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//===== Copyright 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $NoKeywords: $
//===========================================================================//
#ifndef CONVAR_H
#define CONVAR_H
#if _WIN32
#pragma once
#endif
#include "tier0/dbg.h"
#include "tier1/iconvar.h"
#include "tier1/utlvector.h"
#include "tier1/utlstring.h"
#include "color.h"
#include "icvar.h"
#ifdef _WIN32
#define FORCEINLINE_CVAR FORCEINLINE
#elif POSIX
#define FORCEINLINE_CVAR inline
#elif defined(_PS3)
#define FORCEINLINE_CVAR __attribute__((always_inline)) FORCEINLINE
#else
#error "implement me"
#endif
//-----------------------------------------------------------------------------
// Uncomment me to test for threading issues for material system convars
// NOTE: You want to disable all threading when you do this
// +host_thread_mode 0 +r_threaded_particles 0 +sv_parallel_packentities 0 +sv_disable_querycache 0
//-----------------------------------------------------------------------------
//#define CONVAR_TEST_MATERIAL_THREAD_CONVARS 1
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class ConVar; class CCommand; class ConCommand; class ConCommandBase; struct characterset_t;
#define ObscureConvarValue StoreValue
#define nObscuring loc
// This performs a simple, reversible obscuring of the floating point value passed in with
// the obscuring val. This just ensures that we don't see the exact bits of fVal in memory
// when scanned by CheatEngine, etc.
// Note that this function is actually called StoreValue by the compiler due to the preprocessor
// define above.
FORCEINLINE float ObscureConvarValue( float fVal, int nObscuring ) { union FloatIntUnion_t { float fValue; int nValue; } a;
a.fValue = fVal; a.nValue ^= nObscuring;
return a.fValue; }
// Just masks the value to make it harder to find in memory using Cheat Engine.
// Note that this function is actually called StoreValue by the compiler due to the preprocessor
// define above.
FORCEINLINE int ObscureConvarValue( int nVal, int nObscuring ) { return nVal ^ nObscuring; }
#undef nObscuring
//-----------------------------------------------------------------------------
// Sources of console commands
//-----------------------------------------------------------------------------
enum cmd_source_t { // Added to the console buffer by gameplay code. Generally unrestricted.
kCommandSrcCode,
// Sent from code via engine->ClientCmd, which is restricted to commands visible
// via FCVAR_CLIENTCMD_CAN_EXECUTE.
kCommandSrcClientCmd,
// Typed in at the console or via a user key-bind. Generally unrestricted, although
// the client will throttle commands sent to the server this way to 16 per second.
kCommandSrcUserInput,
// Came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
//
// Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
// server commands hardcoded into gameplay code (e.g. "joingame")
kCommandSrcNetClient,
// Received from the server as the client
//
// Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
kCommandSrcNetServer,
// Being played back from a demo file
//
// Not currently restricted by convar flag, but some commands manually ignore calls
// from this source. FIXME: Should be heavily restricted as demo commands can come
// from untrusted sources.
kCommandSrcDemoFile,
// Invalid value used when cleared
kCommandSrcInvalid = -1 };
//-----------------------------------------------------------------------------
// Any executable that wants to use ConVars need to implement one of
// these to hook up access to console variables.
//-----------------------------------------------------------------------------
class IConCommandBaseAccessor { public: // Flags is a combination of FCVAR flags in cvar.h.
// hOut is filled in with a handle to the variable.
