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//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "studio.h"
#include "datacache/idatacache.h"
#include "datacache/imdlcache.h"
#include "convar.h"
#include "tier1/utlmap.h"
#include "tier1/utlbufferstrider.h"
#include "tier0/vprof.h"
#include "mathlib/femodel.h"
#include "mathlib/femodeldesc.h"
#include "mathlib/softbody.h"
#include "mathlib/softbody.inl"
#include "bone_setup.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// preload up to 1 second worth of blocks ahead.
ConVar mod_load_preload( "mod_load_preload", IsGameConsole() ? "1.0" : "1.0", 0, "Indicates how far ahead in seconds to preload animations." ); #ifdef _DEBUG
ConVar softbody_debug( "softbody_debug", "0", FCVAR_CHEAT ); ConVar softbody_debug_substr( "softbody_debug_substr", "", FCVAR_CHEAT ); #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioanimdesc_t &studiohdr_t::pAnimdesc_Internal( int i ) const { virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_anim[i].group ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr(); Assert( pStudioHdr );
return *pStudioHdr->pLocalAnimdesc( pVModel->m_anim[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
byte *mstudioanimdesc_t::pAnimBlock( int block, int index, bool preloadIfMissing ) const { if (block == -1) { return (byte *)NULL; } if (block == 0) { return (((byte *)this) + index); }
byte *pAnimBlock = pStudiohdr()->GetAnimBlock( block, preloadIfMissing ); if ( pAnimBlock ) { return pAnimBlock + index; }
return (byte *)NULL; }
//-----------------------------------------------------------------------------
// Purpose: Indicates if the block has been preloaded already.
// Returns true if the block is in memory, or is asynchronously loading.
//-----------------------------------------------------------------------------
bool mstudioanimdesc_t::hasAnimBlockBeenPreloaded( int block ) const { return pStudiohdr()->hasAnimBlockBeenPreloaded( block ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
static ConVar mod_load_showstall( "mod_load_showstall", "0", 0, "1 - show hitches , 2 - show stalls" ); byte *mstudioanimdesc_t::pAnim( int *piFrame ) const { float flStall = 0; return pAnim( piFrame, flStall ); }
byte *mstudioanimdesc_t::pAnim( int *piFrame, float &flStall ) const { byte *panim = NULL;
int block = animblock; int index = animindex; int section = 0;
if (sectionframes != 0) { if (numframes > sectionframes && *piFrame == numframes - 1) { // last frame on long anims is stored separately
*piFrame = 0; section = (numframes / sectionframes) + 1; } else { section = *piFrame / sectionframes; *piFrame -= section * sectionframes; }
block = pSection( section )->animblock; index = pSection( section )->animindex; }
if (block == -1) { // model needs to be recompiled
return NULL; }
panim = pAnimBlock( block, index );
// force a preload of future animations
if ( sectionframes != 0 ) { // calc how many sections ahead to try looking
int maxSection = MIN( section + (mod_load_preload.GetFloat() * fps / sectionframes), (numframes / sectionframes) ) + 1; int prevBlock = block;
for ( int i = section + 1; i <= maxSection; i++ ) { // if this is a new block, preload it
if ( pSection( i )->animblock != prevBlock ) { bool preloaded = hasAnimBlockBeenPreloaded( pSection( i )->animblock ); if ( preloaded == false ) { // This will preload the block
pAnimBlock( pSection( i )->animblock, pSection( i )->animindex, true ); // Msg( "[%8.3f] precaching %s:%s:%d:%d.\n", Plat_FloatTime(), pStudiohdr()->pszName(), pszName(), i, pSection( i )->animblock );
}
prevBlock = pSection( i )->animblock; } } }
if (panim == NULL) { if (section > 0 && mod_load_showstall.GetInt() > 0) { Msg("[%8.3f] hitch on %s:%s:%d:%d\n", Plat_FloatTime(), pStudiohdr()->pszName(), pszName(), section, block ); }
// back up until a previously loaded block is found
while (--section >= 0) { block = pSection( section )->animblock; index = pSection( section )->animindex; panim = pAnimBlock( block, index, false ); if (panim) { // set it to the last frame in the last valid section
*piFrame = sectionframes - 1; break; } } }
// try to guess a valid stall time interval (tuned for the X360)
flStall = 0.0f; if (panim == NULL && section <= 0) { zeroframestalltime = Plat_FloatTime(); flStall = 1.0f; } else if (panim != NULL && zeroframestalltime != 0.0f) { float dt = Plat_FloatTime() - zeroframestalltime; if (dt >= 0.0) { flStall = SimpleSpline( clamp( (0.200f - dt) * 5.0, 0.0f, 1.0f ) ); }
if (flStall == 0.0f) { // disable stalltime
zeroframestalltime = 0.0f; } else if (mod_load_showstall.GetInt() > 1) { Msg("[%8.3f] stall blend %.2f on %s:%s:%d:%d\n", Plat_FloatTime(), flStall, pStudiohdr()->pszName(), pszName(), section, block ); } }
if (panim == NULL && mod_load_showstall.GetInt() > 1) { Msg("[%8.3f] stall on %s:%s:%d:%d\n", Plat_FloatTime(), pStudiohdr()->pszName(), pszName(), section, block ); }
return panim; }
mstudioikrule_t *mstudioanimdesc_t::pIKRule( int i ) const { if (numikrules) { if (ikruleindex) { return (mstudioikrule_t *)(((byte *)this) + ikruleindex) + i; } else { if (animblock == 0) { AssertOnce(0); // Should never happen
return (mstudioikrule_t *)(((byte *)this) + animblockikruleindex) + i; } else { byte *pAnimBlock = pStudiohdr()->GetAnimBlock( animblock ); if ( pAnimBlock ) { return (mstudioikrule_t *)(pAnimBlock + animblockikruleindex) + i; } } } }
return NULL; }
mstudiolocalhierarchy_t *mstudioanimdesc_t::pHierarchy( int i ) const { if (localhierarchyindex) { if (animblock == 0) { return (mstudiolocalhierarchy_t *)(((byte *)this) + localhierarchyindex) + i; } else { byte *pAnimBlock = pStudiohdr()->GetAnimBlock( animblock ); if ( pAnimBlock ) { return (mstudiolocalhierarchy_t *)(pAnimBlock + localhierarchyindex) + i; } } }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool studiohdr_t::SequencesAvailable() const { if (numincludemodels == 0) { return true; }
return ( GetVirtualModel() != NULL ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetNumSeq_Internal( void ) const { virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel ); return pVModel->m_seq.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioseqdesc_t &studiohdr_t::pSeqdesc_Internal( int i ) const { virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
if ( !pVModel ) { return *pLocalSeqdesc( i ); }
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[i].group ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr(); Assert( pStudioHdr );
return *pStudioHdr->pLocalSeqdesc( pVModel->m_seq[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::iRelativeAnim_Internal( int baseseq, int relanim ) const { virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[baseseq].group ];
