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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vis.c
#include <windows.h>
#include "vis.h"
#include "threads.h"
#include "stdlib.h"
#include "pacifier.h"
#include "vmpi.h"
#include "mpivis.h"
#include "tier1/strtools.h"
#include "collisionutils.h"
#include "tier0/icommandline.h"
#include "vmpi_tools_shared.h"
#include "ilaunchabledll.h"
#include "tools_minidump.h"
#include "loadcmdline.h"
#include "byteswap.h"
int g_numportals; int portalclusters;
char inbase[32];
portal_t *portals; leaf_t *leafs;
int c_portaltest, c_portalpass, c_portalcheck;
byte *uncompressedvis;
byte *vismap, *vismap_p, *vismap_end; // past visfile
int originalvismapsize;
int leafbytes; // (portalclusters+63)>>3
int leaflongs;
int portalbytes, portallongs;
bool fastvis; bool nosort;
int totalvis;
portal_t *sorted_portals[MAX_MAP_PORTALS*2];
bool g_bUseRadius = false; double g_VisRadius = 4096.0f * 4096.0f;
bool g_bLowPriority = false;
//=============================================================================
void PlaneFromWinding (winding_t *w, plane_t *plane) { Vector v1, v2;
// calc plane
VectorSubtract (w->points[2], w->points[1], v1); VectorSubtract (w->points[0], w->points[1], v2); CrossProduct (v2, v1, plane->normal); VectorNormalize (plane->normal); plane->dist = DotProduct (w->points[0], plane->normal); }
/*
================== NewWinding ================== */ winding_t *NewWinding (int points) { winding_t *w; int size; if (points > MAX_POINTS_ON_WINDING) Error ("NewWinding: %i points, max %d", points, MAX_POINTS_ON_WINDING); size = (int)(&((winding_t *)0)->points[points]); w = (winding_t*)malloc (size); memset (w, 0, size); return w; }
void pw(winding_t *w) { int i; for (i=0 ; i<w->numpoints ; i++) Msg ("(%5.1f, %5.1f, %5.1f)\n",w->points[i][0], w->points[i][1],w->points[i][2]); }
void prl(leaf_t *l) { int i; portal_t *p; plane_t pl; int count = l->portals.Count(); for (i=0 ; i<count ; i++) { p = l->portals[i]; pl = p->plane; Msg ("portal %4i to leaf %4i : %7.1f : (%4.1f, %4.1f, %4.1f)\n",(int)(p-portals),p->leaf,pl.dist, pl.normal[0], pl.normal[1], pl.normal[2]); } }
//=============================================================================
/*
============= SortPortals
Sorts the portals from the least complex, so the later ones can reuse the earlier information. ============= */ int PComp (const void *a, const void *b) { if ( (*(portal_t **)a)->nummightsee == (*(portal_t **)b)->nummightsee) return 0; if ( (*(portal_t **)a)->nummightsee < (*(portal_t **)b)->nummightsee) return -1;
return 1; }
void BuildTracePortals( int clusterStart ) { leaf_t *leaf = &leafs[g_TraceClusterStart]; g_numportals = leaf->portals.Count(); for ( int i = 0; i < g_numportals; i++ ) { sorted_portals[i] = leaf->portals[i]; } }
void SortPortals (void) { int i; for (i=0 ; i<g_numportals*2 ; i++) sorted_portals[i] = &portals[i];
if (nosort) return; qsort (sorted_portals, g_numportals*2, sizeof(sorted_portals[0]), PComp); }
/*
============== LeafVectorFromPortalVector ============== */ int LeafVectorFromPortalVector (byte *portalbits, byte *leafbits) { int i; portal_t *p; int c_leafs;
memset (leafbits, 0, leafbytes);
for (i=0 ; i<g_numportals*2 ; i++) { if ( CheckBit( portalbits, i ) ) { p = portals+i; SetBit( leafbits, p->leaf ); } }
c_leafs = CountBits (leafbits, portalclusters);
return c_leafs; }
/*
=============== ClusterMerge
Merges the portal visibility for a leaf =============== */ void ClusterMerge (int clusternum) { leaf_t *leaf; // byte portalvector[MAX_PORTALS/8];
byte portalvector[MAX_PORTALS/4]; // 4 because portal bytes is * 2
byte uncompressed[MAX_MAP_LEAFS/8]; int i, j; int numvis; portal_t *p; int pnum;
// OR together all the portalvis bits
