Counter Strike : Global Offensive Source Code
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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( INETMSGHANDLER_H )
#define INETMSGHANDLER_H
#ifdef _WIN32
#pragma once
#endif
#include "inetmessage.h"
class INetChannel; typedef struct netpacket_s netpacket_t;
class IConnectionlessPacketHandler { public: virtual ~IConnectionlessPacketHandler( void ) {};
virtual bool ProcessConnectionlessPacket( netpacket_t *packet ) = 0; // process a connectionless packet
};
#endif // INETMSGHANDLER_H
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