return pGroup->masterAnim[ relanim ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::iRelativeSeq_Internal( int baseseq, int relseq ) const { virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[baseseq].group ];
return pGroup->masterSeq[ relseq ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetNumPoseParameters( void ) const { if (numincludemodels == 0) { return numlocalposeparameters; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
return pVModel->m_pose.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioposeparamdesc_t &studiohdr_t::pPoseParameter( int i ) { if (numincludemodels == 0) { return *pLocalPoseParameter( i ); }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
if ( pVModel->m_pose[i].group == 0) return *pLocalPoseParameter( pVModel->m_pose[i].index );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_pose[i].group ];
const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr(); Assert( pStudioHdr );
return *pStudioHdr->pLocalPoseParameter( pVModel->m_pose[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetSharedPoseParameter( int iSequence, int iLocalPose ) const { if (numincludemodels == 0) { return iLocalPose; }
if (iLocalPose == -1) return iLocalPose;
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
return pGroup->masterPose[iLocalPose]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::EntryNode( int iSequence ) { mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
if (numincludemodels == 0 || seqdesc.localentrynode == 0) { return seqdesc.localentrynode; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
return pGroup->masterNode[seqdesc.localentrynode-1]+1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::ExitNode( int iSequence ) { mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
if (numincludemodels == 0 || seqdesc.localexitnode == 0) { return seqdesc.localexitnode; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_seq[iSequence].group ];
return pGroup->masterNode[seqdesc.localexitnode-1]+1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetNumAttachments( void ) const { if (numincludemodels == 0) { return numlocalattachments; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
return pVModel->m_attachment.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioattachment_t &studiohdr_t::pAttachment( int i ) const { if (numincludemodels == 0) { return *pLocalAttachment( i ); }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[i].group ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr(); Assert( pStudioHdr );
return *pStudioHdr->pLocalAttachment( pVModel->m_attachment[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetAttachmentBone( int i ) { const mstudioattachment_t &attachment = pAttachment( i );
// remap bone
virtualmodel_t *pVModel = GetVirtualModel(); if (pVModel) { virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[i].group ]; int iBone = pGroup->masterBone[attachment.localbone]; if (iBone == -1) return 0; return iBone; } return attachment.localbone; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void studiohdr_t::SetAttachmentBone( int iAttachment, int iBone ) { mstudioattachment_t &attachment = (mstudioattachment_t &)pAttachment( iAttachment );
// remap bone
virtualmodel_t *pVModel = GetVirtualModel(); if (pVModel) { virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_attachment[iAttachment].group ]; iBone = pGroup->boneMap[iBone]; } attachment.localbone = iBone; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
char *studiohdr_t::pszNodeName( int iNode ) { if (numincludemodels == 0) { return pszLocalNodeName( iNode ); }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
if ( pVModel->m_node.Count() <= iNode-1 ) return "Invalid node";
return pVModel->m_group[ pVModel->m_node[iNode-1].group ].GetStudioHdr()->pszLocalNodeName( pVModel->m_node[iNode-1].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetTransition( int iFrom, int iTo ) const { if (numincludemodels == 0) { return *pLocalTransition( (iFrom-1)*numlocalnodes + (iTo - 1) ); }
return iTo; /*
FIXME: not connected virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
return pVModel->m_transition.Element( iFrom ).Element( iTo ); */ }
int studiohdr_t::GetActivityListVersion( void ) { if (numincludemodels == 0) { return activitylistversion; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
int version = activitylistversion;
int i; for (i = 1; i < pVModel->m_group.Count(); i++) { virtualgroup_t *pGroup = &pVModel->m_group[ i ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
Assert( pStudioHdr );
version = MIN( version, pStudioHdr->activitylistversion ); }
return version; }
void studiohdr_t::SetActivityListVersion( int version ) const { activitylistversion = version;
if (numincludemodels == 0) { return; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
int i; for (i = 1; i < pVModel->m_group.Count(); i++) { virtualgroup_t *pGroup = &pVModel->m_group[ i ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr();
Assert( pStudioHdr );
pStudioHdr->SetActivityListVersion( version ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int studiohdr_t::GetNumIKAutoplayLocks( void ) const { if (numincludemodels == 0) { return numlocalikautoplaylocks; }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
return pVModel->m_iklock.Count(); }
const mstudioiklock_t &studiohdr_t::pIKAutoplayLock( int i ) { if (numincludemodels == 0) { return *pLocalIKAutoplayLock( i ); }
virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
virtualgroup_t *pGroup = &pVModel->m_group[ pVModel->m_iklock[i].group ]; const studiohdr_t *pStudioHdr = pGroup->GetStudioHdr(); Assert( pStudioHdr );
return *pStudioHdr->pLocalIKAutoplayLock( pVModel->m_iklock[i].index ); }
int studiohdr_t::CountAutoplaySequences() const { int count = 0; for (int i = 0; i < GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pSeqdesc( i ); if (seqdesc.flags & STUDIO_AUTOPLAY) { count++; } } return count; }
int studiohdr_t::CopyAutoplaySequences( unsigned short *pOut, int outCount ) const { int outIndex = 0; for (int i = 0; i < GetNumSeq() && outIndex < outCount; i++) { mstudioseqdesc_t &seqdesc = pSeqdesc( i ); if (seqdesc.flags & STUDIO_AUTOPLAY) { pOut[outIndex] = i; outIndex++; } } return outIndex; }
//-----------------------------------------------------------------------------
// Purpose: maps local sequence bone to global bone
//-----------------------------------------------------------------------------
int studiohdr_t::RemapSeqBone( int iSequence, int iLocalBone ) const { // remap bone
virtualmodel_t *pVModel = GetVirtualModel(); if (pVModel) { const virtualgroup_t *pSeqGroup = pVModel->pSeqGroup( iSequence ); return pSeqGroup->masterBone[iLocalBone]; } return iLocalBone; }
int studiohdr_t::RemapAnimBone( int iAnim, int iLocalBone ) const { // remap bone