memset (portalvector, 0, portalbytes); leaf = &leafs[clusternum]; for (i=0 ; i < leaf->portals.Count(); i++) { p = leaf->portals[i]; if (p->status != stat_done) Error ("portal not done %d %d %d\n", i, p, portals); for (j=0 ; j<portallongs ; j++) ((long *)portalvector)[j] |= ((long *)p->portalvis)[j]; pnum = p - portals; SetBit( portalvector, pnum ); }
// convert portal bits to leaf bits
numvis = LeafVectorFromPortalVector (portalvector, uncompressed);
#if 0
// func_viscluster makes this happen all the time because it allows a non-convex set of portals
// My analysis says this is ok, but it does make this check for errors in vis kind of useless
if ( CheckBit( uncompressed, clusternum ) ) Warning("WARNING: Cluster portals saw into cluster\n"); #endif
SetBit( uncompressed, clusternum ); numvis++; // count the leaf itself
// save uncompressed for PHS calculation
memcpy (uncompressedvis + clusternum*leafbytes, uncompressed, leafbytes);
qprintf ("cluster %4i : %4i visible\n", clusternum, numvis); totalvis += numvis; }
static int CompressAndCrosscheckClusterVis( int clusternum ) { int optimized = 0; byte compressed[MAX_MAP_LEAFS/8]; //
// compress the bit string
//
byte *uncompressed = uncompressedvis + clusternum*leafbytes; for ( int i = 0; i < portalclusters; i++ ) { if ( i == clusternum ) continue;
if ( CheckBit( uncompressed, i ) ) { byte *other = uncompressedvis + i*leafbytes; if ( !CheckBit( other, clusternum ) ) { ClearBit( uncompressed, i ); optimized++; } } } int numbytes = CompressVis( uncompressed, compressed );
byte *dest = vismap_p; vismap_p += numbytes; if (vismap_p > vismap_end) Error ("Vismap expansion overflow");
dvis->bitofs[clusternum][DVIS_PVS] = dest-vismap;
memcpy( dest, compressed, numbytes );
// check vis data
DecompressVis( vismap + dvis->bitofs[clusternum][DVIS_PVS], compressed );
return optimized; }
/*
================== CalcPortalVis ================== */ void CalcPortalVis (void) { int i;
// fastvis just uses mightsee for a very loose bound
if( fastvis ) { for (i=0 ; i<g_numportals*2 ; i++) { portals[i].portalvis = portals[i].portalflood; portals[i].status = stat_done; } return; }
if (g_bUseMPI) { RunMPIPortalFlow(); } else { RunThreadsOnIndividual (g_numportals*2, true, PortalFlow); } }
void CalcVisTrace (void) { RunThreadsOnIndividual (g_numportals*2, true, BasePortalVis); BuildTracePortals( g_TraceClusterStart ); // NOTE: We only schedule the one-way portals out of the start cluster here
// so don't run g_numportals*2 in this case
RunThreadsOnIndividual (g_numportals, true, PortalFlow); }
/*
================== CalcVis ================== */ void CalcVis (void) { int i;
if (g_bUseMPI) { RunMPIBasePortalVis(); } else { RunThreadsOnIndividual (g_numportals*2, true, BasePortalVis); }
SortPortals ();
CalcPortalVis ();
//
// assemble the leaf vis lists by oring the portal lists
//
for ( i = 0; i < portalclusters; i++ ) { ClusterMerge( i ); }
int count = 0; // Now crosscheck each leaf's vis and compress
for ( i = 0; i < portalclusters; i++ ) { count += CompressAndCrosscheckClusterVis( i ); }
Msg ("Optimized: %d visible clusters (%.2f%%)\n", count, totalvis, count*100/totalvis); Msg ("Total clusters visible: %i\n", totalvis); Msg ("Average clusters visible: %i\n", totalvis / portalclusters); }
void SetPortalSphere (portal_t *p) { int i; Vector total, dist; winding_t *w; float r, bestr;
w = p->winding; VectorCopy (vec3_origin, total); for (i=0 ; i<w->numpoints ; i++) { VectorAdd (total, w->points[i], total); } for (i=0 ; i<3 ; i++) total[i] /= w->numpoints;
bestr = 0; for (i=0 ; i<w->numpoints ; i++) { VectorSubtract (w->points[i], total, dist); r = VectorLength (dist); if (r > bestr) bestr = r; } VectorCopy (total, p->origin); p->radius = bestr; }
/*
============ LoadPortals ============ */ void LoadPortals (char *name) { int i, j; portal_t *p; leaf_t *l; char magic[80]; int numpoints; winding_t *w; int leafnums[2]; plane_t plane;
FILE *f;
// Open the portal file.
