Counter Strike : Global Offensive Source Code
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="responserules_cli" ProjectGUID="{0BA4E446-7651-4CC5-917F-6AC6B8A5C097}" RootNamespace="responserules_cli" Keyword="ManagedCProj" TargetFrameworkVersion="196613" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory="$(SolutionDir)..\bin" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" ManagedExtensions="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\" PreprocessorDefinitions="WIN32;DEBUG;COMPILER_MSVC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DLL_EXT=.dll;COMPILER_MSVC32" RuntimeLibrary="3" UsePrecompiledHeader="2" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="tier0.lib tier1.lib tier2.lib vstdlib.lib interfaces.lib appframework.lib responserules_runtime.lib" LinkIncremental="2" AdditionalLibraryDirectories="..\..\lib\public" IgnoreDefaultLibraryNames="LIBCMT.lib;LIBCMTD.lib" GenerateDebugInformation="true" AssemblyDebug="1" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" Description="copy to devtools\bin" CommandLine="if exist ..\..\devtools\responseeditor\. goto ValveStart
mkdir ..\..\devtools\responseeditor
:ValveStart
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetFileName) ..\..
copy "$(TargetDir)"$(TargetFileName) ..\..\devtools\responseeditor\.\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)\bin"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\devtools\responseeditor\.\$(TargetName).map
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetName).pdb ..\..
copy "$(TargetDir)"$(TargetName).pdb ..\..\devtools\responseeditor\.\$(TargetName).pdb 
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory="$(SolutionDir)..\bin" IntermediateDirectory="$(ConfigurationName)" ConfigurationType="2" CharacterSet="1" ManagedExtensions="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" /> <Tool Name="VCCLCompilerTool" Optimization="3" WholeProgramOptimization="false" AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1;..\..\" PreprocessorDefinitions="WIN32;RELEASE;COMPILER_MSVC;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DLL_EXT=.dll;COMPILER_MSVC32" RuntimeLibrary="2" UsePrecompiledHeader="2" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="tier0.lib tier1.lib tier2.lib vstdlib.lib interfaces.lib appframework.lib responserules_runtime.lib" LinkIncremental="1" AdditionalLibraryDirectories="..\..\lib\public" IgnoreDefaultLibraryNames="LIBCMT.lib" GenerateDebugInformation="true" LinkTimeCodeGeneration="0" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCPostBuildEventTool" Description="copy to devtools\bin" CommandLine="if exist ..\..\devtools\responseeditor\. goto ValveStart
mkdir ..\..\devtools\responseeditor
:ValveStart
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetFileName) ..\..
copy "$(TargetDir)"$(TargetFileName) ..\..\devtools\responseeditor\.\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)\bin"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\devtools\responseeditor\.\$(TargetName).map
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\devtools\responseeditor\.\$(TargetName).pdb ..\..
copy "$(TargetDir)"$(TargetName).pdb ..\..\devtools\responseeditor\.\$(TargetName).pdb 
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
" /> </Configuration> </Configurations> <References> <AssemblyReference RelativePath="System.dll" AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" MinFrameworkVersion="131072" /> <AssemblyReference RelativePath="System.Data.dll" AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86" MinFrameworkVersion="131072" /> <AssemblyReference RelativePath="System.XML.dll" AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" MinFrameworkVersion="131072" /> <AssemblyReference RelativePath="WindowsBase.dll" AssemblyName="WindowsBase, Version=3.0.0.0, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" MinFrameworkVersion="196608" /> </References> <Files> <Filter Name="Source Files" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > <File RelativePath=".\AssemblyInfo.cpp" > </File> <File RelativePath=".\cli_appsystem_thunk.cpp" > </File> <File RelativePath=".\cli_appsystem_unmanaged_wrapper.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> </File> <File RelativePath=".\engine_emulator.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> </File> <File RelativePath=".\response_system.cpp" > </File> <File RelativePath=".\response_types_marshal.cpp" > </File> <File RelativePath=".\responserules_cli.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="2" /> </FileConfiguration> </File> <File RelativePath=".\Stdafx.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" UsePrecompiledHeader="1" /> </FileConfiguration> </File> <File RelativePath=".\utlcontainer_cli.cpp" > </File> <Filter Name="public" > <File RelativePath="..\..\public\filesystem_helpers.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> </File> <File RelativePath="..\..\public\filesystem_init.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> </File> <File RelativePath="..\..\utils\common\filesystem_tools.cpp" > <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalOptions="/U "_UNICODE" /U "UNICODE"" UsePrecompiledHeader="0" CompileAsManaged="0" /> </FileConfiguration> </File> </Filter> </Filter> <Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl;inc;xsd" UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" > <File RelativePath=".\cli_appsystem_adapter.h" > </File> <File RelativePath=".\cli_appsystem_thunk.h" > </File> <File RelativePath=".\cli_appsystem_unmanaged_wrapper.h" > </File> <File RelativePath=".\resource.h" > </File> <File RelativePath="..\..\public\responserules\response_host_interface.h" > </File> <File RelativePath=".\response_system.h" > </File> <File RelativePath="..\..\public\responserules\response_types.h" > </File> <File RelativePath=".\response_types_marshal.h" > </File> <File RelativePath=".\response_types_marshal_wrappers.h" > </File> <File RelativePath=".\responserules_cli.h" > </File> <File RelativePath="..\..\public\responserules\rr_speechconcept.h" > </File> <File RelativePath=".\Stdafx.h" > </File> <File RelativePath=".\utlcontainer_cli.h" > </File> </Filter> <Filter Name="Resource Files" Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav" UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" > <File RelativePath=".\app.ico" > </File> <File RelativePath=".\app.rc" > </File> </Filter> <File RelativePath=".\ReadMe.txt" > </File> </Files> <Globals> </Globals> </VisualStudioProject>
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