virtualmodel_t *pVModel = GetVirtualModel(); if (pVModel) { const virtualgroup_t *pAnimGroup = pVModel->pAnimGroup( iAnim ); return pAnimGroup->masterBone[iLocalBone]; } return iLocalBone; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CStudioHdr::CStudioHdr( void ) { // set pointer to bogus value
m_nFrameUnlockCounter = 0; m_pFrameUnlockCounter = &m_nFrameUnlockCounter; Init( NULL ); }
CStudioHdr::CStudioHdr( const studiohdr_t *pStudioHdr, IMDLCache *mdlcache ) { // preset pointer to bogus value (it may be overwritten with legitimate data later)
m_nFrameUnlockCounter = 0; m_pFrameUnlockCounter = &m_nFrameUnlockCounter; Init( pStudioHdr, mdlcache ); }
// extern IDataCache *g_pDataCache;
void CStudioHdr::Init( const studiohdr_t *pStudioHdr, IMDLCache *mdlcache ) { m_pStudioHdr = pStudioHdr;
m_pVModel = NULL; m_pSoftbody = NULL; m_pStudioHdrCache.RemoveAll();
if (m_pStudioHdr == NULL) { return; }
if ( mdlcache ) { m_pFrameUnlockCounter = mdlcache->GetFrameUnlockCounterPtr( MDLCACHE_STUDIOHDR ); m_nFrameUnlockCounter = *m_pFrameUnlockCounter - 1; }
if (m_pStudioHdr->numincludemodels != 0) { ResetVModel( m_pStudioHdr->GetVirtualModel() ); }
m_boneFlags.EnsureCount( numbones() ); m_boneParent.EnsureCount( numbones() ); for (int i = 0; i < numbones(); i++) { m_boneFlags[i] = pBone( i )->flags; m_boneParent[i] = pBone( i )->parent; }
m_pActivityToSequence = NULL; }
void CStudioHdr::Term() { if ( m_pSoftbody ) { CFeModel *pFeModel = m_pSoftbody->GetFeModel(); m_pSoftbody->Shutdown(); Assert( pFeModel ); MemAlloc_FreeAligned( pFeModel ); m_pSoftbody = NULL; } CActivityToSequenceMapping::ReleaseMapping( m_pActivityToSequence ); m_pActivityToSequence = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CStudioHdr::SequencesAvailable() const { if (m_pStudioHdr->numincludemodels == 0) { return true; }
if (m_pVModel == NULL) { // repoll m_pVModel
return (ResetVModel( m_pStudioHdr->GetVirtualModel() ) != NULL); } else return true; }
const virtualmodel_t * CStudioHdr::ResetVModel( const virtualmodel_t *pVModel ) const { if (pVModel != NULL) { m_pVModel = (virtualmodel_t *)pVModel; #if !defined( POSIX )
Assert( !pVModel->m_Lock.GetOwnerId() ); #endif
m_pStudioHdrCache.SetCount( m_pVModel->m_group.Count() );
int i; for (i = 0; i < m_pStudioHdrCache.Count(); i++) { m_pStudioHdrCache[ i ] = NULL; } return const_cast<virtualmodel_t *>(pVModel); } else { m_pVModel = NULL; return NULL; } }
const studiohdr_t *CStudioHdr::GroupStudioHdr( int i ) { if ( !this ) { ExecuteNTimes( 5, Warning( "Call to NULL CStudioHdr::GroupStudioHdr()\n" ) ); }
if ( m_nFrameUnlockCounter != *m_pFrameUnlockCounter ) { m_FrameUnlockCounterMutex.Lock(); if ( *m_pFrameUnlockCounter != m_nFrameUnlockCounter ) // i.e., this thread got the mutex
{ memset( m_pStudioHdrCache.Base(), 0, m_pStudioHdrCache.Count() * sizeof(studiohdr_t *) ); m_nFrameUnlockCounter = *m_pFrameUnlockCounter; } m_FrameUnlockCounterMutex.Unlock(); }
if ( !m_pStudioHdrCache.IsValidIndex( i ) ) { const char *pszName; pszName = ( m_pStudioHdr ) ? m_pStudioHdr->pszName() : "<<null>>"; ExecuteNTimes( 5, Warning( "Invalid index passed to CStudioHdr(%s)::GroupStudioHdr(): %d [%d]\n", pszName, i, m_pStudioHdrCache.Count() ) ); DebuggerBreakIfDebugging(); return m_pStudioHdr; // return something known to probably exist, certainly things will be messed up, but hopefully not crash before the warning is noticed
}
const studiohdr_t *pStudioHdr = m_pStudioHdrCache[ i ];
if (pStudioHdr == NULL) { #if !defined( POSIX )
Assert( !m_pVModel->m_Lock.GetOwnerId() ); #endif
virtualgroup_t *pGroup = &m_pVModel->m_group[ i ]; pStudioHdr = pGroup->GetStudioHdr(); m_pStudioHdrCache[ i ] = pStudioHdr; }
Assert( pStudioHdr ); return pStudioHdr; }
const studiohdr_t *CStudioHdr::pSeqStudioHdr( int sequence ) { if (m_pVModel == NULL) { return m_pStudioHdr; }
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_seq[sequence].group );
return pStudioHdr; }
const studiohdr_t *CStudioHdr::pAnimStudioHdr( int animation ) { if (m_pVModel == NULL) { return m_pStudioHdr; }
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_anim[animation].group );
return pStudioHdr; }
mstudioanimdesc_t &CStudioHdr::pAnimdesc_Internal( int i ) { const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_anim[i].group );
return *pStudioHdr->pLocalAnimdesc( m_pVModel->m_anim[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetNumSeq_Internal( void ) const { return m_pVModel->m_seq.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
mstudioseqdesc_t &CStudioHdr::pSeqdesc_Internal( int i ) { Assert( i >= 0 && i < GetNumSeq() ); if ( i < 0 || i >= GetNumSeq() ) { // Avoid reading random memory.
i = 0; } const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_seq[i].group );
return *pStudioHdr->pLocalSeqdesc( m_pVModel->m_seq[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::iRelativeAnim_Internal( int baseseq, int relanim ) const { virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[baseseq].group ];
return pGroup->masterAnim[ relanim ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::iRelativeSeq( int baseseq, int relseq ) const { if (m_pVModel == NULL) { return relseq; }
Assert( m_pVModel );
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[baseseq].group ];
return pGroup->masterSeq[ relseq ]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetNumPoseParameters( void ) const { if (m_pVModel == NULL) { if ( m_pStudioHdr ) return m_pStudioHdr->numlocalposeparameters; else return 0; }
Assert( m_pVModel );
return m_pVModel->m_pose.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioposeparamdesc_t &CStudioHdr::pPoseParameter( int i ) { if (m_pVModel == NULL) { return *m_pStudioHdr->pLocalPoseParameter( i ); }
if ( m_pVModel->m_pose[i].group == 0) return *m_pStudioHdr->pLocalPoseParameter( m_pVModel->m_pose[i].index );
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_pose[i].group );
return *pStudioHdr->pLocalPoseParameter( m_pVModel->m_pose[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetSharedPoseParameter( int iSequence, int iLocalPose ) const { if (m_pVModel == NULL) { return iLocalPose; }
if (iLocalPose == -1) return iLocalPose;
Assert( m_pVModel );
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[iSequence].group ];
return pGroup->masterPose[iLocalPose]; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::EntryNode( int iSequence ) { mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
if (m_pVModel == NULL || seqdesc.localentrynode == 0) { return seqdesc.localentrynode; }
Assert( m_pVModel );
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[iSequence].group ];
return pGroup->masterNode[seqdesc.localentrynode-1]+1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::ExitNode( int iSequence ) { mstudioseqdesc_t &seqdesc = pSeqdesc( iSequence );