if ( g_bUseMPI ) { // If we're using MPI, copy off the file to a temporary first. This will download the file
// from the MPI master, then we get to use nice functions like fscanf on it.
char tempPath[MAX_PATH], tempFile[MAX_PATH]; if ( GetTempPath( sizeof( tempPath ), tempPath ) == 0 ) { Error( "LoadPortals: GetTempPath failed.\n" ); }
if ( GetTempFileName( tempPath, "vvis_portal_", 0, tempFile ) == 0 ) { Error( "LoadPortals: GetTempFileName failed.\n" ); }
// Read all the data from the network file into memory.
FileHandle_t hFile = g_pFileSystem->Open(name, "r"); if ( hFile == FILESYSTEM_INVALID_HANDLE ) Error( "LoadPortals( %s ): couldn't get file from master.\n", name );
CUtlVector<char> data; data.SetSize( g_pFileSystem->Size( hFile ) ); g_pFileSystem->Read( data.Base(), data.Count(), hFile ); g_pFileSystem->Close( hFile );
// Dump it into a temp file.
f = fopen( tempFile, "wt" ); fwrite( data.Base(), 1, data.Count(), f ); fclose( f );
// Open the temp file up.
f = fopen( tempFile, "rSTD" ); // read only, sequential, temporary, delete on close
} else { f = fopen( name, "r" ); }
if ( !f ) Error ("LoadPortals: couldn't read %s\n",name);
if (fscanf (f,"%79s\n%i\n%i\n",magic, &portalclusters, &g_numportals) != 3) Error ("LoadPortals %s: failed to read header", name); if (stricmp(magic,PORTALFILE)) Error ("LoadPortals %s: not a portal file", name);
Msg ("%4i portalclusters\n", portalclusters); Msg ("%4i numportals\n", g_numportals);
if (g_numportals * 2 >= MAX_PORTALS) { Error("The map overflows the max portal count (%d of max %d)!\n", g_numportals, MAX_PORTALS / 2 ); }
// these counts should take advantage of 64 bit systems automatically
leafbytes = ((portalclusters+63)&~63)>>3; leaflongs = leafbytes/sizeof(long); portalbytes = ((g_numportals*2+63)&~63)>>3; portallongs = portalbytes/sizeof(long);
// each file portal is split into two memory portals
portals = (portal_t*)malloc(2*g_numportals*sizeof(portal_t)); memset (portals, 0, 2*g_numportals*sizeof(portal_t)); leafs = (leaf_t*)malloc(portalclusters*sizeof(leaf_t)); memset (leafs, 0, portalclusters*sizeof(leaf_t));
originalvismapsize = portalclusters*leafbytes; uncompressedvis = (byte*)malloc(originalvismapsize);
vismap = vismap_p = dvisdata; dvis->numclusters = portalclusters; vismap_p = (byte *)&dvis->bitofs[portalclusters];
vismap_end = vismap + MAX_MAP_VISIBILITY; for (i=0, p=portals ; i<g_numportals ; i++) { if (fscanf (f, "%i %i %i ", &numpoints, &leafnums[0], &leafnums[1]) != 3) Error ("LoadPortals: reading portal %i", i); if (numpoints > MAX_POINTS_ON_WINDING) Error ("LoadPortals: portal %i has too many points", i); if ( (unsigned)leafnums[0] > portalclusters || (unsigned)leafnums[1] > portalclusters) Error ("LoadPortals: reading portal %i", i); w = p->winding = NewWinding (numpoints); w->original = true; w->numpoints = numpoints; for (j=0 ; j<numpoints ; j++) { double v[3]; int k;
// scanf into double, then assign to vec_t
// so we don't care what size vec_t is
if (fscanf (f, "(%lf %lf %lf ) " , &v[0], &v[1], &v[2]) != 3) Error ("LoadPortals: reading portal %i", i); for (k=0 ; k<3 ; k++) w->points[j][k] = v[k]; } fscanf (f, "\n"); // calc plane
PlaneFromWinding (w, &plane);
// create forward portal
