (char *)malloc( mirrorSize+1 ); m_mungedText[ mirrorSize ] = 0; memcpy( m_mungedText, mirrorData, mirrorSize ); m_mungedSize = mirrorSize; } else { GLMDebugger(); } } else { #if 1
// we don't actually clone/munge any more.
if (m_mungedText) { free( m_mungedText ); m_mungedText = NULL; } m_mungedText = (char *)malloc( m_origSize+1 ); m_mungedText[ m_origSize ] = 0; memcpy( m_mungedText, m_origText, m_origSize ); m_mungedSize = m_origSize; #else
// take pure 'orig' text that came in from the engine, and clone it
// do not clone the first line
char temp[100000]; char *dst = temp; char *lim = &temp[ sizeof(temp) ]; // zero temp
memset( temp, 0, sizeof(temp) );
// write orig text to temp
if (m_origSize >= (sizeof(temp)/2) ) { GLMDebugger(); } memcpy( dst, m_origText, m_origSize ); dst += m_origSize; // add a newline if the last character wasn't
if ( (*(dst-1)) != '\n' ) { *dst++ = '\n'; } // walk orig text again and copy it over, with these caveats
// don't copy the first line
// insert a # before all the other lines.
char *src = temp;
// walk to end of first line
char *firstNewline = strchr( src, '\n' ); if (!firstNewline) { GLMDebugger(); } else { // advance 'src' to that newline- we're not copying the !! line
src = firstNewline; }
// now walk the rest - insert a # after each newline
while( (dst < lim) && ((src-temp) < m_origSize) ) { switch( *src ) { case '\n': *dst++ = *src++; *dst++ = '#'; break;
default: *dst++ = *src++; } } if (dst >= lim) { GLMDebugger(); } // final newline
*dst++ = '\n'; // copyout
if (m_mungedText) { free( m_mungedText ); m_mungedText = NULL; } m_mungedSize = dst - temp; m_mungedText = (char *)malloc( m_mungedSize ); memcpy( m_mungedText, temp, m_mungedSize ); #endif
} }
//===============================================================================
// class for cracking multi-part text blobs
// sections are demarcated by beginning-of-line markers submitted in a table by the caller
// typically
// asm flavors have first-line rules so we use those tags as is
// !!ARBvp (etc)
// !!ARBfp (etc)
// //!!GLSLF // slashes required
// //!GLSLV
// maybe also introduce "present but disabled" markers like these
// -!!ARBvp (etc)
// -!!ARBfp (etc)
// -//!!GLSLF
// -//!GLSLV
// resolved. there is no default section for text that doesn't have a marker in front of it. mark it or miss it.
CGLMTextSectioner::CGLMTextSectioner( char *text, int textLength, const char **markers ) { // find lines
// for each line, see if it starts with a marker
// if so, open a new section based at that line
GLMTextSection *curSection = NULL; // no current section until we see a marker
char *cursor = text; char *textLimit = text+textLength; int foundMarker; const char **markerCursor; while( cursor < textLimit ) { // top of loop. cursor points to start of a line.
// find the end of the line and keep that handy.
char *eol = strchr( cursor, '\n' ); int charsInLine = (eol) ? (eol-cursor)+1 : strlen(cursor); //see if any of the marker strings is located here.
foundMarker = -1; markerCursor = markers; while( (foundMarker<0) && (*markerCursor!=NULL) ) { // see if the n'th marker is a hit
int markerLen = strlen(*markerCursor); if (!strncmp( cursor, *markerCursor, markerLen ) ) { // hit
foundMarker = markerCursor - markers; } markerCursor++; } // outcome is either "marker spotted" or "no".
// if marker seen, open new section using that marker.
// else, grow active section if underway.
// then, move cursor to next line.
if (foundMarker >= 0) { // found marker. start new section.
// no need to do anything special with prior section - it was up to date before seeing this marker.
int index = m_sectionTable.AddToTail(); curSection = &m_sectionTable[ index ]; curSection->m_markerIndex = foundMarker; curSection->m_textOffset = cursor - text; // text includes the marker
curSection->m_textLength = charsInLine; // this line goes in the tally, later lines add to it
} else { // add this line to current section if live
if (curSection) { curSection->m_textLength += charsInLine; } } cursor += charsInLine; } }
CGLMTextSectioner::~CGLMTextSectioner( ) { // not much to do.