virtual bool RegisterConCommandBase( ConCommandBase *pVar ) = 0; };
//-----------------------------------------------------------------------------
// Helper method for console development
//-----------------------------------------------------------------------------
#if defined( USE_VXCONSOLE )
void ConVar_PublishToVXConsole(); #else
inline void ConVar_PublishToVXConsole() {} #endif
//-----------------------------------------------------------------------------
// Called when a ConCommand needs to execute
//-----------------------------------------------------------------------------
typedef void ( *FnCommandCallbackV1_t )( void ); typedef void ( *FnCommandCallback_t )( const CCommand &command );
#define COMMAND_COMPLETION_MAXITEMS 64
#define COMMAND_COMPLETION_ITEM_LENGTH 64
//-----------------------------------------------------------------------------
// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
//-----------------------------------------------------------------------------
typedef int ( *FnCommandCompletionCallback )( const char *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
//-----------------------------------------------------------------------------
// Interface version
//-----------------------------------------------------------------------------
class ICommandCallback { public: virtual void CommandCallback( const CCommand &command ) = 0; };
class ICommandCompletionCallback { public: virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) = 0; };
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
//-----------------------------------------------------------------------------
class ConCommandBase { friend class CCvar; friend class ConVar; friend class ConCommand; friend void ConVar_Register( int nCVarFlag, IConCommandBaseAccessor *pAccessor ); friend void ConVar_PublishToVXConsole();
// FIXME: Remove when ConVar changes are done
friend class CDefaultCvar;
public: ConCommandBase( void ); ConCommandBase( const char *pName, const char *pHelpString = 0, int flags = 0 );
virtual ~ConCommandBase( void );
virtual bool IsCommand( void ) const;
// Check flag
virtual bool IsFlagSet( int flag ) const; // Set flag
virtual void AddFlags( int flags ); // Clear flag
virtual void RemoveFlags( int flags );
virtual int GetFlags() const;
// Return name of cvar
virtual const char *GetName( void ) const;
// Return help text for cvar
virtual const char *GetHelpText( void ) const;
// Deal with next pointer
const ConCommandBase *GetNext( void ) const; ConCommandBase *GetNext( void ); virtual bool IsRegistered( void ) const;
// Returns the DLL identifier
virtual CVarDLLIdentifier_t GetDLLIdentifier() const;
protected: virtual void Create( const char *pName, const char *pHelpString = 0, int flags = 0 );
// Used internally by OneTimeInit to initialize/shutdown
virtual void Init(); void Shutdown();
// Internal copy routine ( uses new operator from correct module )
char *CopyString( const char *from );
private: // Next ConVar in chain
// Prior to register, it points to the next convar in the DLL.
// Once registered, though, m_pNext is reset to point to the next
// convar in the global list
ConCommandBase *m_pNext;
// Has the cvar been added to the global list?
bool m_bRegistered;
// Static data
const char *m_pszName; const char *m_pszHelpString; // ConVar flags
int m_nFlags;
protected: // ConVars add themselves to this list for the executable.
// Then ConVar_Register runs through all the console variables
// and registers them into a global list stored in vstdlib.dll
static ConCommandBase *s_pConCommandBases;
// ConVars in this executable use this 'global' to access values.
static IConCommandBaseAccessor *s_pAccessor; };
//-----------------------------------------------------------------------------
// Command tokenizer
//-----------------------------------------------------------------------------
class CCommand { public: CCommand(); CCommand( int nArgC, const char **ppArgV, cmd_source_t source = kCommandSrcCode ); bool Tokenize( const char *pCommand, cmd_source_t source = kCommandSrcCode, characterset_t *pBreakSet = NULL ); void Reset();
int ArgC() const; const char **ArgV() const; const char *ArgS() const; // All args that occur after the 0th arg, in string form
const char *GetCommandString() const; // The entire command in string form, including the 0th arg
const char *operator[]( int nIndex ) const; // Gets at arguments
const char *Arg( int nIndex ) const; // Gets at arguments
cmd_source_t Source() const; // Find where this command was sent from
// Helper functions to parse arguments to commands.