l = &leafs[leafnums[0]]; l->portals.AddToTail(p); p->winding = w; VectorSubtract (vec3_origin, plane.normal, p->plane.normal); p->plane.dist = -plane.dist; p->leaf = leafnums[1]; SetPortalSphere (p); p++; // create backwards portal
l = &leafs[leafnums[1]]; l->portals.AddToTail(p); p->winding = NewWinding(w->numpoints); p->winding->numpoints = w->numpoints; for (j=0 ; j<w->numpoints ; j++) { VectorCopy (w->points[w->numpoints-1-j], p->winding->points[j]); }
p->plane = plane; p->leaf = leafnums[0]; SetPortalSphere (p); p++;
} fclose (f); }
/*
================ CalcPAS
Calculate the PAS (Potentially Audible Set) by ORing together all the PVS visible from a leaf ================ */ void CalcPAS (void) { int i, j, k, l, index; int bitbyte; long *dest, *src; byte *scan; int count; byte uncompressed[MAX_MAP_LEAFS/8]; byte compressed[MAX_MAP_LEAFS/8];
Msg ("Building PAS...\n");
count = 0; for (i=0 ; i<portalclusters ; i++) { scan = uncompressedvis + i*leafbytes; memcpy (uncompressed, scan, leafbytes); for (j=0 ; j<leafbytes ; j++) { bitbyte = scan[j]; if (!bitbyte) continue; for (k=0 ; k<8 ; k++) { if (! (bitbyte & (1<<k)) ) continue; // OR this pvs row into the phs
index = ((j<<3)+k); if (index >= portalclusters) Error ("Bad bit in PVS"); // pad bits should be 0
src = (long *)(uncompressedvis + index*leafbytes); dest = (long *)uncompressed; for (l=0 ; l<leaflongs ; l++) ((long *)uncompressed)[l] |= src[l]; } } for (j=0 ; j<portalclusters ; j++) { if ( CheckBit( uncompressed, j ) ) { count++; } }
//
// compress the bit string
//
j = CompressVis (uncompressed, compressed);
dest = (long *)vismap_p; vismap_p += j; if (vismap_p > vismap_end) Error ("Vismap expansion overflow");
dvis->bitofs[i][DVIS_PAS] = (byte *)dest-vismap;
memcpy (dest, compressed, j); }
Msg ("Average clusters audible: %i\n", count/portalclusters); }
static void GetBoundsForFace( int faceID, Vector &faceMin, Vector &faceMax ) { ClearBounds( faceMin, faceMax ); dface_t *pFace = &dfaces[faceID]; int i; for( i = pFace->firstedge; i < pFace->firstedge + pFace->numedges; i++ ) { int edgeID = dsurfedges[i]; if( edgeID < 0 ) { edgeID = -edgeID; } dedge_t *pEdge = &dedges[edgeID]; dvertex_t *pVert0 = &dvertexes[pEdge->v[0]]; dvertex_t *pVert1 = &dvertexes[pEdge->v[1]]; AddPointToBounds( pVert0->point, faceMin, faceMax ); AddPointToBounds( pVert1->point, faceMin, faceMax ); } }
// FIXME: should stick this in mathlib
static float GetMinDistanceBetweenBoundingBoxes( const Vector &min1, const Vector &max1, const Vector &min2, const Vector &max2 ) { if( IsBoxIntersectingBox( min1, max1, min2, max2 ) ) { return 0.0f; }
Vector axisDist; int i; for( i = 0; i < 3; i++ ) { if( min1[i] <= max2[i] && max1[i] >= min2[i] ) { // the intersection in this dimension.
axisDist[i] = 0.0f; } else { float dist1, dist2; dist1 = min1[i] - max2[i]; dist2 = min2[i] - max1[i]; axisDist[i] = dist1 > dist2 ? dist1 : dist2; Assert( axisDist[i] > 0.0f ); } }
float mag = axisDist.Length(); Assert( mag > 0.0f ); return mag; }
static float CalcDistanceFromLeafToWater( int leafNum ) { byte uncompressed[MAX_MAP_LEAFS/8];
int j, k;
// If we know that this one doesn't see a water surface then don't bother doing anything.
if( ((dleafs[leafNum].contents & CONTENTS_TESTFOGVOLUME) == 0) && ( dleafs[leafNum].leafWaterDataID == -1 ) ) return 65535; // FIXME: make a define for this.