}
int CGLMTextSectioner::Count( void ) { return m_sectionTable.Count(); }
void CGLMTextSectioner::GetSection( int index, uint *offsetOut, uint *lengthOut, int *markerIndexOut ) { Assert( index < m_sectionTable.Count() ); GLMTextSection *section = &m_sectionTable[ index ]; *offsetOut = section->m_textOffset; *lengthOut = section->m_textLength; *markerIndexOut = section->m_markerIndex; }
//===============================================================================
// how to make a compiled-in font:
// a. type in a matrix of characters in your fav editor
// b. take a screen shot of the characters (128x128 pixels in this case)
// c. export as TIFF raw.
// d. hex dump it
// e. column-copy just the hex data
// f. find and replace: chop out all the spaces and line feeds, change FFFFFF and 000000 to your marker chars of choice.
// g. wrap each line with quotes and a comma.
unsigned char g_glmDebugFontMap[ 128 * 128 ] = { " * " " * * * * * " " * * * * * *** * * ** * * * * * " " * * * ***** * * * * * * * * * * * * * * * * " " * * * * * * * * * * * * * *** * * " " * ***** *** * * * * * * * ***** ***** * " " * * * * * * * * * * * * * * * " " * * * * * * * * * * * ** ** * " " * *** * * ** * * * ** ** * " " * * * * * " " * " " " " " " *** * *** *** * ***** *** ***** *** *** * * *** " "* * ** * * * * ** * * * * * * * ** ** * * * * " "* ** * * * * * **** **** * * * * * ** ** * ***** * * " "* * * * * ** * * * * * * *** * * * * * " "** * * * * ***** * * * * * * **** * ***** * * " "* * * * * * * * * * * * * * * ** ** * * " " *** * ***** *** * *** *** * *** *** ** ** * * * " " * " " * " " " " *** " "* * *** **** *** **** ***** ***** *** * * * * * * * * * * * *** " "* * * * * * * * * * * * * * * * * * * * * ** ** ** * * * " "* * * * * * * * * * * * * * * * * * * * * * * * * * * * " "*** * ***** **** * * * **** **** * ** ***** * * ** * * * * ** * * " "* ** * * * * * * * * * * * * * * * * * * * * * * * * * " "* * * * * * * * * * * * * * * * * * * * * * * * * * * " "* * * * **** *** **** ***** * *** * * * *** * * ***** * * * * *** " " *** " " " " * " " ** * ** * " "**** *** **** *** ***** * * * * * * * * * * ***** * * * * * " "* * * * * * * * * * * * * * * * * * * * * * * * * " "* * * * * * * * * * * * * * * * * * * * * " "**** * * **** *** * * * * * * * * * * * * * * " "* * * * * * * * * * * * * * * * * * * * " "* * * * * * * * * * * ** ** * * * * * * * " "* *** * * *** * *** * * * * * * ***** * * * ****** " " * ** * ** " " " " " " * " " * * * ** * * * * * " " * * * * * * * " " **** **** *** **** *** *** **** **** * * * * * **** * ** *** " " * * * * * * * * * * * * * * * * * * * * * * * ** * * * " " * * * * * * * ***** * * * * * * * *** * * * * * * * * " " * ** * * * * * * * * * * * * * * * * * * * * * * * " " ** * **** **** **** **** * **** * * * * * * ** * * * * * *** " " * * " " *** ** " " * " " ** * ** " " * * * * ** * " " * * * * * ** *** " "**** **** * ** **** **** * * * * * * * * * * * ***** * * * ***** " "* * * * ** * * * * * * * * * * * * * * * ** * ** ***** " "* * * * * *** * * * * * * * * * * * * * * * ***** " "* * * * * * * * ** * * * * * * * * * * * * * *** " "**** **** * **** ** ** * * * * * * **** ***** * * * " "* * * ** * ** " "* * *** * " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " };
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