const char* FindArg( const char *pName ) const; int FindArgInt( const char *pName, int nDefaultVal ) const;
static int MaxCommandLength(); static characterset_t* DefaultBreakSet();
private: enum { COMMAND_MAX_ARGC = 64, COMMAND_MAX_LENGTH = 512, };
int m_nArgc; int m_nArgv0Size; char m_pArgSBuffer[ COMMAND_MAX_LENGTH ]; char m_pArgvBuffer[ COMMAND_MAX_LENGTH ]; const char* m_ppArgv[ COMMAND_MAX_ARGC ]; cmd_source_t m_source; };
inline int CCommand::MaxCommandLength() { return COMMAND_MAX_LENGTH - 1; }
inline int CCommand::ArgC() const { return m_nArgc; }
inline const char **CCommand::ArgV() const { return m_nArgc ? (const char**)m_ppArgv : NULL; }
inline const char *CCommand::ArgS() const { return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : ""; }
inline const char *CCommand::GetCommandString() const { return m_nArgc ? m_pArgSBuffer : ""; }
inline const char *CCommand::Arg( int nIndex ) const { // FIXME: Many command handlers appear to not be particularly careful
// about checking for valid argc range. For now, we're going to
// do the extra check and return an empty string if it's out of range
if ( nIndex < 0 || nIndex >= m_nArgc ) return ""; return m_ppArgv[nIndex]; }
inline const char *CCommand::operator[]( int nIndex ) const { return Arg( nIndex ); }
inline cmd_source_t CCommand::Source() const { return m_source; }
//-----------------------------------------------------------------------------
// Purpose: The console invoked command
//-----------------------------------------------------------------------------
class ConCommand : public ConCommandBase { friend class CCvar;
public: typedef ConCommandBase BaseClass;
ConCommand( const char *pName, FnCommandCallbackV1_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); ConCommand( const char *pName, FnCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnCommandCompletionCallback completionFunc = 0 ); ConCommand( const char *pName, ICommandCallback *pCallback, const char *pHelpString = 0, int flags = 0, ICommandCompletionCallback *pCommandCompletionCallback = 0 );
virtual ~ConCommand( void );
virtual bool IsCommand( void ) const;
virtual int AutoCompleteSuggest( const char *partial, CUtlVector< CUtlString > &commands );
virtual bool CanAutoComplete( void );
// Invoke the function
virtual void Dispatch( const CCommand &command );
private: // NOTE: To maintain backward compat, we have to be very careful:
// All public virtual methods must appear in the same order always
// since engine code will be calling into this code, which *does not match*
// in the mod code; it's using slightly different, but compatible versions
// of this class. Also: Be very careful about adding new fields to this class.
// Those fields will not exist in the version of this class that is instanced
// in mod code.
// Call this function when executing the command
union { FnCommandCallbackV1_t m_fnCommandCallbackV1; FnCommandCallback_t m_fnCommandCallback; ICommandCallback *m_pCommandCallback; };
union { FnCommandCompletionCallback m_fnCompletionCallback; ICommandCompletionCallback *m_pCommandCompletionCallback; };
bool m_bHasCompletionCallback : 1; bool m_bUsingNewCommandCallback : 1; bool m_bUsingCommandCallbackInterface : 1; };
//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
class ConVar : public ConCommandBase, public IConVar { friend class CCvar; friend class ConVarRef; friend class SplitScreenConVarRef;
public: typedef ConCommandBase BaseClass;
ConVar( const char *pName, const char *pDefaultValue, int flags = 0);
ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, FnChangeCallback_t callback ); ConVar( const char *pName, const char *pDefaultValue, int flags, const char *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback_t callback );
virtual ~ConVar( void );
virtual bool IsFlagSet( int flag ) const; virtual const char* GetHelpText( void ) const; virtual bool IsRegistered( void ) const; virtual const char *GetName( void ) const; // Return name of command (usually == GetName(), except in case of FCVAR_SS_ADDED vars
virtual const char *GetBaseName( void ) const; virtual int GetSplitScreenPlayerSlot() const;
virtual void AddFlags( int flags ); virtual int GetFlags() const; virtual bool IsCommand( void ) const;
// Install a change callback (there shouldn't already be one....)
void InstallChangeCallback( FnChangeCallback_t callback, bool bInvoke = true ); void RemoveChangeCallback( FnChangeCallback_t callbackToRemove );
int GetChangeCallbackCount() const { return m_pParent->m_fnChangeCallbacks.Count(); } FnChangeCallback_t GetChangeCallback( int slot ) const { return m_pParent->m_fnChangeCallbacks[ slot ]; }
// Retrieve value
virtual float GetFloat( void ) const; virtual int GetInt( void ) const; FORCEINLINE_CVAR Color GetColor( void ) const; FORCEINLINE_CVAR bool GetBool() const { return !!GetInt(); } FORCEINLINE_CVAR char const *GetString( void ) const;
// Compiler driven selection for template use
template <typename T> T Get( void ) const; template <typename T> T Get( T * ) const;
// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
// from alloc/free across dll/exe boundaries.
// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
virtual void SetValue( const char *value ); virtual void SetValue( float value ); virtual void SetValue( int value ); virtual void SetValue( Color value ); // Reset to default value
void Revert( void );
// True if it has a min/max setting
bool HasMin() const; bool HasMax() const;
bool GetMin( float& minVal ) const; bool GetMax( float& maxVal ) const;
float GetMinValue() const; float GetMaxValue() const;
const char *GetDefault( void ) const; void SetDefault( const char *pszDefault );
// Value
struct CVValue_t { char *m_pszString; int m_StringLength;
// Values
float m_fValue; int m_nValue; };
FORCEINLINE_CVAR CVValue_t &GetRawValue() { return m_Value; } FORCEINLINE_CVAR const CVValue_t &GetRawValue() const { return m_Value; }
private: bool InternalSetColorFromString( const char *value ); // Called by CCvar when the value of a var is changing.
virtual void InternalSetValue(const char *value); // For CVARs marked FCVAR_NEVER_AS_STRING
virtual void InternalSetFloatValue( float fNewValue ); virtual void InternalSetIntValue( int nValue ); virtual void InternalSetColorValue( Color value );
virtual bool ClampValue( float& value ); virtual void ChangeStringValue( const char *tempVal, float flOldValue );
virtual void Create( const char *pName, const char *pDefaultValue, int flags = 0, const char *pHelpString = 0, bool bMin = false, float fMin = 0.0, bool bMax = false, float fMax = false, FnChangeCallback_t callback = 0 );
// Used internally by OneTimeInit to initialize.
virtual void Init();
protected:
// This either points to "this" or it points to the original declaration of a ConVar.
// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
ConVar *m_pParent;
// Static data
const char *m_pszDefaultValue; CVValue_t m_Value;
// Min/Max values
bool m_bHasMin; float m_fMinVal; bool m_bHasMax; float m_fMaxVal; // Call this function when ConVar changes
CUtlVector< FnChangeCallback_t > m_fnChangeCallbacks; };
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
// Output : float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float ConVar::GetFloat( void ) const { #ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); #endif
if ( m_pParent == this ) return ObscureConvarValue( m_Value.m_fValue, ( intp ) this ); else return m_pParent->GetFloat(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
// Output : int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int ConVar::GetInt( void ) const { #ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); #endif
// dgoodenough - Better NULL pointer protection
Assert( m_pParent ); if ( m_pParent == this ) return ObscureConvarValue( m_Value.m_nValue, ( intp ) this ); else return m_pParent->GetInt(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a color
// Output : Color
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color ConVar::GetColor( void ) const { #ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); #endif
Assert( m_pParent ); if ( m_pParent == this ) { int nColorValue = ObscureConvarValue( m_Value.m_nValue, ( intp ) this ); unsigned char *pColorElement = ( unsigned char * ) &nColorValue; return Color( pColorElement[ 0 ], pColorElement[ 1 ], pColorElement[ 2 ], pColorElement[ 3 ] ); } else return m_pParent->GetColor(); }
//-----------------------------------------------------------------------------
template <> FORCEINLINE_CVAR float ConVar::Get<float>( void ) const { return GetFloat(); } template <> FORCEINLINE_CVAR int ConVar::Get<int>( void ) const { return GetInt(); } template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( void ) const { return GetBool(); } template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( void ) const { return GetString(); } template <> FORCEINLINE_CVAR float ConVar::Get<float>( float *p ) const { return ( *p = GetFloat() ); } template <> FORCEINLINE_CVAR int ConVar::Get<int>( int *p ) const { return ( *p = GetInt() ); } template <> FORCEINLINE_CVAR bool ConVar::Get<bool>( bool *p ) const { return ( *p = GetBool() ); } template <> FORCEINLINE_CVAR const char * ConVar::Get<const char *>( char const **p ) const { return ( *p = GetString() ); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