// First get the vis data..
int cluster = dleafs[leafNum].cluster; if (cluster < 0) return 65535; // FIXME: make a define for this.
DecompressVis( &dvisdata[dvis->bitofs[cluster][DVIS_PVS]], uncompressed ); float minDist = 65535.0f; // FIXME: make a define for this.
Vector leafMin, leafMax; leafMin[0] = ( float )dleafs[leafNum].mins[0]; leafMin[1] = ( float )dleafs[leafNum].mins[1]; leafMin[2] = ( float )dleafs[leafNum].mins[2]; leafMax[0] = ( float )dleafs[leafNum].maxs[0]; leafMax[1] = ( float )dleafs[leafNum].maxs[1]; leafMax[2] = ( float )dleafs[leafNum].maxs[2];
/*
CUtlVector<listplane_t> temp; // build a convex solid out of the planes so that we can get at the triangles.
for( j = dleafs[i].firstleafbrush; j < dleafs[i].firstleafbrush + dleafs[i].numleafbrushes; j++ ) { dbrush_t *pBrush = &dbrushes[j]; for( k = pBrush->firstside; k < pBrush->firstside + pBrush->numsides; k++ ) { dbrushside_t *pside = dbrushsides + k; dplane_t *pplane = dplanes + pside->planenum; AddListPlane( &temp, pplane->normal[0], pplane->normal[1], pplane->normal[2], pplane->dist ); } CPhysConvex *pConvex = physcollision->ConvexFromPlanes( (float *)temp.Base(), temp.Count(), VPHYSICS_MERGE ); ConvertConvexToCollide( &pConvex, temp.RemoveAll(); } */
// Iterate over all potentially visible clusters from this leaf
for (j = 0; j < dvis->numclusters; ++j) { // Don't need to bother if this is the same as the current cluster
if (j == cluster) continue; // If the cluster isn't in our current pvs, then get out of here.
if ( !CheckBit( uncompressed, j ) ) continue; // Found a visible cluster, now iterate over all leaves
// inside that cluster
for (k = 0; k < g_ClusterLeaves[j].leafCount; ++k) { int nClusterLeaf = g_ClusterLeaves[j].leafs[k]; // Don't bother testing the ones that don't see a water boundary.
if( ((dleafs[nClusterLeaf].contents & CONTENTS_TESTFOGVOLUME) == 0) && ( dleafs[nClusterLeaf].leafWaterDataID == -1 ) ) continue;
// Find the minimum distance between each surface on the boundary of the leaf
// that we have the pvs for and each water surface in the leaf that we are testing.
int nFirstFaceID = dleafs[nClusterLeaf].firstleafface; for( int leafFaceID = 0; leafFaceID < dleafs[nClusterLeaf].numleaffaces; ++leafFaceID ) { int faceID = dleaffaces[nFirstFaceID + leafFaceID]; dface_t *pFace = &dfaces[faceID]; if( pFace->texinfo == -1 ) continue;
texinfo_t *pTexInfo = &texinfo[pFace->texinfo]; if( pTexInfo->flags & SURF_WARP ) { // Woo hoo!!! We found a water face.
// compare the bounding box of the face with the bounding
// box of the leaf that we are looking from and see
// what the closest distance is.
// FIXME: this could be a face/face distance between the water
// face and the bounding volume of the leaf.
// Get the bounding box of the face
Vector faceMin, faceMax; GetBoundsForFace( faceID, faceMin, faceMax ); float dist = GetMinDistanceBetweenBoundingBoxes( leafMin, leafMax, faceMin, faceMax ); if( dist < minDist ) { minDist = dist; } } } } } return minDist; }
static void CalcDistanceFromLeavesToWater( void ) { int i; for( i = 0; i < numleafs; i++ ) { g_LeafMinDistToWater[i] = ( unsigned short )CalcDistanceFromLeafToWater( i ); } }
//-----------------------------------------------------------------------------
// Using the PVS, compute the visible fog volumes from each leaf
//-----------------------------------------------------------------------------
static void CalcVisibleFogVolumes() { byte uncompressed[MAX_MAP_LEAFS/8];
int i, j, k;
// Clear the contents flags for water testing
for (i = 0; i < numleafs; ++i) { dleafs[i].contents &= ~CONTENTS_TESTFOGVOLUME; g_LeafMinDistToWater[i] = 65535; }
for (i = 0; i < numleafs; ++i) { // If we've already discovered that this leaf needs testing,
// no need to go through the work again...
