Counter Strike : Global Offensive Source Code
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  1. #ifndef _IDLCMANAGER_H_
  2. #define _IDLCMANAGER_H_
  3. class IDlcManager;
  4. #include "imatchsystem.h"
  5. abstract_class IDlcManager
  6. {
  7. public:
  8. //
  9. // RequestDlcUpdate
  10. // requests a background DLC update
  11. //
  12. virtual void RequestDlcUpdate() = 0;
  13. virtual bool IsDlcUpdateFinished( bool bWaitForFinish = false ) = 0;
  14. //
  15. // GetDataInfo
  16. // retrieves the last acquired dlc information
  17. //
  18. virtual KeyValues * GetDataInfo() = 0;
  19. };
  20. #endif // _IDLCMANAGER_H_