// Output : const char *
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *ConVar::GetString( void ) const { #ifdef CONVAR_TEST_MATERIAL_THREAD_CONVARS
Assert( ThreadInMainThread() || IsFlagSet( FCVAR_MATERIAL_THREAD_MASK | FCVAR_ACCESSIBLE_FROM_THREADS ) ); #endif
if ( m_nFlags & FCVAR_NEVER_AS_STRING ) return "FCVAR_NEVER_AS_STRING"; char const *str = m_pParent->m_Value.m_pszString; return str ? str : ""; }
class CSplitScreenAddedConVar : public ConVar { typedef ConVar BaseClass; public: CSplitScreenAddedConVar( int nSplitScreenSlot, const char *pName, const ConVar *pBaseVar ) : BaseClass ( pName, pBaseVar->GetDefault(), // Keep basevar flags, except remove _SS and add _SS_ADDED instead
( pBaseVar->GetFlags() & ~FCVAR_SS ) | FCVAR_SS_ADDED, pBaseVar->GetHelpText(), pBaseVar->HasMin(), pBaseVar->GetMinValue(), pBaseVar->HasMax(), pBaseVar->GetMaxValue() ), m_pBaseVar( pBaseVar ), m_nSplitScreenSlot( nSplitScreenSlot ) { for ( int i = 0; i < pBaseVar->GetChangeCallbackCount(); ++i ) { InstallChangeCallback( pBaseVar->GetChangeCallback( i ), false ); } Assert( nSplitScreenSlot >= 1 ); Assert( nSplitScreenSlot < MAX_SPLITSCREEN_CLIENTS ); Assert( m_pBaseVar ); Assert( IsFlagSet( FCVAR_SS_ADDED ) ); Assert( !IsFlagSet( FCVAR_SS ) ); }
const ConVar *GetBaseVar() const; virtual const char *GetBaseName() const; void SetSplitScreenPlayerSlot( int nSlot ); virtual int GetSplitScreenPlayerSlot() const;
protected:
const ConVar *m_pBaseVar; int m_nSplitScreenSlot; };
FORCEINLINE_CVAR const ConVar *CSplitScreenAddedConVar::GetBaseVar() const { Assert( m_pBaseVar ); return m_pBaseVar; }
FORCEINLINE_CVAR const char *CSplitScreenAddedConVar::GetBaseName() const { Assert( m_pBaseVar ); return m_pBaseVar->GetName(); }
FORCEINLINE_CVAR void CSplitScreenAddedConVar::SetSplitScreenPlayerSlot( int nSlot ) { m_nSplitScreenSlot = nSlot; }
FORCEINLINE_CVAR int CSplitScreenAddedConVar::GetSplitScreenPlayerSlot() const { return m_nSplitScreenSlot; }
//-----------------------------------------------------------------------------
// Used to read/write convars that already exist (replaces the FindVar method)
//-----------------------------------------------------------------------------
class ConVarRef { public: ConVarRef( const char *pName ); ConVarRef( const char *pName, bool bIgnoreMissing ); ConVarRef( IConVar *pConVar );
void Init( const char *pName, bool bIgnoreMissing ); bool IsValid() const; bool IsFlagSet( int nFlags ) const; IConVar *GetLinkedConVar();
// Get/Set value
float GetFloat( void ) const; int GetInt( void ) const; Color GetColor( void ) const; bool GetBool() const { return !!GetInt(); } const char *GetString( void ) const;
void SetValue( const char *pValue ); void SetValue( float flValue ); void SetValue( int nValue ); void SetValue( Color value ); void SetValue( bool bValue );
const char *GetName() const;
const char *GetDefault() const;
const char *GetBaseName() const;
int GetSplitScreenPlayerSlot() const;
//=============================================================================
// HPE_BEGIN:
// [dwenger] - Convenience function for retrieving the max value of the convar
//=============================================================================
float GetMax() const;
// [jbright] - Convenience function for retrieving the min value of the convar
float GetMin() const; //=============================================================================
// HPE_END
//=============================================================================
private: // High-speed method to read convar data
IConVar *m_pConVar; ConVar *m_pConVarState; };
//-----------------------------------------------------------------------------
// Did we find an existing convar of that name?