if (dleafs[i].contents & CONTENTS_TESTFOGVOLUME) { Assert((dleafs[i].contents & (CONTENTS_SLIME | CONTENTS_WATER)) == 0); continue; }
// Don't bother checking fog volumes from solid leaves
if (dleafs[i].contents & CONTENTS_SOLID) continue;
// Look only for leaves which are visible from leaves that have fluid in them.
if ( dleafs[i].leafWaterDataID == -1 ) continue;
// Don't bother about looking from CONTENTS_SLIME; we're not going to treat that as interesting.
// because slime is opaque
if ( dleafs[i].contents & CONTENTS_SLIME ) continue;
// First get the vis data..
int cluster = dleafs[i].cluster; if (cluster < 0) continue;
DecompressVis( &dvisdata[dvis->bitofs[cluster][DVIS_PVS]], uncompressed );
// Iterate over all potentially visible clusters from this leaf
for (j = 0; j < dvis->numclusters; ++j) { // Don't need to bother if this is the same as the current cluster
if (j == cluster) continue;
if ( !CheckBit( uncompressed, j ) ) continue;
// Found a visible cluster, now iterate over all leaves
// inside that cluster
for (k = 0; k < g_ClusterLeaves[j].leafCount; ++k) { int nClusterLeaf = g_ClusterLeaves[j].leafs[k];
// Don't bother checking fog volumes from solid leaves
if ( dleafs[nClusterLeaf].contents & CONTENTS_SOLID ) continue;
// Don't bother checking from any leaf that's got fluid in it
if ( dleafs[nClusterLeaf].leafWaterDataID != -1 ) continue;
// Here, we've found a case where a non-liquid leaf is visible from a liquid leaf
// So, in this case, we have to do the expensive test during rendering.
dleafs[nClusterLeaf].contents |= CONTENTS_TESTFOGVOLUME; } } } }
//-----------------------------------------------------------------------------
// Compute the bounding box, excluding 3D skybox + skybox, add it to keyvalues
//-----------------------------------------------------------------------------
float DetermineVisRadius( ) { float flRadius = -1;
// Check the max vis range to determine the vis radius
for (int i = 0; i < num_entities; ++i) { char* pEntity = ValueForKey(&entities[i], "classname"); if (!stricmp(pEntity, "env_fog_controller")) { flRadius = FloatForKey (&entities[i], "farz"); if (flRadius == 0.0f) flRadius = -1.0f; break; } }
return flRadius; }
void MarkLeavesAsRadial() { for ( int i = 0; i < numleafs; i++ ) { dleafs[i].flags |= LEAF_FLAGS_RADIAL; } }
int ParseCommandLine( int argc, char **argv ) { int i; for (i=1 ; i<argc ; i++) { if (!Q_stricmp(argv[i],"-threads")) { numthreads = atoi (argv[i+1]); i++; } else if (!Q_stricmp(argv[i], "-fast")) { Msg ("fastvis = true\n"); fastvis = true; } else if (!Q_stricmp(argv[i], "-v") || !Q_stricmp(argv[i], "-verbose")) { Msg ("verbose = true\n"); verbose = true; } else if( !Q_stricmp( argv[i], "-radius_override" ) ) { g_bUseRadius = true; g_VisRadius = atof( argv[i+1] ); i++; Msg( "Vis Radius = %4.2f\n", g_VisRadius ); g_VisRadius = g_VisRadius * g_VisRadius; // so distance check can be squared
} else if( !Q_stricmp( argv[i], "-trace" ) ) { g_TraceClusterStart = atoi( argv[i+1] ); i++; g_TraceClusterStop = atoi( argv[i+1] ); i++; Msg( "Tracing vis from cluster %d to %d\n", g_TraceClusterStart, g_TraceClusterStop ); } else if (!Q_stricmp (argv[i],"-nosort")) { Msg ("nosort = true\n"); nosort = true; } else if (!Q_stricmp (argv[i],"-tmpin")) strcpy (inbase, "/tmp"); else if( !Q_stricmp( argv[i], "-low" ) ) { g_bLowPriority = true; } else if ( !Q_stricmp( argv[i], "-FullMinidumps" ) ) { EnableFullMinidumps( true ); } else if ( !Q_stricmp( argv[i], CMDLINEOPTION_NOVCONFIG ) ) { } else if ( !Q_stricmp( argv[i], "-vproject" ) || !Q_stricmp( argv[i], "-game" ) ) { ++i; } else if ( !Q_stricmp( argv[i], "-allowdebug" ) || !Q_stricmp( argv[i], "-steam" ) ) { // nothing to do here, but don't bail on this option
} // NOTE: the -mpi checks must come last here because they allow the previous argument
// to be -mpi as well. If it game before something else like -game, then if the previous
// argument was -mpi and the current argument was something valid like -game, it would skip it.
