Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef RUNTIMEDEMO2_H
#define RUNTIMEDEMO2_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/materialsystemutil.h"
#include "tier1/utlvector.h"
#include "dmxloader/dmxelement.h"
//-----------------------------------------------------------------------------
// Demo 2: Loads from a DMX
//-----------------------------------------------------------------------------
class CQuadV2 { // NOTE: This is necessary to allow the fast dmx unpacker to work
DECLARE_DMXELEMENT_UNPACK();
public: CQuadV2() { m_x0 = m_x1 = m_y0 = m_y1 = 0; m_Color.r = m_Color.g = m_Color.g = m_Color.a = 255; }
int m_x0; int m_x1; int m_y0; int m_y1; color32 m_Color; };
//-----------------------------------------------------------------------------
// Demo 2: Loads from a DMX
//-----------------------------------------------------------------------------
class CQuadManagerV2 { // NEW METHODS FOR DEMO 2
public: // Loads from a DMX file
bool Unserialize( CUtlBuffer &buf );
// OLD METHODS FROM DEMO 1
public: // Init, shutdown
void Init(); void Shutdown(); // Quad management
CQuadV2* AddQuad( ); void RemoveQuad( CQuadV2* pQuad ); void RemoveAllQuads();
// Quad rendering
void DrawQuads(); private: CUtlVector< CQuadV2 * > m_Quads; CMaterialReference m_Material; };
extern CQuadManagerV2 *g_pQuadManagerV2;
#endif // RUNTIMEDEMO2_H
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