Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =====//
//
// Dme version of an axis aligned bounding box
//
//===========================================================================//
#ifndef DMEBBOX_H
#define DMEBBOX_H
#ifdef _WIN32
#pragma once
#endif
// Valve includes
#include "movieobjects/dmeshape.h"
//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDrawSettings; struct matrix3x4_t;
//-----------------------------------------------------------------------------
// A class representing an axis aligned bounding box
//-----------------------------------------------------------------------------
class CDmeBBox : public CDmeShape { DEFINE_ELEMENT( CDmeBBox, CDmeShape );
public: void Clear(); bool Empty() const; void TransformUsing ( const matrix3x4_t &mMatrix ); void Expand( const Vector &vPoint ); void Expand( const CDmeBBox &bbox ); bool Contains( const Vector &vPoint ) const; bool Intersects( const CDmeBBox &bbox ) const; float Width() const; // X
float Height() const; // Y
float Depth() const; // Z
Vector Center() const; const Vector &Min() const; const Vector &Max() const;
CDmaVar< Vector > m_vMinBounds; CDmaVar< Vector > m_vMaxBounds;
// From CDmeShape
virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL ); };
#endif // DMEBBOX_H
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