else if ( !Q_strncasecmp( argv[i], "-mpi", 4 ) || !Q_strncasecmp( argv[i-1], "-mpi", 4 ) ) { if ( stricmp( argv[i], "-mpi" ) == 0 ) g_bUseMPI = true; // Any other args that start with -mpi are ok too.
if ( i == argc - 1 ) break; } else if ( !Q_stricmp( argv[i], "-tempcontent" ) ) { // ... Do nothing, just let this pass to the filesystem
} else if (argv[i][0] == '-') { Warning("VBSP: Unknown option \"%s\"\n\n", argv[i]); i = 100000; // force it to print the usage
break; } else break; } return i; }
void PrintCommandLine( int argc, char **argv ) { Warning( "Command line: " ); for ( int z=0; z < argc; z++ ) { Warning( "\"%s\" ", argv[z] ); } Warning( "\n\n" ); }
void PrintUsage( int argc, char **argv ) { PrintCommandLine( argc, argv );
Warning( "usage : vvis [options...] bspfile\n" "example: vvis -fast c:\\hl2\\hl2\\maps\\test\n" "\n" "Common options:\n" "\n" " -v (or -verbose): Turn on verbose output (also shows more command\n" " -fast : Only do first quick pass on vis calculations.\n" " -mpi : Use VMPI to distribute computations.\n" " -low : Run as an idle-priority process.\n" " env_fog_controller specifies one.\n" "\n" " -vproject <directory> : Override the VPROJECT environment variable.\n" " -game <directory> : Same as -vproject.\n" "\n" "Other options:\n" " -novconfig : Don't bring up graphical UI on vproject errors.\n" " -radius_override: Force a vis radius, regardless of whether an\n" " -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.\n" " -threads : Control the number of threads vbsp uses (defaults to the #\n" " or processors on your machine).\n" " -nosort : Don't sort portals (sorting is an optimization).\n" " -tmpin : Make portals come from \\tmp\\<mapname>.\n" " -tmpout : Make portals come from \\tmp\\<mapname>.\n" " -trace <start cluster> <end cluster> : Writes a linefile that traces the vis from one cluster to another for debugging map vis.\n" " -FullMinidumps : Write large minidumps on crash.\n" " -x360 : Generate Xbox360 version of vsp\n" " -nox360 : Disable generation Xbox360 version of vsp (default)\n" "\n" #if 1 // Disabled for the initial SDK release with VMPI so we can get feedback from selected users.
); #else
" -mpi_ListParams : Show a list of VMPI parameters.\n" "\n" );
// Show VMPI parameters?
for ( int i=1; i < argc; i++ ) { if ( V_stricmp( argv[i], "-mpi_ListParams" ) == 0 ) { Warning( "VMPI-specific options:\n\n" );
bool bIsSDKMode = VMPI_IsSDKMode(); for ( int i=k_eVMPICmdLineParam_FirstParam+1; i < k_eVMPICmdLineParam_LastParam; i++ ) { if ( (VMPI_GetParamFlags( (EVMPICmdLineParam)i ) & VMPI_PARAM_SDK_HIDDEN) && bIsSDKMode ) continue; Warning( "[%s]\n", VMPI_GetParamString( (EVMPICmdLineParam)i ) ); Warning( VMPI_GetParamHelpString( (EVMPICmdLineParam)i ) ); Warning( "\n\n" ); } break; } } #endif
}
int RunVVis( int argc, char **argv ) { char portalfile[1024]; char source[1024]; double start, end;
Msg( "Valve Software - vvis.exe (%s)\n", __DATE__ );
verbose = false;
Q_StripExtension( argv[ argc - 1 ], source, sizeof( source ) ); CmdLib_InitFileSystem( argv[ argc - 1 ] );
Q_FileBase( source, source, sizeof( source ) );
LoadCmdLineFromFile( argc, argv, source, "vvis" ); int i = ParseCommandLine( argc, argv );
// This part is just for VMPI. VMPI's file system needs the basedir in front of all filenames,
// so we prepend qdir here.
