Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef BITTOOLS_H
#define BITTOOLS_H
#ifdef _WIN32
#pragma once
#endif
namespace bittools { template<int N, int C = 0> struct RecurseBit { enum {result = RecurseBit<N/2, C+1>::result}; }; template<int C> struct RecurseBit<0, C> { enum {result = C}; }; template<int N, int C = 1> struct RecursePow2 { enum {result = RecursePow2<N/2, C*2>::result}; };
template<int C> struct RecursePow2<0, C> { enum {result = C}; }; }
#define ROUND_TO_POWER_OF_2( n ) ( bittools::RecursePow2< (n) - 1 >::result )
#define MINIMUM_BITS_NEEDED( n ) ( bittools::RecurseBit< (n) - 1 >::result )
#endif //BITTOOLS_H
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