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR bool ConVarRef::IsFlagSet( int nFlags ) const { return ( m_pConVar->IsFlagSet( nFlags ) != 0 ); }
FORCEINLINE_CVAR IConVar *ConVarRef::GetLinkedConVar() { return m_pConVar; }
FORCEINLINE_CVAR const char *ConVarRef::GetName() const { return m_pConVar->GetName(); }
FORCEINLINE_CVAR const char *ConVarRef::GetBaseName() const { return m_pConVar->GetBaseName(); }
FORCEINLINE_CVAR int ConVarRef::GetSplitScreenPlayerSlot() const { return m_pConVar->GetSplitScreenPlayerSlot(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float ConVarRef::GetFloat( void ) const { return m_pConVarState->GetFloat(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int ConVarRef::GetInt( void ) const { return m_pConVarState->GetInt(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a color
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color ConVarRef::GetColor( void ) const { return m_pConVarState->GetColor(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *ConVarRef::GetString( void ) const { Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) ); return m_pConVarState->m_Value.m_pszString; }
FORCEINLINE_CVAR void ConVarRef::SetValue( const char *pValue ) { m_pConVar->SetValue( pValue ); }
FORCEINLINE_CVAR void ConVarRef::SetValue( float flValue ) { m_pConVar->SetValue( flValue ); }
FORCEINLINE_CVAR void ConVarRef::SetValue( int nValue ) { m_pConVar->SetValue( nValue ); }
FORCEINLINE_CVAR void ConVarRef::SetValue( Color value ) { m_pConVar->SetValue( value ); }
FORCEINLINE_CVAR void ConVarRef::SetValue( bool bValue ) { m_pConVar->SetValue( bValue ? 1 : 0 ); }
FORCEINLINE_CVAR const char *ConVarRef::GetDefault() const { return m_pConVarState->m_pszDefaultValue; }
//=============================================================================
// HPE_BEGIN:
// [dwenger] - Convenience function for retrieving the max value of the convar
//=============================================================================
FORCEINLINE_CVAR float ConVarRef::GetMax() const { return m_pConVarState->m_fMaxVal; }
// [jbright] - Convenience function for retrieving the min value of the convar
FORCEINLINE_CVAR float ConVarRef::GetMin() const { return m_pConVarState->m_fMinVal; }
//=============================================================================
// HPE_END
//=============================================================================
//-----------------------------------------------------------------------------
// Helper for referencing splitscreen convars (i.e., "name" and "name2")
//-----------------------------------------------------------------------------
class SplitScreenConVarRef { public: SplitScreenConVarRef( const char *pName ); SplitScreenConVarRef( const char *pName, bool bIgnoreMissing ); SplitScreenConVarRef( IConVar *pConVar );
void Init( const char *pName, bool bIgnoreMissing ); bool IsValid() const; bool IsFlagSet( int nFlags ) const;
float GetMax( void ) const; float GetMin( void ) const;
// Get/Set value
float GetFloat( int nSlot ) const; int GetInt( int nSlot ) const; Color GetColor( int nSlot ) const; bool GetBool( int nSlot ) const { return !!GetInt( nSlot ); } const char *GetString( int nSlot ) const;
void SetValue( int nSlot, const char *pValue ); void SetValue( int nSlot, float flValue ); void SetValue( int nSlot, int nValue ); void SetValue( int nSlot, Color value ); void SetValue( int nSlot, bool bValue );
const char *GetName( int nSlot ) const;
const char *GetDefault() const;
const char *GetBaseName() const;
private: struct cv_t { IConVar *m_pConVar; ConVar *m_pConVarState; };
cv_t m_Info[ MAX_SPLITSCREEN_CLIENTS ]; };
//-----------------------------------------------------------------------------
// Did we find an existing convar of that name?