if (m_pVModel == NULL || seqdesc.localexitnode == 0) { return seqdesc.localexitnode; }
Assert( m_pVModel );
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_seq[iSequence].group ];
return pGroup->masterNode[seqdesc.localexitnode-1]+1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetNumAttachments( void ) const { if (m_pVModel == NULL) { return m_pStudioHdr->numlocalattachments; }
Assert( m_pVModel );
return m_pVModel->m_attachment.Count(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
const mstudioattachment_t &CStudioHdr::pAttachment( int i ) { if (m_pVModel == NULL) { return *m_pStudioHdr->pLocalAttachment( i ); }
Assert( m_pVModel );
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_attachment[i].group );
return *pStudioHdr->pLocalAttachment( m_pVModel->m_attachment[i].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetAttachmentBone( int i ) { if (m_pVModel == 0) { return m_pStudioHdr->pLocalAttachment( i )->localbone; }
virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_attachment[i].group ]; const mstudioattachment_t &attachment = pAttachment( i ); int iBone = pGroup->masterBone[attachment.localbone]; if (iBone == -1) return 0; return iBone; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CStudioHdr::SetAttachmentBone( int iAttachment, int iBone ) { mstudioattachment_t &attachment = (mstudioattachment_t &)m_pStudioHdr->pAttachment( iAttachment );
// remap bone
if (m_pVModel) { virtualgroup_t *pGroup = &m_pVModel->m_group[ m_pVModel->m_attachment[iAttachment].group ]; iBone = pGroup->boneMap[iBone]; } attachment.localbone = iBone; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
char *CStudioHdr::pszNodeName( int iNode ) { if (m_pVModel == NULL) { return m_pStudioHdr->pszLocalNodeName( iNode ); }
if ( m_pVModel->m_node.Count() <= iNode-1 ) return "Invalid node";
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_node[iNode-1].group ); return pStudioHdr->pszLocalNodeName( m_pVModel->m_node[iNode-1].index ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetTransition( int iFrom, int iTo ) const { if (m_pVModel == NULL) { return *m_pStudioHdr->pLocalTransition( (iFrom-1)*m_pStudioHdr->numlocalnodes + (iTo - 1) ); }
return iTo; /*
FIXME: not connected virtualmodel_t *pVModel = (virtualmodel_t *)GetVirtualModel(); Assert( pVModel );
return pVModel->m_transition.Element( iFrom ).Element( iTo ); */ }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetActivityListVersion( void ) { if (m_pVModel == NULL) { return m_pStudioHdr->activitylistversion; }
int version = m_pStudioHdr->activitylistversion;
int i; for (i = 1; i < m_pVModel->m_group.Count(); i++) { const studiohdr_t *pStudioHdr = GroupStudioHdr( i ); Assert( pStudioHdr ); version = MIN( version, pStudioHdr->activitylistversion ); }
return version; }
void CStudioHdr::SetActivityListVersion( int version ) { m_pStudioHdr->activitylistversion = version;
if (m_pVModel == NULL) { return; }
int i; for (i = 1; i < m_pVModel->m_group.Count(); i++) { const studiohdr_t *pStudioHdr = GroupStudioHdr( i ); Assert( pStudioHdr ); pStudioHdr->SetActivityListVersion( version ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetEventListVersion( void ) { if (m_pVModel == NULL) { return m_pStudioHdr->eventsindexed; }
int version = m_pStudioHdr->eventsindexed;
int i; for (i = 1; i < m_pVModel->m_group.Count(); i++) { const studiohdr_t *pStudioHdr = GroupStudioHdr( i ); Assert( pStudioHdr ); version = MIN( version, pStudioHdr->eventsindexed ); }
return version; }
void CStudioHdr::SetEventListVersion( int version ) { m_pStudioHdr->eventsindexed = version;
if (m_pVModel == NULL) { return; }
int i; for (i = 1; i < m_pVModel->m_group.Count(); i++) { const studiohdr_t *pStudioHdr = GroupStudioHdr( i ); Assert( pStudioHdr ); pStudioHdr->eventsindexed = version; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CStudioHdr::GetNumIKAutoplayLocks( void ) const { if (m_pVModel == NULL) { return m_pStudioHdr->numlocalikautoplaylocks; }
return m_pVModel->m_iklock.Count(); }
const mstudioiklock_t &CStudioHdr::pIKAutoplayLock( int i ) { if (m_pVModel == NULL) { return *m_pStudioHdr->pLocalIKAutoplayLock( i ); }
const studiohdr_t *pStudioHdr = GroupStudioHdr( m_pVModel->m_iklock[i].group ); Assert( pStudioHdr ); return *pStudioHdr->pLocalIKAutoplayLock( m_pVModel->m_iklock[i].index ); }
#if 0
int CStudioHdr::CountAutoplaySequences() const { int count = 0; for (int i = 0; i < GetNumSeq(); i++) { mstudioseqdesc_t &seqdesc = pSeqdesc( i ); if (seqdesc.flags & STUDIO_AUTOPLAY) { count++; } } return count; }
int CStudioHdr::CopyAutoplaySequences( unsigned short *pOut, int outCount ) const { int outIndex = 0; for (int i = 0; i < GetNumSeq() && outIndex < outCount; i++) { mstudioseqdesc_t &seqdesc = pSeqdesc( i ); if (seqdesc.flags & STUDIO_AUTOPLAY) { pOut[outIndex] = i; outIndex++; } } return outIndex; }
#endif
//-----------------------------------------------------------------------------
// Purpose: maps local sequence bone to global bone
//-----------------------------------------------------------------------------
int CStudioHdr::RemapSeqBone( int iSequence, int iLocalBone ) const { // remap bone
if (m_pVModel) { const virtualgroup_t *pSeqGroup = m_pVModel->pSeqGroup( iSequence ); return pSeqGroup->masterBone[iLocalBone]; } return iLocalBone; }
int CStudioHdr::RemapAnimBone( int iAnim, int iLocalBone ) const { // remap bone
if (m_pVModel) { const virtualgroup_t *pAnimGroup = m_pVModel->pAnimGroup( iAnim ); return pAnimGroup->masterBone[iLocalBone]; } return iLocalBone; }
//-----------------------------------------------------------------------------
// Purpose: run the interpreted FAC's expressions, converting flex_controller
// values into FAC weights
//-----------------------------------------------------------------------------
void CStudioHdr::RunFlexRulesOld( const float *src, float *dest ) { int i, j;
// FIXME: this shouldn't be needed, flex without rules should be stripped in studiomdl
for (i = 0; i < numflexdesc(); i++) { dest[i] = 0; }
for (i = 0; i < numflexrules(); i++) { float stack[32] = { 0.0 }; int k = 0; mstudioflexrule_t *prule = pFlexRule( i );
mstudioflexop_t *pops = prule->iFlexOp( 0 );
// debugoverlay->AddTextOverlay( GetAbsOrigin() + Vector( 0, 0, 64 ), i + 1, 0, "%2d:%d\n", i, prule->flex );
