Counter Strike : Global Offensive Source Code
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//========== Copyright � Valve Corporation, All rights reserved. ========
#ifndef VJOBSINTERFACE_HDR
#define VJOBSINTERFACE_HDR
#include "appframework/iappsystem.h"
#define VJOBS_INTERFACE_VERSION "VJobs01"
#ifdef _PS3
#define VJOBS_ON_SPURS 1
#endif
enum RunTargetEnum { RUN_TARGET_MAIN_CPU, RUN_TARGET_SATELLITE_CPU, RUN_TARGET_GPU };
class VjobChain3; class VjobChain4;
namespace job_fpcpatch { struct FpcPatchState_t; }
namespace job_fpcpatch2 { struct FpHeader_t; }
struct VJobsRoot; struct VJobInstance { VJobInstance(): m_pRoot( NULL ){} VJobsRoot* m_pRoot; int m_nIncrementalVectorIndex; // this instance will be part of incremental vector
virtual void OnVjobsInit() {} // gets called after m_pRoot was created and assigned
virtual void OnVjobsShutdown() {} // gets called before m_pRoot is about to be destructed and NULL'ed
};
struct IVJobs: public IAppSystem { // this must be called right before unloading PRX for the purpose of immediately reloading it
virtual void BeforeReload() = 0; virtual void AfterReload() = 0; virtual void SetRunTarget( RunTargetEnum nRunTarget ) = 0; // virtual void StartTest() = 0;
virtual void Register( VJobInstance * pInstance ) = 0; virtual void Unregister( VJobInstance * pInstance ) = 0; virtual void DoNothing() = 0; };
#endif
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