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR bool SplitScreenConVarRef::IsFlagSet( int nFlags ) const { return ( m_Info[ 0 ].m_pConVar->IsFlagSet( nFlags ) != 0 ); }
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetName( int nSlot ) const { return m_Info[ nSlot ].m_pConVar->GetName(); }
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetBaseName() const { return m_Info[ 0 ].m_pConVar->GetBaseName(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR float SplitScreenConVarRef::GetFloat( int nSlot ) const { return m_Info[ nSlot ].m_pConVarState->GetFloat(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR int SplitScreenConVarRef::GetInt( int nSlot ) const { return m_Info[ nSlot ].m_pConVarState->GetInt(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR Color SplitScreenConVarRef::GetColor( int nSlot ) const { return m_Info[ nSlot ].m_pConVarState->GetColor(); }
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
//-----------------------------------------------------------------------------
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetString( int nSlot ) const { Assert( !IsFlagSet( FCVAR_NEVER_AS_STRING ) ); return m_Info[ nSlot ].m_pConVarState->m_Value.m_pszString; }
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, const char *pValue ) { m_Info[ nSlot ].m_pConVar->SetValue( pValue ); }
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, float flValue ) { m_Info[ nSlot ].m_pConVar->SetValue( flValue ); }
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, int nValue ) { m_Info[ nSlot ].m_pConVar->SetValue( nValue ); }
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, Color value ) { m_Info[ nSlot ].m_pConVar->SetValue( value ); }
FORCEINLINE_CVAR void SplitScreenConVarRef::SetValue( int nSlot, bool bValue ) { m_Info[ nSlot ].m_pConVar->SetValue( bValue ? 1 : 0 ); }
FORCEINLINE_CVAR const char *SplitScreenConVarRef::GetDefault() const { return m_Info[ 0 ].m_pConVarState->m_pszDefaultValue; }
FORCEINLINE_CVAR float SplitScreenConVarRef::GetMin( void ) const { return m_Info[ 0 ].m_pConVarState->m_fMinVal; }
FORCEINLINE_CVAR float SplitScreenConVarRef::GetMax( void ) const { return m_Info[ 0 ].m_pConVarState->m_fMaxVal; }
//-----------------------------------------------------------------------------
// a frequently more convenient wrapper around SplitScreenConvarRef
//-----------------------------------------------------------------------------
class SplitScreenSlottedConVarRef : public SplitScreenConVarRef { public: SplitScreenSlottedConVarRef( int slot, const char *pName ) : SplitScreenConVarRef( pName) { m_iSlot = slot; }
SplitScreenSlottedConVarRef( int slot, const char *pName, bool bIgnoreMissing ) : SplitScreenConVarRef( pName, bIgnoreMissing ) { m_iSlot = slot; }
SplitScreenSlottedConVarRef( int slot, IConVar *pConVar ) : SplitScreenConVarRef( pConVar ) { m_iSlot = slot; }
// Get/Set value
float GetFloat( void ) const { return SplitScreenConVarRef::GetFloat( m_iSlot ); } int GetInt( void ) const { return SplitScreenConVarRef::GetInt( m_iSlot ); } Color GetColor( void ) const { return SplitScreenConVarRef::GetColor( m_iSlot ); } bool GetBool( void ) const { return SplitScreenConVarRef::GetBool( m_iSlot ); } const char *GetString( void ) const { return SplitScreenConVarRef::GetString( m_iSlot ); }
void SetValue( const char *pValue ) { SplitScreenConVarRef::SetValue( m_iSlot, pValue );} void SetValue( float flValue ) { SplitScreenConVarRef::SetValue( m_iSlot, flValue );}; void SetValue( int nValue ) { SplitScreenConVarRef::SetValue( m_iSlot, nValue );}; void SetValue( Color value ) { SplitScreenConVarRef::SetValue( m_iSlot, value );}; void SetValue( bool bValue ) { SplitScreenConVarRef::SetValue( m_iSlot, bValue );};
const char *GetName( void ) const { return SplitScreenConVarRef::GetName( m_iSlot ); }
private: int m_iSlot; };
//-----------------------------------------------------------------------------
// Called by the framework to register ConCommands with the ICVar
//-----------------------------------------------------------------------------
void ConVar_Register( int nCVarFlag = 0, IConCommandBaseAccessor *pAccessor = NULL ); void ConVar_Unregister( );