for (j = 0; j < prule->numops; j++) { switch (pops->op) { case STUDIO_ADD: stack[k-2] = stack[k-2] + stack[k-1]; k--; break; case STUDIO_SUB: stack[k-2] = stack[k-2] - stack[k-1]; k--; break; case STUDIO_MUL: stack[k-2] = stack[k-2] * stack[k-1]; k--; break; case STUDIO_DIV: if (stack[k-1] > 0.0001) { stack[k-2] = stack[k-2] / stack[k-1]; } else { stack[k-2] = 0; } k--; break; case STUDIO_NEG: stack[k-1] = -stack[k-1]; break; case STUDIO_MAX: stack[k-2] = MAX( stack[k-2], stack[k-1] ); k--; break; case STUDIO_MIN: stack[k-2] = MIN( stack[k-2], stack[k-1] ); k--; break; case STUDIO_CONST: stack[k] = pops->d.value; k++; break; case STUDIO_FETCH1: { int m = pFlexcontroller( (LocalFlexController_t)pops->d.index)->localToGlobal; stack[k] = src[m]; k++; break; } case STUDIO_FETCH2: { stack[k] = dest[pops->d.index]; k++; break; } case STUDIO_COMBO: { int m = pops->d.index; int km = k - m; for ( int i = km + 1; i < k; ++i ) { stack[ km ] *= stack[ i ]; } k = k - m + 1; } break; case STUDIO_DOMINATE: { int m = pops->d.index; int km = k - m; float dv = stack[ km ]; for ( int i = km + 1; i < k; ++i ) { dv *= stack[ i ]; } stack[ km - 1 ] *= 1.0f - dv; k -= m; } break; case STUDIO_2WAY_0: { int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal; stack[ k ] = RemapValClamped( src[m], -1.0f, 0.0f, 1.0f, 0.0f ); k++; } break; case STUDIO_2WAY_1: { int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal; stack[ k ] = RemapValClamped( src[m], 0.0f, 1.0f, 0.0f, 1.0f ); k++; } break; case STUDIO_NWAY: { LocalFlexController_t valueControllerIndex = static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] ); int m = pFlexcontroller( valueControllerIndex )->localToGlobal; float flValue = src[ m ]; int v = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal;
const Vector4D filterRamp( stack[ k - 5 ], stack[ k - 4 ], stack[ k - 3 ], stack[ k - 2 ] );
// Apply multicontrol remapping
if ( flValue <= filterRamp.x || flValue >= filterRamp.w ) { flValue = 0.0f; } else if ( flValue < filterRamp.y ) { flValue = RemapValClamped( flValue, filterRamp.x, filterRamp.y, 0.0f, 1.0f ); } else if ( flValue > filterRamp.z ) { flValue = RemapValClamped( flValue, filterRamp.z, filterRamp.w, 1.0f, 0.0f ); } else { flValue = 1.0f; }
stack[ k - 5 ] = flValue * src[ v ];
k -= 4; } break; case STUDIO_DME_LOWER_EYELID: { const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index ); const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f );
const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] ) ); const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f );
int nBlinkIndex = static_cast< int >( stack[ k - 2 ] ); float flBlink = 0.0f; if ( nBlinkIndex >= 0 ) { const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 2 ] ) ); flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f ); }
int nEyeUpDownIndex = static_cast< int >( stack[ k - 3 ] ); float flEyeUpDown = 0.0f; if ( nEyeUpDownIndex >= 0 ) { const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 3 ] ) ); flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f ); }
if ( flEyeUpDown > 0.0 ) { stack [ k - 3 ] = ( 1.0f - flEyeUpDown ) * ( 1.0f - flCloseLidV ) * flCloseLid; } else { stack [ k - 3 ] = ( 1.0f - flCloseLidV ) * flCloseLid; } k -= 2; } break; case STUDIO_DME_UPPER_EYELID: { const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index ); const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f );
const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 1 ] ) ); const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f );
int nBlinkIndex = static_cast< int >( stack[ k - 2 ] ); float flBlink = 0.0f; if ( nBlinkIndex >= 0 ) { const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 2 ] ) ); flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f ); }
int nEyeUpDownIndex = static_cast< int >( stack[ k - 3 ] ); float flEyeUpDown = 0.0f; if ( nEyeUpDownIndex >= 0 ) { const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( (int)stack[ k - 3 ] ) ); flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f ); }
if ( flEyeUpDown < 0.0f ) { stack [ k - 3 ] = ( 1.0f + flEyeUpDown ) * flCloseLidV * flCloseLid; } else { stack [ k - 3 ] = flCloseLidV * flCloseLid; } k -= 2; } break; }
pops++; }
dest[prule->flex] = stack[0]; } }
void CStudioHdr::RunFlexRulesNew( const float *src, float *dest ) { // FIXME: this shouldn't be needed, flex without rules should be stripped in studiomdl
memset( dest, 0, sizeof( dest[0] ) * numflexdesc() );
for (int i = 0; i < numflexrules(); i++) { float stack[32]; float *pSP = stack + ARRAYSIZE( stack ); mstudioflexrule_t *prule = pFlexRule( i );
mstudioflexop_t *pops = prule->iFlexOp( 0 );
int nOps = prule->numops; float flTOS = 0.; if ( nOps ) do { switch (pops->op) { case STUDIO_ADD: flTOS += *(pSP++); break;
case STUDIO_SUB: flTOS = *(pSP++) - flTOS; break;
case STUDIO_MUL: flTOS *= *(pSP++); break; case STUDIO_DIV: if (flTOS > 0.0001) { flTOS = *(pSP) / flTOS; } else { flTOS = 0.; } pSP++; break;
case STUDIO_NEG: flTOS = -flTOS; break;
case STUDIO_MAX: { float flNos = *(pSP++); flTOS = MAX( flTOS, flNos ); break; }
case STUDIO_MIN: { float flNos = *(pSP++); flTOS = MIN( flTOS, flNos); break; } case STUDIO_CONST: *(--pSP) = flTOS; flTOS = pops->d.value; break;
case STUDIO_FETCH1: { *(--pSP ) = flTOS; int m = pFlexcontroller( (LocalFlexController_t)pops->d.index)->localToGlobal; flTOS = src[m]; break; }
case STUDIO_FETCH2: { *(--pSP) = flTOS; flTOS = dest[pops->d.index]; break; } case STUDIO_COMBO: { // tos = prod( top m elements on stack)
int m = pops->d.index; while( --m ) { flTOS *= *(pSP++); } break; } break;
case STUDIO_DOMINATE: { // tos *= 1-prod( next top m elements on stack)
int m = pops->d.index; float dv = *(pSP++); while( --m ) { dv *= *(pSP++); } flTOS *= 1.0 - dv; break; } break; case STUDIO_2WAY_0: { int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal; *(--pSP) = flTOS; flTOS = RemapValClamped( src[m], -1.0f, 0.0f, 1.0f, 0.0f ); } break;
case STUDIO_2WAY_1: { int m = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal; *(--pSP) = flTOS; flTOS = RemapValClamped( src[m], 0.0f, 1.0f, 0.0f, 1.0f ); } break;
case STUDIO_NWAY: { LocalFlexController_t valueControllerIndex = static_cast< LocalFlexController_t >( (int) flTOS ); int m = pFlexcontroller( valueControllerIndex )->localToGlobal; float flValue = src[ m ]; int v = pFlexcontroller( (LocalFlexController_t)pops->d.index )->localToGlobal;
const Vector4D filterRamp( pSP[3], pSP[2], pSP[1], pSP[0] );
// Apply multicontrol remapping
if ( flValue <= filterRamp.x || flValue >= filterRamp.w ) { flValue = 0.0f; } else if ( flValue < filterRamp.y ) { flValue = RemapValClamped( flValue, filterRamp.x, filterRamp.y, 0.0f, 1.0f ); } else if ( flValue > filterRamp.z ) { flValue = RemapValClamped( flValue, filterRamp.z, filterRamp.w, 1.0f, 0.0f ); } else { flValue = 1.0f; }
pSP+= 4; flTOS = flValue * src[ v ]; } break;
case STUDIO_DME_LOWER_EYELID: { const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index ); const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f ); const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)flTOS ) ); const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f );