strcpy( source, ExpandPath( source ) );
if (i != argc - 1) { PrintUsage( argc, argv ); DeleteCmdLine( argc, argv ); Plat_ExitProcess( 0 ); }
start = Plat_FloatTime();
if (!g_bUseMPI) { // Setup the logfile.
char logFile[512]; _snprintf( logFile, sizeof(logFile), "%s.log", source ); g_CmdLibFileLoggingListener.Open( logFile ); }
// Run in the background?
if( g_bLowPriority ) { SetLowPriority(); } ThreadSetDefault ();
char targetPath[1024]; GetPlatformMapPath( source, targetPath, 0, 1024 ); Msg ("reading %s\n", targetPath); LoadBSPFile (targetPath); if (numnodes == 0 || numfaces == 0) Error ("Empty map"); ParseEntities ();
// Check the VMF for a vis radius
if (!g_bUseRadius) { float flRadius = DetermineVisRadius( ); if (flRadius > 0.0f) { g_bUseRadius = true; g_VisRadius = flRadius * flRadius; } }
if ( g_bUseRadius ) { MarkLeavesAsRadial(); }
if ( inbase[0] == 0 ) { strcpy( portalfile, source ); } else { sprintf ( portalfile, "%s%s", inbase, argv[i] ); Q_StripExtension( portalfile, portalfile, sizeof( portalfile ) ); } strcat (portalfile, ".prt"); Msg ("reading %s\n", portalfile); LoadPortals (portalfile);
// don't write out results when simply doing a trace
if ( g_TraceClusterStart < 0 ) { CalcVis (); CalcPAS ();
// We need a mapping from cluster to leaves, since the PVS
// deals with clusters for both CalcVisibleFogVolumes and
BuildClusterTable();
CalcVisibleFogVolumes(); CalcDistanceFromLeavesToWater();
visdatasize = vismap_p - dvisdata; Msg ("visdatasize:%i compressed from %i\n", visdatasize, originalvismapsize*2);
Msg ("writing %s\n", targetPath); WriteBSPFile (targetPath); } else { if ( g_TraceClusterStart < 0 || g_TraceClusterStart >= portalclusters || g_TraceClusterStop < 0 || g_TraceClusterStop >= portalclusters ) { Error("Invalid cluster trace: %d to %d, valid range is 0 to %d\n", g_TraceClusterStart, g_TraceClusterStop, portalclusters-1 ); } if ( g_bUseMPI ) { Warning("Can't compile trace in MPI mode\n"); } CalcVisTrace (); WritePortalTrace(source); } end = Plat_FloatTime(); char str[512]; GetHourMinuteSecondsString( (int)( end - start ), str, sizeof( str ) ); Msg( "%s elapsed\n", str );
ReleasePakFileLumps(); DeleteCmdLine( argc, argv ); CmdLib_Cleanup(); return 0; }
/*
=========== main =========== */ int main (int argc, char **argv) { CommandLine()->CreateCmdLine( argc, argv );
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); InstallAllocationFunctions(); InstallSpewFunction();
VVIS_SetupMPI( argc, argv );
// Install an exception handler.
if ( g_bUseMPI && !g_bMPIMaster ) SetupToolsMinidumpHandler( VMPI_ExceptionFilter ); else SetupDefaultToolsMinidumpHandler();
return RunVVis( argc, argv ); }
// When VVIS is used as a DLL (makes debugging vmpi vvis a lot easier), this is used to
// get it going.
class CVVisDLL : public ILaunchableDLL { public: virtual int main( int argc, char **argv ) { return ::main( argc, argv ); } };
EXPOSE_SINGLE_INTERFACE( CVVisDLL, ILaunchableDLL, LAUNCHABLE_DLL_INTERFACE_VERSION );
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