Counter Strike : Global Offensive Source Code
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//===== Copyright � Valve Corporation, All rights reserved. ======//
#ifndef IMESH_DECLARATIONS_HDR
#define IMESH_DECLARATIONS_HDR
enum SpuMeshRenderDataEnum{ MAX_SPU_MESHRENDERDATA = 2, MAX_SPU_PRIM_DATA = 128 };
typedef struct { int primFirstIndex; int primNumIndices; } SPUPrimRenderData;
typedef struct { /*GfxPrimType*/int primType; MaterialPrimitiveType_t materialType; SPUPrimRenderData primData[ MAX_SPU_PRIM_DATA ]; uint32 numPrims; uint32 firstIndex;
} SPUMeshRenderData;
#endif
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