int nBlinkIndex = static_cast< int >( pSP[0] ); float flBlink = 0.0f; if ( nBlinkIndex >= 0 ) { const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( nBlinkIndex ) ); flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f ); }
int nEyeUpDownIndex = static_cast< int >( pSP[1] ); float flEyeUpDown = 0.0f; if ( nEyeUpDownIndex >= 0 ) { const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( nEyeUpDownIndex ) ); flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f ); }
if ( flEyeUpDown > 0.0 ) { flTOS = ( 1.0f - flEyeUpDown ) * ( 1.0f - flCloseLidV ) * flCloseLid; } else { flTOS = ( 1.0f - flCloseLidV ) * flCloseLid; } pSP += 2; } break;
case STUDIO_DME_UPPER_EYELID: { const mstudioflexcontroller_t *const pCloseLidV = pFlexcontroller( (LocalFlexController_t)pops->d.index ); const float flCloseLidV = RemapValClamped( src[ pCloseLidV->localToGlobal ], pCloseLidV->min, pCloseLidV->max, 0.0f, 1.0f ); const mstudioflexcontroller_t *const pCloseLid = pFlexcontroller( static_cast< LocalFlexController_t >( (int)flTOS ) ); const float flCloseLid = RemapValClamped( src[ pCloseLid->localToGlobal ], pCloseLid->min, pCloseLid->max, 0.0f, 1.0f ); int nBlinkIndex = static_cast< int >( pSP[0] ); float flBlink = 0.0f; if ( nBlinkIndex >= 0 ) { const mstudioflexcontroller_t *const pBlink = pFlexcontroller( static_cast< LocalFlexController_t >( nBlinkIndex ) ); flBlink = RemapValClamped( src[ pBlink->localToGlobal ], pBlink->min, pBlink->max, 0.0f, 1.0f ); } int nEyeUpDownIndex = static_cast< int >( pSP[1] ); float flEyeUpDown = 0.0f; if ( nEyeUpDownIndex >= 0 ) { const mstudioflexcontroller_t *const pEyeUpDown = pFlexcontroller( static_cast< LocalFlexController_t >( nEyeUpDownIndex ) ); flEyeUpDown = RemapValClamped( src[ pEyeUpDown->localToGlobal ], pEyeUpDown->min, pEyeUpDown->max, -1.0f, 1.0f ); } if ( flEyeUpDown < 0.0f ) { flTOS = ( 1.0f + flEyeUpDown ) * flCloseLidV * flCloseLid; } else { flTOS = flCloseLidV * flCloseLid; } pSP += 2; } break; } pops++; } while( --nOps ); dest[prule->flex] = flTOS; } }
#define USE_OLD_FLEX_RULES_INTERPRETER
void CStudioHdr::RunFlexRules( const float *src, float *dest ) { #ifndef USE_OLD_FLEX_RULES_INTERPRETER
RunFlexRulesNew( src, dest ); #else
RunFlexRulesOld( src, dest ); #endif
#if defined(_DEBUG) && !defined(USE_OLD_FLEX_RULES_INTERPRETER)
float d1[ MAXSTUDIOFLEXDESC ]; RunFlexRulesOld( src, d1 );
for ( int i =0; i < numflexdesc(); i++) { if ( fabs( d1[i] - dest[i] ) > 0.001 ) { Warning("bad %d old =%f new=%f\n", i, dest[i], d1[i] ); } } #endif // _DEBUG
}
//-----------------------------------------------------------------------------
// propagate flags all the way down
//-----------------------------------------------------------------------------
void CStudioHdr::setBoneFlags( int iBone, int flags ) { ((mstudiobone_t *)pBone( iBone ))->flags |= flags; mstudiolinearbone_t *pLinear = pLinearBones(); if ( pLinear ) { *(pLinear->pflags( iBone )) |= flags; }
m_boneFlags[ iBone ] |= flags; }
void CStudioHdr::clearBoneFlags( int iBone, int flags ) { ((mstudiobone_t *)pBone( iBone ))->flags &= ~flags; mstudiolinearbone_t *pLinear = pLinearBones(); if ( pLinear ) { *(pLinear->pflags( iBone )) &= ~flags; }
m_boneFlags[ iBone ] &= ~flags; }
//-----------------------------------------------------------------------------
// CODE PERTAINING TO ACTIVITY->SEQUENCE MAPPING SUBCLASS
//-----------------------------------------------------------------------------
#define iabs(i) (( (i) >= 0 ) ? (i) : -(i) )
CUtlSymbolTable g_ActivityModifiersTable;
extern void SetActivityForSequence( CStudioHdr *pstudiohdr, int i ); void CStudioHdr::CActivityToSequenceMapping::Initialize( const CStudioHdr * __restrict pstudiohdr ) { VPROF( "CStudioHdr::CActivityToSequenceMapping::Initialize" ); // Algorithm: walk through every sequence in the model, determine to which activity
// it corresponds, and keep a count of sequences per activity. Once the total count
// is available, allocate an array large enough to contain them all, update the
// starting indices for every activity's section in the array, and go back through,
// populating the array with its data.
m_pStudioHdr = pstudiohdr->m_pStudioHdr;
AssertMsg1( m_pSequenceTuples == NULL, "Tried to double-initialize sequence mapping for %s", pstudiohdr->pszName() ); if ( m_pSequenceTuples != NULL ) return; // don't double initialize.
SetValidation(pstudiohdr);
if ( ! pstudiohdr->SequencesAvailable() ) return; // nothing to do.
// Some studio headers have no activities at all. In those
// cases we can avoid a lot of this effort.
bool bFoundOne = false;
// for each sequence in the header...
const int NumSeq = pstudiohdr->GetNumSeq(); for ( int i = 0 ; i < NumSeq ; ++i ) { const mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pstudiohdr)->pSeqdesc( i ); #if defined(SERVER_DLL) || defined(CLIENT_DLL) || defined(GAME_DLL)
if (!(seqdesc.flags & STUDIO_ACTIVITY)) { // AssertMsg2( false, "Sequence %d on studiohdr %s didn't have its activity initialized!", i, pstudiohdr->pszName() );
SetActivityForSequence( (CStudioHdr *)pstudiohdr, i ); } #endif
// is there an activity associated with this sequence?
if (seqdesc.activity >= 0) { bFoundOne = true;
// look up if we already have an entry. First we need to make a speculative one --
HashValueType entry(seqdesc.activity, 0, 1, iabs(seqdesc.actweight)); UtlHashHandle_t handle = m_ActToSeqHash.Find(entry); if ( m_ActToSeqHash.IsValidHandle(handle) ) { // we already have an entry and must update it by incrementing count
HashValueType * __restrict toUpdate = &m_ActToSeqHash.Element(handle); toUpdate->count += 1; toUpdate->totalWeight += iabs(seqdesc.actweight); Assert( toUpdate->totalWeight > 0 ); } else { // we do not have an entry yet; create one.
m_ActToSeqHash.Insert(entry); } } }
// if we found nothing, don't bother with any other initialization!
if (!bFoundOne) return;
// Now, create starting indices for each activity. For an activity n,
// the starting index is of course the sum of counts [0..n-1].
register int sequenceCount = 0; int topActivity = 0; // this will store the highest seen activity number (used later to make an ad hoc map on the stack)
for ( UtlHashHandle_t handle = m_ActToSeqHash.GetFirstHandle() ; m_ActToSeqHash.IsValidHandle(handle) ; handle = m_ActToSeqHash.GetNextHandle(handle) ) { HashValueType &element = m_ActToSeqHash[handle]; element.startingIdx = sequenceCount; sequenceCount += element.count; topActivity = MAX(topActivity, element.activityIdx); }
// Allocate the actual array of sequence information. Note the use of restrict;
// this is an important optimization, but means that you must never refer to this
// array through m_pSequenceTuples in the scope of this function.
