Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "bonelist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CBoneList::CBoneList() { m_bShouldDelete = false; m_nBones = 0; Q_memset( m_vecPos, 0, sizeof( m_vecPos ) ); Q_memset( m_quatRot, 0, sizeof( m_quatRot ) ); }
void CBoneList::Release() { if (m_bShouldDelete ) { delete this; } else { Warning( "Called Release() on CBoneList not allocated via Alloc() method\n" ); } }
CBoneList *CBoneList::Alloc() { CBoneList *newList = new CBoneList; Assert( newList ); if ( newList ) { newList->m_bShouldDelete = true; } return newList; }
CFlexList::CFlexList() { m_bShouldDelete = false; m_nNumFlexes = 0; Q_memset( m_flexWeights, 0, sizeof( m_flexWeights ) ); }
void CFlexList::Release() { if (m_bShouldDelete ) { delete this; } else { Warning( "Called Release() on CFlexList not allocated via Alloc() method\n" ); } }
CFlexList *CFlexList::Alloc() { CFlexList *newList = new CFlexList; Assert( newList ); if ( newList ) { newList->m_bShouldDelete = true; } return newList; }
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