Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmeoverlay.h"
#include "tier0/dbg.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mathlib/vector.h"
#include "mathlib/mathlib.h"
#include "datamodel/dmattributevar.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeOverlay, CDmeOverlay );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeOverlay::OnConstruction() { m_flWeight.Init( this, "weight", FATTRIB_HAS_CALLBACK ); m_nSequence.Init( this, "sequence", FATTRIB_HAS_CALLBACK ); m_flPrevCycle.Init( this, "prevCycle", FATTRIB_HAS_CALLBACK ); m_flCycle.Init( this, "cycle", FATTRIB_HAS_CALLBACK ); m_nOrder.Init( this, "order", FATTRIB_HAS_CALLBACK ); m_flPlaybackRate.Init( this, "playbackRate", FATTRIB_HAS_CALLBACK ); m_flLayerAnimtime.Init( this, "layerAnimtime", FATTRIB_HAS_CALLBACK ); m_flLayerFadeOuttime.Init( this, "layerFadeOuttime", FATTRIB_HAS_CALLBACK ); }
void CDmeOverlay::OnDestruction() { }
void CDmeOverlay::OnAttributeChanged( CDmAttribute *pAttribute ) { BaseClass::OnAttributeChanged( pAttribute );
InvokeOnAttributeChangedOnReferrers( GetHandle(), pAttribute ); }
float CDmeOverlay::GetWeight() const { return m_flWeight; }
float CDmeOverlay::GetSequence() const { return m_nSequence; }
float CDmeOverlay::GetPrevCycle() const { return m_flPrevCycle; }
float CDmeOverlay::GetCycle() const { return m_flCycle; }
int CDmeOverlay::GetOrder() const { return m_nOrder; }
float CDmeOverlay::GetPlaybackRate() const { return m_flPlaybackRate; }
float CDmeOverlay::GetLayerAnimtime() const { return m_flLayerAnimtime; }
float CDmeOverlay::GetLayerFadeOuttime() const { return m_flLayerFadeOuttime; }
void CDmeOverlay::SetWeight( float flWeight ) { m_flWeight = flWeight; }
void CDmeOverlay::SetSequence( int nSequence ) { m_nSequence = nSequence; }
void CDmeOverlay::SetPrevCycle( float flPrevCycle ) { m_flPrevCycle = flPrevCycle; }
void CDmeOverlay::SetCycle( float flCycle ) { m_flCycle = flCycle; }
void CDmeOverlay::SetOrder( int nOrder ) { m_nOrder = nOrder; }
void CDmeOverlay::SetPlaybackRate( float flPlaybackRate ) { m_flPlaybackRate = flPlaybackRate; }
void CDmeOverlay::SetLayerAnimttime( float flAnimttime ) { m_flLayerAnimtime = flAnimttime; }
void CDmeOverlay::SetLayerFadeOuttime( float flLayerFadeOuttime ) { m_flLayerFadeOuttime = flLayerFadeOuttime; }
CDmAttribute *CDmeOverlay::GetWeightAttribute() { return m_flWeight.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetSequenceAttribute() { return m_nSequence.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetPrevCycleAttribute() { return m_flPrevCycle.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetCycleAttribute() { return m_flCycle.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetOrderAttribute() { return m_nOrder.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetPlaybackRateAttribute() { return m_flPlaybackRate.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetLayerAnimtimeAttribute() { return m_flLayerAnimtime.GetAttribute(); }
CDmAttribute *CDmeOverlay::GetLayerFadeOuttimeAttribute() { return m_flLayerFadeOuttime.GetAttribute(); }
CDmeDag *CDmeOverlay::GetDag() { static CUtlSymbolLarge overlaySymbol = g_pDataModel->GetSymbol( "overlay" ); CDmeDag *pDag = FindReferringElement< CDmeDag >( this, overlaySymbol ); return pDag; }
|