SequenceTuple * __restrict tupleList = new SequenceTuple[sequenceCount]; m_pSequenceTuples = tupleList; // save it off -- NEVER USE m_pSequenceTuples in this function!
m_iSequenceTuplesCount = sequenceCount;
// Now we're going to actually populate that list with the relevant data.
// First, create an array on the stack to store how many sequences we've written
// so far for each activity. (This is basically a very simple way of doing a map.)
// This stack may potentially grow very large; so if you have problems with it,
// go to a utlmap or similar structure.
unsigned int allocsize = (topActivity + 1) * sizeof(int); #define ALIGN_VALUE( val, alignment ) ( ( val + alignment - 1 ) & ~( alignment - 1 ) ) // need macro for constant expression
allocsize = ALIGN_VALUE(allocsize,16); int * __restrict seqsPerAct = static_cast<int *>(stackalloc(allocsize)); memset(seqsPerAct, 0, allocsize);
// okay, walk through all the sequences again, and write the relevant data into
// our little table.
for ( int i = 0 ; i < NumSeq ; ++i ) { const mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pstudiohdr)->pSeqdesc( i ); if (seqdesc.activity >= 0) { const HashValueType &element = m_ActToSeqHash[m_ActToSeqHash.Find(HashValueType(seqdesc.activity, 0, 0, 0))]; // If this assert trips, we've written more sequences per activity than we allocated
// (therefore there must have been a miscount in the first for loop above).
int tupleOffset = seqsPerAct[seqdesc.activity]; Assert( tupleOffset < element.count );
if ( seqdesc.numactivitymodifiers > 0 ) { // add entries for this model's activity modifiers
(tupleList + element.startingIdx + tupleOffset)->pActivityModifiers = new CUtlSymbol[ seqdesc.numactivitymodifiers ]; (tupleList + element.startingIdx + tupleOffset)->iNumActivityModifiers = seqdesc.numactivitymodifiers;
for ( int k = 0; k < seqdesc.numactivitymodifiers; k++ ) { (tupleList + element.startingIdx + tupleOffset)->pActivityModifiers[ k ] = g_ActivityModifiersTable.AddString( seqdesc.pActivityModifier( k )->pszName() ); } } else { (tupleList + element.startingIdx + tupleOffset)->pActivityModifiers = NULL; (tupleList + element.startingIdx + tupleOffset)->iNumActivityModifiers = 0; }
// You might be tempted to collapse this pointer math into a single pointer --
// don't! the tuple list is marked __restrict above.
(tupleList + element.startingIdx + tupleOffset)->seqnum = i; // store sequence number
(tupleList + element.startingIdx + tupleOffset)->weight = iabs(seqdesc.actweight);
// We can't have weights of 0
// Assert( (tupleList + element.startingIdx + tupleOffset)->weight > 0 );
if ( (tupleList + element.startingIdx + tupleOffset)->weight == 0 ) { (tupleList + element.startingIdx + tupleOffset)->weight = 1; }
seqsPerAct[seqdesc.activity] += 1; } }
#ifdef DBGFLAG_ASSERT
// double check that we wrote exactly the right number of sequences.
unsigned int chkSequenceCount = 0; for (int j = 0 ; j <= topActivity ; ++j) { chkSequenceCount += seqsPerAct[j]; } Assert(chkSequenceCount == m_iSequenceTuplesCount); #endif
}
/// Force Initialize() to occur again, even if it has already occured.
void CStudioHdr::CActivityToSequenceMapping::Reinitialize( CStudioHdr *pstudiohdr ) { if (m_pSequenceTuples) { delete m_pSequenceTuples; m_pSequenceTuples = NULL; } m_ActToSeqHash.RemoveAll();
Initialize(pstudiohdr); }
// Look up relevant data for an activity's sequences. This isn't terribly efficient, due to the
// load-hit-store on the output parameters, so the most common case -- SelectWeightedSequence --
// is specially implemented.
const CStudioHdr::CActivityToSequenceMapping::SequenceTuple *CStudioHdr::CActivityToSequenceMapping::GetSequences( int forActivity, int * __restrict outSequenceCount, int * __restrict outTotalWeight ) { // Construct a dummy entry so we can do a hash lookup (the UtlHash does not divorce keys from values)
HashValueType entry(forActivity, 0, 0, 0); UtlHashHandle_t handle = m_ActToSeqHash.Find(entry); if (m_ActToSeqHash.IsValidHandle(handle)) { const HashValueType &element = m_ActToSeqHash[handle]; const SequenceTuple *retval = m_pSequenceTuples + element.startingIdx; *outSequenceCount = element.count; *outTotalWeight = element.totalWeight;
return retval; } else { // invalid handle; return NULL.
// this is actually a legit use case, so no need to assert.
return NULL; } }
int CStudioHdr::CActivityToSequenceMapping::NumSequencesForActivity( int forActivity ) { // If this trips, you've called this function on something that doesn't
// have activities.