//-----------------------------------------------------------------------------
// Utility methods
//-----------------------------------------------------------------------------
void ConVar_PrintDescription( const ConCommandBase *pVar );
//-----------------------------------------------------------------------------
// Purpose: Utility class to quickly allow ConCommands to call member methods
//-----------------------------------------------------------------------------
#pragma warning (disable : 4355 )
template< class T > class CConCommandMemberAccessor : public ConCommand, public ICommandCallback, public ICommandCompletionCallback { typedef ConCommand BaseClass; typedef void ( T::*FnMemberCommandCallback_t )( const CCommand &command ); typedef int ( T::*FnMemberCommandCompletionCallback_t )( const char *pPartial, CUtlVector< CUtlString > &commands );
public: CConCommandMemberAccessor( T* pOwner, const char *pName, FnMemberCommandCallback_t callback, const char *pHelpString = 0, int flags = 0, FnMemberCommandCompletionCallback_t completionFunc = 0 ) : BaseClass( pName, this, pHelpString, flags, ( completionFunc != 0 ) ? this : NULL ) { m_pOwner = pOwner; m_Func = callback; m_CompletionFunc = completionFunc; }
~CConCommandMemberAccessor() { Shutdown(); }
void SetOwner( T* pOwner ) { m_pOwner = pOwner; }
virtual void CommandCallback( const CCommand &command ) { Assert( m_pOwner && m_Func ); (m_pOwner->*m_Func)( command ); }
virtual int CommandCompletionCallback( const char *pPartial, CUtlVector< CUtlString > &commands ) { Assert( m_pOwner && m_CompletionFunc ); return (m_pOwner->*m_CompletionFunc)( pPartial, commands ); }
private: T* m_pOwner; FnMemberCommandCallback_t m_Func; FnMemberCommandCompletionCallback_t m_CompletionFunc; };
#pragma warning ( default : 4355 )
//-----------------------------------------------------------------------------
// Purpose: Utility macros to quicky generate a simple console command
//-----------------------------------------------------------------------------
#define CON_COMMAND( name, description ) \
static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description ); \ static void name( const CCommand &args )
#define CON_COMMAND_F( name, description, flags ) \
static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description, flags ); \ static void name( const CCommand &args )
#define CON_COMMAND_F_COMPLETION( name, description, flags, completion ) \
static void name( const CCommand &args ); \ static ConCommand name##_command( #name, name, description, flags, completion ); \ static void name( const CCommand &args )
#define CON_COMMAND_EXTERN( name, _funcname, description ) \
void _funcname( const CCommand &args ); \ static ConCommand name##_command( #name, _funcname, description ); \ void _funcname( const CCommand &args )
#define CON_COMMAND_EXTERN_F( name, _funcname, description, flags ) \
void _funcname( const CCommand &args ); \ static ConCommand name##_command( #name, _funcname, description, flags ); \ void _funcname( const CCommand &args )
#define CON_COMMAND_MEMBER_F( _thisclass, name, _funcname, description, flags ) \
void _funcname( const CCommand &args ); \ friend class CCommandMemberInitializer_##_funcname; \ class CCommandMemberInitializer_##_funcname \ { \ public: \ CCommandMemberInitializer_##_funcname() : m_ConCommandAccessor( NULL, name, &_thisclass::_funcname, description, flags ) \ { \ m_ConCommandAccessor.SetOwner( GET_OUTER( _thisclass, m_##_funcname##_register ) ); \ } \ private: \ CConCommandMemberAccessor< _thisclass > m_ConCommandAccessor; \ }; \ \ CCommandMemberInitializer_##_funcname m_##_funcname##_register; \
#if DEVELOPMENT_ONLY
#define DEVELOPMENT_ONLY_CONVAR( cvname, cvvalue ) \
ConVar cvname( #cvname, STRINGIFY( cvvalue ), FCVAR_RELEASE, "Dev only convar " #cvname ) #else
#define DEVELOPMENT_ONLY_CONVAR( cvname, cvvalue ) \
struct CompileTimeConstant_##cvname { \ FORCEINLINE_CVAR int GetInt() { return cvvalue; } \ FORCEINLINE_CVAR float GetFloat() { return cvvalue; } \ } cvname #endif
#endif // CONVAR_H
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