Counter Strike : Global Offensive Source Code
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  1. //========== Copyright � 2005, Valve Corporation, All rights reserved. ========
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #ifndef PCH_MATERIALSYSTEM_H
  7. #define PCH_MATERIALSYSTEM_H
  8. #if defined( _WIN32 )
  9. #pragma once
  10. #endif
  11. #if defined( _WIN32 ) && !defined( _X360 )
  12. #define WIN32_LEAN_AND_MEAN 1
  13. #include "windows.h"
  14. #endif
  15. #if defined( _PS3 )
  16. #include <stdlib.h>
  17. #else //_PS3
  18. #include <malloc.h>
  19. #endif //_PS3
  20. #include <string.h>
  21. #include "crtmemdebug.h"
  22. #include "tier0/platform.h"
  23. #include "tier0/dbg.h"
  24. #include "tier0/fasttimer.h"
  25. #include "tier0/vprof.h"
  26. #include "tier1/tier1.h"
  27. #include "tier1/utlstack.h"
  28. #include "tier1/generichash.h"
  29. #include "tier1/utlsymbol.h"
  30. #include "tier1/utlrbtree.h"
  31. #include "tier1/strtools.h"
  32. #include "tier0/icommandline.h"
  33. #include "mathlib/vmatrix.h"
  34. #include "icvar.h"
  35. #include "keyvalues.h"
  36. #include "convar.h"
  37. #include "tier2/tier2.h"
  38. #include "bitmap/imageformat.h"
  39. #include "bitmap/tgawriter.h"
  40. #include "bitmap/tgaloader.h"
  41. #include "datacache/idatacache.h"
  42. #include "filesystem.h"
  43. #include "pixelwriter.h"
  44. #include "materialsystem_global.h"
  45. #include "materialsystem/imaterialvar.h"
  46. #include "materialsystem/imesh.h"
  47. #include "materialsystem/IColorCorrection.h"
  48. #include "imaterialinternal.h"
  49. #include "imaterialsysteminternal.h"
  50. #endif // PCH_MATERIALSYSTEM_H