Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2006, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef MULTIBLEND_DX9_HELPER_H
#define MULTIBLEND_DX9_HELPER_H
#ifdef _WIN32
#pragma once
#endif
#include <string.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseVSShader; class IMaterialVar; class IShaderDynamicAPI; class IShaderShadow;
//-----------------------------------------------------------------------------
// Init params/ init/ draw methods
//-----------------------------------------------------------------------------
struct Multiblend_DX9_Vars_t { Multiblend_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
int m_nBaseTextureTransform; int m_nBaseTexture; int m_nSpecTexture; int m_nBaseTexture2; int m_nSpecTexture2; int m_nBaseTexture3; int m_nSpecTexture3; int m_nBaseTexture4; int m_nSpecTexture4; int m_nRotation; int m_nRotation2; int m_nRotation3; int m_nRotation4; int m_nScale; int m_nScale2; int m_nScale3; int m_nScale4; };
void InitParamsMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, Multiblend_DX9_Vars_t &info ); void InitMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, Multiblend_DX9_Vars_t &info ); void DrawMultiblend_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, Multiblend_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
#endif // MULTIBLEND_DX9_HELPER_H
|