Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2009, Valve Corporation, All rights reserved. =====//
//
// A list of DmeEyeballs's
//
//===========================================================================//
// Valve includes
#include "mdlobjects/dmeeyeballglobals.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyeballGlobals, CDmeEyeballGlobals );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeballGlobals::OnConstruction() { m_vEyePosition.Init( this, "eyePosition" ); m_flMaxEyeDeflection.InitAndSet( this, "maximumEyeDeflection", 90.0f ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyeballGlobals::OnDestruction() { }
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