//Assert(m_pSequenceTuples != NULL);
if ( m_pSequenceTuples == NULL ) return 0;
HashValueType entry(forActivity, 0, 0, 0); UtlHashHandle_t handle = m_ActToSeqHash.Find(entry); if (m_ActToSeqHash.IsValidHandle(handle)) { return m_ActToSeqHash[handle].count; } else { return 0; } }
static CStudioHdr::CActivityToSequenceMapping emptyMapping;
// double-check that the data I point to hasn't changed
bool CStudioHdr::CActivityToSequenceMapping::ValidateAgainst( const CStudioHdr * RESTRICT pstudiohdr ) RESTRICT { return ( this == &emptyMapping || ( m_pStudioHdr == pstudiohdr->m_pStudioHdr && m_expectedVModel == pstudiohdr->GetVirtualModel() ) ); }
void CStudioHdr::CActivityToSequenceMapping::SetValidation( const CStudioHdr *RESTRICT pstudiohdr ) RESTRICT { m_expectedVModel = pstudiohdr->GetVirtualModel(); }
struct StudioHdrToActivityMapEntry_t { long checksum; char name[64]; int nRefs; CStudioHdr::CActivityToSequenceMapping *pMap; };
CUtlMap<const studiohdr_t *, StudioHdrToActivityMapEntry_t> g_StudioHdrToActivityMaps( DefLessFunc( const studiohdr_t * ) ); CThreadFastMutex g_StudioHdrToActivityMapsLock;
CStudioHdr::CActivityToSequenceMapping *CStudioHdr::CActivityToSequenceMapping::FindMapping( const CStudioHdr *pHdr ) { VPROF( "CStudioHdr::CActivityToSequenceMapping::FindMapping" );
if ( !pHdr->SequencesAvailable() || pHdr->GetNumSeq() <= 1 ) { return &emptyMapping; }
Assert( !pHdr->m_pActivityToSequence );
AUTO_LOCK( g_StudioHdrToActivityMapsLock ); const studiohdr_t *pRealHdr = pHdr->m_pStudioHdr; int i = g_StudioHdrToActivityMaps.Find( pRealHdr ); if ( i != g_StudioHdrToActivityMaps.InvalidIndex() ) { if ( !IsX360() && ( g_StudioHdrToActivityMaps[i].checksum != pRealHdr->checksum || Q_strcmp( g_StudioHdrToActivityMaps[i].name, pRealHdr->name ) != 0 ) ) { AssertFatal( g_StudioHdrToActivityMaps[i].nRefs == 0 ); delete g_StudioHdrToActivityMaps[i].pMap; g_StudioHdrToActivityMaps.RemoveAt( i ); } else { Assert( g_StudioHdrToActivityMaps[i].checksum == pRealHdr->checksum && Q_strcmp( g_StudioHdrToActivityMaps[i].name, pRealHdr->name ) == 0 ); g_StudioHdrToActivityMaps[i].nRefs++; return g_StudioHdrToActivityMaps[i].pMap; } }
i = g_StudioHdrToActivityMaps.Insert( pRealHdr );
g_StudioHdrToActivityMaps[i].checksum = pRealHdr->checksum; Q_strncpy( g_StudioHdrToActivityMaps[i].name, pRealHdr->name, 64 ); g_StudioHdrToActivityMaps[i].nRefs = 1; g_StudioHdrToActivityMaps[i].pMap = new CStudioHdr::CActivityToSequenceMapping; g_StudioHdrToActivityMaps[i].pMap->Initialize( pHdr );
return g_StudioHdrToActivityMaps[i].pMap; }
void CStudioHdr::CActivityToSequenceMapping::ReleaseMapping( CActivityToSequenceMapping *pMap ) { if ( pMap && pMap != &emptyMapping) { VPROF( "CStudioHdr::CActivityToSequenceMapping::ReleaseMapping" ); AUTO_LOCK( g_StudioHdrToActivityMapsLock ); int i = g_StudioHdrToActivityMaps.Find( pMap->m_pStudioHdr ); if ( i != g_StudioHdrToActivityMaps.InvalidIndex() ) { Assert( g_StudioHdrToActivityMaps[i].nRefs > 0 ); g_StudioHdrToActivityMaps[i].nRefs--; } else { Assert( 0 ); } } }
void CStudioHdr::CActivityToSequenceMapping::ResetMappings() { for ( int i = g_StudioHdrToActivityMaps.FirstInorder(); i != g_StudioHdrToActivityMaps.InvalidIndex(); i = g_StudioHdrToActivityMaps.NextInorder( i ) ) { if ( g_StudioHdrToActivityMaps[i].nRefs == 0 ) { delete g_StudioHdrToActivityMaps[i].pMap; } else { Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); Msg( "************* DO NOT IGNORE ME *******************************\n" ); Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); Warning( "Studio activity sequence mapping leak! (%s, %d)\n", g_StudioHdrToActivityMaps[i].name, g_StudioHdrToActivityMaps[i].nRefs ); Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); Msg( "****************************************************************\n" ); } } g_StudioHdrToActivityMaps.RemoveAll(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CStudioHdr::LookupSequence( const char *pszName ) { int iSequence = m_namedSequence.Find( pszName );
if ( iSequence == m_namedSequence.InvalidIndex() ) { for (iSequence = 0; iSequence < GetNumSeq(); iSequence++) { if ( V_stricmp( pSeqdesc( iSequence ).pszLabel(), pszName ) == 0) break; } if ( iSequence == GetNumSeq() ) { m_namedSequence.Insert( pszName, -1 ); return -1; } else { m_namedSequence.Insert( pszName, iSequence ); return iSequence; } } else { return m_namedSequence[iSequence]; } }
CSoftbody * CStudioHdr::InitSoftbody( CSoftbodyEnvironment *pSoftbodyEnvironment ) { #if defined( CLIENT_DLL ) || defined( ENABLE_STUDIO_SOFTBODY )
if ( m_pSoftbody ) { ExecuteOnce( Warning( "InitSoftbody is called with Softbody already existing. This pattern is suspicious and will not work if skeleton has changed, please show Sergiy a repro.\n" ) ); return m_pSoftbody; }
if ( m_pStudioHdr->studiohdr2index ) { const studiohdr2_t *pHdr2 = m_pStudioHdr->pStudioHdr2(); if ( const PhysFeModelDesc_t *pFeModelDesc = pHdr2->m_pFeModel.GetPtr() ) { uint numCtrlNames = pFeModelDesc->m_CtrlName.Count(); CBufferStrider feModelData( MemAlloc_AllocAligned( sizeof( CFeModel ) + sizeof( CSoftbody ) + sizeof( char* ) * numCtrlNames, 16 ) ); CFeModel *pFeModel = feModelData.Stride<CFeModel>(); m_pSoftbody = feModelData.Stride< CSoftbody >(); Construct( m_pSoftbody ); #ifdef _DEBUG
if ( softbody_debug.GetInt() ) { const char *pSubstr = softbody_debug_substr.GetString(); Msg( "InitSoftbody%s %s %p\n", ( *pSubstr && V_stristr( name(), pSubstr ) ) ? "!":"", name(), m_pSoftbody ); } #endif
char **pCtrlNames = feModelData.Stride< char* >( numCtrlNames ); Clone( pFeModelDesc, 0, pCtrlNames, pFeModel ); int numModelBones = numbones();
m_pSoftbody->Init( pSoftbodyEnvironment, pFeModel, numModelBones ); for ( uint nCtrl = 0; nCtrl < pFeModel->m_nCtrlCount; ++nCtrl ) { int nModelBone = Studio_BoneIndexByName( this, pFeModel->m_pCtrlName[ nCtrl ] ); m_pSoftbody->BindModelBoneToCtrl( nModelBone, nCtrl ); //m_pStudioHdr->setBoneFlags( nModelBone, BONE_ALWAYS_PROCEDURAL );
//const_cast< mstudiobone_t* >( m_pStudioHdr->pBone( nModelBone ) )->proctype = STUDIO_PROC_SOFTBODY;
} } } #endif
return m_pSoftbody; }
void CStudioHdr::FreeSoftbody() { #if defined( CLIENT_DLL ) || defined( ENABLE_STUDIO_SOFTBODY )
if ( m_pSoftbody ) { #ifdef _DEBUG
if ( softbody_debug.GetInt() ) Msg("FreeSoftbody %s %p\n", name(), m_pSoftbody); #endif
CFeModel *pFeModel = m_pSoftbody->GetFeModel(); m_pSoftbody->Shutdown(); Assert( pFeModel ); MemAlloc_FreeAligned( pFeModel ); m_pSoftbody = NULL; } #endif
}
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